Is Travis to you the equivilent of Jax to Gooseworx?
This is an interesting question! I had to ask somebody what Gooseworx thought of Jax because while I have seen TADC, thatās as far as my interaction with that media has gone haha. The gist I got is that Jax is Gooseworxās favorite and a self-insert essentially? Let me know if that isnāt what you meant and I can readjust my answer bUT:
Is he my favorite? Currently, yes. Iām in the creation phase with him somewhat still, which is where I sat with Vox and Alastor for a long time until I got them down real good.
Will he remain my favorite forever? Iām not sureāmaybe, maybe not. Only time will tell; my whimsy cannot be contained.
Is he a self-insert? No. At least, not in the sense that people often mean? I put a part of myself in every character, but of all the characters Iāve written, the one Iām probably most like at my core is Alastor.
For Travis specifically: I gave him my aesthetic, my sense of taste, and the particular need to control how others perceive him. His self-styling and presentation is deliberate and cohesive because he likes having control of peopleās reactions and perceptions, which is also something I share, probably from some childhood trauma or something, idk where the need to control how people perceive me comes from really.
But Travis isnāt the only character with that trait, itās just his is concentrated in style and polish and a careful curation of his public persona. His main flaws arenāt mine; I feel about them like how Alastor does, very much, āPlease cut it out, cease this behavior this instant, this is very annoying, go to therapy,ā kind of vibe.
I construct characters backwards, somewhat. They usually start with one action, and then their personality arises from a chain of questions asking: āWhat sort of person would do this action?ā
If I start with traits itās 1 or 2 superficial things, but my conception for Travis initially was entirely different from what he is now.
His current personality was born out of the question, āWhat sort of person would sacrifice their identity and their life, subordinating their moral values and who they are, in service of somebody?ā because it had to be believable that Travis would do that, or else the conceit of how does Vox get away with being such a messy freak falls apart.
So the answer was to make Travis be in love with Vox, because love has the potential to make people fucking insane, but the specific sort of toxic love that causes codependency to that level doesnāt arise from a stable sense of self, and Travis would have had to meet Vox early enough for that codependency to develop into what it is, because that shit doesnāt happen overnight.
The person has to be fully and entirely willing to give up the entirety of who they are in service of the other person, and that is what Travis is/was, and that sort of thing comes from identity formation. Vox was the first person to see Travis, the person who named Travis, Travisās first love, Travisās first instance of self-sacrifice (because he was a traumatized child doing the best he had with what he had, which wasnāt much).
All of that came from the question, who the hell would do this crazy shit for Vox without tiring, and thatās the question I ask of all my characters when I build them.
For Vox, it was, what sort of person becomes this charismatic, intelligent, chaotic serial killer? What about him has to break in formation that this is who he becomes? And then, generating outward, what sort of flavor of action does that produce specifically. His motivations for killing are entirely different from Alastorās; Alastor always had an end point he was working toward. Vox didnāt.
For Alastor itās, what creates this single-minded focus and obsessive circling, the murder-in-service-to-justice (or how he perceives it), and what must break in formation that thatās who somebody becomes, and additionally with Alastor I made some specific political choices as to how I wanted to portray his family and father, and then I had to work that into who he was.
Like how did somebody who had a pretty decent childhood, parents-wise, become as twisted as Alastor did?
So thatās how I add in backstory for everyone and how I create them. Itās an excavation, backwards-looking, about how we got to the moment Iām writing, and then from that point forward, all the actions that character takes have to cohere psychologically with that profile.
If I need the character to do something that they currently wouldnāt because of the backstory Iāve created, the events currently in play, then I either adjust who does that thing, OR I thinkāwhat sort of thing would have had to have happened that somebody would do this specific action?
And whatever that thing is, if it fits, and if the combo of that + the other existing psychological architecture of the character coheres, then I give them that backstory event, and write forward.
Everyone gets written like that. And like, in doing that, I look to experiences Iāve gone through, or analog experiences, or those of friends/family, or sometimes I will go searching for psychology, and sprinkle those in, because then I have somewhere to write from.
The idea of never really being seen for who you are on the inside, the delineation between inner self and perception of that inner self, is something everyone in life has to contend with. Some people are closer to the surface, their inner self closer to how people perceive them, but most people have depth to them that they donāt exactly know how to surface, or donāt want to surface, that makes them feel a little bit outside the circle.
Well. Maybe neurotypical people arenāt like that, Iāve got no idea. Regardless, that rupture between inner self and outward perception is where a lot of the personality and life in the characters lives. Humans are complex, multifaceted beings whose contradictions are surface level. If you look beneath the hood, the wiring makes sense, so that's how I build characters.