because of reynie being the white knight (of course) all the good guys will be white side pieces and the bad guys will be black side pieces, even though without that i may have made it opposite since curtain âmoved firstâ, these are chosen mostly based on move style and gameplay function!
he heads the operations and it would be very difficult to continue without him, but also due to his narcolepsy and the nature of the operation he canât do much
all around the most versatile of their group, up in the action capturing âpiecesâ lots of different specialties
Bishops: Number Two and Rhonda
closest to the king and queen, can travel long distances and make big moves to set up other pieces into good positions
Knights: Reynie and Constance
unpredictable movement, both of these characters are very much about the puzzle and the knight embodies that more. may be harder to see where they will strike next
strong and reliable, both of their strengths are straight forward and always present.
Pawns: Ms Plugg, Moocho, Ms Perumal, Hardy, Gristle, and Stickyâs Mom and Dad
lesser but important players in the game, allow for bigger moves to be made than if they were not present
in a similar position to mr benedict, though i think he makes more moves personally than mr benedict does, capturing him takes down the game
similarly to Milligan, he is the brute force power piece, works well in many environments and situations ďżź
Bishops: Sharpe and Crawlings
of the ten men these two are the more odd pair, i was tempted to make them knights but youâll see my reasoning not to in a moment, the diagonals suits them
Knights: Jackson and Jillson
according to my brother who plays chess, other than pawns a knight is the first piece you would âtradeâ or sacrifice, itâs less valuable than the other second row pieces, and works much better in the short game than the long game which i thought fit jackson and jillson well
Rooks: Garrote and Mortis
these two feel âsturdierâ in a way, and with mortis i was thinking about castling and how the rook gets in the middle and moves the king away into the corner, it felt right (mortis is the long armed ten man from book 2 iâm fairly certain)
Pawns: SQ, Martina, and the other executives and messengers.
specifically SQ is a pawn that crosses the board to become a queen, i have two reasons for this, one) he starts out as a seemingly expendable unimportant character but becomes very important in the âlate gameâ two) the crossing of the board, he is now âon whiteâs sideâ even as a black piece. for the rest, they are pawns for the reason sq is initially a pawn, they are seen as expendable
i had a lot of fun making this and i hope you enjoyed aswell! i love making analogy and metaphor