~Moved~
Hello darlings! Iāve set up camp at @justcaytlin. Come say hi~

shark vs the universe
dirt enthusiast
YOU ARE THE REASON

romaā

blake kathryn
let's talk about Bridgerton tea, my ask is open
we're not kids anymore.
Stranger Things
h
Three Goblin Art

ā
"I'm Dorothy Gale from Kansas"

Cosmic Funnies
Jules of Nature

Product Placement

oozey mess
he wasn't even looking at me and he found me
$LAYYYTER
ojovivo

seen from Japan
seen from Puerto Rico
seen from Bangladesh
seen from United States
seen from United States
seen from United States
seen from Türkiye
seen from United States

seen from United States
seen from Italy
seen from United States
seen from United States

seen from Canada
seen from United States

seen from Malaysia

seen from Malaysia

seen from United States
seen from United Kingdom

seen from United States
seen from Poland
@pixelreblags
~Moved~
Hello darlings! Iāve set up camp at @justcaytlin. Come say hi~

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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i feel like i say this all the time, but as your friendly neighborhood creative writing instructor iād just like to remind you, especially if youāre feeling stuck, that writing is the process of thought, not the product of thought. although cognitively we *can* think a sentence and write it down, or think a sentence and say it out loud, more often we write and speak to conjure the thoughts themselves.
thatās why i believe in the shitty first draft. often, but not always, you have to put all your ideas on a page to even figure out what youāre trying to write, who your characters are, what their lives are about, all the nitty gritty stuff you canāt expect yourself to figure out right away. and then, once all your thoughts are out and theyāre right in front of you for you to look at, you write the thing again knowing whatās what. in other words, you have to sketch before you can paint.
if you can accept this, fully internalize the knowledge that you will be writing the thing at least twice, writing that shitty first draft isnāt hard at all. you know youāre mostly going to get it wrong, and thatās okay, because later youāll get it right.
Working on page 243 today! (at Lynnwood, Washington) https://www.instagram.com/p/CIi9qR3Lntq/?igshid=welu18u1524k
Hey, I dont have eatinā money so Iām taking one-to-two $100 full body/full colour d&d (or oc) commission if anyone is interested! Anthros are ok. Must be through PayPal. Will throw in a bonus +2 expressions!
Email me at [email protected]
Reblogging with some art samples! if you see this post up theyāre still available, will delete when theyāre gone. Thank u for giving me sustenance
Just saw this on Twitter. An awesome idea for players who are stuck and for DMs to foster more involvement from your party in the world. @probablynpcrpgideas
Heads up, as this has become crazy popular; Iāve now included a link to the original post on twitter on the wordĀ āthisā, go send him some love.
This is fantastic

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a very quick more stylized, visual representation of my thought process!
did you spot all the shapes?
new art! an ode to winter.
Minimum Wage should be indexed to 2% of a cityās median rent.
And hereās why:
Housing costs are the single biggest financial burden facing Americans today.
The Department of Housing and Urban Development define being cost-burdened as spending more than a third of your income on rent. By that definition, over half of the households in this country are cost-burdened. Source
If we want people to be able to afford to live in cities and not get priced out, we have to make a two pronged approach. One is to build houses towards all incomes and price ranges, not just luxury condos. And the other is a robust wage floor so people can actually afford to live.
Fight for 15 is doing an amazing job and I love them, but we have to realize that is quite a few places, $15/hr still isnāt enough to live on.
Which is where the 2% comes in. It allows a minimum wage that is flexible with regards to the costs of living.
And it wasnāt plucked out of thin air either:
Rent should be a third of a persons income, or to restate the equation: income should be three times a personās rent.
And since a full time job is 8 hrs a day / 40 hrs a week / 160 hrs a month.
So when you do the math, the ideal hourly minimum wage as a percentage of rent works out to around 1.875%, which for ease of calculation is 2%.
Example minimum wages under a 2% rent rule:
San Francisco: $67.40/hr
New York City: $56/hr
Boston: $55.94/hr
Los Angeles: $27/hr
Houston: $21.38/hr
St. Louis: $18.22/hr
Billings, MT: $17.16/hr
I. That puts San Franās cost-of-living issue into perspective.Ā
Lemme tell yāall about this app called PictureThis
Itās a plant identifier, you take a picture of a plant and the app will automatically identify it for you! All of the plants you put in the app upload to a feed (itās like a social media) so if the app canāt identify it for some reason, people in the community can!
Thereās also a map that shows the plants you and other people have found, and on your profile, it keeps a log of how many plants youāve collected!
I just really love this app and i think itāll be really useful for us witches! šāØš®
Griffin: Wow, I canāt believe I spent three years and over 70 episodes carefully weaving a beautiful tapestry of narrative that was lighthearted and funny but also beautifully touching and inspirational while wrangling my dickhead family into line and also doing all the editing and music composition. I hope you all understand that I need to take a vacation so weāre gonna do some mini-arcs for a while so I can have a break from DMing :) :) :)
Griffin, literally four (4) episodes later: Alright give me my fucking podcast back I thought of season 2

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Work in IT, got this in the mail today.
So I heard Witchblr loves meme magick (I mean itās easy, fun and hey at worst, your reblog doesnāt happen). Well Iām to offer something a bit more fun. Hereās TheĀ Luck Dragon, an egregore I made with a friend of mine, to help us find and be drawn towards the lost monies that people drop or no longer want. Lucky Dragon also brings an abundance of luck as a side effect of the money. Now I could just say reblog and get your free luck (which Lucky doesnāt mind doing) or you could take an extra step and have it become an entity to work with and gain further wealth/luck. The Catch: Lucky was designed based on memetics and financial growth. What this means is, if you make an alter (a bowl/home for your dragon and itās loot) buy your own Lucky Dragon (whatever in your mind the lucky dragon looks like, itās a shapeshifter, btw), and make it a daily effort to empty all your change into the bowl and to follow your gut instinct if you sense loose change. Not only this but after you feel up the bowl completely, use that money to buy a bigger bowl or a bigger statue for itself, I mean it did do half the work. With your old dragon and/or bowl, you can either keep it or give it to someone else, which sorta acts like a memetic ponzi scheme, the more people you show the more you feed the egregore known as The Lucky Dragon. So, itās up to you, If you want a simple one time luck spell, like+reblog but if you want a slower but longer amounts of luck and wealth flow, get your own dragon and make sure to feed it and let itās money be spent on any magickal or necessary life needs.Ā Final Note: Make sure you donāt hoard the money. Money and luck is a living entity that needs to be free and moving. This is why I suggest buying a bigger statue/home for the dragon. I also use this money to help out friends or people who may need it. Also you can use the bowl itself to charge any coins you need, making you carry ātokens of luckā at all times. It can be invoked to get rid of clumsiness or any bad luck as well as to find money. I have even evoked it when I went to a casino and gained a profit of $40 (made $60 but spent $20 on alcohol).Ā To make money, involves spending money. This means that money is an entity which lives through movement, the Luck Dragon acts as that entity to help you begin that journey and go beyond it. It gives you a place to save small amounts of money, but also a place to start investing. Ā The Euros in the picture is my first steps into the Forex Market, which Iāve been holding off for a while now;Ā but Lucky kicked my ass into gear and I went and bought some. Hopefully this may be the beginning of a new adventure in my life, but with that being said, I hope this will help you all with your financial goals.
Hi! Iām Matt Wilde, an old man from the North of England who has worked in visual effects, lighting, and rendering for games since the last century. Most recently, I worked on Variable Stateās Virginia. Previously I was responsible for blood, magic, and urine in games as diverse as The Lord of The Rings Aragornās Quest (magic/blood), The House of the Dead: Overkill (blood/urine), and Dancing with the Stars: The Official GameĀ (all of the above). Now Iām contributing VFX and rendering to In the Valley of Gods at Campo Santo.
Putting together our announcement trailer provided plenty of challenges, but one thing I spent a fair chunk of time on didnāt actually make the final cut: a scene where Zora and Rashida wade through an ancient flooded passageway.
The starting point was this thumbnail sketch from art director Claire Hummel:
To bring the scene to life, weād need nice-looking water, which wouldnāt be convincing if it didnāt react to the motion of the characters and surrounding geometry. A game that does this well is Resident Evil 7 (especially if youāre a fan of floating corpses, like I am).
To this end, graphics programmer Pete Demoreuille (who apparently does exist even though he doesnāt have a Twitter profile) created a GPU-based simulation using a āshallow-waterā approximation. Itās a little more accurate than traditional video game techniques, as it accounts for the waterās depth and computes its horizontal velocity along with height. For collision with the characters and the world, a āsigned distance fieldā can be precomputed for the static environment, and characters are added in per-frame by attaching primitives (capsules, in this case) to bones in their rigs.Ā Got it?
The end result is a number of dynamic textures which are fed into the shader for the water surfaceās height, normal, velocity, and distance from a blocking object. Timo KellomƤkiās work on water simulation in games is a great reference.
With these at my disposal, I set about making an actual shader, starting with a simple flow mapping textureāthe flowing determined by the simulation. The output is brightened depending on factors like surface normal and velocity. The below was captured right out of the Unity editor and was immediately fun to play with. Imagine the capsule is a rubber duck, like I did. For about a week.
I gradually built this into a more watery-looking shader with the addition of normal mapping, depth-based transparency, caustic lighting effects, and probably some other things.
By this time the passage scene contained some first pass environment modelling and character animation, so I could try the shader out in situ. But first, Claire produced this handy style guide broken down into layers.
Isolating each element of the material was really useful in getting the final combined effect to work as we hoped it would. This is how it looked with the breakdown recreated in the shader:
If youāve worked with Unity shaders, you may appreciate that getting shadows to project onto a translucent surface is quite challenging. But I think it was worth the effort to enable the subtly visible geometry under the surface, fogged and blurred by depth.
With the characters and colliders added, the scene was as complete as it was ever going to get. The environment, character models and animation would all be updated in time, and I had plans to add particle splashes, water dripping from the ceiling, and a way to allow the characters to appear to get dynamically wet. But then, the devastating news.
The shot had been cut from the trailer.
Not one to take this kind of thing badly, I quickly brushed it off and it was really no more than a few months and a Balinese yoga retreat later and I was eagerly anticipating my next challenge. Dust motes? Oh no thatās great. Bring it on. I love dust.
Matt is an FX magician, I swear to god
tv shows with time travel organizations/bureaus/police/agencies/whatever should have a department with instead of a tech genius eating candy, itās a harried seamstress or fashion designer who is like
ā1450 italy? does it look like I have the time to dye you wool? nO. YOUāRE GOING TO THE 1980sā
and throws shoulder pads at the hapless time agent
āI literally made three- THREE- 18th century corsets last week. You can wait until one of them gets back, or you can go sometime post-1920s, because if I have to sew one more god damn channel I will literally lose my mind.ā
āUpper middle class?!?!? You told me upper class! FUCK YEAH THEREāS A DIFFERENCE!!!ā
āHow about kimoNO.ā
āLook me in the eyes. I do not care what you want. This is the 1500s. You absolutely cannot wear trousers.ā
āAnother court gown?? Hereās a novel idea: go as a peasant for once in your life. Why do you do this to me? Youāre fucking sadists thatās why.ā
āDonāt mind me, Iāll just be up all night hand painting silk.ā
āTHE POLICY IS ONE MONTHāS ADVANCE NOTICE ON PRE-1900s WOMENāS FASHION FOR A REASON, DEBRA.ā
thoseĀ āmonkey brain/human brainā posts except the monkey brain is presented as the rational one
monkey brain: extra body hair provides warmth and producing it but then cutting it off wastes valuable nutrients
human brain: hehe leg smooth
monkey brain: this hurts my mouth. i shouldnāt eat this.
human brain: G H O S T P E P P E R

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch ⢠No registration required ⢠HD streaming
LandArt by James Brunt
Tfw you sucking fuck at keeping a convo going