Thinking About How I Can Improve My Drawing Skills
POSEMANIACS is a free 3D pose reference website for artists.
It allows you to view realistic 3D models showing the muscles and skeletal structure of the human body from any angle in 360 degrees.
When I tried to use this website to draw a character, I ran into three problems.
I would like to explain each of them.
1. I Struggle With Head-to-Body Proportions
Anime characters often have heads and faces that are almost as wide as their shoulders.
In comparison, the heads of the 3D models look smaller because their proportions are closer to those of real people.
I usually start my drawings by using a circle as a guide for the head, so the overall head-to-body ratio often becomes inconsistent when I use a realistic 3D model as a reference.
2. Changing the Body Into More Exaggerated Proportions
When I draw female characters, I want to make their breasts and hips larger and give them more exaggerated proportions.
I have always admired the idea of creating fantasy characters and entire fantasy worlds from scratch.
However, it is difficult to use a realistically proportioned 3D model as a reference while naturally changing the body into the kind of character design I want to draw.
3. Something About the Pose Feels Wrong
I also have difficulty accurately turning the image in my head into an actual drawing.
I can often tell that something looks wrong, but I cannot identify exactly which part is causing the problem.
Possible Ways to Solve These Problems
Adjusting the Head-to-Body Ratio
One method I am considering is taking only the head from Easy Poser and placing it over the POSEMANIACS layer while drawing.
Another option is to use the drawing mannequin in Clip Studio Paint and compare it with the pose I created in POSEMANIACS.
Creating More Exaggerated Proportions
I think an articulated figure can be very useful when drawing sexy female characters.
Because I can create and adjust the pose with my own hands, it helps me understand the body from different angles.
Reducing Awkwardness in the Pose
I think creating a natural pose is very difficult because it can easily look strange when you do not fully understand the structure of the human body.
I decided to look at advice from other artists who had faced the same problems as me.
One suggestion was to study a pose and then change one or two things every time you draw it. I thought this was a very good idea.
Another suggestion was to practise figure drawing with a time limit. I would like to include this method in my own practice as well.
I sometimes look through Reddit when I am struggling with something, and the advice I find there can be very helpful.
Conclusion
I believe that 3D models are mainly tools for checking rough sketches and testing compositions.
They are simply one of the many useful tools available to artists.
There was a time when I gave up on using 3D models because I thought they were not suitable for me.
Recently, however, I have started to think that the real problem may have been my lack of knowledge and skill rather than the tool itself.
Perhaps the most important thing is to keep thinking about how I can improve at drawing characters and then actually take action.














