This blog is now closed and is no longer taking any requests. Please read the pinned commnet for further information. Thank you all for making this place so special
I am accepting requests at the moment. I am OPEN to taking Quirk Reviews, Original Quirks, and Quirk Marriage requests.
At the moment, I would encourage you to send Meta questions to help balance things out in the ask box.
For the time being, this blog is closed. You can find the reason underneath keep reading.
This blog is about My Hero Academia. While this blog will focus mainly on Quirks, this blog will cover anything and everything about the main series. Be sure to check out the rules page for more details.
For anyone new here, my content is split into two kinds of posts: Requests and Meta. As a general reminder, please do be considerate of your fellow followers and do not stuff the ask box with requests. Sending in two or three Quirks for me to talk about is fine. Sending dozens of them is not. It is unfair to me and everyone else to do that.
Requests will cover the following:
Quirk Reviews: You send in your ideas for your Quirks and I can talk about them, giving you my perspective on how they could work in the setting and what may need changing. The more details you can give me on it, the better I can help you out.
Original Quirks: This covers anything I make into a Quirk that isn't a Quirk Marriage. Everything from adapting powers from other series to any idea you come up with. If any of these interest you, you can ask for expansions on them, though these don't count as requests.
Quirk Marriages: You send in two Quirks from the manga and I mix them up together in order to make a brand-new Quirk. Of everything here, this has the most restrictions behind it. You can find more details for that on the rules page. Do note, I only take one of these per person. You send one in, I get it done, then you can send in another one.
QUIRK MARRIAGE MASTERLIST
You can find a list of all the Quirk Marriages I have done here. This list was made by the wonderful @anonymously20-blog and @pilot-boi, who I am eternally grateful for the work they put into this.
Meta will cover anything that isn't a request. However, this can cover pretty much anything and everything that deals with the canon. Questions about the story, opinions about characters, theories about the how or why certain things work in the world, what ifs about the stories, match ups that pin Quirks or characters against one another, and whatever else you may be curious about. Just take a peak at the MHA Meta and MHA Theory tags to see what I've done. Unlike requests, I'm always open to getting these.
And don't hesitate to ask about anything else. It's always nice to get other kinds of questions.
I have decided to end the blog. I know that this may seem sudden, but know that was not done without heavy consideration. A factor was that the series was over and I've already written so much about it. What is there left to say? However, the greater reasons are a lot more personal. I won't go into detail. Just know that I am going through a lot at the moment physically, emotionally, and mentally. It's been a steady decline for almost four years now. And it has gotten much worse in the last few months. To a worrying degree.
And, as hard as it is to say, this blog may have been part of it. I feel like there are has been a decline, both in the quality of my writing and the engagement with it. It started to feel like less people enjoyed what I was doing. If no one was willing to give it a like, then it must have been pretty bad, right? This has lead to a loop of me getting more frustrated and defeated. This tanked my motivation and my writing abilities. To the point it took hours to build up the will to write anything and it came out worse for it.
Could I change how or what I post? Yes, but I'm just worried that will be a slow death for the blog and I'll just one day stop out of nowhere. I'd rather end this on my own terms with a big finisher. Though, to be honest, I am afraid of what is to come. Is writing for this blog hurting me or is it my last refugee? Am I going to collapse the second I stop running? I don't know. But I will find out. I only hope that none of you feel like I betrayed you by doing this. Because I feel like I have let you all down. And for that, I am sorry.
I only say that because I know this blog means so much to all of you. All of the messages I get about how people tune in every night to see what I wrote. How I changed how they saw the series. How much they felt inspired by how I wrote and it made their day. All because I was doing something I was passionate about. That will always means so much to me. And I want you all to know that nothing will happen to this blog. It will stay up and you can come back to look at what I wrote whenever you want.
This whole thing has been a struggle to get finalize. I earnestly wish I had the same drive that I did before. Just know that I don't resent any of it or you. This series, this blog, and everything that has come of it, will hold a special place in my heart. I am sure I can look back at it with pride for what I have made. Not only for the dedication that went into it, but for all the joy I have brought to each and every one of you. Because even if only one person was helped by what I made, it would have been all worth it.
I am not sure if I will return to this blog. I do hope that I can keep writing and find that drive again. Someway, somehow. Even if it isn't in the same place or on the same topic. Maybe one of you will find me again some day. Or maybe I'll advertise something else I'm writing on this blog. Wherever the road my take me, I'm glad that you were all part of my life and grateful for the part you all had in making this blog what it is. Until next time my friends. I wish you all the best, both in your lives and your writing.
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
✓ Live Streaming✓ Interactive Chat✓ Private Shows✓ HD Quality
Anya is LIVE right now
FREE
Free to watch • No registration required • HD streaming
Well, I think it's about time to do something like this. Might as well for 13,000th post. So this list will be equal parts subjective and objective. I can try to analyze a character as deeply as possible, but if I think they are cool, I am going to put them up higher. And no one in their respective tier is compared against each other. It's just a collection of characters that I like to a similar degree. The top and bottom three consist of my favorite and least favorite students, pro heroes, and villains. Here's the list the full reasoning for them are under the line below.
Fine Tier:
This is the category of characters which I have nothing to say about. A lot of the cast are frankly not interesting enough to be worth discussing with any kind of depth or nuance. The most I can say about them is that they had one funny character trait, had a decent design, or maybe a cool Quirk. Mostly here because I felt that I needed to add them to the list rather then add anything about them.
F Tier:
Sato: What a total waste of a character. For being one of the students in Class 1-A, Sato barely gets anything to say or do throughout the whole story. His design is terrible, his power isn't interesting, and the only thing he ever offered to the plot was cake.
Stars and Stripes: I cannot bring myself to care about Cathleen. You can give her all the broken powers and melodrama in her backstory. You can shove her in the middle of the final saga and act like we're supposed to know or care about her. The fact is that she is a plot device and the centerpiece to the worst arc in the story.
Magne: The only thing of value Magne ever added to the story was dying to advance the characters of the rest of the League. While not a problem in and of itself, sometimes characters need to be used like that. It does not change the fact that Magne was a boring nothingburger of a character who was only around to die.
D Tier:
Koda: Another background classmate. He's barely in the story, has a frankly terrible design, and has a power that could be uniquely helpful in the context of hero work, yet is never given time to shine. I liked the mini arc he had, at least. However, the conclusion to that arc felt very shoehorned into the Mutant Mini-Arc.
Denki: I know he's a fandom darling, but I'm sorry, I just cannot bring myself to care about Denki. His usage of his Quirk was frustrating and his arc was so quick and done that I found it hard to be invested in it. Even for a gag character, I don't find his gag that funny. Maybe one or two bits are funny, but that's about it.
Mineta: Here's the first hot take: Mineta is not that bad. He's an annoying gag character, but don't act like the manga is endorsing what he is doing. He gets punished and fails every single time he tries to pull anything. Doesn't mean I like him, but at least he has more going on with him than someone like Sato.
Itsuka: I feel compelled to include Itsuka because she has some actual character to her. Yet I struggle to think of anything that is interesting about her. I think having her as foil to Momo is neat, but nothing is ever really done with it. I like her fight with Mustard is unique in how it plays out, but that's just one fight. I guess I like her as Monoma's handler, but that is not saying much.
Sero: Sero is on par with Sato for how much I forgot he even existed. It's like he's got all the non-personality of Ojiro, but with none of the charm of that, and somehow even less of an impact on the story. The only thing that makes me like him more is that I think his power is neat. It's a fun take on Spider Man's webslinging.
Komori: Komori falls into the same issue as a lot of her classmates. Very one-note characters that never get the chance to flesh themselves out beyond their single trait. The only thing that keeps her from "Fine" is her design. Komori has such a perfect design. The adorable mage-themed mushroom costume is so great, and I'm glad it exists.
Oboro: My perspective on Oboro is tainted. His death in the manga was very obvious, and I'm amazed anyone felt sad about it. He's more there to give context to Aizawa's character. And I wouldn't mind that as much considering what they did with his character. Him being Kurogiri is so bizarre and out of left field that I'm still put off by it even now. Because if you hadn't read Vigilantes, you'd have no idea who this guy is and now he's super important.
Rumi: Miruko is the most overrated character in this series. I honestly think she is supported entirely by her design. Otherwise, her character is very one-dimensional. And when she finally gets to be cool with the Nomu fight, all the coolness gets played out in the Tomura fight. Her appearance in Vigilantes is so much better and the only thing keeping her from F Tier.
Best Jeanist: Best Jeanist is pretty boring. He supposedly had some impact on Bakugou's character, but I couldn't tell you what that is. Because he is barely even feels like a factor. Which I think part of what frustrates me so much about him. The story tries to make him feel more important, but doesn't give him much time to do anything.
Edgeshot: Edgeshot was a character so flat that he melded with the background. He barely did anything in the story, and we know next to nothing about him. Then he comes in at the eleventh hour to be part of one of the most bizarre and unintentionally funny plot points in the story. At least his costume and power were cool.
Garaki: Mostly around as a plot device and a reverent lackey for All For One. He's either there to deliver exposition about something, give the villains some kind of resource through his mad science, or work as someone to bounce off of for All For One. He's more defined by what he offers to the other characters than what he offers as a character.
Gigantomahcia: Very much in the same spot as Garaki in the story. Only now, his job is to smash things instead of making things. I did like how he was used for Mina's and Kirishima's plots, but I can't give him much credit for that. He was the obstacle for the two of them. It's not like he was a foil to their struggles like the other villains.
Curious: You would think a major figure in the MLA and a media giant in a story about public perception shaping things would have more to do with the story. But no. Her whole purpose is to just push Toga's development and give us her backstory. Her role feels very mechanical, and she isn't interesting enough to hide that fact.
C Tier:
Hagakure: Hagakure is enjoyable. She isn't the most complex character, but she is certainly fun to have around. A girl who can't be seen by anyone does her best to make herself stand out. It's a gimmick, but it's more of a gimmick than some of her other classmates.
Ojiro: I just think he's neat. He's bland, unimpressive, and doesn't have much of anything going on as a character, but that works to make him more endearing. He's kind of like the non-superpowered member of hero teams. The fact that he is working so much to keep up makes him more likeable. He's out here in his gi, trying to fight as hard as he can and somehow making it work.
Aoyama: I really wanted to put Aoyama higher. Because I do like a lot of his stuff in the finale. Though for most of the story, he's a gag character. And it's not a gag I find that funny. His character work in the final arcs is really doing a lot of the legwork for him here. It does a lot to make you feel for the character and doesa great job of wrapping up the arc of Aoyama trying to find his courage.
Tetsutetsu: Tetsutetsu exists for a gag. His power and personality are exactly like Kirishima's. That's the only reason why he exists. It can be funny, but it gets old quick. Still, I do like the small showings he had in the two fights. Just this relentless determination to keep on fighting even when he is utterly overwhelmed by his enemy. It does a lot to make me like him more.
Setsuna: I really want to like Setsuna. Because I adore her type of character and her Quirk. I cannot ignore how poorly used in the story. She's really just there for Bakugou to steamroll and to make him seem more impressive in comparison. And I wouldn't be as upset if it wasn't for the fact she was one of the prestigious recommended students. It's such a waste of what could have been a cooler character.
Mei: While not the most prominent character, mostly around to make adjustments to Izuku's already cluttered costume, I do think she is a lot of fun. She's a gag character, but I think all the gags she has land consistently enough to make her stand out to me. She's just a mad genius dropped into a high school, and it's great. Like the bit where she turns Tenya into her unwilling display partner is one of the best gags in that arc.
Nezu: Nezu doesn't really have much going on. Him being horrifically experimented on by humans is boiled down to a one off gag and never mentioned again. However, his design is adorable, and that is most of the reason he's as high as he is. And I find that concept interesting, but it's barely explored with him or any of the other animal Quirks in the series.
Kamui Woods: Another character that is hard carried by his design and his Quirk. I like them both enough to rank him in this tier, especially how it evolves as the series goes on. Though nothing about Kamui Woods going on. Because in spite of being one of the first heroes we see and one of the top heroes in the country, there is remarkably little going on with him.
Gang Orca: I kind of wish they did more with him. When the Mutant plight seemed to be a thing the story wanted to focus on, you would think that Gang Orca However, I actually like the gags around him. Just this hyperaggressive guy whose first instinct on being disappointed is to toss his wards like they're trash bags.
Rock Lock: I almost ended up putting Rock Lock in "Fine", but I do appreciate the role he has in the story. Because I think having someone point of that it's messed up that they are taking kids into a major conflict with the Yakuza. Sure, it's kind of moot given that he's proven wrong, because those kids are just that strong and impressive, but it's important to bring up in a story like this.
Thirteen: I like her design, both in and out of costume. Though I think her Quirk is appeals to me the most about her. She has one of the most dangerous Quirks in the entire series. In spite of that, Thirteen specializes in rescue work. It helps to reinforce that Quirks and heroes can have different roles outside of what their intention may be. She doesn't have much else going on, but I find it neat.
Rappa: A rather generic thug, Rappa is spared the "Fine" category for having a lot more personality. A battle-crazed fighter with a strict blue and orange morality is nothing new, but it is something unique for the setting. Plus I just like how he interacts with anyone, whether it be someone contrasting him like Fat Gum or someone that matches his crazy like Miruko.
Hood: I was tempted to put Hood in with the rest of the "Fines". Because he's not that interesting and doesn't have much personality. Yet the thing that really sells him to me is the look. Hood is just so cool. From all his powers, to his design, to the sheer menace he has during every fight he has. It's great.
Mustard: Someone that had a pretty cool design, as well as a strong foundation for a character going forward. Another kid who resents those with Quirks stronger than his. In a world where your Quirk has a lot of weight in who you are, that sounds really interesting to explore. Then he's beaten in his first out and he's never mentioned again.
Re-Destro: Re-Destro had the potential to be really cool and was when he was first introduced. He is the descendant of a powerful revolutionary. Re-Destro himself is a powerful figure, willing to kill and die for what seems like a noble cause. Then he gets beaten, and instantly folds to Tomura. He becomes a lackey who gets beaten off-screen. So much for that promise of a cool character.
Skeptic: Skeptic is able to eek out the other executives by virtue of the fact that he goes beyond a single arc. In which he's kind of interesting. This super necrotic control freak wants to free people while still treating others as subhuman. Yet he's more treated as a gag or just someone useful to have around. He's got more going on, but it's still not enough to make me like him.
Geten: I feel like I could copy what I said about Re-Destro and apply it to Geten. Cool power, cool design, and a unique perspective on Quirks and the world. He's someone who offers a unique perspective on the MLA's beliefs and goals. Yet he's even worse than Re-Destro. Because at least Re-Destro was a prominent part of the MLA Arc. Geten's role is to fight people in the background and then lose.
Captain Celebrity: I'm a sucker for stories about having a character come across as a tool but slowly revealing that they may not be as bad as you thought. There's still some humbling involved, and he's definitely a glory hog, but you can see that he's a good guy underneath it. And he's got some great gags to boot. Like everything that happens with his wife throughoutthe manga.
Kota: Look, I can appreciate Kota's role as someone who was hurt by heroes. It gives us a unique perspective on how heroism can end up affecting those around them for the worse. It's cute to see him go from a rightly upset kid into one of Izuku's biggest fanboys. However, the fact that he punched Izuku in the crotch, resulting in one of the funniest bits in this series, certainly played a factor in me putting him this high up.
Eri: Not going to lie, Eri does feel like a plot device for her power a lot of the time or just someone the heroes need to protect. That just comes with the territory of being a child character with extreme powers like that. Still, the mini arc she goes on to recovery is nice. She does introduce the bit of lore about deviations, which is interesting. And I'd be a monster to put her any lower than C-Tier.
B Tier:
Jiro: I feel like Jiro is a character that survives a lot off of her vibes. She's an punk girl who has a bit of snark to her. I don't think that she does that much to warrant the amount of love and attention she gets. Granted, I started to like her more when she was getting out of her mold, such as her showing off her talent and passion during the School Festival or supporting Koda during the Final Exams. It makes me appreciate her more.
Ibara: Like some of the other characters on the list, Ibara is only as high as she is because of how unique she is and a lot of superficial stuff. I like her power, I like her design, I like her holier then though attitude and how much it clashes between the other characters. I honestly wish that she was in Class 1-A like Horikoshi originally planned her to be. I think that her perspective would have been interesting all about trying to understand villains.
Shinso: Another character I feel like is very overrated. He had an interesting premise in the Sports Festival. Someone with a villainous Quirk that wants to be a hero, yet his baggage ends up making him act like a villain. Yet I feel like that's something that's never explored as much as it should have been. And he isn't as interesting to me in his subsequence appearances. It's him slowly becoming more and more like Aizawa. I don't dislike him. I just don't think he deserves any particularly high spot on this list.
Nejire: Yes, Nejire did get shafted compared to the other two members of the Big Three. She doesn't get much of anything as far as backgrounds or motivations go. She can still be a fun character that I think is easy to like and she works great as the heart of the Big Three. The fact that I was still able to feel something for her brief backstory and her wanting to graduate, to me, shows just how endearing that I think she is.
Tamaki: Tamaki has one of my favorite Quirks in the entire series. And it leads to so much creative visuals and unique uses for him. That does bump him up a bit, but I like some of the other stuff about him. I do like his bits of character, like him slowly gaining confidence and trying to learn to stand on his own without Mirio. But he is a pretty minor character that the story doesn't do much with. So my enjoyment of him can only go so far.
Inasa: On his own, Inasa is just alright. A guy who is as intense and fickle as the wind, always shouting out his feelings the top of his lungs. Yet I like him more because of how much he's used to hold up and mirror to and develop Shoto and Endeavor. Granted, you do have to buy into Inasa's mindset for why he doesn't like Enji and how that spreads into Shoto.
Seiji: Another minor character that I find myself attached to. Again, I do like him so much because he is such a massive contrast from the other characters. He's an sneering hero elitist who looks down on anyone that can't meet his standards. And it helps that his Quirk is so unique. He can control his own flesh and turn people into meat pies.
Camie: Camie is one of the funniest characters in this series. I know that many find her Instangram style of speaking annoying, but I enjoy it a lot. And it's only made better by her ability to make illusions. That bit with the Hawks illusion actually had me laugh aloud and that is very rare for me.
Present Mic: I do not care for Present Mic's design. The hair just kills it for me. At least his overall personality is interesting. I like him as a contrast to Aizawa. He's this happy go lucky, extroverted guy, who has these bouts of extremes seriousness and anger. Like when seems to be taking real pleasure in beating up Garaki and calling his ideas stupid. And it's those bouts that make him more interesting to me. It's at least enough to get him above C-Tier in my eyes.
Midnight: Midnight's death is one of Horikoshi's worst mistakes of the story. I don't really see why he felt the need to kill her off, especially with how little is done with her before or after her death. That aside, I still find a lot of reasons to like her. Because she's great in Vigilantes. She's like this fun aunt who is constantly giving good advice and teasing the people around her. Yet she still puts everything she has into being a hero and helping others.
Mount Lady: A minor character I've grown to like a lot. Her outfit and power are pretty basic, but her personality is where she shines. She seems to start out as the "bad hero" that everyone seems to talk about. A lazy gloryhog that uses cheap appeal to garner attention. Then she slowly starts to act more like a real hero. And she has such an amazing moment of giving her all against Gigantomachia and the other villains. It's rewarding to see how much she has evolved.
Nana: Nana wasn't around for much of the story, acting more as motivation for All Might, but I do think that the few moments she had were solid. She did a great job of showing the weight that came with being the user of "One For All", including the potential need to take a villain's life. I really liked how everything ended in the vestige realm for her. She finally got to make some peace with her son, even if it was only an apparition.
Gran Torino: Gran Torino is good for the role he has. He's the secretly powerful mentor who acts like a senile old man. He does a good job of teaching Izuku and he works well as a confident for All Might. And he gets his fair share of cool moments. However, after All Might steps down as a hero and Izuku starts working under Enji, Gran Torino kind of loses all point in the story. I kind of wish he was killed by Tomura.
Tensei: I originally thought Tensei was just a guy who got got as a way to advance Tenya's character. But man, does Vigilantes do a lot of leg work to make that feel more like his own character. Like he's the cool big brother to everyone in that manga, willing to bend the rules in order to do the most good possible. He really does seem like a great guy. So by the time you head back to the manga proper, it feels like something was really lost.
Mr. Compress: Easily the League member I had the most interest in when the group first came about. His power is one of my favorite in the whole series, he's got an amazing design with the changing masks, and he's got a unique personality of being this showman character whos has a flare for the dramatic. What I can't ignore about him though is just how little he impacts the story. His biggest contribution is capturing Bakugou and saving Tomura. Then there is his backstory, which throws me for such a loop. It doesn't line up with the rest of the League, or even Mr. Compress as a character.
Kurogiri: Full transparency: Kurogiri is only as high as he is because of how cool he is. His design is simple, but fantastic. This mysterious smoke monster with glowing eyes. And "Warp Gate" is such a cool power too. I say this as someone who doesn't really care for Kurogiri as a character. He never got much character when he was around at the start. I didn't find anything with Oboro compelling, tragic, or whatever else the manga wanted me to feel about him. So looking cool does help, but it'll only get you so far.
Muscular: In a world full of complex villains, having someone just be an unapologetic psycho like Muscular is kind of refreshing. However, I put him this high because how he's used in the story. He's only used twice, but I think that both of those moments are strong moments. He's a great bench mark for Izuku, whether it be testing his will or new mindset on villains. Plus having a cool Quirks like his helps in these rankings.
Kuin: I like how much more subtle Kuin is as a villain. She's much more in the background. Spying on people with her bugs, luring in victims as a honeypot for her plans, manipulating people to do what she wants. All while effectively holding some poor girl hostage. It makes for someone who is wonderfully unique yet still easy to despise. It's helped by how unique her Quirk is, being far more suited to support and utility rather then out and out combat.
Inko: I don't care what anyone says: Inko is an amazing mother. She could have handled the Quirk thing better, but what was she supposed to say? Otherwise, she cares for and supports her son so much throughout the series. And I like that a lot. It also helps that she can be pretty funny with her various reactions. She's a good fluff character, around to be caring and funny. Sometimes, that's just all you need.
A Tier:
Bakugou: Bakguou is one of the characters I have the most complicated feelings on. This is where the subjective side of it comes in. Because most of the time, he is such an unbearable tool. I know that's the point, but he's not even fun to hate. He's just hard to like. Yet the objective side of me can't deny how strong of a character he is. It's so interesting to see him change in both major and minor ways. And I appreciate the subtlety in which he changes over time rather than having it be a drastic shift.
Momo: I feel like I rank Momo a lot higher than most people would. Yeah, I like her power, and she has some nice moments, but I wouldn't say she's a fan favorite. I think it's because of how much I relate to her storyline. Of putting this absurd amount of pressure on yourself. And that you shouldn't let failure hurt your faith in your abilities. It's nice to see her regain her confidence, deal with failure in a healthier way, and learn to be the leader the team needs. And I would put her higher. Yet I feel like her usage in the final left me wanting.
Kirishima: Kirishima is simple, but fun. His basic personality is enjoyable enough. Just being a rough-and-tumble man who's fixated with this ideal of manliness. Then we see more layers of him and just how much he doesn't believe in himself. I like how his story plays out as well. It's a more unique take on being confident in who you are and what you do. Yeah, Kirishima can't do what everyone else can given how his Quirk works, but can still help others and be a great hero.
Mina: Mina is a character very much in the same vein as Kirishima. She's very simple but still great to have around. Though instead of having more story going on, as she doesn't have much there, she instead makes up for it with being a more fun character. She's got this infectious energy that is hard to describe, but it makes her a delight to have on the panel. Her design is great too. Her Quirk is great as well, leading to some cool evolutions and applications as the story goes on.
Tokoyami: Tokoyami is a character I like. I like her drama club personality. It gives him more flexibility, either being a huge dork or legitimately cool. His power is amazing, and it's great to see it grow throughout the story. What makes Tokoyami suffer in my eyes is how much his arc is underdeveloped. He's treated like a prominent side character, yet we don't get the clearest idea of what his arc is until the very end. I think that I do like what he has to offer, but it's handled clumsily.
Tsuyu: Tsuyu is just so easy to like. She's a weird little frog girl that says kero. She's blunt, she's observant, and she's Tsuyu. Though I appreciate her just as much as a foil to other characters. Whether it be working as the straight man to a comedic pair or keeping her friends heads in the game, she is a good complement to whomever she is around.
Shoji: Shoji is just cool. Cool design, cool power, cool moments in the story. He's so simple, yet so likable. And it helps that he has one of my favorite Quirks from the entire heroics course. Again, he is a character without much complexity to him. Granted, the Anti-Mutant both helps and hurts him. He is given more character and backstory, but it's attached to a pretty poor storyline.
Juzo: Juzo is my favorite character in Class 1-B. He's showings were few, but they left a big impact on me because of how unique he was. His design is distinct, both in and out of costume, and his personality is interesting. He's not a very traditionally heroic figure. He can be underhanded and more of a supportive orient as a fight. Yet it was that that let him go toe to toe with some of the strongest people in Class 1-A.
Monoma: Monoma is just so fun to hate. He just comes into the series and acts like the biggest instigator in the series, and it is so much fun to see what he does. Yet I think it pays off well in the latter half of the series. When all that bravo was meant to cover for a massive inferiority complex. Which in turn pays off with everything that happens in the story, with him being an integral part of the heroes' plans. It's nothing major, but I still like him a lot for it.
Mirio: I do like Mirio. A lot, actually. He's likable, funny, and has one of the coolest uses of a power from anyone in this series. And narratively, he does a great job as a foil for other characters like Tamaki and especially Izuku, perfectly contrasting him as a potential user for All For One. He makes a big impact for such a small role. Yet what keeps me from putting him higher is a lack of real development for his character. He feels static throughout most of the story. He works as a complementary character but doesn't have much going on on his own.
Fat Gum: Fat Gum is a character that is hard to dislike. He's just a giant marshmallow of a man who acts as a good mentor for those under him. He didn't have any particularly memorable fights or moments, but he didn't need them. He's like the pro-hero version of Tsuyu. You just throw someone in who is vaguely friend-shaped, and everyone in the fan base will die for them.
Aizawa: I find Aizawa hard to talk about. I think it's because he's such a fandom darling already. So many people like the hobo teacher that I struggle to think of much to add. I'll just say that I like Aizawa. I think he's interesting with how out of place he is as a pro hero, being equal parts cool and a total bum at the same time, and works well as the hard hammer to keep the students in place. Granted, I think he goes too far in a lot of places, and I find him frustrating at times, but he's still enough to put him this high.
Sir Nighteye: I know that people kind of despise Sir Nigtheye, but I don't get it. He is someone who is pretty rightfully upset at being slighted by All Might. And he thinks that Izuku can't handle being the successor to All Might. He works as a good alternative perspective for Izuku. Even without that, he's an interesting character. A man who can see the future and has a fatalistic approach to life, yet is still someone who lives in the past and is obsessed with something as small as people smiling.
Dabi: Dabi, for most of the story, is not interesting. He's got a cool design and the promise of something happening with him. Otherwise, he's very flat. That's what keeps me from putting him higher. Because during the last fourth of the series, he is amazing. He's this fantastic mix of snarky and sociopathic. Dabi is completely devoted to making Enji's life miserable and enjoying every second of it. It's not complex, but it doesn't have to be. It's such a joy to read whenever he's on the panel running his mouth.
Overhaul: Overhaul was close to being my favorite villain. Amazing design, impactful role as an arc villain, good foil for Tomura, and easily has one of my favorite powers in the whole series. He's great... for his own arc. After that? He really starts to decline. I get wanting to make him suffer, but man, it really does degrade his character to just have him be this broken mess for the rest of the story. I still like him to put him this high, but not any higher.
Gentle: Listen, I would have put Gentle pretty high for the comedy alone. Then there is how much I like his costume, his Quirk, and the fight between him and Izuku. The reason why he goes so high is because of just how much I like his story. Seeing him go from this high school dropout and streamer villain wanting any kind of validation to becoming the hero he always wanted to be was great.
La Brava: Obviously, Gentle wouldn't be as good of a character as he was if it wasn't for La Brava. I don't think that Gentle or his story would have worked as well had it not been for La Brava supporting him. You think that she's just an obsessive fangirl, but it goes to show just how much the two mean to each other. She really helps to sell the idea of villains as hurt people that still need saving. Plus, her outfit is just adorable.
Knuckleduster: Knuckleduster is a total psycho, and he's great for it. He's such a wonderful contrast from the other heroes. No powers, extremely violent, and only able to beat up the lowest tiers of street thugs. It's what makes him and his fights so interesting. And when he's able to pull a fast one on people, whether through their better planning or sheer determination, it's so much fun to read.
Pop Step: While my least favorite of the Vigilante Trio, she's still pretty great. Seeing her try and struggle to be an idol is surprisingly endearing. And I never would have expected the story of a raising idol would have been so engaging, but here we are. Plus her dynamic with Koichi is great to read as well.f
S Tier:
Shoto: Another fandom darling that I find hard to say anything on. Shoto is so good at every part of the story he is in. Whether it be as an enemy to Izuku, a reluctant ally to his father, a social awkward friend to the cast. And seeing him slowly grow into his own person is so cathartic. He's got some of the best and coolest looking fights in the series. And somehow through it all, he manages to be one of the funniest characters in the class. How does he manage to do it?
Tenya: Tenya is great. He's equal parts hilarious and heroic, but its drastic shifts in character makes from a interesting storyline. Going from a straight laced student, to would be murderer, to being the hero and leader figure that all of his classmates need. The only complaint is how underused he is in the finale, but that feels like small potatoes with how strong I think he is in the rest of the story.
Uraraka: Uraraka is one of the most unfairly represented and overhated characters in this entire series. She has one of the best storylines in the manga, perfectly fitting in with the greater themes of the story about heroes helping everyone, including the villains. She's able to be a strong character, both in her own right and how good of a job she does of enhancing the other characters around her. Uraraka is more then just the "love interest". And before that, she was an adorable, but fierce addition to the main cast. She is a good character in her own right and the story is better for having her around.
All Might: I struggled so much on whether or not he was my favorite pro hero. I enjoy his character so much and I doubt the series would be as good as it is without him. He's great as a larger then life monolith, but he's just as good as a retired hero that is still figuring out his life. Only to learn that he truly still has what it takes to be a hero people need. It's a good take on the traditional mental figure you see in these kinds of stories. The only issue is that I just like the top spot's story more.
Hawks: There are a lot of superficial reasons to like Hawks. Cool power, cool design, all that stuff. Yet I think what makes me like Hawks so much is just how fun he is to analyze. Everything from his arc, to his actions, to even the small bits of dialogue he has through out the series. He's a character that I can think about a lot, but not in a negative way. Hawks is just endlessly interesting.
Lady Nagant: Lady Nagant's stint of the story is nearly perfect. A story of a women constantly used by others and betrayed at all points of her life. She was nothing more then a weapon, as shown by her simple but cool literally turning her into a weapon. Yet she is able to find hope in the one person who was willing to treat her as a human being. Someone she choose to use her weapon for good, nearly costing Lady Nagant her life, and
All For One: All For One vs All Might does a lot to get All For One this high. It's easily the peak of his character and one of the high points of the series. And while he doesn't reach the same highs, I still think he's pretty good. I don't think that All For One regressing regresses his character, if that makes any sense. Still, there are so missteps with the final arc that keep him from the top.
Spinner: I almost put him as my favorite. For the first half of the story, I think he was a good comedic elements to the villains. He didn't add much beyond that. Yet as the story grew, it was interesting to see him become apathic to the villain cause as a whole. That the only thing pushing him forward even after he was questioning everything that is happening. The same thing that ruined him in the end. Because all he got out of this was all his friends dying and mentally damaged from the additional Quirks. He's a good cautionary tale of getting into extremism like this.
Twice: Ah, Twice. The clown of the villain team. Then we get his back story and he becomes one of the most tragic characters of the group, if not the series. A guy who was always by himself and just wanted to people to like him. Yet he was constantly taken advantage of by people he called friends. You admire him because of just how dedicated he is and how much he has to fight his own condition in order to help those same people. That same dedication that ended up costing him his life.
Toga: I do not care for the "cutsey killer" archetype. I find it more annoying then scary and very played out. I tell you that because I want you to know how much I like Toga to rank her this high in spite of that. It took a while to get her going, but I grew to appreciate her and what she means to the story. Even if she was a villain, she is just as victim of a condition that no one was willing to help her with.
Stain: While I don't think that Stain was the game changer everyone said he was, I have to give him his props. He does such a good job of being this imposing threat to the heroes and a stark contract to then more immature. He's the first villain we get with real principals, ones he'll stick by with his life. And do I even need to mention the speech? However, what ultimately keeps me from putting him any higher is his death. It was a cheap and disappointing way to end someone like. He certainly deserved better.
Koichi: While the comedy of the character and cool Quirk do factor into his ranking, it is once again his story that makes me like him so much. Koichi has one of the most satisfying arcs in this entire franchise. As he and his Quirk grows, he goes from being this cowardly vigilante that can't even throw a real punch to a real hero willing to put his life on the line to stop the villain and save the day. From playing at being a hero to being a real hero. And he is working for it every step of the way.
Number 6: Again, like Kuin, it's interesting to see a villain take such a unique route to villainy. Subterfuge, manipulation, and covert ways of dealing with problems. That doesn't stop him from throwing hands when he needs to. And it helps that he has one of the coolest power sets in the entire series, leading so many incredible fights. What makes it even better is just how much of a petty tool he is. This man is going to ruin your life in ways you can't imagine. He's like a mix of Dabi and Tomura. He's great.
Favorite Tier:
Izuku: Yeah, this isn't a surprise. Izuku is my favorite student and character in this whole series. What is there even to say? I find him both admirable and relatable. He's this amazing guy who wants to save everyone he can because that's what being a hero is to him. Yet he's someone who struggles so much with his sense of worth and value out of just being another holder of "One For All". His arc of learning more about being a hero and the villains is stellar and ties into the themes so well. I don't think the story would be anywhere near as good as any other character. He's everything you want in a Shōnen protagonist.
Endeavor: This is probably going to be my most controversial placement. Yes, Endeavor is my favorite pro hero. And that's because of how well he is written. It is a testament to Hori's writing that he was able to handle Enji's story as well as he did. I haven't seen an abuser atonement story done this well. It did a lot of work to make him sympathetic and even understand his mindset, but it never excuses his actions. He keeps getting rightfully punished for all the things he did, but you can't help rooting for him whenever he enters the fray. It's so fascinating seeing where the story is going to go with him.
Tomura: It feels weird putting Tomura up this high. Because I didn't like him and made fun of him a lot in the earlier parts of the story. As the story and my understanding of it grew, I began to appreciate him a lot more. To the point, I would put him as my favorite villain. Having him work and evolve as a villain protagonist is so interesting to see. Growing from this aimless brat to one of the most fleshed-out characters in the series. He's someone you both fear as the villain but can't feel a sense of pity for everything that turned him into what he was. To the point where a lot of fans say he was right. I wouldn't go that far, but I still think he is some of the best My Hero Academia has to offer.
People have always asked about making a Quirk about me. I've done a few already. What's one more?
Quirk: Analyze
This Emitter type Quirk allows the user to study individuals by looking at them. This helps the user to deconstruct and understand information about those around they look at. This can be everything from how they react to how they respond to something, all coming together to make a mental profile. The more they focus on someone and how they act, the more they can gather. This is especially the case with the target's Quirks. The user has an in depth look at the target's ability and how to use it, able to find out it's basic, applications and limitations from a short time someone uses it. This gives the user an excellent tool for gathering information, able to deconstruct anyone they get a look at. They can predict an enemy's actions, point out weaknesses in other people, gain perspectives on those around them, help allies understand ways to use their abilities, or just find out new ways to make jokes about people. Though this does require the user to focus on others. The user needs to be the one to apply this data and the Quirk doesn't offer much outside of getting the user that information. This can also lead to the user becoming far more aware of the flaws of those around them, potentially even their own person, which may effect how they see others and themselves.
This is a Quirk I have been thinking about, even before I started the blog. I hope you like it.
Quirk: Kingdom
This Transformation type Quirk allows the user to alter their body with animal parts based on DNA samples they are making contact with. This additions are made far more powerful, becoming comparable to those with similar Animal Mutation Quirks. The more of the sample the user has, the more of their body they can change into the animal. The user can be selective with the traits they take on. For example, having a shark tooth necklace, alligator boots and a snake skin jacket, could give them shark teeth, a giant gator mouth, and venom from the snake. These changes can form at any point on their body, such as making the head of a gator pop out of their stomach to bite someone. With enough of the material, the user can turn into the animal in question, like a cloak of raven feathers letting them become a raven. This gives the user a versatile ability, able to alter themselves to become an apex predator. They can adapt to their environment, mix and match animal parts together, swap up their combat style on the fly, sneak around as other animals, or just come out as a horrific abominations. Though the user needs the material on hand in order to transform their body and enough of it to make greater changes to their body. The Quirk will struggle to use and combine too many animal forms, especially drastically distinct ones.
I've always had this idea in my back pocket for how a lucky Quirk would work. Never got the chance to share it so I'll just do it now.
Quirk: Lucky Break
This Emitter type Quirk allows the user to produce a subconscious, micro-telekinetic barrier around their body. This barrier works to subtly adjust things around the user to work in their favor based on their own wants and desires. This barrier only effects things in small ways, like slightly adjusting the user's movements, and only travels up to a foot from the user. However, these small adjustments are both quick and responsive, such as causing a bullet to slightly curve away from the user to keep it from hitting them or moving the user's fist in order to make contact with their target. This gives the user an unusual amount of control over their situation, the Quirk helping them in ways they could never understand. They can suddenly get out of the way of attacks, land a lucky strike on an enemy, keep the user safe from random threats, mess with people as their efforts get undermined, or just crush people in games of chance. Though the user has no real control over the Quirk or its functions. The Quirk can still be overloaded and stop working, meaning that the user can't always have it on and it can be broken through. The Quirk cannot target anything that is not nearby the user or make any major changes to their circumstances.
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
✓ Live Streaming✓ Interactive Chat✓ Private Shows✓ HD Quality
Anya is LIVE right now
FREE
Free to watch • No registration required • HD streaming
So I've wondered for a while if "Decay" was the destructive part of "Overhaul", what would the other half of it be like? Like if "Decay" is the dissembling without the control, what would the reassembling look like?
Quirk: Restore
This Emitter type Quirk allows the user to rebuild and restore materials they come into contact with all five of their fingers. This process will return the target to pristine condition. This can effect anything to a small rag to even parts of a building that has been damaged. For example, touching a broken scrap of metal could cause broken cracks to reseal and bend back into proper position. This can even pull back damaged pieces into their original place. This can be used on both organic and inorganic targets, meaning that it can work on people. This healing can let the user fix up things like small cuts to missing body parts. This gives the user an amazing tool for support, able to fix anything they can get their hands on. They can heal their allies from harm, undo the effects of Quirks on people, take care of injured civilians, restore damages done after fights, or just try to fix stuff around the house. However, this Quirk has no real method to harm anyone or do anything outside of its limited scope, only working to restore something that has been damaged. This relies on the user being able to touch the target, so they can't restore anything that's been burned to ashes or interact with non-solids like blood.
Could you do Gearshift and Rewind? I didn’t really like Rewind in the show, but I think your Quirk Marriages with it are a lot more interesting.
New Quirk Name: Skip
This Emitter type Quirk allows the user to make a glowing energy from their body. This energy works to fast forward or rewind the biological state of the target, altering the speed and function of their body. These effects are dependent on the user's amount of energy placed in the target. In minor cases, this only seems to speed up or slow down the target, feel like a jolt to their body or making them more sluggish. In greater extents, it can cause alterations to the body. It can make someone age rapidly or start to age backwards. These effects can be undone over time unless a high amount of energy is imparted. The user can target themselves with this as well. This gives the user an immensely dangerous ability, granting them an unprecedented mastery over the human body. They can speed up their allies, slow down enemies, heal others from damages done, aggravate wounds on others, alter the ages of others for their benefit, suddenly change others' speed to mess with their movements, or just change themselves in any number of ways. Though the usage of this Quirk puts immense strain on the user's body, causing them to feel feverish and have issues breathing. The user needs to gather up energy in the first place, leaving large gaps in between uses. This only works on people and is very dangerous to apply, making training it difficult.
Hello! I really appreciate all your work and Quirk analyses and I'm curious: Do you have any most/least favorite moments/Quirks? Thank you and have a great day!
I feel like I've already been plenty negative about the story at it's low point, so I'll talk about my favorites moments.
You Can Be A Hero: An amazing, yet simple ending statement to a strong first chapter. After how much Izuku struggled through out his life, told at every point possible that his dreams mean nothing, it feels like such a relief to have All Might say those few simple words. An idea that resonates through out the series.
Stain's Speech: While I don't think that Stain revolutionized MHA like many fans, I cannot deny just how impactful this moment was. Stain revealing his goals and the rotten core at the heart of society that he was fighting against. It was such a tone shift and gave us a good idea of where the story was going to go from here.
Izuku and Bakugou's Confrontation: While by no means my favorite fight, I do like a lot of the character work that comes from Izuku and Bakugou's unsanctioned fight. Finally breaking down the barrier these two have had and fundamentally changing their dynamic. It's such an emotionally rewarding moment as a reader.
Tomura's Awakening: While I am very critical of the MLA Arc, seeing Tomura finally grow and evolve through out it was fascinating and a definate highlight. You really got a great understanding for Tomura as a character. It's to the point where you're excited to see him come out on top in spite of what it means for the world at large.
Dabi Dance: I'm including it because of just how big it was. A long time fan theory had finally been revealed and destroyed the readers. Dabi has suddenly become one of the most fun and interesting characters in the cast, shedding his pretty boring persona. That's not even mentioning how viral it all went outside the fanbase.
Uraraka's Speech: Uraraka's Speech to the crowd is so important to the story and I'm sick of fans down playing it. It's the thing that really saved Izuku from his downward spiral, more then any other character in the stroy, and helped push the idea of being the heroes to the heroes and helping each other however they can.
Heroes' Charge: Look, is all the heroes gathering together to beat All For One cheesy? A little, yes, but I am all here for it. I'm such a sucker for these team up charges, with each person helping the hero. It's a good punctuation to everything the story has been setting up of people working together to stop the source of society's issues.
Izuku and Tomura's Talk: The final moments between these two. This is such a simple interaction between the two, but I like it because there are so many ways it could have gone wrong. But I think it does a great job of getting the two to talk without either side conceding to the other. It's a lot more of a nuanced way to wrap up these two stories.
So I'm going more with the anime here since those do more to convey the fight, yet I will take the manga into account. Like All Might vs USJ Nomu or Izuku vs Overhaul is really cool, but it's not as cool in the manga.
Izuku vs Muscular: This is one of the hardest fights to watch, yet one of the most rewarding. Izuku gets put thorough the ringer here, completely outmatched by Muscular. Beaten down and broken at every point. Only to muster up so much power to break his limits and reach One Million Percent. It's super simple, but it's great.
Hood vs Endeavor: The fight that really got me to like Enji. Seeing him go up against to the worst version of himself and beat it was surprisingly satisfying. And this was at a point where redeeming Enji was such an uphill battle. So it's a real testament to the writing and the fight it was able to do it so well.
Izuku vs Shoto: Everyone talks about this fight and for good reasons. It's a drawn out fight, with both sides becoming warn down by their narrow minded usage of their powers. Everyone impact hits big, both physically and emotionally. All culminating in a heroic proclamation from Izuku and one amazing clash.
All Might vs All For One: While the simplest fight in the series, it is one of the most impactful. Having such a weaken All Might stand up and beat All For One is fantastic at every point. To the point that I find it hard to talk about. And it ends with one of the most satisfying punches in the series.
Izuku vs Tomura: This might be controversial, but this may be my favorite. There's so much going here. The back and forth between the two, the brutal struggle Izuku goes through, the amazing art, the clever usage of Quirks, and just how much is at stake with this fight. It's a great fight and one I hope gets praised more.
Not sure if you’d answer this type of question but what are your top 5 favorite MHA intros? If applicable, maybe have two separate lists one for music and one for visuals. Maybe one intro has great music, but meh visuals, or one has awesome visuals, but the music doesn’t fit or something.
So I have a confession. I'm pretty neutral on the anime intros. A lot of the tracks blend together to me and tje actual visuals are a lot of generic shots. Characters running, posing, fighting. Some of it relevant, but not always. So this will just be my favorites and runner ups.
Vocally:
(1A) The Day: Was there any question this would be my favorite? It is the best one, without a hero. I get so hyped up whenever I hear this song. And it's only one of the few MHA songs I listen to with any regularity.
Runners Up:
(3A) Make My Story: It has a lot of the same energy as The Day. I just think that The Day goes a lot harder with the vocals.
(2A) Sora ni Utaeba: This one is harder to describe. I like how it sounds. As you can tell, music is not one of my strong points.
Visual:
(7A) Tagatame: I'm not sure if it was a different animator that took over, but there is a lot more going on here visually. Not only is the action great, but so much of the theme song ties into the series
Runners Up:
(7B) Curtain Call: A lot of what I said about Tagatame applies here as well. I just think that Tagatame did the same thing, but better.
(5B) Hitamuki: I like the stylized intro and how well And it syncs well with the music. Shame that the rest of it is generic actions shots.
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
✓ Live Streaming✓ Interactive Chat✓ Private Shows✓ HD Quality
Anya is LIVE right now
FREE
Free to watch • No registration required • HD streaming
What are your top 5 favorite Horikoshi's artworks?
Obviously, there are hundreds of sketches and thousands of manga panels. So I can't really narrow those down. So for this, I'll stick to the colored pieces.
Chapter 37 is simple but effective clash between Izuku and Shoto and their perspective mentors. Chapter 76 is a fun clashing piece between the heroes and villains, which is always fun. Chapter 306 has a lot you can read into about the conflict between Izuku and Tomura. Chapter 359 is an amazing spread that is able to stuff in as many characters as possible. Though my favorite is 'Heroes vs Villains'. Not only is it a beautiful piece, but there is so much to read into with the characters' positions and poses. It's a delight to look at and what I believe is one of Horikoshi's best pieces.
This Emitter type Quirk activates whenever the user focuses on a specific design. When they do, their arms can rapidly move to build that design using nearby resources. For example, if the user wanted to make a sword, the Quirk would tear apart the metal wall and a leather jacket, bending and molding it to make the item. This can be used offensively, applying the destruction aspect of it to whatever is near. This gives the user a versatile Quirk, letting them build up whatever they want with whatever is on hand. They can rapidly assemble tools as they need them, make weapons for themselves, take apart enemy equipment, put together new items from random trash, or just use their arms to tear something apart. Though this is limited to the user's arms and over use can hurt their limbs, making them slow down and making their items lower quality. This is dependent a lot on whatever the user has on hand and the user having some idea of what they want to make with their resources.
Thanks for the quick answer to the Slow Slow Fruit. How about another favorite of mine: Barrier Barrier Fruit? I know Solid Air is a bit similar, so I’m curious how you’d make it its own separate Quirk.
I see it working as an Emitter type Quirk that allows the user to make barriers that resemble clear plains of glass by crossing their arms. The barriers are quite strong, able to block bullets and hold up cars without breaking. The user can make the barriers up to the size of buses up to a ten foot range around them. The user can place these barriers in a variety of flat shapes, such as resembling a paddle to block an attack or a set of stairs to help someone get around. The user has a minor control over the barriers while they are still active, like bending it to hit someone. Sound and air can still bypass these barriers, making them breathable. This gives the user a versatile Quirk, their flexible barrier granting them plenty of forms to use. They can protect themselves from harm, slam their barriers into other enemies, make platforms to get around, trap foes in certain areas, contain spreading effects, protect certain locations, or just use it as cover in the rain. The user can only form a single shape a time and will need to drop the barrier to remake it or move it. The barriers cannot block in corporeal attacks, such as sound, gas, or mental based ones, and can still be broken. A possible name for the Quirk could be "Stalwart"
Question: Is it REQUIRED to make your fanmade quirk realistic/adjustable as possible if you want to make a fanfic based on the My Hero Academia world? (Not the OP ones, definitely not.) But I'm talking about quirks that people come up that fits in the criteria of "It doesn't have a function to how it works, it just works". Say a guy wanted to make a fic about Deku getting the ability to swap things with the clap of his hands (yes, Todo reference.) Or someone wanted their OC's quirk to be something like manipulation of guns, would that be okay or would it be entirely up to the writer to decide?
In the past you’ve been clear on saying no to fortune or luck based Quirks, but what about Quirk that lets the user impart an invisible energy into people and/or objects that causes them to malfunction and thus appear to be a case of bad luck. So touching a person might make them trip over themselves or touching a gun will cause its next shot to jam?
Putting these together this idea is a good example of what I am talking about.
So my advice with this is that it all comes down to how you implement it. Sure, some stuff is just out of the question, like summoning devil or working with aliens. Because they don't fit into the setting. However, I believe that Quirks are varied enough that you can still cover a huge swath of ideas. There are plenty of ways you can rework or reimagine an idea into something that is more in line with we have in the canon. I've done that plenty of times with the Quirks I've made. Whether it be something as simple as weakening the effect or trying to rework it from the ground up. And you don't need to write about it's specific function unless it is relevant to the Quirk. Take the Quirk I added here. I think that is one of the best ideas for a luck based power. It's still not balanced. Because it makes such a strong effect over someone that can't counter it and is way too broad in what it does. Yet I still think it is a cleaver way to do something that doesn't normally fit in the world. Instead of making it literally about controlling luck, you replicate it from the user imposing some negative effect on their enemy that seems like bad luck. So if you want to make some clap happy character, go for it. Sure, controlling guns in some fashion is going to require a lot of work, but it's not an impossible concept to work with.
Hi, I sent in an ask about a character with wings a little bit ago, but I'm thinking I wasn't very clear with my wording on it. The characters Quirk does not have the same telekinetic control as Hawks, but I do still want it to be something neat and strong. I showed a friend the concept for the character, and her first question was whether the character was related to Hawks, and even when I said no she continued asking (although in hindsight that may have been somewhat joking...) I'm sending this on anon bc I don't remember whether the first ask was anon or not.
I have an OC with wings for mha who's serving as a side character in a fanfic. visually, she doesn't particularly resemble hawks (besides having wings, obvi). however, I don't want her quirk to feel like a (slightly modified) copy of hawks'. any recommendations for things I can do to avoid it being too similar?
I'm creating a character that follows the hero cliché, with a kind heart and everything, but in reality this personality is something totally constructed and artificial, so much so that his concern and kindness is only done because it was taught to be so, and not because it wants to be done. Anyway, I wanted to know if you have any hero-protagonist Quirks, you know? Something that seems special and heroic like Izuku's Quirk. As a curiosity, this character is from the same lineage as the first child who had a Quirk. This doesn't mean the character needs to have a Quirk, I don't know, that involves light, but it's a curiosity lol.
So when it comes to Quirks that are similar to canon ones, intentional or otherwise, it just comes down to how the Quirk functions or is formed. Like if you want to do something with the Glowing Baby, just have it be about it emulating light and the effect comes from that light. The character has a big ego? Make it about something that is flashy and grabs a lot of attention, like beams of light energy. With the Hawks example, they may manifest as wings, but there are plenty of others ways you make the unique from Hawks. Not only changing the actual purpose of the wings, but how they look. And it can be anything as long as there is some purpose to having them as wings. Like going with owl wings, they are meant to move silently and camouflage them. So expand on that. Maybe the wings work to hide the user and make their flight silent, making them great at stealth. Or just make it totally different, like demon wings that fly on bursts of flame.
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
✓ Live Streaming✓ Interactive Chat✓ Private Shows✓ HD Quality
Anya is LIVE right now
FREE
Free to watch • No registration required • HD streaming
Hello, I'm the person who sent a message asking for ideas for leader Quirks, and after seeing the Quirk that allows the user to fuse with their allies, I really liked it. However, I can supposedly change certain parts of their Quirk, right? I was thinking about the possibility of, instead of the user starting to accumulate Quirks, when he fuses with two people, these two people have their Quirks combined into one very strong Quirk (at least a little). I like this because it prevents the user from becoming too strong (even though the Quirk itself has disadvantages). Do you think this would work? Would there be any problems?
Other things to say is that I like the idea that, in order to still have certain benefits in achieving the feat of merging with more people, the Quirks will still merge, but it will start to make little sense how they work, even though they still work. For example, if the user fuses with 3 people, he will have a very strange Quirk that seems normal, but a certain part of it almost seems like a different Quirk, you know? It's hard to explain, but it's like the Quirk resulting from the fusions is an Emitter-type Quirk, but a certain part of the Quirk looks a lot like a mutant Quirk because of one of the 3 people in the fusion. Maybe I'm just overcomplicating things, so feel free to criticize me lol.
Look, I've been very open about people using my Quirks. Maybe even changing some of the aesthetics. But don't change the core function. I design the Quirks the way I do because it's supposed to be balanced. Each Quirk is supposed have it's own internal balance. You don't add in new features without hurting that balance. Using that as an example, that wouldn't work because that gives the user access to any number of new abilities whenever they want. And the Quirk is already balanced against the user jumping through all these hoops to make it work.
This Emitter type Quirk allows the user to make small, black strings from their body. The user can control these strings and move them up to short ranges around their body. The true power of the Quirk comes in the user's ability to alter the size of things. By wrapping around the target and constricting them, the user can start to shrink that target. The user can control to the extent which the target is shrunk down, able to make something a tenth of its original size. For example, they can make someone an inch smaller or turn them into the size of an action figure. This in turn makes them much easier for the strings to manipulate, letting the user move and regrow the objects as they wish. This process cannot damage anything. This gives the user a potent tool, able to shrink down and carry anything they want. They can make themselves smaller for stealth, suddenly throw large objects at people, suddenly make parts of the terrain smaller, make their enemies easier targets, shrink themselves out of the way of attacks, manipulate small objects, or just make things easier for them to pack and move. Though the user needs good mental and emotional control in order to manipulate the strings. This becomes more strenuous the more they try to shrink something or shrink multiple targets at a time. People can still break the strings or attack the user.