About me!
Minor!
I like to draw, post silly drawings, digital art practices, anime, and other pop culture!
I don't do commissions.

izzy's playlists!
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art blog(derogatory)

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@lucy-0981
About me!
Minor!
I like to draw, post silly drawings, digital art practices, anime, and other pop culture!
I don't do commissions.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Promotional photos of the ‘Sonic & Tails Pale Color’ set, released by SEGA Japan in 1998.
Happy birthday Sasuke!
Me in a dead fandom.
eyes of fletcher

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Whiplash dir. Damien Chazelle | 2014
MINECRAFT HUMANIZATION 🧟♀️💀
I liked it 😀
My guy hal 9000
realized I had a collection of this type of pictures so I did some studies
prints patreon tip jar
madness of two

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“I’m Not Afraid”
Belated contribution to @rk1k-summerlovin 2026!
process & thoughts
So the idea was to have Markus and Connor connect hands underwater - androids can communicate through wireless connection, but it is only through physical touch that they share their memory and feelings. I’m always fascinated by the imagined intimacy exclusive to constructs and MI’s yet inconceivable to humans.
Kind of like when Murderbot pondered if how he felt reuniting with ART could be similar to humans hearing a heartbeat they recognize - unfortunately, it is not. What it felt about ART’s feed presence is a qualia entirely foreign to us.
One can only imagine - and imagine we sure do.
As for the setting, memory has long been tied to water, from the spring of Mnemosyne all the way to Carl Jung. There is also this eerie sense of delay, a sort of “paralysis” of the will when reminiscing of the past - partly because memory is so fickle and unreliable, partly because one can never cross the same river twice - that is not dissimilar to when one tries to wade through or move under the water.
I’ve also noticed that a motif I keep coming back to in my personal works is some form of medium - ie. glasses/mirror/water etc - that alters the quality of light, often to match the emotional state of my subject. So, this should also be one of those ones ;)
Anyways, the composition is simple: tilted surface of the water, two hands touching while they look into each other’s eyes. I stabilized the tilted shot with two triangles (outlined in pink) - the smaller one formed between Markus’ inner elbow/Connor’s palm/where the two foreheads touch. The triangles are also echoed by the LED logo on Connor’s uniform. Neat.
(I also framed the top right corner of the canvas to balance out the weight without being distracting.)
Connor’s rigid posture + form-fitting uniform VS Markus’ relaxed body language + flowing sleeve is also a pointed contrast. I probably should have used blender for this but uhh I rawdogged the anatomy instead (which did come back to bite me in the butt later).
I did a few studies for underwater color, lighting & texture, then I pulled out a gradient map to ballpark the color layout. Though I did find the first draft a bit too dark and stuffy (?) for my liking, so I used curve + color selection + color balance to blend towards warmer hues.
Rendering the waves was challenging as expected. I kept close to the same large shapes as in my color draft, and added more details along the diagonal line that leads to Connor’s face. I also tried out perspective blur from a Procreate tutorial to add some Tyndall effect:
For rendering, I always try to stay as close to my color drafts as possible - it might be boring for some, but I hate rendering so, so much that unless I have a touchpoint to reference back to, I will never finish any piece ever :p
Here’s a close-up (flipped version) with LED - it’s too much fun to draw but ah well. Connor’s LED is on the left temple so you shouldn’t be able to see it.
Here I also corrected perspective for Markus’ shoulder (ah here comes the repaint. I’m eating my tablet.) and added more light rays based on underwater photographs I found. For final touches:
Color aberration: dragging around each RBG channel by like 3px
Bloom: stamp all layers>lens blur>opacity 25%>change to screen mode>level correct to super high contrast>erase to taste
I added some bubbles
~20hrs start to finish (color studies took 1.5hrs; render 11hrs).
Willow - one of my ocs
I don't know where to put the watermark yet.
Tw blood sorry
Connor lol
travis

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Terminei de postar os desenhos ai, só rebloguei em algumas comunidades alguns desenhos ai q eu gostei mais