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do europeans know about beverage drive thrus
I saw this and IMMEDIATELY tossed it into my international chat like a live grenade and it has caused much mayhem, so thank you. Results so far:
Mixed results from the Americans because this shit is legal in only 30 states and almost impossible to get past a zoning committee so while they exist, they're extremely localized. Lots of yelling at Ohio.
---
Saskatchewan: "What's insane to me is that you have these with the population density you have. What am I going to hit in Turtleford?"
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Bahia and Sao Paulo: "I'm stunned we don't have these tbh."
Prague: "We have these in my city, but only for boats."
Manaus: "My uncle has one of these! He also has a window on the other side so you can drive your boat up too :)"
(much Brazilian and Czech high-fiving)
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Brisbane: "There's an astonishing level of trust being displayed that people aren't just going to open a beer immediately"
Tallahassee: "Oh no, there is 100% cop camped like half a mile down the road to arrest people who didn't stow the booze correctly."
Brisbane: "Oh it's an invasive policing operation! Yeah, that's the USA."
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Newcastle: "No, this looks correct for the country that has bears breaking into your house". (The Australians and Africans have a bit where every time someone mentions their wildlife, they mass @me (who had a bear in my house) and the guy from Singapore whose mom adopted a wild water monitor and says it's her favorite son now)
The aforementioned Singaporean: "How am I exposed to an onslaught of your media and culture at all times and you STILL find new ways to horrify me?"
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Vatican City: "You can ride your bike through the brewery to get beer but the abbot in charge doesn't like it"
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Jakarta: "We don't have this because we're Muslim but we do have drive-thru Marijuana"
Kyoto: "We don't have these because we have public transportation. You can buy liquor from vending machines at the stations though."
Munich: "We don't have these because we are disciplined enough to pack our beer with us if we are going somewhere that drinking is acceptable, or there will be beer at that location when we arrive."
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India: "Why have drive-thru Liquor, when you can have liquor delivered to your vehicle? GET ON OUR LEVEL" (no less than nine different images from across the country of people in trucks that have been specifically modified to operate the business of driving up to other vehicles in traffic and selling them liquor)
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Pudasjävi: "...I should open one of these."
Everyone: "NO!!!"
(he has decided against this because "half the year people only use snowmobiles, so I'd have to shovel snow INTO the drive all winter and that's too much work")
How does the international chat feel about the ones that are fast food-style drive thrus that serve mixed drinks, instead of being a modified liquor store?
General Consensus is that these are far more respectable and a much more sane design than "drive your truck through the middle of the 7/11"
Several people would like to know what a "Crawgator" is though, including myself.
when you see your little kitty walking toward you at a leisurely pace and say "hi baby!" bc you're excited to see her and she starts trotting a little bit faster 'cause she's excited to see you too. that's what life is all about i think
My woke take, as someone who has worked in both a public library and a school library, is that we desperately need both more books that are at a higher reading level but a less mature subject matter, and more books that are at a lower reading level but a more mature subject matter, because 8 year olds who are advanced readers are still 8 year olds and don't want to read about graphic violence and torture, and teens and adults who have learning difficulties or who are just later readers for whatever reason are still teens and adults and don't want to read about Billy the Bunny going to school or whatever the hell.
Shoutout to people in the notes also mentioning people learning the language, I should've mentioned that really, given that I've been stuck reading German picture books myself while learning German.
(in love with you) (bursting at the seams to talk to you) (heart teeming chest aching) hey how are you

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Grzegorz Jacek Olejniczak, (Polish b.1968), Moments Before the Storm, 2026, Acrylic and oil technique
There’s a quality that certain books/movies/TV shows have that leads me to say, “Yeah, I can see people making fanfiction of that.” It’s something to do, I think, with how tight the story is, how much feels open-ended or like it could be elaborated on.
Something like Breaking Bad, for example, has low squiggability (that’s what I’m calling this quality). It’s tightly written, the characters are consistent, there’s little left to interpolate or extrapolate. Obviously, people DO write fanfic of Breaking Bad, but it still has a low squiggability score. Whereas something like Supernatural has a high squiggability score. Fantasy and science fiction often have high squiggability scores. This suggests squiggability could also be related to worldbuilding and potential for people to borrow a premise or setting.
And sometimes you’ll read or watch something and you’ll say, “Ah, low squiggability,” and then you’ll open tumblr and find out that everyone else seem to think its squiggability was very high indeed.
So what occurs to me is that Baby Boomers/Gen X and Millennials/Gen Z (the cutoffs are a little arbitrary, but bear with me) both grew up in the shadow of extinction, but have had qualitatively different experiences of it.
For the Boomers, the big fear was a sudden, violent catastrophe; nuclear war. US and Soviet ships start shooting at each other off the coast of Cuba; someone, somewhere in the huge and ponderous Cold War military apparatus, mistakes a meteor for an incoming ICBM, and just like that, your world is over. You're always just one bad day away from death on an unimaginable scale.
This fear has never really gone away (and certainly it's had something of a revival, recently), but it went into remission after the end of the Cold War. For Millennials, the overwhelming fear isn't of a sudden catastrophe, it's of a death by a million cuts; global warming. A slow decay growing faster; a downward spiral as everything you love and value crumbles and rots and turns to garbage around you.
When what you fear is a sudden catastrophe, normalcy--"business as usual", abstracting maybe a few reforms of the political systems--becomes a refuge. It could all be gone in a flash, but at least it's here now. It's real, it's solid. You can live in it, while it's standing.
When what you fear is a slow rot, "business as usual" becomes part of the horror. You're not escaping anything; you notice things getting worse around you with every passing summer; even worse, you are--however infinitesimally--assisting in your own demise; slowly and thoughtlessly, you are weaving the rope that will be used to hang you. Normalcy becomes your executioner.
Other places:
INSTAGRAM / FACEBOOK / ETSY / KICKSTARTER
i think the near-extinction of people making fun, deep and/or unique interactive text-based browser games, projects and stories is catastrophic to the internet. i'm talking pre-itch.io era, nothing against it.
there are a lot of fun ones listed here and here but for the most part, they were made years ago and are now a dying breed. i get why. there's no money in it. factoring in the cost of web hosting and servers, it probably costs money. it's just sad that it's a dying art form.
anyway, here's some of my favorite browser-based interactive projects and games, if you're into that kind of thing. 90% of them are on the lists that i linked above.
A Better World - create an alternate history timeline
Alter Ego - abandonware birth-to-death life simulator game
Seedship - text-based game about colonizing a new planet
Sandboxels or ThisIsSand - free-falling sand physics games
Little Alchemy 2 - combine various elements to make new ones
Infinite Craft - kind of the same as Little Alchemy
ZenGM - simulate sports
Tamajoji - browser-based tamagotchi
IFDB - interactive fiction database (text adventure games)
Written Realms - more text adventure games with a user interface
The Cafe & Diner - mystery game
The New Campaign Trail - US presidential campaign game
Money Simulator - simulate financial decisions
Genesis - text-based adventure/fantasy game
Level 13 - text-based science fiction adventure game
Miniconomy - player driven economy game
Checkbox Olympics - games involving clicking checkboxes
BrantSteele.net - game show and Hunger Games simulators
Murder Games - fight to the death simulator by Orteil
Cookie Clicker - different but felt weird not including it. by Orteil.
if you're ever thinking about making a niche project that only a select number of individuals will be nerdy enough to enjoy, keep in mind i've been playing some of these games off and on for 20~ years (Alter Ego, for example). quite literally a lifetime of replayability.
since this post blew up, i've been wanting to do an addition with all of the recommendations from the comments and tags. but there's a lot of them. some people might be crazy enough to sit down and seriously put them all in one post with descriptions. those people are honestly sick in the head.
anyway, here's all of the recommendations from the reblogs. not all of them are text-based, but it's a great mixture of styles. also don't forget the links in the second paragraph of the OP which will take you to FMHY where there are a bunch more games listed.
Games
A Dark Room - text-based science fiction role-playing game.
corru.observer - science fiction adventure web game.
Improbable Island - old-school text adventure game.
Candy Box 2 - incremental clicker game that evolves into RPG.
Arcanum - open source wizard clicker game.
sandspiel, Powder Game, Powder Game 2, The Powder Toy - more sand physics games.
Orb.Farm - fishtank simulator.
Façade - experimental game with a real-time interactive narrative where you try to fix a failing marriage.
The Catacombs of Solaris - trippy art game.
Yume Nikki Online - online version of the surreal classic plus fangames.
The Barncle Goose Experiment - combine element/alchemy game based on antique theories of abiogenesis.
Fallen London - free-to-play text-based open world RPG.
Nested - very unique text-based universe expanding game. described as possibly @orteil42's favorite thing he's ever made.
The Process of Elimination - interactive web novel (by @hypertextdog)
Discworld MUD - multiplayer, text-based, online game (a MUD, or text MMORPG) based on the Discworld books.
Horse Master - surreal text game about training a horse.
EYEZMAZE - flash (RIP) or HTML5-based puzzle games.
You Are Jeff Bezos - text game. spend Jeff Bezos' fortune.
The Password Game - challenging puzzle game where you have to meet password requirements (by neal)
Universal Paperclips - incremental paperclip making game.
Half-Earth - planetary disaster planning game where you try to save the world using socialism.
ChooseYourStory - community-driven website centered on CYOA style story games.
PhD Simulator - random event based text game. make your choice each month and see if you can graduate on time.
Dungeon Crawl Stone Soup - open source roguelike.
Cataclysm: Dark Days Ahead - turn-based survival roguelike set in the modern day.
Nethack - open source roguelike originally released in 1987.
FarmRPG - simple, mobile-friendly, text-based farming RPG.
Kingdom of Loathing - browser-based community MMORPG.
PokeRogue - browser-based Pokemon roguelike
Tools
Text Game Builder - works in your browser, with just a little bit of Python (by @grumpygandalf)
Twine - great (free!) tool for making text-based games quickly.
Ink - scripting language for interactive fiction (also free)
Flashpoint Archive - a community effort to preserve games and animations from the web.
PICO-8 - fantasy console for making, sharing and playing tiny games and other computer programs.
Non-Games
Library of Babel - interactive illustration which attempts to simulate what it might be like to browse The Library of Babel.
Superbad - technically not a game, sprawling website full of secrets.
17776 - serialized speculative fiction multimedia narrative about football in the far-future. beautiful, creative, legendary. created by Jon Bois, a legend and one of my favorite writers of all time.
Choice of Games - text-based, choose-your-own-adventure games (interactive fiction). some free-to-play, others can be bought like an ebook.
The Deep Sea - scroll to the bottom of the ocean. encounter the humble squid and his friends (by neal)
Space Elevator - like The Deep Sea, but up instead of down. you can equip your avatar with a scarf (by neal)
Internet Artifacts - an interactive history of the early internet (by neal)
If The Moon Were Only One Pixel - scroll through an accurately scaled model of the universe.
r/incremental_games - reddit community for incremental games.
r/WebGames - reddit community for web games in general.
thank you to everyone who contributed and the creators. please be sure to show them some love where possible.

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Seems legit
we all hear about kudzu being introduced as "erosion control" in the South but I don't think contemporary people understand on a gut level what that means
these are images from a 1930s pamphlet that endorsed kudzu, entitled "stop gullies: save your farm"
It was Bad.
Invasive plants need to be understood as part of a much larger cycle of incredible violence against the land.
For context: erosion on that scale occurred as a result of our clear-cutting entire states. The land east of the Mississippi used to be covered in old-growth forest to an extent that we literally can’t imagine anymore, because most of us have never seen a forest over 100 years old. It turns out if you remove all vegetation from a landscape, you end up with a bunch of loose soil ready to move downstream. A fast-growing plant that covers everything in dense vegetation sounds like salvation when you’re surrounded by 40-foot deep gullies that get wider with every rainstorm.
A lot of the south too was covered in Canebreaks, basically bamboo forests like a lot of South Asia, I don't know the specifics of the ecology, but bamboo being a grass I assume is rhizomatic like other grasses and forms a big net of roots that prevent erosion. *I assume* (pleez ecologists weigh in)
Yes, the destruction of Canebrakes was a direct cause of this erosion we see here. Canebrakes were destroyed, using slave labor, to make room for cotton plantations. You can read about it here.
Canebrakes built up incredibly rich, fertile soil and are amazing at preventing erosion. They form incredibly strong mats of rhizomes. And their roots are known to go 10 feet deep into the soil.
The erosion we see in these pictures was a result, very much directly, of the Canebrakes being destroyed.
This is a case study in how violence against ecosystems goes so closely hand in hand with violence against people. The violence against the indigenous caretakers of the land, and the violence against the enslaved captives that were forced to clear the Rivercane and work the cotton fields that would degrade the soil into nothing.
Alexandre Hogue, Crucified Land, 1939
This painting was added in another reblog chain, it's good to have it on this thread
one aspect of the social media ban i think we really need to consider isn’t just that vulnerable people aren’t able to find positive connection online, it’s that e-safety likely isn’t going to be taught in schools because children aren’t supposed to be on social media, full stop. it’s like schools don’t teach people how to do drugs safely for example because it’s expected for people not to do them at all. and what this could mean is that even the people who could have been fine if told properly how to responsibly use the internet, that when they inevitably find a way to get around the ban, they’re at even more risk because they don’t know what to look out for.
‘I’d hold out my hand, like this. And she’d drift down, like a little noodly leaf.’
The coin story on book XV had me dead. Imagine. Young Asra and baby faust. Playing without a care in the world. I’m deceased.
"I dug until my fingers bled. All I could find was charred bone and ash"
Based on fraycosplay's video on tiktok
Quilt guild president: the summer quilt challenge. As you know it is the 250th anniversary-
Guild: -chilly silence-
President: so the challenge to you all is a quilt with your interpretation and/or feelings towards our current “democracy”
Guild: 👏👏👏
President: I know this bunch. I am sure you will come up with something spectacular, and it will probably get angrier as the summer progresses. Full quilt, mini quilt. Go wild, release some emotions.
How I spent my July 4th.
Appliqué almost done. Then onward to the background stitching
At the start I thought stitching “fuck you I won’t do what you tell me” for the last quarter would be therapeutic
I was correct.
Close to finishing the top. Now I gotta figure out how I want to quilt it.
I have one more line of embroidery and I think it needs to be bolder and messier than I started it.
Hard to tell in this light, and without ironing it, that the embroidery does get gradually bolder as it goes. Two strands at the top versus 5 at the bottom (6 for the started to be redone final line).
Not bad for first time doing appliqué.
Still need to decide how I want to quilt it.

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Mammal in a Sunday Dress, by Georgina M. Cox, 2026
Mammal in a Sunday Dress explores the uneasy relationship between femininity, civilisation, and the animal body. At first glance, the figure appears modest and withdrawn. Her posture is composed, her gaze seemingly lowered towards her bare feet, recalling the conventions of nineteenth-century portraiture where women were often depicted as passive objects of observation. Yet as the viewer moves closer, the illusion collapses. Her eyes are not lowered at all. She is looking directly back. The delayed eye contact transforms the encounter. The viewer approaches believing they are safely observing a woman; instead, they realise they have been observed themselves. The work refuses the traditional power dynamic of portraiture, denying the comfort of anonymous spectatorship. Looking becomes a reciprocal act. For Cox, the painting considers humanity's persistent desire to separate itself from the rest of the animal kingdom. The title quietly undermines this distinction. A "mammal" is not another creature—it is us. The Sunday dress, rich with cultural associations of femininity, morality, and respectability, becomes an attempt to distinguish ourselves from nature. Yet clothing cannot alter biology. Beneath lace and ritual remains the same vulnerable animal body. The work also reflects on the historical relationship between women and nature. Across art, religion, and philosophy, women have repeatedly been positioned as closer to instinct, emotion, reproduction, and the body itself, while men have been aligned with reason, culture, and civilisation. Mammal in a Sunday Dress does not reject this comparison. Instead, it questions why proximity to nature has so often been treated as something lesser. Chiaroscuro isolates the figure within darkness, allowing the luminous dress to symbolise the performance of civilisation while the bare feet quietly return the body to the earth. Neither is presented as more truthful than the other. The painting exists in the tension between performance and instinct, refinement and biology. Mammal in a Sunday Dress ultimately asks a simple but unsettling question: if every layer of culture were stripped away, what would remain? Not a king. Not a saint. Not a gentleman or a lady. Only another mammal, looking back.
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