Added an attribution page for scripts in use
These are all the scripts that are currently in use or are otherwise a part of the gameās code. The page can be found here.

Discoholic šŖ©

oozey mess
let's talk about Bridgerton tea, my ask is open
šŖ¼
PUT YOUR BEARD IN MY MOUTH

shark vs the universe
RMH
d e v o n

@theartofmadeline

Andulka

ē„ę„ / Permanent Vacation

⣠Chile in a Photography ā£
taylor price
"I'm Dorothy Gale from Kansas"

Origami Around
occasionally subtle

Monterey Bay Aquarium
Alisa U Zemlji Chuda

seen from Romania

seen from Türkiye

seen from India

seen from United Kingdom
seen from United Kingdom

seen from Ireland

seen from South Africa
seen from India
seen from United Kingdom

seen from United Kingdom

seen from United States
seen from United Kingdom

seen from Malaysia

seen from United States

seen from Germany

seen from Malaysia

seen from United Kingdom
seen from United States
seen from United States

seen from United States
@projectsolcast
Added an attribution page for scripts in use
These are all the scripts that are currently in use or are otherwise a part of the gameās code. The page can be found here.

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Equipment Upgrades and Customization
This is the Equipment Loadout Menu, which (if youāre familiar with these RPG Maker VX Ace scripts) you might might recognize a Yanflyās Ace Equip Engine script. However, thereās a few additions Iāve made that you might notice -- in particular is the Customize command...
... Which takes us to Kread-EXās Runic Enchantment. For the most part, as of right now, the script is mostly untouched -- with only one slight modification, which weāll get to in a moment. Before that, though, you may have also noticed that each piece of equipment has a āLvl. 1ā³ next to itās name.
Thatās because Iām also using Selcharās Weapon Leveling scripts, which let you spend money to upgrade equipment. Letās see what happens when we upgrade Aomiās HF Blade to Level 4 and her RA-N2 Plating to Level 3.
As you can see, each piece of equipment now has more modification slots. In fact, the number of slots each piece of equipment has now corresponds directly to its level.
ALSO: these scripts are using Himeās Instanced Items as a base. So big shout out to them.
The Formation System
Thereās been a recent addition to the ever-growing library of scripts Iām using for Project: Solcast: Vlueās Formation script. Very impressive, very awesome script. Now, let me show you what Iāve managed to do with it AND another script, VEās Passive States:
Here we have a mock party: Aomi the Android and her four friends, Test, Test, Test and Test. Their current Battle Formation looks like this:
Now, letās see what happens when we move Aomi to the front row:
Her HP exploded! Itās six times what it was!
Thatās because Aomi has an ability that increases her HP by a factor of six whenever sheās in the front row.
With evaluation formulas and Passive States, Iām able to determine a characterās position in the battle formation and apply corresponding effects. Back row characters could acquire abilities that let them regain HP or SP in battle, while front row characters gain boosts to defense or attack.
Furthermore, Formation Evaluations might not be limited to just Passive States -- using Yanflyās Lunatic Targets script, I should be able to create scripts that attack characters based on the formation position (such as attacks that only hit the front row, or attacks that go in a straight line). Or, using his Hide Menu Skills script, make abilities that are only available based on a characterās position (such as melee attacks only being available to do from the front two rows).
Shifting gears: implementing the framework of Project Lions into a new setting and game.
Itās been a while since my last update, and in that time Iāve had an opportunity to examine what kind of game Iām hoping to make with RPG Maker VX Ace. Or rather, Iām torn between wanting to make two different types of RPG -- one styled after games like Fallout and Arcanum: Steamworks and Magick Obscura, games which feature extensive player agency and development, and the other RPG styled after Japanese RPGs, particularly games like Arc the Lad II and the Grandia series.
Obviously, the type of game you can make with RPG Maker is somewhat skewed towards the latter type of game.
However... Lions, as a setting, lends itself far more suitably towards the former type of game. As such, I made the decision to put the development of Project: Lions as a game on hold for a while, and use the resources I gathered and created for it as the basis for the adventure RPG I had always wanted to make.
That game is Solcast, a Sci-Fi/Fantasy adventure that inspiration from games such as Grandia, Arc the Lad II and III, Skies of Arcadia, Paper Mario: The Thousand Year Door, Chrono Trigger, Legend of Heroes: Trails in the Sky, and the Final Fantasy series -- notably V, VII, VIII and X-2.
Iāll explain how and in what ways those particular games will influence Solcastās design in later posts. For now Iāll just leave with a concept sketch of the gameās heroine, Aomi the Android:
Update 3/6/2016 - Dark Elves
Thereās a particular quirk practiced amongst the silver-skinned Dark Elven Aristocracy and elite that Iād like to talk about this update.
Dark Elven culture is both brutal and strictly matriarchal. Marriages in their society are arranged, and are viewed more as business acquisitions than anything else. In a sense, the matriarchs of Dark Elven families are themselves valuable properties, and they seek to achieve social mobility by selling themselves to wealthier and more powerful matriarchs.
As a result, Dark Elven marriages are strictly same-sex, held entirely between females. Since Matriarchs are themselves property of other Matriarchs, polygamy is entirely common.
Reproduction between married Dark Elven Matriarchs is similarly a matter of business. The āacquiredā Matriarch produces a child for her buyer by having sex with aĀ āstudā of her buyerās choosing, usually a closely related male relative (Father, Brother, Son). Females born are heirs and properties of the buyer.
As for males born, well... thatās a whole other can of worms.
Because males do not factor into the process of these arranged marriages beyond merely conceiving future matriarchs, there is a perceived necessity amongst Dark Elven society to ācontrolā their males by way of castration.
First-born males, unless born lame or defected, live pampered lives as studs for their families, their whims catered to. They are expected to maintain an attractive and healthy body, as their appearance reflects the children they may produce with acquired matriarchs, and thus the strength and beauty of their lineage. Second- or later-born males, however, are often castrated and put to work.

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Update 2/28/2016
I can honestly say that when I started this blog I was not expecting to update only once a month. Iām still adjusting to the new full-time job, though, so hopefully Iāll be able to allot my time and energy more efficiently as time goes on.
I suppose Iāll use this opportunity to talk about one of the Races of the world of Lions: The Nymphs.
The blue- and green-skinned Nymphs are an all-female race who reproduce asexually via a parthenogenetic cycle, a cycle similar in nature to the menstrual cycle in heterosexual race females.
Nymphs also produce a chemical within their bodies, a sort of natural birth control, which inhibits their asexual conception cycle. This chemical is only produced, however, during times of strenuous physical activity, and furthermore is only actually effective in sustained and regular quantities. Theoretically, this allows Nymphs who need to work, labor or hunt to go unburdened, and ensures that they only reproduce when they are in a place of abundance and safety.
Because Nymphs reproduce asexually, they lack genetic diversity, and as a result, disease and plague are tremendously dangerous. As such, necessity dictates that Nymph communities are kept small and isolated from one another. That way, if one tribe is annihilated by sickness, other tribes would remain safe and untouched.
Unfortunately, though this strategy staves off illness, it makes them a target for other dangers.
Individually, Nymphs are powerful and adept in the ways of magic. However, they lack numbers, a weakness few of the other races that inhabit the World of Lions suffer. Nymphs are often exploited by the other races, forced from their own homes and families into lives of poverty, slavery or prostitution.
Update: 01/31/2016
Between a new full-time job and some planned major overhauls to the gameās database, I havenāt had a lot of time to actually work on the actual game itself. What I have been doing, though, is working some on the gameās world and lore, especially the worldās various pantheons.
Gods in the world of Lions are fickle, and are inclined to mingle amongst the mortal races. They are powerful entities, who can inspire change in others by their very presence. Many gods possess overlapping aspects, such as fertility, or love, or justice.
Iām taking a bit of inspiration from the Elder Scrolls franchise in that there are several pantheons and cults, and many gods are worshiped within multiple pantheons.
Right now, Iāve got a few ideas for gods, though only a few are properly named:
Amnia: The Goddess of Life, Birth, Rebirth, Healing, Water, Resurrection, Fertility,Ā Cleansing and Bathing.
Somne: Goddess of Death and Sleep, Dreams, Nightmares, Premonitions and Aether.
Raptine: Goddess of Love, Sex, Sexuality, Beauty, Fertility, Pleasure, Song, Art, Dance and Poetry.
New Equip Skill Type: Field Skills
Up until now, all of the Equip Skills have been based around the battle system in some way so far. But, by utilizing Victor Engineās Events Conditions script, Iāve been able to create a new type of Equip Skill -- the Field Skill.
Hereās a demonstration:
Alright, here we have our test map, wherein I test out various mechanics. Right now, thereās a secret here, but we have no way of seeing it... right now.
So letās pop into our Class menu and equip our Discover Secrets skill. And when we return to the field, what should we find but...
... A new friend!
Thatās right, I can now hide all kinds of devious little secrets in my game, now. From hidden treasures and pathways, to even traps and enemies. The possibilities are numerous and, to me, glee-inducing.
The Characters of Project: Lions
In my screenshots in my last post, you may have noticed that all of the player characters were, well, attractive women. This is because, as I believe I may have mentioned in my first post, I want Project: Lions to have āBusty, voluptuous women wearing armored lingerieā. This statement was not an exaggeration.
I fucking love badass half-naked warrior women. Bring me your Ivy Valentines, your Lineage II dark elves, your Red Sonjas and Dejah Thorisā.
But enough about me, letās discuss our heroines!
Godiva
Our first and primary protagonist is Godiva the human. Sheās an imperial legionnaire, and a citizen of Lions, the White Empire. Sheās a pragmatic, aloof sort of person. Her lineage one of prestige and high station, and as a result she suffers a burden of expectations that she is reluctant to live up to.
Titania
Titania is a Golden-Skinned, long-lived High Elf. How old she is, exactly, is impossible to say. Fifty or so years prior she was found, dead, presumed the victim of highwaymen. Her body was taken to a Bathhouse of Amnia, the Goddess of Life and Rebirth, and submerged in its healing waters where upon she was brought back to life. However, being within the precipice between life and death is tenuous, and coming back is not always possible, much less coming back complete. She has no knowledge or memory of who she once was. Titania is intelligent, kind-hearted, romantic to the point of gullibility, and a ditz in every sense of the word.
Bianca
Bianca is a Sea Dwarf, and a privateer employed by the Lionic Empire. Imagine a cross between, say, Gimli from Lord of the Rings and Captain Jack Sparrow, and that should give you a pretty decent idea of what the typical Sea Dwarf is like. Bianca is no exception. Rather, she sets the standard. Sheās a womanizing lecher, and utterly shameless about it to boot.
Ophelia
Ophelia is a Vampire. Just as there are ācorruptedā Dark Elves, there are ācorruptedā Humans as well. Ophelia herself is an ostentatious, proud woman, and quite demanding of respect and adoration. But beneath her superficial pale skin lies the cold, unbeating heart of a genuinely good person.
Now, the portraits are not the final designs, not by a long shot. I made them using the RPG Maker character generator and ran them through photoshop a few times. As they are now, they just exist to give me an idea of what the characters are like up until I can get off of my lazy ass and actually draw them.
The Class System
So, I figure I might as well show off the Class system I bragged about in my last/first post a bit.
Hey, look, a screenshot.
So, yeah, Iām not what you would call a programmer. For Lions, I am going to be using quite a few third party scripts. The Class System itself, if youāre familiar with popular RPG Maker VX Ace scripts, is Yanflyās Class System.
Hereās the Class menu, in all of itās glory. The Assign Class command lets you choose which Class you want to use from the Class list. You gain AP from battles, which you then use to Learn Skills in the Learn Skills menu accessed through the Learn Skills command. But whereas with Yanflyās vanilla script, you choose a subclass, instead here youāre given the option to Equip Skills.
What I did was modify Yamiās Skill Equip script so that it works with the Class System. It wasnāt terribly difficult.
Furthermore, by utilizing both Neon Blackās Passive Skills script AND Victor Engineās Passive States script, Iām able to create a vast array of passive skills with various effects. You might be curious as to why Iām using two separate passive skill scripts; simply put, they both work very differently, and while there may be a certain amount of overlap, there are certain things one script can do that the other cannot, and vice-versa.
Anyway, hereās just a few of the skills you can equip. And, again, they are all fully functional. Iāll provide a brief explanation of how each works and how I made it work:
With MP Regain: Map, you regenerate MP as you walk around, whereas with MP Regain: Battle, youāll regenerate it as turns occur. These are done by manipulating the MP Regeneration parameter thatās part of the RPG Maker program. However, the issue with that is that, by itself, the program does not differentiate Map regeneration and Battle regeneration. Using Victorās Passive script, however, I was able to have a skill thatās only active on the field and another thatās only active in battle.
HP Up 20% and Defense Up 20% are pure stat bonuses, and they were made using Neon Blackās script. Nothing really to add, there.
Halve Lightning Damage, Null Lightning Damage and Absorb Lightning Damage all pretty much do as they say. However, it should be noted that Absorbing Elemental damage is not a native feature to VX Ace, and as such I had to use Yanflyās Element Absorb script. As a result, Halve and Null skills are made through Neon Blackās script, whereas the Absorb skills utilize Victor Engineās.
Darkness Proficiency and Darkness Mastery simply boost the strength of skills and magic that are Darkness elemental. No weird scripts necessary here, other than Neon Blackās. Proficiency and Mastery skills are simply made effective through damage formulas.
Equip Katanas and Equip Axes allow a character to equip those types of weapons regardless of their class. Using Yanflyās Weapon Attack Replace script, each type of weapon will have itās own unique attack formula, so thereās a certain strategy in choosing your weapons. Neon Black.
Attack +2 makes your character attack three times while itās equipped. As this is a standard feature, all I needed to realize this skill was Neon Blackās script.
Restore HP on Guard restores the equipped characterās health while they are guarding. Using Victorās Passive Script, I was able to set it up so that a characterās HP Regeneration Rate would be buffed but only while guarding.
No Surprise, MP Cost Down 90%, and 2x Item Effectiveness all pretty much do what they say, and all use native RPG Maker features, and as such all only need Neon Blackās script to work.
Utilizing Victor Engineās Direct Commands script, when you equip Command: Steal and Command: Analyze, the equipped character gains two additional commands to their command list: Steal and Analyze. Steal uses Yanflyās Steal Item script, whereas Analyze uses modern algebraās Monster Catalogue script.
And, finally, Mug as Well is used in conjunction with Command: Steal. By itself, Steal only acquires an item from an enemy, but when Mug as Well is equipped, theyāll do damage to that enemy as well. Neither Victor nor Neon Blackās scripts were required for this skill. The Damage Formula checks to see if the skill is equipped.

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What is Project: Lions?
Project: Lions is a Japanese-styled Role Playing Game that I am currently making in, well, RPG Maker VX Ace, and hope to eventually release as a partially commercial product.
Now, I, of course, am well aware that games made in RPG Maker have a bit of a... well, stigma about them -- especially the commercial games. Theyāre cheap and lazy, often times, and most developers donāt even bother creating their own assets, and instead rely on the default assets that come with program. (Hell, most people donāt even bother changing the default menu sound effects).
I can assure anyone and everyone: I have taken several steps to ensure that my workload has been quadrupled. Possibly even octupled. There may be things that can and will be said about the game that Project: Lions will be, but ālazyā will not be one of them.
As to what I mean when I say āpartially commercialā: simply put, if nothing else, a version of the game will always be freely available. That said, itās far too soon to presume what the difference between the free and the pay versions would be. Perhaps the pay version will be upgraded from VX Ace to MV, or maybe there will simply be additional content. Or there could just be a patch to uncensor nudity. WHO KNOWS!?
There are other goals I hope to achieve beyond simply making a commercial game with Project: Lions, such as:
A complete 40-60 hour-long campaign
Rich narrative and expressive characters
A deep and complex backstory ripe for exploration and intrigue
Busty and voluptuous warrior women wearing armored lingerie
An involving and deeply customizable character development system
Oddly enough, that last one is genuinely the closest to actually being realized. Iām utilizing a Final Fantasy-esque Job-like system, in which you can switch character classes and equip numerous passive skills to further customize your characters. I plan to have roughly thirty jobs available, and I already over 150 passive skills up and working.
You read that right: the character growth system is already functioning. All thatās really left is to, well, implement and balance these skills and classes. And these passive skills range from simple stat and ability boosts, to allowing your characters to use equipment and skills from outside their class, to regenerating HP and MP while walking. Thereās even an ability that, once equipped, will double all of a characterās stats if their health falls below 10%. The shear amount of customization options already available in the current build is simply staggering.
As I make progress in my game, I plan to update this blog accordingly. Expect playable demos, character concepts and designs, screenshots and various miscellaneous content as it becomes available.