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@mathisart

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A beautiful geometric visualization of positive-valued binomial expansions, the algebraic expressions produced by raising sums of variables (a, b) to natural-valued powers n. The algebraic structures and procedures of binomial expansion are described by the binomial theoremâwhich, in turn, is proved by the above figures.Â
Given (a+b)^n, there will be (n+1)-many terms, c(a^(n-m))(b^m), where c is a constant, and a and b are variables.Â
By tradition, these terms are arranged in descending order by powers of the leading term, a. Accordingly, the binomial expansion of (a+b)^n begins with the term having the highest power of a, which is a^n for all n.Â
The remaining n-many terms are ordered such that the exponent of each successive a term (n-m) decreases by one. Correspondingly, the exponent of the b term (m) increases by one, such that (n-m)+m=n.Â
The binomial coefficients c for each successive term c(a^(n-m))(b^m) are described by Pascalâs triangle. Given (a+b)^n, the nth row of Pascalâs triangle contains (n+1)-many numbers, which are the coefficients c, listed in the order described above.
Note that the exponent n is the dimension of the figures pictured above. This is no coincidence; the term (a+b)^n can be depicted geometrically by a figure whose measure (length, area, volume, hypervolume, etc.) is the quantity produced by multiplying (a+b), n-many times.Â
Additionally, observe that the coefficients c give the quantity of n-dimensional figures required to fill in the missing bits of area, as illustrated by the figures. For example, in order to fill the volume (a+b)^3, we use two cubes of volume a^3 and b^3, and the remainder is filled by 3Â âplate-likeâ figures and 3Â âtube-likeâ figures (each of whose dimensions are (a^2)b and a(b^2), respectively).
Mathematics is beautiful. <3
Frieze groups
The frieze groups are used to classify patterns which are repetitive in one direction, according to their symmetries. Of course, such designs occur frequently in architecture and decorative art. Mathematical study of such patterns reveals that essentially, only seven types of symmetry can occur.
The first frieze group, coined HOP by John Conway, is generated by a single translation and therefore contains only translational symmetries:
The second group, STEP, contains translation and glide reflection symmetries. This group is singly generated as well, by a glide reflection (as a translation can be simulated by two glide reflections).
SIDLE contains translation and vertical reflection symmetries.
Next, a SPINNING HOP is generated by a translation and a 180° rotation.
SPINNING SIDLE contains translation, glide reflection and rotation (by a half-turn) symmetries.
JUMP contains translation and horizontal reflection symmetries.
Finally, SPINNING JUMP contains all symmetries (translation, horizontal & vertical reflection, and rotation). This group requires three generators, for instance a translation, the reflection in the horizontal axis and a reflection across a vertical axis.
The structure underlying quaternion multiplication.
Sir William Rowan Hamilton famously carved this revelation into a bridge:
These numbers may feel familiar to those acclimated to complex numbers. The quaternions extend themâhence their similarity (i.e., both feature negative squares, etc.). Whereas complex numbers are visualized as vectors in the complex plane, quaternions can be imagined as vectors in a 4D space.Â
Beginning from any âinteriorâ block, a red arrow out (into another block) multiplies the original by i. Going in reverse (opposite the arrow), we divide by i. A green arrow out is multiplication by j. Likewise, blue corresponds to k.
Starting from the 1 block in the center, we move right-forward (towards our viewpoint) along the red arrow, obtaining i. Then we turn clockwise along the green arrow, into the k block. Lastly, we take the blue arrow left-forward, to the -1 block on the outside. Thus ijk=-1.
The other identities can be deduced visually.
Mathematics is beautiful. <3
This animation took me three weeks! My senior thesis advisor does some math with braids (Iâm doing number theory with him) so I asked him to send me one to draw as an anti-anxiety project. Iâm really happy with how it turned out! Here are some of the intermediate productsâŚ
And bonus! My cat Lily (who I adopted from the aforementioned thesis advisor) being VERY âhelpful.â
This is neat!

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Is this IFS generated? Either way, itâs neat.
The Sierpinski triangle, an example of a fractal with some interesting properties. It is named after mathematician Waclaw Sierpinski who formally introduced it in 1915; however, the design had cropped up in objets dâart for centuries before that.  This particular Sierpinski triangle appears to be drunk; generally they do not move around so much.
Keep reading
From Falconerâs Fractal Geometry, for anyone interested:
Basically you can take any shape you want to start with, and then scale it and rotate it down according to a set of functions that map points in a bigger domain to other points in a more restricted domain, which you then plug back in and repeat until your fixed points make an interesting pattern, which Falconer points out is usually a fractal.Â
The reason I asked about IFS is because you can stretch, skew, and shrink shapes using affine transforms:
And you might be able to make it wiggle by varying those stretch and skew factors. Although I wouldnât be shocked if the code for this was just wiggling the vertices manually.
Hey! So my community college is putting on a performance of Arcadia and this is one of the main mathematical themes! My community college professor asked me to come speak to the actors so they can understand what theyâre talking about and it was SO FUN. đ
Thatâs pretty neat!
Hey Iâm the author of this gif (and the author of the reddit post), glad to see the attention about it ! Iâm using this account to answer to avoid a large discussion post on my rather artistic blog @necessary-disorder. The most accurate thing I can give to explain how itâs made is to give its code (programmed in Processing) :
link to the code
(The first large part of the code (before â/////âŚ///â) is simply something to render with motion blur.)
I donât know much about IFS but this is implemented using recursivity. Each triangle has 3 children, and you start with one large triangle. To show one triangle you show its 3 children, excepted when you reached the maximum depth : in that case you just show one white triangle. The function âshowâ takes the positions of the 3 vertices of the triangle as input, and calls âshowâ on its 3 children (excepted when you reach max depth). The inputs for the new calls are computed with some interpolation between vertices with a random value (called ânoiseâ) that loops through time.
If you have any question regarding the code, let me know.
Hereâs an alternative version with other random values
And hereâs a tweet when you can see it oscillate between no distortion and distortion !
I see you wiggled the vertices manually (not IFS), which is just as cool and makes a lot of sense. :)
Thanks so much for sharing! I was wondering how you did that and I really enjoyed it!
Is this IFS generated? Either way, itâs neat.
The Sierpinski triangle, an example of a fractal with some interesting properties. It is named after mathematician Waclaw Sierpinski who formally introduced it in 1915; however, the design had cropped up in objets dâart for centuries before that.  This particular Sierpinski triangle appears to be drunk; generally they do not move around so much.
Keep reading
From Falconerâs Fractal Geometry:
Basically you can take any shape you want to start with, and then scale it and rotate it down according to a set of functions that map points in a bigger domain to other points in a more restricted domain, which you then plug back in and repeat until your fixed points make an interesting pattern, which Falconer points out is usually a fractal.Â
The reason I asked about IFS is because you can stretch, skew, and shrink shapes using affine transforms:
And you might be able to make it wiggle by varying those stretch and skew factors. Although I wouldnât be shocked if the code for this was just wiggling the vertices manually.
Is this IFS generated? Either way, itâs neat.
The Sierpinski triangle, an example of a fractal with some interesting properties. It is named after mathematician Waclaw Sierpinski who formally introduced it in 1915; however, the design had cropped up in objets dâart for centuries before that.  This particular Sierpinski triangle appears to be drunk; generally they do not move around so much.
@the-real-numbers I donât know about this picture, but today I learned that
you donât need to start with a triangle when constructing it via subdivision rules (any closed and bounded area in the plane suffices to start with; successive iterations will converge on the equilateral Sierpinski triangle), and
There is a way to iteratively generate a set of points that describes the sober Sierpinski triangle (or at least converges to it). I donât know if itâs technically fair to call it an IFS since it involves an element of randomness.
Let me know if you figure out how this picture got generated! Iâd love to know.
Edit: Found a reddit thread by someone who claims to be OP.
2-nacci word fractal (iteration 15) with drawing angles 90° to 0°.
A depiction of the surreal numbers, demonstrating some ordering properties.

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Top: Detail from the Book of Kells, a 9th-century illuminated manuscript, showing Celtic knots.
Bottom: A diagram of the prime knots with crossing number up to 7.
Knot theory is a branch of topology that studies the topological properties of embeddings of the circle in 3-dimensional Euclidean space. These embeddings - knots - generalize the properties of everyday knots. It has applications in molecular biology, where it is used to study the action of enzymes called topoisomerases on DNA, and in computing, where it is crucial to some models of quantum computing. Tools from computing are also brought to bear on knot theory - for example, the problem of determining when two knots are equivalent is algorithmically solved but of unknown complexity.
what are you some kind of NERD?
I prefer to think of myself as an aesthete
Self-explanatory. From the inimitable âMathematics Made Difficultâ by Carl Linderholm.
The first seven iterations in the construction of the ternary Cantor set (top) along with the first three iterations in the construction of the Peano space-filling curve.

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Representation of the ordinal numbers up to ĎĎ
Ordinal numbers are a generalization of the natural numbers { 1, 2, 3, .... } that abstract the idea that numbers can be used to order collections of objects. (This is in contrast to cardinal numbers, which abstract the idea that numbers can be used to tell size, or how many things are contained in a collection.)Â Â Ď is the smallest infinite ordinal; that is, it is the smallest number that comes after every natural number. Likewise,Â Ď + 1 comes after Ď, and so on; after every ordinal of the formÂ Ď + n for a natural number n comesÂ Ď * 2, and so on as in the diagram.
Subquotient relationship between the 26 sporadic groups.
The sporadic groups are 26 unique groups that do not fit neatly into any category in the classification of simple finite groups. Groups, in abstract algebra, generalize the properties of addition of integers. Simple finite groups are groups with only finitely many elements that can be seen as analogous to prime numbers, in that they cannot be âdividedâ by taking a group quotient. Indeed, like the primes, the simple finite groups provide the âbuilding blocksâ for all finite groups in that any finite group can be represented by a product of simple finite groups.
The monster group (node marked M at top) is particularly noteworthy for the fact that it contains all but 4 of the other 26 groups. The monster group also has profound connections to number theory, a fact referred to as âmonstrous moonshineâ, and contains 808,017,424,794,512,875,886,459,904,961,710,757,005,754,368,000,000,000 elements.