Hi. For anyone who knew me years ago, hello, sorry, I had to detox from excessive performance anxiety on this site. Completely my fault by the way - don't worry. I'll dip in and out sometimes from embarrassment since I usually prefer to keep my fanworks private.
Mind you that's because it's partially self-indulgent, and self-indulgent to some is unacceptable. Well screw that: I make use of it as practice. Especially when writing fiction - that's still new to me.
Anyways, you'll find posts about Fire Emblem, Dragon Age, Pokemon, farming sims, dragons, and animals here. Mind you multishipping is here too, so if you hate that move along. Okay, that's all, have a great morning/day/evening/night/what-have-you!
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Dafne, sweetheart shepherdess on a quest to be braver for her animals/family
Everest, cocky guard needing to understand talent still needs work
Fiore, quiet herbalist wanting to be able to set boundaries
Garnet, excitable inventor discovering she is a construct build by her father
Jaspa, a mischievous mage trying to rediscover his passion
Netuno "Nettie" searching for direction and a grander purpose
Ragnar, a stoic guard unable to forgive himself
Sylv, a curious mute nature spirit wanting to observe humans
Tanu, a mysterious merchant running from her dark past
Voting ended onJun 30
Bachelors/Bachelorettes for Rune Factory Style Game Below Cut
BACHELORS
Amalthea is the daughter of the local duchess of the town. Her initial personality is prim, polite, and overcompensating. She is fat, dark-skinned, and has perfectly styled long black hair, and dresses in beautiful pale pink gowns with pink bows is in her hair. Her heart events include helping her loosen up a little and feel free to pursue her love of horror writing. Her rival love interest is Fiore.
Briar is the local doctor of the clinic and older sister of Fiore. Her initial personality is boisterous, bossy, and hot-headed. She has spiky short brown hair, one blue and one green eye, tanned skin, and is always in her red medic’s coat with a quill. Her heart events are convincing her to let people solve their own problems and take time to herself. Her rival love interest is Jaspa.
Cassander is the heir to a confectionary empire sent to scout out new customers and flavours in the mountain frontier town. His initial personality is flirty, arrogant, and lazy. He is a tall, immaculately dressed pale man with loose long white hair, amber eyes, and always carries a little ornate box of sweets. During his heart events, the player learns about his insecurities and helps him become more responsible. His rival love interest is Tanu.
Dafne is a shepherdess who lives with her family on a rival farm. Her initial personality is sweet, kind, and easily frightened. She has glasses, blonde braids, freckles and sunspots, grey eyes, and wears simple blue dresses. Her heart events are about supporting her desire to become braver and more independent to protect her family and animals. Her rival love interest is Ragnar.
Everest is a local guard who stays at the barrack at the gatehouse. Her initial personality is jokey, egotistical, and competitive. She only wears half her armour, has pale skin, a black bob, brown eyes, and is very tall and muscular. Her heart events include her learning to take her job and skills more seriously and understand that work is more important than relying on talent. Her rival love interest is Sylv.
Fiore is the local herbalist who works alongside his older sister Briar at the clinic. His initial personality is shy, standoffish, and gentle. He dresses in scruffy ochre clothes, has tight curly brown hair, green eyes, tan skin, and always has a flower tucked behind an ear. During his heart events, he becomes more confident and willing to stand up to protect his peace. His rival love interest is Amalthea.
Garnet is the blacksmith and inventor. Her initial personality is enthusiastic, clumsy, and hopeful. She has a ginger flyaway twist, pink eyes, glitter on her cheeks, and wears a gold set of overalls and smudged rolled-sleeve shirt and bronze goggles. Her heart events revolve around her discovery that she is a construct made by her deceased father and balancing her identities. Her rival love interest is Nettie.
Jaspa is a travelling researcher sorcerer who has become bored with his academic path. His initial personality is mischievous, animated, and careless. He has dark blond swept-back hair, brown eyes, sunburnt skin, wears tight long-sleeves, and plays with a carved pebble during dialogue. His heart events involve helping him come to terms with his mentor dropping him and rediscover his love of magic research. His rival love interest is Briar.
Netuno “Nettie” is a fisherman who lives on a hut by the lake. His initial personality is cheerful, friendly, and laidback. He is tall and muscular with black braids, dark skin and a neat black beard and moustache who wears loose purple robes and a bandana. His heart events revolve around him wanting to find an identity beyond just fishing and find a real direction in life. His rival love interest is Garnet.
Ragnar is a border guard staying at the inn. His initial personality is dry, sarcastic, and cold. He is short, pale, and fat with spiky red hair, freckles, and is never seen out of his armour. His heart events involve him opening up his softer side and forgiving himself for the loss of his younger sibling. His rival interest is Dafne.
Sylv is a mute dryad living in his willow tree outside of town. His initial personality is curious, expressive, and optimistic. He is draped in leaves and vines with green hair, silver eyes, and bark-like skin. His heart events are about the player learning his silent language and Sylv learning about human customs. His rival love interest is Everest.
Taru is a travelling merchant staying at the inn. Her initial personality is mysterious, distant, and greedy. She hides behind her dark blue hair, has pale skin, black eyes, and wears sensible black travelling clothes. Her love events are about her past as a smuggler and helping her find a way to seek forgiveness from the people she hurt. Her rival love interest is Cassander.
I chose Briar due to my bias for healers of any kind in stories. But they're all good.
However, the most creative ones drawing from all the farming sims I've played are Sylv and Garnet. What is impossible in real life as of now is more fun in games.
Now, if I'm forced to choose a human bachelor, it'll probably be Briar's love rival. Lmao, this is a pattern I've had with many games of this genre.
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"I'm doing too much. I'm not doing enough. Everyone suffering in Fòdlan is my fault. I am upsetting the students. I should have tried harder to make everyone feel comfortable in the academy. I teased Seteth too much and now I'm worried he hates me. I still remember Macuil telling me to fuck off. I am a disgusting person for lying. Why did I live instead of them. I am literally the worst person to ever walk the earth."
The best part is you can get a load of this in her S-Support, the way she blames herself for the war, her cursing her own Immaculate One form, regarding her revival of Byleth as some curse that only brought them harm, questioning if she should still be alive?
All of them aren't true, espeically with the proper context, but given her experience in the recent 5 years and months, it makes sense for her to feel like she is at fault and is better off gone.
Additionally, there's aspects like her struggling to be open with the youth, to the point where it's one of her advice notes.
The fandom might unironically believe she's nothing but to blame and should be gotten rid of, but honestly? Its way intriguing and insightful when Rhea herself believes it, since it links back to her pain restricting from seeing her own sense of worth, one of the core points that prevent her from being a truly active person.
She hasn't stopped believing that she has failed as her goddess' daughter who has the best chance to succeed her mother, or as a Nabatean who had no easy options to protect what was left of her kin.
Rhea relies on gently guiding Fodlan and hiding her people's nature, partially because her genocidal trauma has left her fractured enough to doubt her inner strength and image.
I didn't exactly plan for that dialogue from Semeru btw.
But hey, it means my idea of having killer rabbits as pets on the file where Semeru was picked worked out exceptionally well.
Pray for mercy from his most loyal of knights.
Now whether to laugh or cry at the lack of monetary awareness. I didn't expect to draw a single parallel from him to Estinien beyond initial impressions, but here we are.
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Team Asano meant for it to be based on the Mana series, but to me it is be a lovely mix of Mana and Zelda, leaning pretty hard on Zelda given the story premise and gameplay so far.
The story isn't premier Final Fantasy levels as I already pegged the main antagonist upon their first appearance; the dialogue is rather charming, however. Sometimes that's more than enough so long as the game's fun.
Man, it feels nice to enjoy an action rpg again. Although that might be me preferring action mixed with exploration with puzzles way more than pure fighting. I get bored too easily if the world isn't curated to entice me to look around. Maybe that's why I kept bouncing off the action rpg Final Fantasies - they're more mission-based, boss beat-em-ups, or open worlds with copy-paste optional dungeons than dungeon exploration. Just my personal preference.
Those puzzles in the demo are really easy, mind, but it's better than nothing to chew on mentally while watching attack patterns on monsters. It's also nice to have the peanut gallery comment on what Elliot does too, and apparently you can turn that off if it gets too grating. Princess Heuria is really reminding me of both Zelda and Marin at this point.
The Mana series from I remember had a team who fights together and a weapon cool-down with no changes in fighting save if you changed party members. Then again, there were entries in completely different genres - one was a strategy rpg if I recall correctly.
And oh did I love switching party members here and there to play as a mage or a monk depending on the boss. I don't see that here.
Here, it's just Elliot so far. Elliot and his plethora of weapons that keep reminding me of Link. I swear, it's the bomb-able environment, dungeon layouts, and shrines that keep tripping me up into thinking this is a Zelda-like game.
Not to mention the time travel mechanic that's essentially modifying the same map four times not unlike the light/dark world from A Link to the Past.
And the boomerang. And the small keys and boss keys. This isn't a dig, mind. I love having competition around as it means more games to enjoy.
But the bosses on the other hand - it is a bit closer to the Mana series. At least in terms of graphical animations. Go look up the SNES Trials of Mana bosses for reference. Same with a few Secret of Mana bosses too. If that's the base they're going off of, I'll look forward to what they'll have up their sleeve when I get the time to play it.
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