Everything you need to know about the game so far! 💜 Updated (10/18/25)
When you finally quit your dead-end job and move back to your mother’s house in the ever-peaceful town of Faybourne, you think things could only get better. However, the moment you set foot in your childhood home, a harrowing nightmare long forgotten reappears to haunt you once more.
A tower that crumbles in the vastness of a bleeding sky. A voice that mourns and yearns for something.
Torn away from your peaceful life and thrown into a world of danger and deceit, you are at the mercy of the Seven Sovereigns of Limbo, almighty gods that have sworn to be your protectors…as long as you prove yourself useful.
As the consequences of a plan set in motion long ago start to unveil, will love be the key to your freedom, or the first chapter of your downfall?
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✦ THE STORY ✦
Lost in Limbo is a dark fantasy & romance visual novel taking place in the mysterious realm of Limbo. Take the role of River Winchester (full name and pronouns changeable), a human dealing with common-life problems, as you find yourself trapped in a foreign world.
Try to survive and go back to your family with the help of the Seven Sovereigns, gods who rule over Limbo and have sworn to be your protectors...even if their intentions may be completely different.
Which of the Seven Sovereigns will be in charge of your life is up to fate, but whether you fall in love or in disgrace...is up to you.
✦ THE GAME ✦
OUR EXTENDED DEMO FEATURES...
Lost in Limbo's full prologue
A dark fantasy world brimming with life and conflict
Original tracks by our composer, Tomás Palazzi
Partial voice acting for all characters
Customizable first name, last name and pronouns of the MC (she/her, he/him, they/them) or use a default name; River Winchester.
Animated backgrounds
Over ~78k words (around ten hours of gameplay)
Eight CGs (one per character) + mini-CGs to enhance the experience!
A personality system to give shape to your MC. Choose between gladio (bold), motus (kind) or logos (pragmatic).
Over 50~ different choices (some of them timed!)
Two bad endings!
✦ Lost in Limbo is rated +17 and will include flashing lights, mild horror, disturbing imagery, mild jumpscares, implicit and suggestive sexual scenes and discussions, sensitive topics such as toxic family relationships, anxiety, depression, depictions of alcohol / drug use, etc. Each route will have content warnings available for the player.
✦ There will be four different choice systems that will give shape to your playthrough:
Trust Points centered around your Love Interest; a low level of trust can translate into Bad Endings*.
Plot-driving choices that will shape the story and its possible endings and the fate of the side characters.
Personality choices that will determine the Main Character's relationship with their Love Interest, as well as how the MC reacts to certain events.
Flavor choices! These don't impact the game directly, but are there for the main objective of the game: having fun!
*In Lost in Limbo, there's not only one correct answer and one wrong answer. There's different ways of earning trust points without having to stick for the "one and only right answer", and mistakes can be redeemed...sometimes.
✦ Lost in Limbo treats consensual sex as a natural, integral and positive part of the game. Every Love Interest will approach it differently based on their experiences and their preferences; the player will have the choice whether to engage or not* without being penalized.
*Amon's route is strongly centered around the sexual tension between him and the MC, and how this attraction quickly develops into a physical relationship. Sexual scenes will be more frequent than in the rest of the routes and can be skipped, but happen nonetheless.
✦ This is a LGBT+ game.
✦ THE CAST ✦
✦ Lost in Limbo features seven Love interests and a wide cast of secondary characters. Each Love Interest is in a different stage of their lives and has a past and personality that molds their relationship with the MC into different kinds of romance.
✦ The routes will be episodic, meaning that the game will update regularly with new chapters instead of the complete routes being released all at once.
Creator of Limbo, Father Pride has to watch over the safety of his realm and the happiness of his family. However, the life of the God of Limbo can be solitary...and that solitude can lead to one's demise.
A convoluted love story about a god that can't let go, as much as he wants to. A dramatic route where the right decision is never the easiest to make.
As the older sibling, Amon had plenty of time to learn how to be a god living amongst mortals, and yet, that hasn't stopped him from indulging in mundane pleasures...greatly so.
A frantic-paced and intense romance in which a physical relationship blooms into love with a great deal of hardships to overcome.
Dedicated and brave, Praefectus Raeya takes her role as Limbo's protector extremely seriously, but the truth behind the realm's darkest times will soon put her loyalty to the test.
A woman bound by duty and a romance full of yearning and mutual pining. A route centered around trust, forgiveness and finding the strenght to fix what's broken.
Pronounced [ɡaˈel]
Master of the Grand Houses, Gael is admired for his humble and altruistic persona, but a dangerous secret has kept him away from love his whole life.
A fake-marriage scenario turns into a forbidden romance for a man who has been denied affection since the day he was created.
Stripped of their name and shunned after commiting treason, the Sovereign now known as Lord Envy lives a life of solitude—if only he could get rid of his siblings.
An enemies-to-lovers romance, a betrayed heart that needs healing, and a god who constantly denies themselves from being happy.
Kind and caring, Ara is not only determined to make your time in Limbo a happy thing to remember, but also to make things go back to the way they were, no matter the cost.
A charming and playful romance and the tale of a girl who takes matters into her own hands—for better or worse.
As the youngest sibling, no one expects anything from Xal, not even himself. He is seen as a good-for-nothing and a poor excuse of a god, but you two are about to prove everyone wrong.
A first love romance about a young god who was born in the wrong side of the universe, and how someone can be the reason to try again where you once failed.
✦ And more!
You can follow our progress by following us on social media! We publish monthly devlogs for free!
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Hello! Hope you all are doing well. I'm suddenly wondering, if the LiL LIs have to "mimic" the pain humans would feel, how does pleasure work for them exactly? 🤔
I answered this one on Patreon a while ago, so I think it's time to show it to the public!!! Thank you so much anon for the great ask! :^)
✦ Patreon ask 02 - "If the LiL LIs have to "mimic" the pain humans feel, how does pleasure work for them exactly?"
First things first: Insert here a bit of cosmic horror ambiguity / creative freedom. There's not an objective or realistic explanation for every single detail of this matter. Part of what I enjoy of writing dark fantasy / cosmic horror is what is unexplaineable, inconceivable and contradictory when we try to see it through the lens of what we believe is possible.
During this ask about the LIs, death and pain, I kept some things short to avoid writing the holy bible in a tumblr ask format. Let's begin with the fact that the bodies the characters present themselves with aren't their real ones. In yet another ask, I talked about how their real bodies are shaped by how they perceive themselves and how they're perceived by their followers. That body can be hurt. The siblings have fought each other physically in the past, but the pain one god can inflict on the other and how that pain feels is starkly different from the pain a human feels when, for example, scrapping their knee or twisting an ankle. Or getting stabbed just to match y'all's freak /j.
Their "made-up" bodies are solid. They can be touched and they feel touched and feel it when touching others; they have a sense of smell, of taste and obviously they can see through their eyes, because those are things they are able to do with their real bodies. If these "fake" bodies are physically hurt too much, to the point where the characters can't process how that would feel or look like, or to a point in which they are too distressed mentally or emotionally, their integrity is jeopardized. Remember the ask above when I exploded Envy? That would do the trick.
"But what does that mean, Seyl?" I'm not going to answer that :^)👍 Let the cosmic / body / religious / supernatural horror imagination fly freely!
So:
Humanoid body projection = Has to mimic "human" pain as a safety measure (to know when to de-escalate, disengage, etc.) and as a way to "fit in". Wounds inflicted to these projections don't "mean anything", but can potentially distress the entity.
Real bodies = Can be hurt. The wounds inflicted on their real bodies sometimes translate to their humanoid projections.
These two bodies are operated by the same mind / spirit / entity / whatever you want to call it. The mind can be hurt while operating any body.
So, pleasure! Finally!
My thought process with this is that, contrary to pain, pleasure is something living beings universally want and pursue. No one wishes pain to be inflicted upon themselves. To use a quote that I found useful when thinking about this:
The Greek word for “good” (agathon) does not have a moral meaning. It just means “beneficial.” Conversely, the word for “evil” (kakon) means “not beneficial.” Our world is rife with injustices and misdeeds of all kinds, yet there is not one person who desires evil in the purest sense of the word, that is to say something “not beneficial.” (Kishimi, I., Koga, F. (2013) The Courage to be Disliked)
The LIs anticipate pleasure and want it. They pursue it like any of us! Even if they mimic physical pain, one can't know if they do so accurately, but they do feel emotional pain. Pleasure engages not only the body but the mind in a way that's a bit more abstract than pain, and for that reason, it's extremely personal; that's the approach I took when thinking about the cast.
Amon feels pleasure when the sun warms his face. Raeya feels pleasure when she drinks tea. When the LIs are touched by their loved one(s), their projected bodies react to the pleasure such an action produces in the entity, in the mind. Now, do they feel pleasure the same way humans do? I don't know. They feel pleasure. Whatever that feels like for them, I don't think it needs to be answered.
AND because I'm assuming this ask has to do with sexual pleasure; yes, the characters can feel arousal, they can desire someone sexually, and they can have the need to masturbate. How does that really, objectively feel for them is up to interpretation. Some of them may also engage in sexual intercourse in unique ways.
But don't worry my freaks (/aff /silly); they moan, they shiver, they sweat, they get hot and bothered, and they cum.
it’s wedding season, one of them’s getting married (or throwing a party after the bonding ceremony)! what are the li’s roles in the wedding or how are they behaving as guests?
Hello Remi I love you :^3
✦ It's wedding season! What are the LI's roles in the wedding?
(For this one we are going to imagine a simple human uh...catholic-like wedding???? Western wedding??? Because it's what I'm most familiar)
✦ Amon: He drinks and dances until he gets absolutely wasted and someone has to get a taxi for him. In charge of reading something sweet (and fun) to congratulate the couple! He's sobbing every five minutes.
✦ Raeya: The one making sure everyone is behaving, checking that everything is absolutely perfect. Cries a little.
✦ Gael: The groom! (He low-key (or high-key) would love to marry human-style)
✦ Envy: Genuinely happy for his brother! They helped the couple choose the venue and he handled the preparations alongside the wedding planner. He tries to break out of his shell a little during the party.
✦ Ara: The flower girl! Also in charge of the wedding menu, and made the cake herself!
✦ Xal: Gael's best man :^)
✦ Father Pride: Leads Gael to the altar while bawling his eyes out.
✦ Lázaro: Bitch is not invited
✦ Cécile: Bodyguard duty but giving the couple space so they can enjoy their special day. Opening doors for them, making sure no one causes trouble (and Raeya appreciates the help). Also tries to socialize a little bit.
And here's devlog number thirty! That's quite the number!
A small disclaimer first—I've been moving and have only recently had a moment or two to breathe, so I apologize for the briefness of this devlog. All things considered, June has been a good month for development, and we've made some progress we've been sharing with our Patreon folks these past weeks. Without further ado, let's see what we've been up to!
During June, I worked on Ejdo's moodboard and Raquel was able to start the concept art phase with these preliminar sketches we shared with our Patreon folks! You may have seen her name being thrown around here and there, but we can officially say that Madam Ejdo's concept art process has begun! Raquel has blessed us with this initial take, but there are many left to come! Ejdo is a recurring character on Amon's route, and she has a complicated relationship with our Golden Dragon. I'm very excited to see her finally come to life, and I can't wait until we can show you even more of her! I know that Raquel and Kayden will do a wonderful job.
Also, as a fun fact—I wanted Ejdo's features to be inspired by Spanish actress Rossy de Palma, a Spanish icon and legend! Especially her nose—because when I was little, seeing her act so confident and proud of her nose (even if she was struggling on the inside) helped me handle my insecurities about my own. She's talked plenty about how people called her ugly because of her nose, and I want to share a quote of hers from a kind of recent interview (2024)!
“It's true that some people were bothered by my nose, but that was their problem. I used to say I wasn't going to change something that bothered others but not me. They blamed me for something I hadn't chosen. That opened up a very interesting world for me, both psychologically and sociologically, because while they couldn't see past my nose, I was trying to figure out what kind of person they were.”
Starting July, and given she has some days off her job, Raquel will put the pedal to the metal and work on Amon's first CG. I've already delivered the moodboard and now it's just a matter of time!
After stepping away from this background for a few days, Airyn is finally done with the main street you'll visit in the Mitari district during Amon's route! This one still needs a bit of post production, as Raquel and I like shoving our glittery effects here and there.
To take a break from the madness that is the background you see above, Airyn has been tackling the backgrounds that will serve as transitions between the different times of day (or between days!)—basically to show the passage of time! We have day, night, dawn and dusk! Airyn has done a delicious job (these clouds look yummy...) and I've worked on the post-production (adding silly effects and whatnot), and all four of them are done!
Besides that, Airyn has also sketched what will be the Main Character's room in Dagalis! Now it's Astro's time to model it, using the many furniture sheets Airyn made back in the day! As she won't be getting back to the MC's room until Astro is done with the 3D model, Airyn has also tackled another background: an alley! Yup, mandatory sinister alley you encounter in every dark / horror game. She's currently done with lineart and she's doing a fantastic job!
Our Patreon members and our Kickstarter backers have already seen these!
June has been a month dedicated to Amon's CH 1, and I'm proud to say that thanks to Allie's hard work, the script of the first chapter is corrected. Done. Terminado. Acabao'. Allie's feedback has been nothing short of excellent, and I've been tweaking a few scenes as per their suggestion! I'm so happy with how chapter 1 has turned out, and how chapter 2 is going. Because yes! I've also been writing chapter two. I'm sitting at 35 pages (for reference, chapter 1 has 110), and I'm having so much fun seeing the plot unfold and having characters I've had stuck in the backrooms for a long time finally make an appearance.
I've also been working on a NSFW ask for you Patreon folks, and three of our main LIs already have their scenario written and ready to be........read :^).
During June, I've started coding the first scene of Amon's first chapter, and as the script is 99% corrected, that's what I'll be focusing on starting July. Folks at Patreon with the Certified Limber tier and above had the pleasure to watch a clip of the first minutes of gameplay, and I hope I can soon deliver a playable build to our beta testers over there. I also polished the chapter screens—a.k.a the transition happening at the start of every chapter!
So, as you may know, I've been moving! June has been all about packing, panicking, packing and panicking, making sure the cats are as comfy as possible in the new house (they are! they love it), scheduling things like internet services, a new lock, an alarm, furniture...I've also been attending a congress this week as a speaker with one of my papers. I also have a very important deadline on the 15th, so until then I'll be more or less focusing on polishing another paper. Most of the heavylifting of the move is done, but there are still some things to take care of and they don't seem to end! T_T
Raquel has been doing well! She has two weeks of vacation right now, so I hope she can rest and decompress. She also attended the same congress as me, and I watched her presentation yesterday!
Astro has been struggling a bit with his health lately, but he's doing better. He just left to walk the Camino de Santiago with his father, so until next week he'll be walking endlessly. Wish him luck!
Kayden is doing well!
We've finally changed consultants and our yearly taxes seem to have been sent without issues. A nice surprise was to know that June still counted as a month with our reducted freelance tax, so that was a relief! Another month of life insuflated in Ravenstar Games' lungs /j.
This month has been specially hectic for me with the moving and all it entailed, but my mental health has surprisingly benefited from it all. I haven't been able to work on LiL as much as every other month, but I'm pumped up and ready to get back to my routine! But first I'll see if I can recharge a little.
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HAPPY PRIDEEEE LIMBO!1!1!1!1!1! we did a pride month trade in the limbo server, here's @atlanticindigo's beautiful lovely gorgeous urania!!! and envy's there too ig
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My job search has not been the best and I'm going on 8 months unemployed. I need a bit of help making ends meet. So if you can help support that would really go a long way. All donations will be going towards my rent! Shares are also really appreciated!
Special treat I gave Allie (our mighty editor if you still don't know about them) while programming so here you have Vycar, undateable side character, with the curse of the undateable side character (being non-dateable)
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Here we are! May has been a weird month full of ups and downs, but let's look at the highlights and celebrate the positives while reflecting on the negatives!
We've lowered the price of our main Patreon tier, from 12 EUR to 9,50 EUR, as we've made some adjustments to the benefits considering we have to save up as much as possible while still making our Patreon worthwile!
Despite everything that went on in May, I think we've been quite productive this month, so let's see what we've been up to!!
This month, Raquel finished Valor's expressions, therefore, that means all the sprites for Amon's first chapter are ready to go! This week I'll be preparing Madam Ejdo's moodboard so we can begin with the concept art phase, and I'm so excited! :^)
We also worked along with Nanda (@/TioTitulo on Twitter and Instagram!) in our last Patreon exclusive illustration until further notice. It's sad to know it will be a while until we can afford to work with fellow artists to offer you Patreon folks some high quality goodies, but we hope things go well for us so we can bring the special illustrations back. For now, we say goodbye with a beautiful piece!
This month, Airyn finished the Golden Palace's main hallway background and started working on the main street of the Mitari district! Most likely, she'll switch gears and work on some minor backgrounds or an entirely new one, as she has found herself a bit burnt out with this one background in particular. Sometimes you need to move on to something else and then go back to the previous one to see it with fresh eyes and tackle it with a different mindset, so for now this background will stay like this until Airyn finds the strenght to finish it completely. Don't worry, there are many backgrounds to work on still!
Also, Raquel and I finished polishing Amon's carriage, and this is the complete version our folks at Certified Limbanian and above can see in our Chapter 1 sneak peek! Raquel will also take a look at the hallway background to give it the finishing touches, so we hope we can share the final version with y'all soon!
The writing department is going full speed! I've been extremely inspired and in the zone lately, so I have been able to consistently write almost every day. Amon's chapter 2 is sitting at 35 pages now (almost 10k words), which is a third of chapter 1 (30k words), so I think I'm doing quite well! Allie, our all-mighty editor, has already tackled 92 pages of 111 when it comes to editing chapter 1. That means we'll have a perfectly editing script soon! Therefore, I'll be able to code chapter 1 knowing everything has been proof-read and approved by Allie. During May I have also answered a Patreon exclusive ask and a bunch of simpler asks on Tumblr!
During May I have been one busy bee, if you allow me to say!! I've programmed our route selection screen, which will allow folks to jump right into the fray at any time. I've also programmed the "chapter introduction screen", which Patreon folks have been able to see in the sneak peek playthrough.
Not only animating everything made me cry twice, but I also stumbled upon things that required more thought, more reading, more learning, and implementing. For example, if a player starts a route via route selection instead of organically reaching that screen while playing the prologue, we want them to choose their name and pronouns anyway. After that, another need came up—I want players to be able to decide their starting personality if they access a route via route selection. Our personality system works with points, and when you start a new game, the amount of points for each three personalities is 0. While you play the prologue, you start building up your Main Character's personality. However, if you don't play the prologue, you can't make choices previous to the first chapter of your selected route. So a personality selection screen was necessarily, but it had to appear only if the player was accessing a route via route selection. Ah, booleans, my beloveds!
I have also started coding Amon's chapter 1, coded Valor's expressions, and started playing around with animating certain effects for the sprites, like the sweat droplet actually sliding down when it appears. I have been having equals amount of fun and dread programming everything during May. Below you have a sneak peek of fan favorite's route selection screen, with some content warnings. I'll have to work into these (or add a TBA sticker, we'll see) before this build can see the light of the day, but we're slowly making progress :^)
What to say! This month has been quite a ride. During May, we sat down to talk about Ravenstar Games' present and future, and I was in charge of writing the not-so-gleefull post that eventually went live on May 22nd. This post was as hard to write as it was to post, but it's something that needed to be done. In a sense, I think facing the demons of our missteps has given us extra fuel to burn when it comes to working on the game. Not to dwell on something that has a quite lengthy post, we want to once again thank y'all for your support and your kindness.
During May we've also been formalizing our change of financial advisor / consultant and that meant a lot of documents, calls, emails, and more boring stuff on our end. Things are now in a kind of Limbo (pun intended) as our old advisor has been informed of our leave but is still working on our annual tax return thingy. We'll see how it all wraps up.
I've also worked on our voiced name token system for Patreon, the form, and the Patreon product page! We hope voiced names become a thing that slowly and surely helps us stay afloat!
As for our lives, I've been buried in PhD work (papers, preparing congresses, my annual evaluation); me and my family are officially moving out on June 17th, so I've been packing all my stuff, helping my parents pack, and obviously doing some clean-up. On top of that, we've welcomed a kitten to our family—our stinky boy, Yuni, who was found abandoned on a beach when he was merely days old along with his littermates. Sadly, one of the four kittens died, and while Yuni's sisters were adopted, people didn't seem interested in him as he was very young (six weeks) and a single kitten. We adopted him on May 27th, and he loves playing with Riki, even if he's still learning the ropes on how to Cat™. Riki is being the most patient, sweet teacher, as I expected from my precious hairball.
I've been managing my OCD quite well lately! I have been able to have my therapy appointments separated by two weeks, which is a huge milestone. I'm also trying to meditate again to bring some moments of peace to my very chaotic present, but I'm excited to move to our new home. The whole process will surely slow me down when it comes to working on both LiL and my PhD, but I hope things go as smoothly as possible. I'll do my best!
Astro begun his internship and is having a really good time. People are nice to him, he shines in his department, and the schedule is much better than the hell he has had to live through this academic year.
Raquel is working! We'll hopefully see each other soon to celebrate both her and Astro's birthday, but with me moving and all that, maybe we have to postpone things. She's so busy we can hardly get a hold on her (spelling???), but she's doing well!
Kayden is there!! He's going to be an uncle really soon (and I'm going to be an aunt, but that's a matter for another devlog when my sister actually gets pregnant).
I have the nastiest migaine ever as I write this, so I'm headed to the pharmacy and then I'll lay down a bit. I'm very happy with our progress this month (even if we've had our drawbacks), and I can only hope the arrival of summer gives us a bit more time to work on the project and also rest. The horrors persist, and by that, I mean our patreon / kickstarter / tumblr / itchio updates!