"Anything fun is just a distraction from how much the real world sucks..."
⚠️ (spoiler warning for OMORI) ⚠️
I highly doubt that there will ever be an official sequel to OMORI. However, the idea of it is fun to play with.
Let's get the most obvious thing out of the way: No matter which way you slice it, OMORI's story is complete, done, tied up with a bow. A direct sequel, prequel, or midquel game would be nigh impossible to pull off well. The story is just too self-contained to allow an entirely new game that branches off of it, and I am very annoyed that people think otherwise. A continuation would work better in the form of something like a short story or comic, not a full-fledged 25-hour RPG.
"But what about a game about Sunny at his new home?"
"But what about game that shows how Aubrey, Kel, and Hero reacted to the truth?"
"But what about a POV shift to another character?"
"But what about a prequel that takes place before the incident?"
These are examples of direct sequel ideas that, while not bad, would work infinitely better as a different form of media and not an RPG. (plus the three friends’ reactions were SUPPOSED to be left up to player interpretation)
I get that we're attached to these characters and want to see how they grow and progress, especially after the good ending, but there's no dancing around it. A direct continuation would not work as a full-fledged RPG because there would be no “game” to speak of.
This is why I propose the idea that an OMORI 2 would start fresh with a new story, setting, and cast of characters. This is similar to, for example, what the Final Fantasy series does. Each mainline entry is its own contained world and storyline (with a few exceptions such as X-2 being a direct sequel to X), but still has plenty of aspects in both gameplay and story tropes that unify them as a series.
This isn’t a brand-new concept. To quote the TV Tropes page on Thematic Series:
Unlike a typical series, a Thematic Series does not follow the same characters or story; instead, it follows the same themes. For instance, a series may focus on themes of war, but with each installment centering on completely different people being affected by completely different wars. One might recognize a few nods to past installments here and there. If the installments share any characters at all, they will be side characters or it may be in the form of a cameo by a former main character of a different chapter.
Sunny’s story is over. It’s time for him to pass the torch to a new protagonist.
Meet Hail and their dream persona Omori, the central characters of OMORI 2.
Hail is an adult living alone in an apartment in Nearby City. Because of their traumatic past, they are now bitter and misanthropic, delving into the escapist fantasy world known as Headspace. In their dreams, they exist through the eyes of Omori, where they go on RPG adventures alongside friends to save the day. With the light gone from their eyes, Hail lives through reality on auto-pilot, going through the motions in hopes of getting back to sleep.
However, sometimes, with what tiny mote of light they have left, Hail hopes for a future where things don't have to be like this.
The thing is... their story hasn't begun. They just need to take the first step.
Friends (Headspace):
Ever the scholar, Kya often has her nose in a book and frequently speaks with a sizable vocabulary. She can fix just about any gadget.
A strong-willed martial artist, Rowan has a heart too big for his own good, and often enjoys playing the hero. He looks up to someone very powerful.
Cris is a skilled swimmer and loves being in water. She's sweet and gentle, but somewhat of an airhead, much to Kya's annoyance.
In the real world, things aren't as fun or cheery, especially after the friend group split up.
Gameplay Changes from OMORI:
EASY, NORMAL, and HARD modes that can be adjusted at any time, for those that are RPG veterans and those that just want to kick back and enjoy the story. (This setting does not affect scripted battles.)
The emotion system returns. In addition to HAPPY, SAD, and ANGRY, new emotions such as FLATTERED, DISGUSTED, SLEEPY, and more are added, creating a Pokémon-style web of elemental weaknesses/resistances. Each emotion inflicts a unique buff and debuff.
Two new stats are added: SPECIAL ATTACK and SPECIAL DEFENSE, which function almost identically to MAGIC ATK and MAGIC DEF in other RPGs. For instance, a SKILL like AUBREY'S POWER HIT would use ATK/DEF, while a SKILL like OMORI'S EXPLOIT would use SP.ATK/SP.DEF. These stats can be affected by certain emotions.
Due to the more complex emotion system, the EMOTION CHART is viewable in the middle of battle at the press of a button.
The limit for learnable SKILLS is raised from 4 to 6.
Characters can now equip 2 CHARMS instead of 1. (If both CHARMS provide an emotion, the CHARM in the first slot takes priority unless they stack.)
Foes will consume JUICE when using certain abilities, and won't be able to use them if they're out of JUICE.
Stat buffs/debuffs are visible via little icons on the afflicted friend/foe.
FOLLOW-UPS slightly change effect/animation depending on the current emotion of the attacking character.
The ENERGY METER maxes out at 20 instead of 10.
Character level caps out at 99 instead of 50. Experience gain and stat growth are changed to compensate.
To balance out the changes made in the player's favor, foes are made tougher overall than in the original OMORI.
For more information, you can look at the old pinned post, or take a scroll through the archive.
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I know that Omori 2 probably won’t have flower motifs since flowers were heavily tied to Basil, but out of curiosity, what flowers would you associate with the main cast of Omori 2?
Ooh, that's a good question. Hard to say, as I'm not really good with plant language, but if I had to pick:
CRIS: HIbiscus (beauty, young love)
ROWAN: Iris (hope, courage)
KYA: Sage (wisdom)
HAIL/OMORI: Black-eyed susan (justice)
🌎 Universal: Zinnia (thoughts of absent friends, lasting affection)
If OMORI 2 was a real game, then yeah, I would like to include that feature if it was feasible. However, I mainly just draw Hail/Omori's non-binary variant.
I talked about this briefly in the pinned post, but long story short, it's not a triangle anymore. More like a web.
If OMORI 2 was a real game, it would incorporate new emotions (Flattered, Disgusted, Sleepy, etc.) As for what they'd do, I'm not really sure, but they would definitely interact with the new stats: Special Attack and Special Defense. With Sleepy specifically, it'd likely be a gimmick emotion (e.g., lowering all stats, but being super effective against all other emotions).
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wait so Yamaha is a brand similar to Omori, and it's famous for motorcycles...
And musical instruments. And home appliances. And VOCALOID.
I did compare Omori Inc. to Yamaha (companies who produce pianos among other stuff), but in hindsight, it might be more accurate to say that Omori Inc. is more of a Yamaha/Sony hybrid. Sony also produces a variety of goods (TVs, image sensors, cameras), but they also have an entertainment division that produces the PlayStation line.
So, Omori Inc. produces both pianos and game consoles.
Just a question, will there be Sweetheart in the game?
Good question.
In the first OMORI, the Sweetheart in Sunny's Headspace is based on a movie character (as mentioned by Kel while in Hobbeez). However, her pompous personality is based on Miss Candice, who runs the local candy shop in Faraway.
So, it's possible that Hail and their friends also watched some Sweetheart movies, but it's very likely that, if she did appear in Hail's Headspace, she would be at least somewhat different: probably a very minor NPC, perhaps even a helpful one to Omori and friends.
Sorry for the sluggish posting on here. Final weeks of university are putting me through the wringer, and I’ve been using my little free time on other stuff (*cough cough* Animal Crossing).
Luckily, summer vacation will start in mid-to-late May, so have some shitposts to tie you over until then.
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Another character concept, this time for a Headspace boss. She originates from an anime/manga series in the real-world sections that Hail and friends used to watch together (especially Rowan). In Headspace, she teaches Rowan the Power Blast Skill.
I want to take inspiration from both Shōnen and Magical Girl anime from the 2000s (trying to strike a balance between cool and cute).
She doesn’t have a name at the moment, nor is her design finalized.
Hail's work uniform. They work at a post office just a couple of blocks away from their apartment complex (fortunately for them).
The idea was heavily inspired by the song Post Shelter by inabakumori, which, again, has that seasonal theme. If OMORI 2 was a real game, it could potentially work for a "good ending" song.
The other day, I was listening to the Four Winds albums by The Oh Hellos (great songs btw), and it got me thinking.
A theme that the albums heavily explore is cycles. Cycles of the four seasons, cycles of things being broken and repaired, cycles of losing and finding meaning.
I kind of want to play with that idea a bit in OMORI 2. The idea that we break and we heal, and that people change for the worse or the better, and that despite it all, life is still worth living... something that we should be reminded of every once in a while.
Of course, I've already established the four Crystals of the Seasons that keep the balance of Headspace, which could feed into that idea of cycles.
(I wanted to draw each character as their respective star sign, like how OMOCAT did, but there was conflicting information as to which signs match with which dates.)
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If you couldn't develop a full-fledged game for this concept, would you be willing to settle for a web comic? Something similar to Inverted Fate, perhaps?
That's... actually a good idea. Why didn't I think of that?
No promises, but I'll consider it. It's more likely than a game, at least.
Also wasn't OMORI planned to be a graphic novel at first?
A sketch of some flower-covered ruins in Headspace. This is one of the first areas that Omori and friends explore, and it's where the Spring Crystal is located.