Very small toy store in the downtown area of Artemisia Isles. As you can guess by the name, I'm thinking it'll be owned by the Kentwelps
I got this trait mod that increases the chance a sim with the Evil trait will create the evil version of a toy - And almost every single currently living Kentwelp has the Evil trait, so I thought that'd be interesting lol
It might be a little while until anyone actually uses it though, cause I want it to be run by some of the younger kids, but not until after they've graduated college
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The previous masterpost got flagged as mature, which is whatever but now I have an excuse to create new example screenshots
So these are CC-free collections of EAxis Build/Buy that I decided could fit into each featured theme. They speed up decorating for me immensely and make it easier to jump into trying out a less familiar theme/aesthetic by narrowing down & structuring your options.
Alien | Grunge
Gothic | Pink
Carnival | Wild West
Little Guys | Aquaria
80s/90s Pastel | MiniMod Pop
Another batch of recolors for "Sims Must Wash Hands" (NightLife EP), and a few for "Award For Excellence" (FreeTime EP)
📦Wall signs part 2
Download: SFS | BOX
I used Simlish fonts: Lengiza, Behemot, Noodle Caboodle
*This is for The Sims 2
Format is mostly DXT1 so these will look glitchy in SimPe.
For the frame above, I've included 'blank' textures without captions as creator resources.
Three recolors /signs/ use glow effect, but it only works if you have Extended Standard Material Shader Edit by @crispsandkerosene. I've also included alternative non-glowing options.
Recolors feature marble name plagues /lobby signs, toilet sign, safety signs (biohazard, bad dog, security camera warning).
Most texture resources in this batch have /more or less /sharpened mipmaps. I usually don't build mipmaps anymore, unless it's for small objects - it makes texture details more legible from the distance, especially with Reshade DXVK. In the pics, I had Reshade & DXVK on, you may even tell a slight difference between non-mipmapped texture vs. regular mipmaps built without filters (it's not such case without Reshade DXVK).
If you use SimPe DDS bulider to make mip-mapped textures, remember to switch off the unfortunate, blurry smoothen filter! For crisper mipmap details use sharpen: "sharpen soft"- it's the least harsh of the bunch. If you need more subtle/clean sharpen effect, GIMP's Kaiser filter will do a better job.
I do not recommend using sharpened mipmaps for larger objects with crisp patterns, it makes those too 'flickery'.
SimPe's Nvidia DDS builder also offers mipmap filters, but I find these are kinda useless. Kaiser doesn't sharpen texture, mipmaps are cleaner but the effect is very subtle.
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Free to watch • No registration required • HD streaming
I was playing Fallout: New Vegas for like 2 weeks straight, and idk why but almost every time I play it makes me want to play The Sims 2 with Fallout stuff lol
So I built a vault as a community lot for Sirani Sands - It's a "basement" but I lowered the terrain to be 2 stories deep instead of 1, so there's 3 levels with the top one being the ground level
I also wanted something for sims in Sirani Sands to "explore" because the way I imagine the hood's story, that'd be the only real reason anyone would leave their house to go out in the desert lol - But I always get to the point where I don't actually know what to do to emulate the idea of "exploring" in a way that sims would do it autonomously
The closest thing I've figured for "exploring" is the spy transmitter thing and the fingerprint scanner