The City of Atolla is a city-state located on the Eastern coast of Lothian.
Size: City with around 24,000 within the walls and surrounding farmland.
Attitude toward Travelers: Fairly welcoming.
Attitude toward Players: Neutral/a little nerves
Architectural Style: Tudor
Visual features and quirks: Lots of sea glass and pretty smooth stones, dirt roads despite being a city, a large cave system, massive coral reef nearby, and the ocean quickly gets super deep.
Prominent buildings: Council building, meeting house/city hall, 3 guildhalls, 1 large temple to multiple gods, 1 large temple to the god of the sea, a druid's grove in the nearby forest, and a public arena(with a strict no kill policy for fights)
Majority Race (or melting pot): Melting pot, but has a high concentration of draconic races(kolbolds, half dragons, dragonborns, and even dragons) and outer races(Tieflings, Aasimar, Genasi, ect.). Low number of humans.
Common language(s): Common, Aquan, and Draconic are most common. Abyssal, Celestial, Infernal, Sylvan, and the other elemental languages are fairly common.
Economy Major trade in the city? Yes.
Major exports: Elemental Crystal / Ore(water and lightning), fish, sea based gemstones, spices, local flora, and lumber.
Major imports: Adamantine, Furs, Inks, granite, dyes, incense, exotic meats, and supplies for farming, fishing, and mining.
Overall wealth: Fairly high
Taxation: Normally fair, but if the city is majorly damaged by a storm it can get kinda high until everything is fixed.
Leader(s): The Council of Atolla
Police/Guards and Crime: Decent amount of guards and they mainly deal with petty crimes(thieving and vandalism). But there are still murders and such on occasion. The biggest problem is the gnolls that attack the outlying farms.
Crime rate: Between Medium and Low
Can they be bribed? No really, it'd be a very hard thing to do.
How organized are they? How well-trained? How strict are they? Fairly well organized, pretty well trained, and semi strict.
Primary god(s): Mostly worship Abelus Saloninus but also worship The Phoenix Queen, The Raven Queen, Mask, and Pan.
Culture Unique traditions? Pray before ship travel. If a crew is going on a long voyage they hold a gathering at the harbor to set off the crew with food and well wishes.
They participate in the Festival of Pan from the 1st- 7th of First Seed. The Day of Tricks on the 31st of Harvestmere. Festival of the Ancestors in Wintermarch form the 20th to th 22nd.
The only fully unique event is The Festival of Atolla during the last week of Highsun(aka the last 9 days, from the 22nd to the 30th) to celebrate their independence from the Cloud Empire.
A major merchant's guild with plenty of members but few bases/guildhalls. It's main focus is to help new merchants set up and help one another grow through trade and tips.
Otherwise known as the sailor's guild, it is a decent sized group made up of those who spend much time on the seas.
Allies: Guardians of the Vaults
Rivals: Hallowed Berserkers
A small mercenary guild with a guildhall outside of the city. They don't often allow new members and are thought to worship Eve but no one is sure. What is known, however, is that they have attacked many ships.
Rivals: Shiphaulers and Memories of the Sea
A group that worships Life and Death. They make sure the families of sailors are informed of the lost or disappearances at sea, as well as make sure those loses are honored and if possible makes sure the person is laid to rest.
Allies: Guardians of the Vaults, The Fallingstar guild, and Guardians of the Vaults(who frequently make donations to make burial possible)
Rivals: Hallowed Berserkers
The Lazy Bowl tavern and inn(located in the shopping district on the higher area)
The Grim Kraken(a tavern and inn right by the docks)
The Port's Hole(A tavern, inn, and brothel all in one, located on the far western side of the city)