a tutorial about a way i think in color

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@reference-for-drawing
a tutorial about a way i think in color

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Equiping an armor tutorial
i'll prob make more bc i love talking ab armors
hello!
announcing that i'm currently working on my next tips/tricks pdf on approaching backgrounds!
i really wanna cover things like perspective, composition, how i color bgs, etc. if anyone wants me to cover something specific, feel free to let me know O_O
join my patreon to see pages early, get access to my custom made brushes, and see process work for my art!
PATREON
posted more pages :-) !!
I've gotten asked several times over the years about how to make drawings look more three-dimensional instead of flat, and it really is just to think of everything as simple shapes! Everything is shapes, with varying levels of layering and overlapping each other.
the biggest thing is to OBSERVE and PRACTICE!!! Find a mug, a tube of chapstick, your computer mouse, etc and just draw it over and over at every possible angle. the more you develop this skill, the more complicated shapes you'll be able to draw!
🛑 Stop Working for Exposure (Mathematically)
I'm an artist and medical student, and I use art to help me pay some bills.
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I am an artist and medical student and creator of Art-Res, a blog where I write and curate art resources. Hopefully you find art that bring
Thank you for all who tried/spread awareness of the tool and also to people who tipped, truly touched by the support and it means the world! <3

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
art books on the internet archive for you
morpho books
figure drawing for all it's worth (+ creative illustration)
framed ink
will eisner comics and sequential art
will eisner graphic storytelling and visual narrative
understanding comics (+ making comics)
folder of various animation production art
burne hogarth drawing dynamic hands
perspective for comic book artists
michael mattesi force drawing
the animator's survival kit
color and light james gurney
be free
You guys the art director has a hand ref sheet if anyone wants some good references
I'm kind of decent at simpler hands, I use my own for reference... it's body stances and proportions that are hell for me...
I recommend trying @adorkastock. I remember when they were getting started on Deviantart. Good pose refs.
this drawing trend made me want to get some thoughts out! hopefully it's helpful
Finished! Hooray! The Glitching Out Brush Pack is over yonder.
You can change the size & spread by adjusting the gap & brush size values in settings. Compatible with Clip Studio only!
Don't forget: 200+ freebie brushes | and my brush tag is here!
And I'll just add that if you find this list helpful and want to check out my stuff, here's my web store! https://stevelieberart.etsy.com/listing/4355892660

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Hand references created by @amberbladejones on bluesky used as ref for Knights of Guinevere
Some hand sheets I made for the animation team! I looked at how Dana drew hands a lot and coupled it with my own anatomical knowledge of han
Harnessing my inner Samantha the Witch
I've found this nifty reference website for artists called www.dimensions.com that has a database of exact measurements for various objects, plants, and animals
They have a premium version with 3D models that I haven't tried yet, but it's definitely very informative if you're trying to get the anatomy and proportions for different species of animals right!
Do you have any tips on drawing the neck? Also I hope you have a good day :)
these are some of my personal "rules" when it comes to necks so I hope this helps!
Here's some art tips from a (mostly) self taught artist that aren't just "practice a lot ^_^"
Most paid premade art courses (i.e lessons are youtube videos/written lessons) are a waste of money. They go through the same fundamentals everyone does and tend to talk about concepts and terms originating from popular books such as andrew loomis' bibliography or james gurney's color and light. just buy (or pirate) the books about the topic you wish to learn about instead.
in contrast, art courses that focus on tutoring you, even if not 1:1 (i.e its a class) are extremely valuable. they are very expensive though so I won't act like you Must do them.
in the same vein of premade art courses, most tutorials/youtube videos are also information from books of art masters through insane degrees of separation. They're free so its not like theyre bad but they slowly erase any nuance and educational lessons that the books offered in trade for being easy to put in a 10 minute video. they may be good introductions but if you ever feel like they dont give much that's why.
the reason why "just practice" feels unhelpful is because each area of art has multiple methods of practicing it, some of which are not interchangeable, and are not common knowledge. here's some ways I practice:
precursor practice that helps you in all areas -> learning about shapes. the volume of boxes, cylinders, spheres, how they move in 3d space, how they can be cut, interpolated, etc. put them in a perspective grid, try layering shapes and cutting them up.
human anatomy -> learn about muscle and bone placement, and how they move. study the shapes and planes of the body, what is hard vs soft. gesture drawing if youre stuck on poses and dynamics
light and shadow -> learn to simplify objects via planes and how those planes are illuminated, where the light positions itself and why (is it the sun? a lantern? a lightbulb?), learn about the science of light such as the different types of shadow and how light bounces. pick up photos and find the light source.
its fine to take long breaks from art. drawing everyday is not super useful and only works for a few people. yes youll have rust but its very easy to shake it off.
if you learn how to get joy from the action of drawing over the results of drawing, studies will feel less like a chore and youll be less reliant on an art piece turning out good to not feel miserable.
if the only art community you have is your followers/social media you will go crazy. your audience has no obligation of enjoying every single piece of yours and alienating them will make things worse. find actual art friends where you can have conversations about your art so you dont feel so reliant on social media numbers.
appreciate art that isnt other illustrative art. find joy in abstract sculptures, architecture, music, novels, the world around you etc.
yes materials help a lot but if you dont have experience then you'll not see a big difference in output. you also need to learn to use those materials before being able to draw how other artists do.
no matter how good you are, you will always make art that you see as bad/lower quality. those artists you think only make bangers are still feeling bad because some of those bangers are not good to them. learn to come to terms that nothing you make will be a hit or satisfy you, and move on.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
@factual-fantasy
i'd like to add that the shadow color isnt necessarily dictated entirely by the primary light source, but the bounce light! so for the example of a sunny environment, the reason the shadows are blue are because of the light from the blue sky reflects across the environment; but, if the character were to be under tree cover, the bounce light would be coming from the leaves and thus the shadow would look greener.
Yee yee!!! You got it right on the nose!
Bounce light is something I didn't cover but I adore it!
Gotta work on my bounce light 💪
My good friends this is called using a
Gamut Mask
(image via )
James Gurney is an absolute master and gives really good clarity on colour techniques. Yes, it is traditional paint focused, but the principles are the same. Yes it is informed by the environmental colour but as a painting technique it is achieved this way!
I would also suggest that in digital processing, rather than apply a regular colour layer at a mid opacity, try out the different types of layers, Eg. Screen or Multiply. This can give you at least a starting point to help direct your colour palette.
Layer Blend Modes are so so so important to working in digital art. There's a ton of math that goes into figuring out how the layers should blend together, which is why some of the modes you can pick are literally called Multiply, Add, Divide, and Difference (that's subtraction). The graphics software takes the color values of your base and blend layers and runs a calculation to get your resulting layer appearance. The ones that don't have specifically mathematical sounding names are still doing calculations, but they're more complicated (think linear Algebra and higher). Some of them, like dodge and burn, are named for actual photo editing techniques.
While it's not super important to know about the mathematical side of blend modes, I think it's worth knowing at least enough about how each of the categories of blend modes works and why they do what they do; if for no other reason than having a starting point when you start experimenting with them in your work.
An overview of the basic blend modes and how they work from Genevieve's Design Studio: Accessible with minimal color knowledge; practical and illustration focused. https://youtu.be/kMc87hQrJd0?si=TWCB365pKSfWS8p0. (16 minutes) This creator also has a ton of free resources you can download, including a Blend Modes cheatsheet, but fair warning: you have to create an account to get them!
Want to learn even more about the math-y stuff? It has great film visuals! A video from FilmmakerIQ: You need some basic knowledge of RGB color models, understanding of values/luma, and at least a tenuous understanding of Algebraic formulas. (26 minutes) https://youtu.be/F7_kaTP7_W4?si=x0urqXZ8f51nQVKl
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Lorenzo!