I'm back with another Unity shader tutorial! To continue with writing a complete HLSL shader for URP, we're looking at fancy techniques to simulate different materials, like metals, glass, paint, and plastic. And, we find out just what "PBR" is and see the simple method to add it to your shader.
📺 Watch: https://youtu.be/5GGISvt4KEA
📚 Read: https://nedmakesgames.medium.com/6c4ae9875529
💾 Download: https://www.patreon.com/posts/81272385
I hope you enjoy, thanks!













