(Updated/Revised version of previous version, plus all Bioms now)
Made a 'Fantasy-Esc' world. This is the main continent(Gonna name it later), and these are its regions(NOT the names of Kingdoms, but regions of bioms. Kingdoms will come later!)
Stsrting with the largest one, we got the "Holy Forest of Arnรฆr", which is relatively rich in Divine Mana, as there are several Cities where Angelican(Basically Biblical Christian Angels) can use to enter/leave the Mortal Plane. As such, the 'Angelicans' have turned this forest into the largest, and most diverse Kingdom.
Directly to its east, we got the "Great Birchen Enclave". More open space than the "Holy Forest", but rather lacking in Divine, Infernal, and Fรฆ-like Mana, and as such the "Kingdom" that resides here is one of the most technologicall advanced in the Continent. They had to get creative.
The North-Eastern most Biom is the "Swamplands of Leanor", and is one of, if not *THE MOST* Mana-Rich Biome on the Continent, and as a result, has created the most powerful Witches, Warlocks, Wizards, and general Magic Caster, rivaling that of the Dragons, Fรฆ, and Divine/Infernal forces.
To the western-most Biomes we got the Northern and Southern Forests of Ealvrngorn. This is where the Fรฆ, and Ealvenkin live. Its got a LOT of Fรฆ Mana, as this is one of the places where the Mortal-Fรฆ Realms are thinnist, causing the former Sapient Settlers to morph into Ealvenkin, Fรฆkin, and other Magica's(Magical Races, like Unicorns, Griffins, and the like, minus Dragons!).
East of that is the "Desert of Eternal Suffering" and is the NEWEST(As-in within the last thousand years 'Newest') Biome. Previously it was a lushious Plains biome, but after the 3rd Infernal Incursion, and the subsequent Dragonkin Wars of Consolidation, it has become one of the most inhospitable, and barren places on the continent. Ripe place for Bandits, Merchants, and Adventurers alike to explore, hide, or traverse in order to trade with the other Kingdoms.
The Mid-Most Biome is the Hellish, amd aptly named "Realm of the Draconics". Its, as youve guessed it, where the Dragonkin(Greater Dragons, Lesser Dragons, Dragonbornes, and Kobolds) live, and rule over their subjects. Its hot, dry, and most things catch fire. There was 30 'Great Dragonkin Houses', but now theres only 13(Will expand in later post).
Just to the south of that ya got the "La'Mroanga Jungle", which is very hot, very humid, and filled with deadly plants and animals. Basically the Amazon Forest + the Congo, with the deadly Animals of Australia.
The 2nd most Eastern Biome is the "Realm of the Entwards", and is where the Ents, and other more 'Peacable' Races live(Like Hobits, Gnomes, and Beastkin).
The Southern-Most Bioms are the "Heavenly Savanahs", and the "Schultz Vard Forest", the "Heavenly Savanahs" are where Humanoids, Orcoids, and Goblinoids hail from, before they wandered out into the Continent, and the world. Meanwhile the "Schultz Vard Forest" is a 'NO-GO' area, and is forbidden to travel to due to several early expeditions going missing. But beyond the whole 'Spooky-Dooky' stuff, its where the Voidkin live. Voidkin are basically the steorotypical 'Bad Guys'(Skeletons, Zombies, Vamps, Ghouls, and the like), and due to it having a 'Thin Viel' to the 'Void' Plane.