So here we are, after 6 + weeks of working on this it is now complete for submission. Here are my two videos created to show the implementation of 2d animation into unreal engine 4.
In this first video it was quite easy sailing in terms of animation, don’t get me wrong, it was still hard work , it was just that I had worked out most of the kinks and test experiments before starting so I knew what I was in for, for the most of it. How ever something that threw a huge wedge in the progress of my videos was the ridiculous fact that you can not have two “event begin nodes for two different media players. as seen below
Instead of creating another ‘event begin play’ it creates a ‘custom event’ node. This almost brought my progress to a halt as this meant I could not have two media textures playing at the same time. And what use is animation if it can only be one thing animating. I searched far and low on the internet to find an answer but unfortunately everyone seemed to have the same answer telling me it cannot work. Probably the worst part about this ordeal was the lack of reason the game engine does not have this. So unfortunately I had to break my own rules and do something I, from the start, did not want to do, use after effects. (Que dramatic music)
 My work around involved using render passes of individual media textures and splicing and masking them out in after effect.
here are the three videos that make the final video
In my personal opinion I don’t think it would be the best option to make 2d intergrated animations in unreal engine until there is a fix about the begin event node.