So, what’s the gameplay usually like for Maid and Sylph of Space? I’ve been thinking about running a session with some friends of mine and they’ve always been Classpects I gravitate towards.
Oh my god I typed 2k words. I hope this was worth the wait.
So the Maid of Space is generally viewed as someone having an excess of their element, being almost made of it. They also tend to create through and tidy up their aspect. Space is not just physical space, but an item's attributes, as well as growth and creation. Now this can sound kind of nebulous. How can you be made of creation and growth? Or X-Y-Z coordinates? It can be kind of nebulous, so let's explore just how they work.
First Maids of Space level up faster than the average class. Upon entering the medium, all Maids of Space automatically obtain the Fraymotif Progression Polyphonic. What this means is that they have a 1.25x multiplier to any EXP they get, so they level up 25% faster. Given the linear nature of EXP growth before God Tier, this is a busted ability. This plays into the nature of the Maid embodying the early growth and beginnings.
Progression Polyphonic is a huge part of the Maid's kit, which means it's great for when you're leveling up, but does nothing for you when you max out your level. It's not that you're weak or useless in the late game, but rather everyone catches back up to you and has a bigger kit so you're more middling than great. Essentially then as a Maid it's important you spike your early game and help the rest of your team snowball.
There are currently two majorly accepted schools of how to build your Maid. Essentially every class has some differentiation in how you can use their abilities. Usually only one is good and that's the one everyone uses and people will say you're griefing if you deviate from them. Those people are stupid and just be aware that you'll encounter them. Sburb actually isn't that hard of a game anyway unless you're doing something really dumb anyway.
Regardless: the two schools! The first is the Macro school. Basically you go all in on the ability to manipulate an objects spatial dimensions. You're super concentrated to shrinking objects and yourself down to miniscule proportions, or super sizing yourself or others to gargantuan heights. Think Ant-man from Marvel Comics, Gigamaxing from Pokémon, Mt. Lady from My Hero Acadamia. You don't need to get creative with it though, and enlarging your primary DPS player classpect to make bigger damage numbers vs Denizens and the Black King/Queen fights are perfectly acceptable. Alternatively supersize yourself and make the Black Queen fight a giant Space Player Kaiju rampaging through Derse. Lots of fun angles.
For a more creative use of this power, go check out the Jigen vs Naruto and Sasuke fight from Boruto and watch how Jigen uses those black rods and shrinking them and enlarging them for stealth attacks. For those of you not willing to watch a youtube anime fight clip that poorly explains the ability, imagine shrinking yourself to microscopic levels so that nothing can hit you, and then throw tiny throw handfuls of needles that you then size up to tree trunk sized spears that impale anything in their path with almost no time to react. Get cheesy with it, and use the game mechanics to your advantage.
The second school is the One With The World school. Time to take the class at its most literal. A Maid of Space is literally Made of Space, and by channeling their powers they are able to manifest a kaleidoscope of abilities depending on the nature of their planet. For example if you pulled Jade's Land of Frost and Frogs, your Maid of Space would have a wide variety of frost, snow, and cold abilities. For Kanaya's land of Rays and Frogs, you would gain a bunch of sun, light, and laser based abilities. In practice these are just a lot of the same abilities but with [Elemental Flavor Text] added on, but it's still an incredibly powerful, fluffy ability.
Also worth nothing that at max God Tier level with One With The World you gain the passive fraymotif Planet Pact Philarmonic. What this means is that any damage done to you is instead automatically passed onto your planet. So unless you're getting hit by something capable of shattering a planet (Reckoning Meteors, Red Miles, Another Planet Hitting You, Etc), you're practically invincible. Normally as a God Tier you can't really die due to the whole Heoric/Just thing, but there are still corner cases where you can have a true death (Denizen fights and Black King/Queen immediately spring to mind.) A max level God Tier Maid of Space following the One With The World path layers a second layer of immortality on top of the regular God Tier, making you literally functionally immortal.
In terms of breeding the Genesis Frog, Maids are often touted as one of the easier Space classes to breed Bilious Slick and recommended to newbies as such. I think this is a trap. The main reason Maids get recommended is because in the early stages the frogs literally throw themselves at you. Like you can just stand there and watch these dumbass frogs hop and practically beg to get slimed. This frees you up to focus on other things like snowballing your teammates. However this tapers off when you get to the more advanced levels to the point where you get no added bonus, and then you're an inexperienced frog breeder knee deep in the paradoxical muck trying to get this stupid frog over the finish line. Great if you know what you're doing, but you're not going to really improve as a Space player and get better at breeding the Genesis Frog.
Keep in mind that no matter what else happens in your session, if you get to the end and you don't have a properly bred Bilious Slick that's it. Game over. You're done. All the hard work setting up your session, prototyping your sprites, leveling up your echeladder, potentially dying, doing your denizen quests, and fighting the final bosses of the black king and queen mean absolutely jack didley squat. Get bent, kid. Hope you have a time player so you can at least scratch and go next.
[Sighs in the realization she's already at 1k words and hasn't even touched the Sylph.]
Alright. So Sylphs of space. Where to start. In their essence Sylphs heal through their aspect and heal their aspect. Space is not just physical space, but an item's attributes, as well as growth and creation. This is another one of those 'well what the hell how do you heal through beginnings and how do you heal geometric coordinates? Much like the Maid this is all kind of nebulous theoretical bullshit, so if you wanna take your Sylph in a completely different by all means pick and choose what you like from this and toss the rest out.
So an easy way to see how the Sylph heals via beginnings is during the Genesis Frog breeding. Sylphs are actually really good at breeding the Genesis Frog, and that's because they can actually heal damaged paradox sequences. So rather than needing a perfect sequence to unlock the next stage of the sequence, you just need to get 80% of the way there and then use your Sylph powers to heal the damaged 20%. These may feel like you're cheating just like the Maid, but it's a different kind of cheating.
Like. You gotta realize that this game rewards cheating and is heavily tilted in the player's favor believe it or not. If you weren't a Sylph healing the final sequence, you would be a Witch modifying the sequence to be the correct one, a Seer using your powers to easily locate the actual paradox sequence, a Rogue is stitching together the sequence from different frogs. Every classpect brings their own advantage to this, but Maids don't really teach you any cheats. It's just freebies that eventually evaporate.
Question: If the Sylph is so good at breeding the Genesis Frog, then why did Kanaya fail to successfully breed her frog and give the Kid's session cancer? Answer: Well let's get one thing very, very clear. The MSPA guided playthrough is not what you should expect from a typical session. To be explicit, Kanaya's session was undergoing an active invasion from a Lord of Time. If you are undergoing a Lord/Muse invasion then all the rules immediately go out and you're playing ball on an elite level. Post endgame content like Lords and Muses are something I plan on going on in depth sometime soon, but for now all you gotta know is that Kanaya had the entire deck stacked against her and she managed to clutch out a functional universe.
And let that be an important note. A functional universe. The push is for a complete 100% sequence for a perfect Bilious Slick, but the reality is if you get 90% of the way there the game will count it as good enough and let you move forward to your new universe. There will be some post endgame cleanup you'll need to do to get the remaining 10%, but it's not immediately game over. Once again barring obscene end game scenarios like Lord/Muse invasions, Sburb is heavily tilted in favor of the creation of a new universe.
Another way that a Sylph can heal via a beginning is their max level God Tier fraymotif Rebirth Refrain. Sylphs of Space are one of the few Classpects outside the Life Aspect capable of reviving a dead player. However there's a catch. The Sylph grants the player a new beginning literally. They start all the back at the bottom of the echeladder, lose all fraymotifs they had previously, and lose God Tier if they had it. They do keep all of their sylladex, weapons, grist hoarde, etc. So basically a New Game +. Note they can only do this once per player so no infinite continues. This can be kind of rough because it doesn't do much for you in the late game because a level 1 player is going to be struggling to pull their weight and catch back up, but it is an option available to them.
Their other healing abilities sound awkward in theory, but they are powerful in practice. In theory, any Space class is capable of modifying XYZ coordinates. They can shrink anything. They can enlarge anything. In practice it's a lot more complicated. It's easy to shrink or enlarge an inanimate boulder. It's a lot harder to do that to a living, breathing person. Sylphs of Space are especially attuned to modifying the spatial coordinates of others, but she specifically targets wounds. Consider all of the following.
After a particularly brutal battle with an Ogre and a horde of imps, you have several deep cuts, dozens of smaller gashes, and you're pretty sure that last clubbing blow from the Ogre shattered your arm and broke it in three places. You need a healer, so you go to your Sylph of Space. Those deep cuts and smaller gashes? A wave of a hand and they all shrink down to barely noticeable papercuts. Your badly broken arm? The fractures shrink down to barely noticeable hairline fractures. After a few hours the soreness is completely gone and you're back up to 100%
That's a bit of a more extreme example of a high leveled Sylph of Space, but that should give you an idea of how powerful a Sylph can be. So long as you're not actually dead, the Sylph is going to have answers to decrease the healing time inbetween fights so you can get back to grinding out levels and grist.



















