I'm back with another Unity shader tutorial! To continue with writing a complete HLSL shader for URP, we're looking at fancy techniques to simulate different materials, like metals, glass, paint, and plastic. And, we find out just what "PBR" is and see the simple method to add it to your shader.
πΊ Watch: https://youtu.be/5GGISvt4KEA
π Read: https://nedmakesgames.medium.com/6c4ae9875529
πΎ Download: https://www.patreon.com/posts/81272385
I hope you enjoy, thanks!










