The great v2.0 Mega Upgrade is here!
About the newly revamped pack
699 particle textures for games and visual effects — fire, smoke, explosions, lightning, beams, glows, magic swirls, shockwaves, shards, sparks, seamless tiling patterns, geometric shapes and 3D wireframes. All at 512x512, all greyscale, all ready to drop into any engine that reads a PNG.
Every texture ships in three formats — grey-on-black, grey-on-transparent and white-on-transparent — so whichever way your engine blends particles, there's a file that works without conversion. Pick the folder that matches your pipeline and ignore the rest.
Greyscale is a feature, not a shortcut: tint the white-on-transparent textures in-engine and the same spark reads as fire, frost, poison or arcane magic from one colour value. Drive it from a variable and every faction, rarity tier or enemy type gets its own palette out of the same file.
Includes a ready-to-open Godot 4 example project with a working additive material and two configured emitters, 20 browsable catalog sheets so you can find what you need by eye, and a full usage guide covering blend modes, seamless tiling and the modular lightning/beam junction tile system.
Also includes the complete original hand-painted Essentials pack, remastered to 512x512 — 165 textures in the semi-realistic style the original pack was known for.
Its been long time in the making and all existing owners get it for free.
Get it here:
The great v2.0 Mega Upgrade is here! About the newly revamped pack 699 particle textures for games and visual effects — fire, smoke, explosi
Enjoy!
- RC















