In the process of rebranding my tumblr so temp pinned post
Pronouns: they/them
Prev name: KouModLetsGo

pixel skylines
Sweet Seals For You, Always

blake kathryn

Origami Around
Mike Driver
One Nice Bug Per Day

Kaledo Art

titsay
KIROKAZE

let's talk about Bridgerton tea, my ask is open
will byers stan first human second
Aqua Utopia|海の底で記憶を紡ぐ

Discoholic 🪩

wallacepolsom
"I'm Dorothy Gale from Kansas"
Today's Document

#extradirty
seen from Maldives

seen from Canada

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seen from Thailand
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seen from United States
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seen from Germany

seen from United Kingdom
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seen from United States
seen from United States

seen from China

seen from United States
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seen from United States
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seen from United Kingdom

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@mmmmmmiku
In the process of rebranding my tumblr so temp pinned post
Pronouns: they/them
Prev name: KouModLetsGo

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Welcome to the Melty Land !
Shout out to melty land nightmare thats my GOAT right there
rella study. i gave up on this bc it was killing my wrist 😭😭
Been getting into a date with death lately
The lion does not concern themself with fcing bake no hana on expert

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
I really need to rework this blog if I'm officially moving from Twitter to here, Kou mod isn't really fitting of me anymore that Kou blog is long dead I fear as much as I loved rping as him
Watching the hatsune miku movie in a few minutes
This was literally me like 3 hours and 42 minutes ago
The previous government proposed changes to the NHS constitution which would mean transgender hospital patients in England may not be treate
Well fucks? Get to it!
41.7k notes and as of 7th April, the signatures are only 14,817.
The deadline is 9 July 2025.
Trans rights are always wavering in safety and are not stable and well protected in the UK. Please sign.
Trans rights in the UK is my rights.
this wip had been sitting in the back burner for a week now so i just went ahead and finished it. mikuuuu
*shakin you*
YOU ARE A BEAUTIFUL MIRACLE OF AN ORGANISM. YOU CAN THINK AND PERCIVE SO MUCH OF THIS FASCINATING WORLD. YOU CAN FEEL SO MANY AMAZING EMOTIONS
*stops shakin you*

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
MWAH! ✨
Miku….🎵
karaoke night!!!
Still learning Maya to nobody's surprise, but I'm actually doing it within a dedicated school !! Which also means that we all get to do an end of year production where each class (programmers, artists, designers) gets put into mixed groups and each group makes a game, which is really cool except the artists workflows collide sometimes and other times, corners get cut where they really shouldn't be. SO, currently, my production has mildly been set back because the person in charge of modelling the main character cut a tonne of corners. I'm talking faces on the inside of the mesh where they wouldn't be seen, high poly shoes compared to an otherwise low poly character, lack of appropriate topology around the wrists to allow them to deform properly when they bend. And greatest of all, the hair looked like it had been made purely up of deformed spheres, which wouldn't have been a problem if our artist had actually deleted the excess faces that wouldn't of been seen, combined them properly so that they weren't just all separate pieces, and just general topology count management. Our character was meant to be in a low poly style but she's ended up with a count of 20k. Just removing the unseen faces on the inside of the mesh ALONE has reduced the count by 3k. So I'm the one who's fixing all of this which is fun great yay. The biggest thing I wished had happened sooner was that this was bought up. This model went through 2 other people before it got to me and nobody batted an eye at the topology, they just worked around it. So, long story short, she was already rigged, weight-painted, and textured before this was bought up. And if you know anything about weight-painting and texturing, especially UV maps, that's really bad. Speaking of UV maps, they weren't actually done properly, it was an auto unwrap, so thats another thing i need to do. Idk if they were hoping they could ignore it or what but the character flat out crashes unreal when we try to import her so it has to be fixed unfortunately. And since we're already halfway through production and this should be well and truly done by now, I'm gonna need to try and get all of this fixed within the next 3 days. But I'll only have 2 because I'm working tomorrow. Oh boy
Fuck me dude
Still learning Maya to nobody's surprise, but I'm actually doing it within a dedicated school !! Which also means that we all get to do an end of year production where each class (programmers, artists, designers) gets put into mixed groups and each group makes a game, which is really cool except the artists workflows collide sometimes and other times, corners get cut where they really shouldn't be. SO, currently, my production has mildly been set back because the person in charge of modelling the main character cut a tonne of corners. I'm talking faces on the inside of the mesh where they wouldn't be seen, high poly shoes compared to an otherwise low poly character, lack of appropriate topology around the wrists to allow them to deform properly when they bend. And greatest of all, the hair looked like it had been made purely up of deformed spheres, which wouldn't have been a problem if our artist had actually deleted the excess faces that wouldn't of been seen, combined them properly so that they weren't just all separate pieces, and just general topology count management. Our character was meant to be in a low poly style but she's ended up with a count of 20k. Just removing the unseen faces on the inside of the mesh ALONE has reduced the count by 3k. So I'm the one who's fixing all of this which is fun great yay. The biggest thing I wished had happened sooner was that this was bought up. This model went through 2 other people before it got to me and nobody batted an eye at the topology, they just worked around it. So, long story short, she was already rigged, weight-painted, and textured before this was bought up. And if you know anything about weight-painting and texturing, especially UV maps, that's really bad. Speaking of UV maps, they weren't actually done properly, it was an auto unwrap, so thats another thing i need to do. Idk if they were hoping they could ignore it or what but the character flat out crashes unreal when we try to import her so it has to be fixed unfortunately. And since we're already halfway through production and this should be well and truly done by now, I'm gonna need to try and get all of this fixed within the next 3 days. But I'll only have 2 because I'm working tomorrow. Oh boy

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
How do I tell a 3D model to ki|| itself
Hey guys, it's me, learning Maya again, WHAT DO YOU FUCKING MEAN YOU CAN KEYFRAME THE VISIBILITY OF SOMETHING