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From this day i still hate tomstar but glad that s4 break up episode will remain the best moment of history at me!LMAO!Seriously who comes back at their exes when you literally cause trouble and didn't change for the better or good now?I'm talking about star and i feel bad that i antgonize tom back then?This is my sorry letter and saying tom deserved better!Glad that's janna now!šššāš¹
Don't you just love that the beta plot is better than what we got today?LOL!Like what is wrong of making marco being a tsundere and hating star at the beginning?That would have been peak and part of his character development?But nah!Daron is like im a fan of anime but never understood the empathy of a individual and assume yup people will love this and not care of the story since romance is prioritize more!Like yeah who the hell does that?So childish now!Not hating the creator since i criticize here!Keep that in mind now!I am only saying is beware of authors who say things instead of showing it at the same time why they evidently say they parody things without proving how much they accomplish such a thing now.I wanna keep my mouth quiet but i can't anymore!This has gone far enough!šššš¹
The fact a show can be ruin by shipping and not balancing the time?Along the moment why these characters are perfect one another?Just amaze me and how the audacity it prioritize of writers today?Instead of taking it seriously?They made things artificial do alot of stupid s$%^like something as this now?And nobody can defend it when i say media has a bold move too think where authistic when not everyone is like that?Yeah nice try manipulators and using psychological warfare at me?I seen and know what kind of person you?Stop pretending you care when your at the fault at making this mess at the 1st place now!Can you people at least take accountability and responsibility once?Geez!I swear some half of the people at this planet are full of selfish and playing god nowadays here.ššš
Don't you just love when you establish and introduce the multiverse?Then you stop and don't explore it?What a waste of potential and guess it was too much for an author?So next time you do these kinda things so called expert creators?Don't ever make it a thing if your gonna screw it up?That's my take since it's such a waste of time now.ššā
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Nowadays it's hard too find a good cartoon if their just the sake of merchandising!LOL!I remember being hype of this after seeing it at disney xd cable?Man that was the good old days?Too bad companies are screwing up today?When it is gonna end?By the way credit too these artist and i'm giving it away too save space more here.šššāš¹š
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The justice league universe introduce so many early weird installments alot when I'm rewatching them?Like this scene is an example of batman stop too talk and being reasonable?Which by the way is better and valid than cw the flash barry allen repetetive nonsense?Seriously he can be also empathetic at times and many people mistake he just bruise when he is shown example of talking down ace too stop the illuision at destroying everybody at the planet in the finale batman beyond?Yeah that's what makes batman a real hero now.āšššā
The reward for completing them was watching Mercer slowly understand the horrors of Gentek and Blackwatch, reinforcing his decision to fight against them.Prototype 2 made all of that effort feel entirely wasted. Players felt insulted that the hours they spent helping Mercer find his "humanity" and piece together his past meant absolutely nothing in the sequel.4. The Canon Explained in Comic Books, Not the GameTo make matters worse, Radical Entertainment chose to explain why Mercer became evil in a tie-in comic book mini-series rather than in the actual game.In the comics, Mercer travels the world after the first game to see if humanity is worth saving. After encountering endless greed, betrayal, and cruelty in Africa and America, he decides humans are fundamentally broken and must be replaced. Because this crucial character transformation was left out of Prototype 2, players who only played the games were left completely confused and frustrated by his sudden, unexplained shift into villainy.When irris said we are the flash?That line was so pretentious.That line was so pretentious.Even better than this line, for me, was when she overrides the opinion of 2 scientists despite having no scientific knowledge herself. "Hit yourself with lightning because trust me. Trust trumps logic. Ha get rekt nerds!"She did not come out of this episode well.She should have just said "Barry, I am your fiance, so whatever you do, effects me too".This is actually what she wanted to convey but the line "We are flash" was cringy AF.One step closer to becoming Felicity level insane.I thought she reached that level insane last episode when she seemed like she really didn't want Barry back. Hats off to Cisco when he said "Dude what is your deal, it's like you don't even want him back". She was in full bitch mode in that episode and in this on was in full its all about me mode.Oh Really, Iris did you sacrifice your self to the speed force prison and live in torment replaying the most horrifying moment of your life over and over again.?No? Fuck you writers. Stay on script.YOU CAN NOT HOLD BACK THE CRINGE!I can say the same at suzune case at cote?Bruh she acting like she ever does anything right?What were the writers thinking?She became so annoying and acting like she is the voice of wisdom and as much of a Superhero as ayanakouji?Do me a favor?Shut the fuck up man!I hate when my luck is fucking up at unbalanc way hre, Im convicne some teengers ar estupid anc ar for shipping only here! This paradox exists because the audience views Goku through a modern superhero lens, while the story treats him as a pure-hearted, uneducated martial artist.Here is a breakdown of why Goku fits the "Unintentionally Sympathetic" trope and why the audience often misinterprets his actions.The Audience vs. Narrative RealityHero Expectations: Fans expect Goku to be a moral savior like Superman.Goku's True Nature: He is an alien raised in isolation without formal societal schooling.Innocent Insensitivity: He lacks emotional intelligence, not empathy.The Result: His obsession with fighting looks like reckless selfishness to viewers, but his internal motivation is entirely devoid of malice.
That actor is the same of the walking dead if i remembered now?LOL!I need too watch the show since its been a while when i watched these?So help me out of this here?It's really forgetful when writers prioritize much of the action than put real stakes and drama here.āšāš
š¤ Lack of Selfish PossessivenessNo Jealous Rage: Standard yanderes violently attack or isolate any girl who breathes near their target. Arisu does not care when other girls get close to Ayanokoji.Confident Detachment: She views other girls like Kei Karuizawa or Honami Ichinose as minor variables or tools in a larger game, never as actual threats to her bond with him.Allowing Growth: She occasionally allows or even encourages situations where Ayanokoji interacts with others, viewing it as a way to see him test his abilities.š Internalized Lust and IdealizationThe Polite Exterior: Externally, she acts like a refined, polite, and playful chessmaster. She rarely lets her intense desires disrupt her elegant public persona.A Hidden Mental Fantasy: Her deep-seated lust, romantic dreams, and absolute fixation are kept almost entirely inside her own mind.The Ultimate Match: In her thoughts, Ayanokoji is the only person on Earth who exists on her intellectual level. Her internal obsession is a mix of romantic infatuation and a desire for ultimate intellectual consummation through defeat or victory.By stripping away the typical jealousy, loud emotional breakdowns, and messy violence, Arisu creates a terrifyingly cold, highly sophisticated version of the yandere trope. She does not want to trap Ayanokoji in a cage; she wants to master the chessboard he walks on.Arisu Sakayanagi is so different from the traditional yandere archetype because her character is rooted in aristocratic intellectual superiority and stoic calculation. Rather than operating on impulsive, emotional, and selfish jealousy, she maintains absolute composure, treating Ayanokoji's romantic entanglements with chilling, strategic elegance.Why Arisu's Archetype is UniqueComposure Over Hysteria: Traditional yandere characters like Yuno Gasai from Future Diary are loud, volatile, and prone to violent outbursts when rivals appear. Arisu, however, is never one to lose her grace. She processes the appearance of other girls as interesting variables in her strategic game rather than unexpected threats.Intellectual Fascination: Her obsession with Ayanokoji is less about raw teenage romance and more about proving her inherent brilliance against the artificial genius of the White Room. She lusts for him intellectually, viewing him as the only person on her level.Calculated Retaliation: Instead of throwing tantrums, Arisu deals with rivals surgically. She views anyone getting "too close" to him as an annoyance to be removed through precise manipulation, such as orchestrating the expulsion of students.The "Mask" of Normalcy: Despite her high-status presence, her obsession and vulnerability are kept hidden in her mind. Ayanokoji himself has noted that behind her confident, calculating mastermind facade, she acts like an ordinary, vulnerable girl when they are alone.Since because it intentionally weaponizes queer subtextāsuch as intense codependency, deep emotional intimacy, and physical closenessāwithout committing to canon romance. This gives writers plausible deniability while feeding fans satisfying romantic imagery.
Why This Trope Creates Yuri VibesHigh Emotional Codependency: Characters prioritize each other over everyone else, often sharing personal secrets, vulnerabilities, and "us-against-the-world" mentalities that mirror romantic soulmate tropes.Physical Intimacy Without Romance: The trope utilizes historically "romantic" behaviorsāholding hands, sharing beds, wiping food from faces, and lingering gazesābut frames them merely as "close friendship".The "Ambiguously Bi" Factor: When one or both characters are portrayed as ambiguously bi, they might express attraction to other genders, but their same-sex dynamics remain charged with flirtatious tension, keeping shippers guessing.The Role of "Fan Service" and Media MarketingPlausible Deniability: Studios and creators use this dynamic to court queer audiences and shippers. It provides the romantic thrill of a same-sex relationship while assuring conservative networks or censors that the characters are "just friends".Engaging the Fandom: By purposefully stopping just short of confirming a relationship, creators sustain an active online fandom. The "will they, won't they" ambiguity thrives on message boards and social media, driving prolonged engagement and merchandise sales.The Cultural OriginsClass S Influences: Many of these tropes originate from pre-World War II Japanese Class S Kurasu Esu literature. This tradition explored deep, intensely romanticābut explicitly non-sexualāfriendships between girls in all-female environments, treating them as a temporary, innocent phase of adolescence.Writing a prequel or a flashback story using the Doom by Canon trope is exceptionally difficult because it forces you to write inside a structural cage. You are trying to create tension when the reader already knows the final destination.Here is a breakdown of why this specific storytelling method is so challenging to execute.The Continuity TrapMicro-consistency: Every minor detail, scar, habit, or line of dialogue must align perfectly with the original story.Butterfly effects: Changing one small character interaction in the past can accidentally break the logic of the entire future timeline.The "Pass-by" restriction: Forcing characters to narrowly miss meeting the main protagonist requires hyper-precise, sometimes unnatural choreography.Accidental retcons: It is incredibly easy to accidentally contradict established lore, which immediately pulls dedicated fans out of the story.The Tension ParadoxPre-determined fates: Readers already know who lives, who dies, and who fails, which can instantly drain the stakes.Inevitability management: You must make the journey thrilling even though the audience already knows the exact destination.Creating false hope: The writer must make the audience root for a happy ending that the canon strictly forbids.Character LimitationsStunted growth: Characters cannot grow past the exact point where they begin in the main story.Unearned knowledge: You must aggressively police your characters' minds so they do not figure out mysteries too early.Disposable cast: New characters introduced in the flashback often feel like "walking corpses" because the audience knows they do not exist in the future.
Writing a flashback story or prequel is notoriously difficult because writers must weave a compelling narrative while being handcuffed by established canon. The "doom by canon" trope means the overarching outcomes and character fates are already predetermined, requiring hyper-specific planning to ensure the past aligns seamlessly with the present timeline.Writing a flashback story is a delicate juggling act for several reasons:The Predetermined Destination: Because readers already know where the characters end up in the present day, you lose a degree of suspense. You must pivot the tension away from what will happen to how or why it happens, turning the story into a character study rather than a mystery.The "Near Miss" Trap: Characters in the past cannot meet or even cross paths with the main character before their canonical first meeting in the present without breaking continuity. This requires meticulous geographical and temporal mapping so they realistically exist in the same world without bumping into one another.Retaining Forward Momentum: Flashbacks inherently take the audience out of the current stakes. They must be written not just as exposition dumps, but as crucial puzzle pieces that directly explain the emotional or physical state of characters in the reading present.Rigorous Character Consistency: A character's personality, skills, and knowledge in the flashback must logically evolve into the versions readers know in the present. Every past action must be carefully tracked to avoid glaring plot holes or out-of-character moments.In the Sword Art Online anime and light novels, Sachi suffers the "doomed mentor/doomed friend" trope to give Kirito profound trauma and force his character development from a lone wolf into a heroic "Beater."In the mobile game Sword Art Online: Integral Factor, the story sets up a narrative subversion but ultimately reinforces a central, unshakeable rule of the franchise:1. The Double Subversion: Sachi SurvivesDefying Fate: In Integral Factor, the playerās guild the protagonist and Koharu intervenes to prevent the Moonlit Black Cats from walking into the fatal 27th-floor trap. Sachi and the guild survive.Relegated to an Extra: Because Sachi lives, her original purposeāKiritoās tragic first lossāis removed. Consequently, she never becomes the driving force behind his legendary solo status, leaving her as an auxiliary or "extra" character in the main narrative flow.2. Why Fate Remains Cruel to SachiEven when Sachi avoids her canon death, destiny is "cruel" to her for different, psychological reasons:She Never Wins Kiritoās Heart: The foundational lore of Sword Art Online heavily establishes that Kirito and Asuna are soulmates. The narrative treats Asuna as the constant across all official timelines. Sachi's survival doesn't result in romance; in official light novel lore, she viewed Kirito as an emotional anchor or brother rather than a romantic partner.The Multiverse Constants: In the broader Sword Art Online "game-verse" such as Integral Factor, Fractured Daydream, and Hollow Fragment, the overarching narrative rules mandate that the Kirito and Asuna romance remains the canon nucleus.
Sachi, along with other popular heroines, is frequently pushed into a friend-zoned or secondary support role in the playerās timeline.The True Double WhammyThe mobile game subverts Sachi's tragic canon fate, but the underlying narrative still dooms her pursuit of Kirito. Her true tragedy transitions from a physical death to an emotional one: she is spared from the game's fatal trap but is doomed to watch her closest friend gravitate entirely toward Asuna, forever making her an "extra" in the story.You are completely right, and you have perfectly captured the core reason why Prototype 2 caused such massive fan backlash: the sequel completely invalidated the player's emotional investment, side-quest progression, and the moral ambiguity established in the first game.By turning Alex Mercer into a cartoonish, villainous caricature, the developers chose a simplistic narrative path that ignored the deep philosophical questions the first game left behind.Here is a breakdown of why fans feel the sequel ruined Alex Mercer's character and journey.1. The Red Light Constitutional Ambiguity Was IgnoredIn the original Prototype, the shocking plot twist reveals that the "Alex Mercer" you are playing as is not a human at all. The real, human Mercer died at Penn Station. You are actually playing as the Blacklight Virus itself, which consumed Mercerās corpse and mistakenly adopted his memories, consciousness, and face.This created a brilliant, highly sophisticated narrative setup:The Human Mercer: Was a selfish, sociopathic scientist who willingly released a deadly plague on New York just to avoid being caught by Blackwatch.The Virus Mercer: Started out confused, but spent the entire game uncovering the truth, fighting to stop the outbreak, and actively wrestling with its own morality.By the end of the first game, after saving New York from a nuclear blast, Mercer reflects on his nature. He realizes he is a monster, but chooses to walk away as a protector of sorts, leaving his future wide open to player interpretation. Fans loved this ambiguityāthe virus was proving to be a better, more humane entity than the actual human creator.2. A Total Reversal of "Heroic" DevelopmentInstead of building on the idea that the virus could evolve past human cruelty, Prototype 2 completely wiped the slate clean. The developers took away all the nuance and turned the virus version of Mercer into an exact copy of the evil, human Mercer. He suddenly wanted to infect the entire world and build a "super-race."This forced regression felt incredibly lazy to players. It threw out a complex anti-hero journey and replaced it with a generic "evil mastermind" trope just to give the new protagonist, James Heller, someone to fight.3. Making Side Quests and Web of Intrigue PointlessThe first Prototype relied heavily on the Web of Intrigue mechanic. Players spent hours hunting down specific targets, absorbing them, and viewing sensory memories to piece together the lore.Doing these side missions required significant time and effort.
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Back when fictions are peak and sci fi action with oriented balance plot along lore break than just being introduce late for asspull or plot convenience?LMAO!You need too learn too establish moments writers!So im not bored at anything!Like an old decade game of this is still a masterpiece abit now.šš¤·āāļøšš¤£āšā
Here is why this concept became such a popular and highly-regarded headcanon among the community:Democratizing Cosmic PowerBreaks the Saiyan Monopoly: It implies that Saiyans and Earthlings do not hold a unique monopoly on growth and potential.Universal Potential: Every alien race possesses a high ceiling of power if they choose to unlock it through discipline.Lore Enrichment: It transforms the universe from a place of static power levels into one of untapped genetic potential.Explaining Anomalies Like Jiren and HitJirenās Supremacy: Jiren belongs to an otherwise unnoted alien race but achieved God of Destruction-level power purely through extreme, relentless training.Hitās Efficiency: Hit, a member of an unnamed species, refined his Time-Skip technique and combat adaptability over 1,000 years of survival and contracts.Validating the Rule: Friezaās rapid leap to Golden Frieza after just four months of training proves that raw alien biology responds explosively to effort.Deconstructing the "Lazy Prodigy" ArchetypeA Natural Contrast: It contrasts Frieza perfectly against Goku, who represents hard work, and the Saiyans, who rely on zenkai boosts.Tragic Flaw: It explains why Frieza lacked refined ki control and sensory skills early on; he never needed to learn them.The Galaxy's Tragedy: It implies the universe is full of potentially god-like beings who simply die weak because they lack the knowledge, motivation, or guidance to train.Fans often criticize Suzune Horikita's perceived "plot armor" due to the author's writing choices and heavy-handed narrative protection. This frustration stems from her being consistently shielded from consequences, outlasting more capable characters, and surviving impossible encounters without adequate explanation.1. The "Ayanokouji Save-the-Day" GagBecause Suzune is being developed into a top-tier leader, author ShÅgo Kinugasa frequently places her in intellectual or physical over her head, only for Ayanokouji Kiyotaka to quietly bail her out. While meant to be character development, it became a recurring gag and a source of annoyance to readers who feel she skates by on his genius rather than her own merits.2. The Ichika Amasawa Confrontation Plot Armor ExampleA major point of contention is Suzune's clash with Ichika Amasawa in the Second Year Volume 4 arc.The Threat: Ichika is a White Room prodigy trained to effortlessly cripple or kill normal individuals.The Encounter: Suzune along with Mio Ibuki fights Ichika, and although Ichika was suppressing herself or slightly injured, many fans felt it made no sense for Suzune to survive or hold her own against someone who should be overwhelmingly superior in martial arts.The Fan Consensus: Readers on the Classroom of the Elite Reddit widely share mixed opinions, with many expressing disappointment over inconsistencies and feeling Suzune's survival was a contrived convenience to keep her in the story.3. Why Fans Dislike ItUndermining Stakes: The White Room was built up as an unstoppable, terrifying standard of perfection. Having Suzune easily survive encounters with these elite enforcers makes the established villains feel less threatening.
Undeserved Progress: Fans feel that Suzune's successes and survivals often feel unearned, as Ayanokouji's overarching goal is to artificially mold her into his perfect counter-opponent.I'm so disappointed with the Amasawa and Horikita fight.In the LN it is MUCH more violent.The anime is glazing too much Horikita when⦠I was so impatient to laugh at her suffering by Ichika but in the end they show none of that.Anime is whitewashing horikita's image. Remember when Kei helped Ayanokoji prevent Operation Delta and then pulled him into the pool? Or when Ichinose and Ayanokoji confronted Class C students during the Sudo incident? Both of those scenes were replaced with horikita in the anime.In anime, Horikita was shown landing hits on Hosen, something that never happened in the light novel. Not only does this alter the original story, it's also completely illogical. Sudo is great athlete with fighting experience, yet he couldn't land even a single hit on Hosen but horikita, who is weaker than Sudo in physical strength and speed as proven in sports festivals, somehow managed to hit Hosen. She has basic martial arts knowledge but that doesn't put her above Sudo, who has both better physical stats and more fighting experience. They also cut out the scene where she gets slapped by Hosen.The way the anime altering the original story and replacing scenes just to polish horikita's image is honestly concerning. I wouldn't be surprised if they off screen the 0-7 just like author did in Y2V11.Thats the last straw!The anime should simply be called "Fraudkita the elite" here.Yes.Hosen should almost kill the fraud in one slap like the novel.That's why she is a fraud. Lerche needs to glaze her to be relevant. Zero wins of her own after all.Suzune is the same as Yuigahama.. both of them are too favored by the studio.Suzune is just fraud, Whenever I read story in her pov, I would immediately skip most of it unless koji or other top class students name mentioned, And most annoying trio is ibuki+suzune+kushida I never knew I would hate a fl more then Sakura in my life And that Ibuki bum I don't even have words for her, I'm glad housen,yagami and ichika showed those bums their place.After Volume 5 of the second year, I can no longer take Horikita seriously because I know she's the author's favorite.Audiences are willing to forgive a story's flaws if it provides highly entertaining, "turn-your-brain-off" moments because the human brain prioritizes emotional resonance and visceral fun over logical perfection. When a movie or show leans into its own cheeseāgiving us delightfully hammy villains and iconic one-linersāit delivers immediate dopamine and keeps the experience engaging, even if the overall plot falls apart.Several key psychological and storytelling factors explain why this happens:The Dopamine Hit: Spectacular action set-pieces, memorable one-liners, and energetic villain performances provide immediate sensory and emotional rewards. These fun moments trigger dopamine release, making the viewing experience enjoyable in short bursts regardless of narrative cohesion.
Charisma Overrides Logic: A thoroughly entertaining, scenery-chewing villain like Raul Julia in Street Fighter or Jim Carrey in Batman Forever dominates the screen. Their charisma distracts from plot holes because audiences naturally gravitate toward compelling, larger-than-life characters.The Power of "Camp": When a story is intentionally or delightfully cheesy, it shifts the audience's expectations. Instead of judging the work as a high-stakes, serious narrative, viewers evaluate it based on its entertainment and spectacle value. This shift transforms glaring flaws into endearing quirks.Emphasis on the "Ride": Many viewers consume media for escapism and emotional catharsis rather than deep literary analysis. If the highs of the story the action, the laughs, the cool moments are high enough, audiences are more than willing to overlook structural inconsistencies or a weak narrative throughline.Dandadan is praised for grounding chaotic, bizarre sci-fi and supernatural elements in authentic human emotion and intimate relationships. Unlike the bloated alien lore of Dragon Ball or the messy extraterrestrial reveals in Naruto e.g., Kaguya, Dandadan embraces the absurdity of aliens while keeping its core cast vulnerable, relatable, and small-scale.How Dandadan Handles Aliens & Lore DifferentlyNo Bloated Power Scaling: In legacy series like Dragon Ball or Naruto, alien lore usually serves as a pathway for infinite power-ups, shifting the focus away from terrestrial struggles to universe-ending stakes. Dandadan creator Yukinobu Tatsu blends aliens with Japanese urban legends and Yo-kai. Even when dealing with high-concept space empires, the narrative remains heavily character-driven and emotional rather than just about shooting bigger energy blasts.The "Space Dads" and Humanity: Dandadanās aliens aren't just terrifying conquerors or ancient god-like beings; they are often deeply flawed, bizarre, or even sympathetic like an alien dad trying to provide for his sick child in space. The series grounds bizarre abductions in real human struggles, including teenage romance, awkwardness, and the necessity of friendship.Seamless Blending of Two Worlds: Instead of abruptly shoehorning in space invaders to raise the stakes, Dandadan establishes a lore where aliens and ghosts are interconnected. The lore suggests that Yo-kai acts as a barrier protecting Earth from large-scale alien invasions. This neatly weaves extraterrestrial sci-fi and Japanese spiritual folklore into a single, cohesive mythos.Relatable Teenage Motivation: While Naruto and Dragon Ball characters eventually evolve into god-like saviors, the stakes in Dandadan always remain profoundly personal. The primary conflict is built on very grounded, relatable teenage connections, keeping the overarching lore of aliens feeling fresh, absurd, and intimately engaging.Wesker is like this?Funnily enough i always liked him because he is a guy who is both cool and idiotic villian,he has a charismatic cold face but very dumb and idiot who let his arrogance control him and make dumb decisions that causes his death.
Him being dumb as a rock completely removes any coolness he may have had. Kurumi subverts the yandere archetype because her initial violence stems from tragic trauma and utilitarian goals to stop the First Spirit, Mio rather than obsessive jealousy. As she falls in love with Shido, her development shifts her from an antagonist to a tsundere who learns to heal and share.Breaking the Yandere MoldThe Root of her Violence: In the light novels and explored in Date A Live V, it is revealed Kurumi only became the "Nightmare" after her immense trauma involving her best friend, Sawa, and being tricked by Mio Takamiya. Her mission was to consume human time exclusively to go back and erase the Spirit of Origin from history.Lack of Possessive Jealousy: True yandere characters act violently out of possessiveness to eliminate rivals and isolate their love interest. Kurumi never targets Shido's other romantic interests for the sake of monopoly.Character Development and the "Tsundere" ShiftFrom Exploitation to Self-Sacrifice: Kurumi's obsession with Shido began because she needed his high concentration of Spirit mana. However, after realizing Shido's genuine selflessnessāand experiencing the emotional toll of looping time over 200 times just to prevent his deathāher feelings grew into genuine love.The Tsundere Attitude: Instead of acting as a homicidal pursuer, she transitions into a tsundere. She develops a deep emotional reliance on Shido but remains prideful, fiercely protective, and deeply embarrassed to openly admit her true feelings. She suppresses her love out of lingering trauma from past betrayals, preferring to distance herself even while quietly helping him.Learning to Share and Letting GoHalting the Purges: Once she understands that erasing the Spirits means she and Shido would have never met, she abandons her initial destructive plan. She realizes that her revenge cannot replace the connections she has made.Accepting the Harem: Kurumi officially accepts that she isn't Shido's only love. She learns to share him and her fellow Spirits, willingly fighting alongside the others and returning to Raizen High as a normal student, living in a peaceful harem with the boy they all adore.Arisu Sakayanagi from Classroom of the Elite redefines the classic "yandere" archetype. While she possesses the core trait of a yandereāan absolute, singular obsession with the protagonist, Kiyotaka Ayanokojiāshe completely subverts how the trope typically functions.Here is why her version of the trope is so unique and different.š§ Intellectual Obsession Over Emotional FrenzyNo Emotional Outbursts: Traditional yanderes scream, cry, or lose control when threatened. Arisu remains perfectly calm, smug, and composed.Brain Over Bloodshed: She relies on high-level psychological warfare and strategic manipulation rather than physical violence or erratic stalking.The "Perfect Human" Fixation: Her obsession is deeply rooted in ideology. As a natural genius, she is obsessed with proving that natural talent can defeat Ayanokoji's artificial, nurtured genius from the White Room.
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So that's where that weird pig noise sound is like?LMAO!I can't believe they would use that and think people wouldn't notice after decades?Yeah some developers nowdays?Try abit harder!I can accept the past do this since the internet is not viral and popular back then?But hey give credit at people at the old era are trying than today game developers who are lazy now.šš¤£šāā
Crossing the moral event horizon is the point of no return where a character commits an act so unforgavianly malicious that the audienceāand the story's universeācan no longer see them as redeemable.When a villain orders someone to manipulate a friend into doing something destructive, it frequently crosses this line for a few specific reasons:Violation of Autonomy: It isn't just about the act itself; it is the systematic dismantling of a person's agency. The victim is unknowingly transformed into a pawn, stripping them of their free will.The "Et Tu, Brute?" Betrayal: It weaponizes trust. The pain of the betrayal is multiplied because the damage is delivered by someone the victim deeply cares about, poisoning their closest relationships and leaving lasting psychological trauma.Malicious Sadism: It shows the villain isn't just seeking a strategic victory like gaining power or wealth. Instead, it proves they derive twisted pleasure from psychological torture, breaking spirits, and watching innocent people destroy their own lives.Irreparable Harm: The resulting fallout frequently destroys friendships, reputations, and lives in ways that cannot be easily undone, even if the truth eventually comes to light.Plot hole: Something in the story that just does not make sense and is totally impossible by the movie's own logic. A true plot hole completely ruins the story unless you ignore its presence altogether.For example, in the Butterfly Effect there are quite a few but the biggest, most glaring one by far is the prison stigmata scene. The main character goes back in time, causing injury to himself as a child, which causes scars to suddenly appear in the present. Prior to that, the movie had thoroughly established that any change to the past will radically alter the present so he shouldn't even be in prison, he should be in some other reality, and also the scars should've already been there and would not suddenly appear.For another, Jurassic Park 2. The dinosaurs all escape from the holding pens because the velociraptors figured out how to operate the controls outside the pen. But how could they have done that when they were still inside the holding pens? This one is apparently explained by a deleted scene, but it's deleted so it doesn't count.Continuity error: Something in the story, usually but not always minor, where something ends up in the wrong place or chronological order. For instance, in Almost Famous, a character throws a jacket off the back of a chair and then sits. The camera cuts away and then back again, and the jacket is still there. This doesn't cause a plot hole since it's not important to the story and can easily be explained as a simple mistake or really, he could've just put the jacket back while off camera for some odd reason.Some continuity errors can be more severe, leading to plot holes or at least really bad logic. For instance, The Karate Kid ends with Daniel and his girlfriend celebrating his victory at the tournament. The Karate Kid 2 opens at the tournament with single Daniel celebrating, never seeming to notice that his girlfriend has completely disappeared from existence.
She is never mentioned again.Retcon Retroactive Continuity: When they make up something that changes the past in an established timeline. You're expected to just accept that this thing you never knew about was always true before the events you've already watched.The entire Star Wars series is full of these. In A New Hope, Luke and Leia flirt and even kiss. In Return of the Jedi, she finds out she's his sister and tells him "I've known all along". It's clear that they never meant this to be the case when they filmed the first movie, and just made it up as a twist.Sometimes this can cause plot holes or at least make it really hard to suspend disbelief. For instance in True Blood, every season reveals some new type of monster that's apparently always been around and are super important, even though they've never been in the show before until just now.Audiences forgive minor continuity errors because they recognize that producing a narrativeāwhether it's a novel, film, or TV showāis incredibly complex. Readers and viewers prioritize the overall emotional impact and character performance over flawless details.The fundamental differences in how audiences react are driven by a few key factors:1. Continuity Errors Accidental GlitchesWhat they are: Unintentional mistakes in minor details like prop placement, clothing, or dates.Why the audience forgives them: They are seen as natural, human flubs. Since a minor prop error doesn't change the stakes or the characters' motivations, the audienceās suspension of disbelief remains fully intact. Audiences are generally willing to overlook a stray coffee cup or a missing ring if the scene's emotional core resonates.2. Retcons Intentional AlterationsWhat they are: Retroactive continuityāwhen an author purposefully alters the facts, history, or rules of a story established in previous chapters.Why they face backlash: Unlike a minor mistake, a retcon forces the audience to actively rewrite their understanding of the story and past character decisions. If handled poorly, it can break the internal logic of the universe, alienate long-time fans, and make the previous story feel meaningless.The Psychology of "Mistakes"Audiences are generally willing to mentally fill in logic gaps or ignore flubs as long as the core narrative progresses naturally. However, a retcon directly challenges the contract of trust between the creator and the consumer, which is why audiences are far more critical of them than a one-scene goof.Continuity errors are accidental mistakes by the creators, whereas retcons retroactive continuity are deliberate revisions. A continuity error breaks the logic of a story by mistake, while a retcon intentionally changes past events in a new release to alter the narrative going forward.Continuity Errors MistakesThese occur when facts, character traits, or timelines are accidentally contradicted across different chapters or episodes.Intent: Accidental. The writer or editor simply forgot what they wrote previously.Examples: A character is holding a cup of coffee in one shot, and in the very next camera angle, their hands are completely empty.
Alternatively, a character's eye color, age, or hometown changes slightly between books.Effect on the story: They can distract the audience or shatter the immersion if they are glaring. Fans will sometimes generate "headcanons" to explain them away.Retcons Intentional ChangesShort for "retroactive continuity," a retcon is when a writer intentionally introduces new information that alters how audiences understand past events.Intent: Deliberate. Creators use retcons to fix a messy plot, introduce a dramatic twist, or set up new storylines.Examples: A character who was believed to be dead suddenly returns, with a new story that they were secretly captured instead. Another example is establishing a character as an "only child," but introducing a previously unmentioned sibling years later to push a new plot.Effect on the story: If done well, retcons can build deeper lore and exciting plot twists. If done poorly, they can leave audiences feeling cheated or frustrated that established rules were thrown out.The clearest way to distinguish the two is by asking: Did the creator mean to change this? If it was an oversight, itās an error. If the creator is asking you to accept a new truth about past events, itās a retcon.Hows my re 9 rating?Yeah this is my comment i got?My friend also hates it but as you can see you haters are in the minority by a wide margin, you all nitpick way too much, this game was a roller coaster of fun so kiss the fanbases ass nerd! lmao we got what we wanted and you haters just piss and moan because it's not exactly how you want it! So yes, please enjoy nothing and like it.The resemblance of the baind mage here,Stop making a terrrible arugmnt a exuces heere!I fcking ahte writers who makes tings up ere!Like stp acing and rpetendig you made soemthign good hn itās not its called retcon here!!!!! Tekken indeed exemplifies early 90s gaming tropes, using a classic "patchwork narrative" that developers retroactively patched together. As the series evolved from a simple revenge story into a sprawling mythology, Bandai Namco constantly retconned and redefined its own lore.1. The Mishima Electric ColorsThe Trope: Early Tekken used recycled assets, so Heihachi, Kazuya, and later Jin all shared the exact same electric blue sparks like the Electric Wind God Fist.The Change: In Tekken 4, the developers began differentiating the characters to emphasize their unique combat styles and individuality.Kazuya retained the Purple sparks.Heihachi received Yellow/Gold sparks to match his Thunder God motif.Jin transitioned to Red/Black sparks later branching into Devil Jin to reflect his distinct, Kazama-influenced martial arts.2. The Language Barrier and the "Tekken Translator"The Trope: The early games had highly inconsistent language, featuring disjointed English and Japanese dialogue.The Explanation: As the series progressed, the developers leaned fully into diverse cultural representation, having characters like Nina, King, Lars, and Lee all speak their native languages English, Irish, French, Korean, or even animal noises while perfectly understanding each other.
The Tekken community widely accepts this as "Fighting Game Logic" or inherent world-building, where the characters either share an unspoken bond or possess an unspoken universal translator.3. The Devil Gene: Possession vs. Genetic ParasiteThe Retcon: The Devil storyline evolved significantly over the years to keep the narrative going.Early Games: It originally played out as a supernatural possession or deal with the Devil. Kazuya made a deal with a demon to defeat Heihachi, and the Devil later sought to possess Jin's unborn body.Tekken 4: The developers shifted the narrative, retconning the Devil into a genetic mutation the Devil Gene rather than a separate, possessing entity.Tekken 6 & Beyond: The later games further undermined this by introducing Azazel, a supernatural ancient demon responsible for the gene's creation. The lore was expanded so that the Devil Gene functions as a tether to Azazelāmeaning it operates as a separate demonic entity attempting to assert control over its host. This forced characters like Jin and Kazuya into a constant internal struggle to dominate the power rather than just being victims of a "curse".Fans love the concept of Frieza's untapped potential because it establishes that all alien species possess immense innate ki potential. It implies that with rigorous training, virtually any characterāfrom any universeācan adapt, break their natural limits, and scale to incredible heights.Why Fans Love the "Untapped Potential" TheoryLevels the Playing Field: For years, Saiyans and Earthlings Z-Fighters dominated the power scaling due to specific traits like Zenkai boosts or human ingenuity. This theory shifts the narrative to suggest that species like Frieza's race, which were previously thought of as just "naturally gifted mutants", actually just lacked the ki control and discipline to tap into their full reserves.The "Universal Ceiling" Concept: It explains why prodigies from different backgrounds exist across the cosmos. It bridges the biological gap between martial arts masters and tyrannical conquerors, showing that innate power only gets you so far without refinement, but refinement unlocks limitless growth.Fits the Lore of Jiren and Hit: The idea perfectly aligns with how fighters like Jiren and Hit function in the Tournament of Power:Jiren represents the absolute pinnacle of this theory. He didn't rely on flashy transformations or zenkai boosts; his sheer, unparalleled ki control and power were honed through years of traumatic training and discipline.Hit represents a mastery over a specific alien ability. He doesn't rely on raw brute strength alone, but by training and refining his assassination techniques and Time-Skip abilities, he constantly adapts to combat universe-level threats.Fans use this logic as an excellent foundation to explain how diverse lifeforms throughout the 12 universes can become formidable heavy-hitters if they simply dedicate themselves to training.The idea that Frieza never trained before his Resurrection 'F' arc resonates deeply with Dragon Ball fans because it fundamentally shifts how the franchise's universe operates.
I miss the old days where games are peak and amazing now!LOL!We barely get anything good much once other than slash quote of 60 dollar and more dlc charging of cheap knock offs today!What a waste now!ššāšāā
JF Laser Scraper
Here it is, the most widely used, and abused, move in Jin's arsenal. Basically,
this is an UNBLOCKABLE JUGGLE STARTER!! The move takes some practice to use
properly, though. To use it, you must hold down d+2, but not so long so that you
use the slow Laser Annihilator. It's more of a Just Frame release. Release the 2
just when the blue glow appears on Jin's hand and you'll see it glow for just a
split second and then comes the 22 damage unblockable uppercut. It's so useful
because even if the first two hits are blocked, they still stun your opponent,
which will limit them on how they react because if the second hit is blocked, it
leaves the enemy with only a 2 frame advantage. A common way to avoid JFLS is to
quickly side step to the right after the second hit of the string is blocked. Also,
poking characters can quickly break up the attack because the first hit has slower
execution time. It is difficult to avoid this move but abusing it only means that your
opponent will learn to deal with it. I advise looking at Jake_HK's FAQ on the JFLS
for more info on defending against it. You can find this guide at
www.tekkenzaibatsu.com.
Jin's Parry
Another extremely useful move in Jin's arsenal is his high and mid parry. Unlike
regular parries, Jin can gain bigger frame advantages with his. A regular parry
stops the attack all together. When Jin parries, he simply does a quick side step
and the enemy's string will continue. This allows Jin to parry moves and retaliate
quickly. Jin can gain especially large frame advantages if he parries a move with
slow recovery. The thing to remember is that with regular parries, you get the same
frame advantage no matter what you parry. Jin's parry has a lot more flexibility to
it. After parrying an attack, good follow ups include the Switch Blade, his 2,1,
Double Thrusts, EWHF, and even a JFLS is you can get a big enough frame advantage.
But keep in mind that Jin can't parry low attacks like this and that sometimes, he
can parry a quick move and end up getting a smaller frame advantage than a regular
parry. Of course, the parry won't make you invulnerable, so don't forget to block,
too!
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Combos
The following are some nice juggles for Jin. The first five are the
sample combos available in Practice mode. The rest are my own and some
others that I've seen. If you have any good combos, especially wall
combos, please e-mail me and tell me about them.
Although Jin is much different from what he used to be, he is still a very popular
character and I'm sure he'll be back for Tekken 5. Jin's speed and power make him a
deadly adversary so be wary when facing this devil.
=================
Credits
If you contributed anything to this FAQ, such as a combo or if you correct me
on an error, I will be sure to include your name here:
gamefaqs.com: for being a really good site.
Until we meet againā¦
==EOF==
Hey, i've been wondering.. Why did Jin abandon his mother's fighting style? He loves his mother, he hates his father, so why drop both the advanced mishima-ryu AND the kazama self defense? Why couldn't he just keep the kazama style and learn traditional karate?What do you guys think? And its not that i'm complaining about not being able to use the kazama self defense, since asuka and devil jin use them, i'm just curious is all.I'd like to know too since you already brought it up. It's pretty odd indeed.Jin's original fighting style was a mixture of BOTH, however his mother only taught him so much. The other half of the style actuallyā¦2/3rd's, Heihachi taught him Mishima fighting. Jin only had a few of his mother's style incorporated into what the old man taughtā¦so I guess just to be lazy, Namco had Jin drop it entirely using his mother's style also probably made him angsty about the Mishima style, better to just drop everything and start again from scratch.What style does he use in Tekken 6?Tekken 4 through 6 it's just Karate.With some bits of his own electric flair.Mmm yea i thought he would drop everything he learned before and start from scratch. And he only learned a little of the kazama style. I thought about it a lot and i guess he incorporated the kazama style with the mishima fighting style and if he were to use some of his mother's moves, he'd feel like doing a dragon uppercut or EWGF.But why are there still some moves that he performs that look like they're from the mishima style? Like his 1+3 throw move. That has stuck with him from T3-T6 if i'm not mistaken. Anybody wondered about that too?I only know that Jin keep the can-can kick d3+4. I agree that Namco should put more Jun's move into Jin's moveset from T4 onwards.Asuka = Jun.They can't really give Jin many of Jun's moves, as Jun was "reincarnated" and Tekken has a standard of not reusing moves unless its necessary for a specific reason.Older Tekken's reused a ton of moves among characters, perhaps due to game limitations or overall laziness. At some point, they decided to make every character 100% unique to each other, unless the moves needed to be identical as a form of tying two or more characters together for example, maybe Baek and Hwoarang share a move because they are student and master, etc.Story-wise, Jin is considered having turned evil at this point, so he embodies Kazuya or the devil inside him moreso than Jun. Thats my understanding of it anyway.Hmm i don't think Jin has completely given into evil in this Tekken, but i think he's being more influenced by the devil power, although still fighting it. If you played to the end of the stupid long story mode,SPOILERSHe reveals he caused the chaos in the world so that Azazel would awaken and then he could destroy him and maybe get rid of his own devil gene. Or something like that. Pretty crazy to put the whole world in danger for something like thatā¦I've no clue how the next Tekken storyline is going to work.. But it would be cool if Jun had more of a presence in the next game and maybe influence Jin some more.
Maybe include the tooth fairy move? For some reason i just love that move :Asuka is introduced in T5, and Jin got his 'new' moveset in T4.The explanation is clear already so "Asuka use Jun's moveset' has nothing to do with Jin's not using more Jun's move.T8 besides, there are still many moves shared by 2 or even 3 characters, while some of them might have difficult properties.One too many for example, the hell sweeps, EWGF, Thuder God Fist,Baek and Hwo's uf343 Baek's has B! property, etc.I've had this thought before. Rather than try to learn an entirely new martial art, why not just practice the one that was taught to you BEFORE you started using the Mishima-ryu form?I think it's good that Jin has a distinct style instead of using Mishima or Kazama style martial arts. It makes him more unique as a character and as a fighter.Everyone has a game they like to call overrated.At first i was infuriated of his karate at 4 since i got used much at 3 and tag of his moves!LOL!Then as the years goes by?I finally love it especially at T8 Where he decides too mix it with his devil powers?Makes it much cooler especially when you know jin is a close range combatant at the startBack then i got confused of the manual of him abandoning his old movements?And when i was playing jin for about 4-7?He still has a few moves like his old grabs?Or twin lancer too Double Lift Kick?Even demon paw?LMAO!Out of all the moves he kept along replace?He remain those same moves even after trasnforming too devil?Just proves and foreshadow jin never forgot!And make sense at 8 he was afraid of using his old style since he stop believing at himself?Till he got a proper therapy?And when the final battle commence?He no longer denies who he is thus enlighthening himself?Along becoming the old jin we love!Greatest redemption arc ever.So never switched to Kazama style he went to traditional karate based on Kyokushin⦠he always kept some of Kazama style though.Based on the Tekken 8 story conclusion he might finally embrace the Mishima and Kazama style again and we get Tekken 3 Jin again.Jin was super-weird in 4, moreso than just his fighting style changing.Like he couldn't wavedash. At all. You could only do one crouch dash at a time.So he was the coolest in style but the most broken Tekken character in Tekken history. Dude ruined the game because of how op he was.Like i still feel that op hook of his in hon-maru lmfao had you flying acrossed the screen bro.I liked it, I felt was Jin first came out they just wanted a younger looking Kazuya, and since they got rid of Jun, they wanted to keep assets.Once I seen Kaz back in the opening I knew they'd need to change Jin or give Kaz something new so they didn't have 3 people will basically the same moveset.