From Lost In Translation by @quekerahkerah (which is so fun, go read it rn!!!)

#extradirty


@theartofmadeline
KIROKAZE
sheepfilms

祝日 / Permanent Vacation
he wasn't even looking at me and he found me
almost home
Cosimo Galluzzi
styofa doing anything
art blog(derogatory)
ojovivo
h
RMH

roma★
Lint Roller? I Barely Know Her
occasionally subtle
Stranger Things
noise dept.
seen from United States

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@neaiswriting
From Lost In Translation by @quekerahkerah (which is so fun, go read it rn!!!)

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Welcome to my newest obsession: Project Hail Mary! May I interest you in an amazing fanfic called "Life...uh, finds a way"? I always love a good accidental baby acquisition story and boy would I sell my soul for this tiny Eridian.
I tried some new techniques for texture and the rainbow effect for the first drawing and think it worked out fairly well. Though the little sketches were even more fun. I tried to go more for book accurate than by the movie design, since I think gangly pebble suits Eridians well. While I love the movie design, I wanted to keep it closer to something that juuust has a bit of alien creepy with the cute. Pro advice: Don't google spider reference pictures WHEN YOU HAVE A FEAR OF SPIDERS. Why did I do this.
Link to the fic if the above one doesn't work (seriously check it out, it is so good): https://archiveofourown.org/works/83991051/chapters/221436771
The front side of a christmas present. Another pre-existing pattern that's spiced up with some flowers/wheats to make it tie together with the pattern on the back side of the jeans (which is in another post). Thank goodness I did not know beforehand how many tiny blue flowers I had to stitch. Then two different thread colors ran out so I had to find a replacement that looked similar.
Also, I had the bright idea that I didn't want the pockets to be stitched shut. Bad idea, very bad. I spent so much time on just the logistics for that. In the end, I cut the pockets open, pinned away one half, left a line free where I would have to finish stitching once the pocket was whole again, re-sowed (sawed? saweded?? whatever) the pocket, and stitched over where I had to sow it together again. If you are in a similar situation, just for the love of God and everything precious, stitch that motherfucker over. But hey, at least it worked out in the end. In the spirit of sharing that misery, here's some snapshots of project "keeping pockets open and paying with sanity":
Flowers, flowers, wheat, more flowers. Based on another DMC pattern, but I had some fun expanding it and changing up the stitches a bit. This is actually the back side of a christmas present. I'll post the front in a different one so stay tuned~
It kills me how SecUnit is this big, scary thing with literal weapons in it’s arms, capable of insane feats of physical strength, nigh on impossible to stop or kill, capable of hacking it’s way into most systems, can lose most of it’s body mass and vital fluids and keep going, can remove its own limbs, records and analyzes everything, eyes and ears in a thousand places at once, smarter, faster, stronger, and more capable than a human could ever be, utterly disgusted with most human things and
It loves a trashy soap opera. It’s so soft and gentle with an injured Volescu. It’s favorite human is a middle aged mom who drives carefully and mom friends at her friends and coworkers. It’s so delicate and considerate with Mensah’s kids. It lets Tapan sleep touching it and turns up it's body heat for extra comfort. It likes plays and musical theatre. It's best human friend is a sunshine nerd from Planet Hippy. It keeps a diary. It doesn’t understand the appeal of human adolescents but it’s so good with Amena. It likes decidedly unrealistic media. It cares so much about humans that it’s never met and wants to keep them safe and happy. It gently frets over Three just minutes after meeting it. It gets flustered and confused when complimented or treated with care. It offers to free other constructs, even while actively fighting them. It has criticisms and strong opinions on media. It’s shy. It “hacks” its way into things by asking the relevant bots to be friends and share media. It only ever really scares Amena when she witnesses it's wild grief over losing ART. It stops, gets back in control, and explains immediately when it realizes it’s causing her distress. It lets ART make media requests, pauses to let it process its own emotions, and re-watches certain scenes over and over again until it’s happy, mere moments after ART scares it so badly it goes nearly catatonic, simply because ART asked. It grieves Miki even though it never really liked the bot in the first place. It’s uncomfortable with physical touch but offers to let Mensah hug it and lets her grab its arm when she’s in distress.
It was created for destruction and violence and pain. It’s the epitome of unstoppable, unkillable, inescapable, inhumane force in every horrific dystopia ever. It is not human and does not want to be. It’s got the abilities of an overpowered superhero. It's a living deux ex machina. It’s actually so soft and gentle and filled to bursting with love for small, soft, silly things and people

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* Won't you play again, Kris?
sibling dance 💃 sibling dance 🕺
That one scene from Network Effect by Martha Wells.
Ngl, drawing that last panel was kind of satisfying. I wish I had skills to draw what happens right after but alas.
https://archiveofourown.org/works/66992527
Y'ALL THIS IS THE COOLEST FANFIC I'VE EVER SEEN.
It is a complete narrative about SecUnits on a Planetary Survey trying to communicate and keep their clients safe while dealing with the restrictions of their govmod.
IT IS ALSO A FULLY INTERACTIVE GAME OF MINESWEEPER.
The story is told BY PLAYING MINESWEEPER.
This fic is criminally underrated go look at it!!!

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it had no choice
it needed to blast its cache
Blending in
I'm hardly the first to make this observation, but the problem with many self-proclaimed cozy stories is that they're so scared to take risks, scared to do anything that could make the reader even slightly uncomfortable, because being uncomfortable isn’t very cozy. Characters lack in flaws and messiness; conflict is lackluster or quickly resolved or avoided altogether; a darker moment must always be followed by a peptalk, never lingered on; moral ambiguity is eschewed, because anything else would be problematic and messy. If a main character has flaws it’s always those of the good victim, someone who needs to heal and be validated but not grow and be challenged. Challenge, of character or reader, is anathema.
As I'm playing Stray, I'm struck by the thought that this is quite possibly the coziest piece of media I've ever experienced. You're playing as a little kitty cat. You’re carrying around a tiny robot companion in a backpack. Your enemies are tiny white blobs called zorks. There are game mechanics to meow and scratch up people's walls and furniture and knock paint cans off shelves and take naps. The pacing rarely rushes you, rather actively encourages you to slow down. You can stop and listen to a guy play guitar, or look for flowers to gift someone, or take a nap on a cushion while beautiful scenery full of plants and fairy lights roll by.
But it’s also a game set in the ruins of a near dead world. The cute blobs will eat you alive. The robot you're carrying is an uploaded mind earnestly struggling through an existential crisis and mourning an entire species. Under the plants and the fairy lights is garbage and rust and buildings falling apart. There’s no sunlight. There are creepy eyes watching you in the sewers. There’s classism and oppression and the downfall of man.
And through it all, the robots who inherited the world are working so hard to find pockets of hope and happiness. They paint and play music and play games and dance and grow plants and create cozy little homes for themselves. They resist for the sake of freedom and autonomy, they create an entire language, they dream of a world most think they'll never see.
This dichotomy of dark and light is something I see often in (better) cozy media. Dungeon Meshi is a fun cozy adventure where they make delicious food and talk about self-care. It's also about grief and the inevitability of death and the impacts of social inequalities. The Long Way to a Small Angry Planet is a cozy found family road trip in space; it’s also about the difficulties of understanding each other across cultural barriers and the massive ramifications when we refuse to do so. Legends and Lattes is basically a dnd coffeshop au; it’s also about struggling to find happiness and purpose and self-worth after a life of violence, not knowing if you're able to successfully achieve anything but bloodshed. And All the Stars is full of found family and pastries and characters just hanging out; all of this happens as they're hiding and fleeing from invading aliens who see them as nothing but a resurce to be used. One of my favorite episodes of critical role is the beach episode of c2, where they basically just hang out; this happens soon after they buried their friend who died trying to save them, as they're trying to figure out who they are and what they want after his loss.
And that’s the thing, isn't it? Any story that is uniformly the same thing all the way through ends up as bland. A grimdark story that never offers respite or moments of hope will numb you to the horrors, removing their bite. A cozy story that offers nothing to be struggled against, nothing for which cozy moments and aesthetics is a break, lacks impact. A story needs ups and downs, a rhythm of misery and hope.
Recently, my sister finished the last of a set of Stardew Valley Cross Stitch for me. Today the frame I had made for it was finished and I wanted to share it with everyone!
Look at the amazing detail <3. Stunning

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Me, underestimating the effort I will put into everything: "This is going to be an easy chill project"
I love how this turned out but I am also so very sick of this kind of stitch. But that's probably true for anything that you repeat for what feels like a thousand times. Thanks to the amazing @zoeslittleblog for taking the pictures.
The star/ray stitch (whatever you call it) that is used the most here is from this tutorial. The koi is a DMC template and everything else, like the two pink flowers, is my own design. Everything here is made with multicolored thread, which makes for some nice effects. I especially love the one used for the koi fish, it was so much fun.
Thinking about how The Murderbot Diaries is a character that is completly and fully character driven to the point where the very writing and book format is revolved around it.
The first book is short, concise. It skips a bunch of scenes over the course of many weeks. It focuses purely on what Murderbot thinks is important and worth focusing on. Thats why the majority of the book is dedicated to its thought process, its complaints, or it's fear. It skips over "meaningful" scenes because it doesn't find them important. Like most of the conversations, like it helping Volescu. It doesn't care. It does care when it feels uncomfortable and wants to be left alone. It does care when its scared and something big might happen. It does care about Mensah which is why the few scenes that are more meaningful are with Mensah and then back to narration.
The books get longer and longer as they go on, showing how as Murderbots journey continues so does its ability to care. More intimate moments, more admitting to us that it's afraid, it doesn't want this, it does want this. It begins to describe and pay attention more and more to whats going on around it and it grows to decide what it wants and it's all so beautifully conveyed through writing.
Even The Company was such a clever and subtle way of telling us something. Because everything in the books centers on how Murderbot thinks. Murderbot would never aknowledge its feelings towards The Company and therefore we never knew of it until someone pointed it out. And that too is development because now Murderbot cares enough to let us know. To let itself know. It still shuts down, draws away in its own thoughts. But each book gets longer and longer with less time between them because Murderbot is slowly learning to pay attention, and interact, and aknowledge the present moment. Its learning to care