taje the combat system. Bullet hells. Not my usual cup of tea in the games I play, but I enjoy challenging myself with their unusualness compared to what I'm used to. The most infamous of the utdr fights is of course the aforementioned sans fight.
And you know what? I decided to check it out after my ut run on a simulator to see all the hype, and it wasn't that bad!! It was a learning curve and I had to practice, but it was the same stuff every time! It was a learnable pattern! I beat it in under fifty tries, no problem.
But Deltarune?? DELTARUNE'S BOSS FIGHTS? those are so much more difficult for me by comparison because of how much fuller the screen gets and how random the attacks are! Yet I go online and people are talking about them being generally easy fights! Huh??? What??? And it baffles me to no end so I'm driving myself up the wall because I don't understand how these fights with full bullets targeting the player are "easier" than a fight with consistent patterning. It makes no sense



















