Mathematics is full of wonderful but relatively unknown or poorly used theorems. One of my favorites was discovered around the 4th century by the Greek mathematician Pappus of Alexandria. It is known as Pappus’s Centroid Theorem.
Pappus’s theorem originally dealt with solids of revolution and their surface areas and volumes. This was all Pappus was able to figure out with the geometric proof methods available to him at the time. Later on, the theorem was rediscovered by Guldin, and studied by Leibniz, Cavalieri and Euler.
The theorem is usually split into two, one for areas and one for volumes. However, the basic principle that makes both work is exactly the same, though it is much more general in the case of areas on a plane, or volumes in space.
The invention/discovery of calculus eventually brought to the table much more general methods that made Pappus’s theorem somewhat limited in terms of applicability.
Still, the theorem is based on a very clever idea that is quite satisfying both conceptually and intuitively, and brilliant in its simplicity. By knowing this key idea one can greatly simplify some problems involving volumes and areas, so the theorem can still be useful, especially when associated with methods from calculus.
Most of the literature focus on solids of revolution, which is a shame and why I decided to post about it. The theorem is much more general and useful, and that’s why I’m writing this long post. But first, a few words on centroids.
Centroids are the purely geometric analogues of centers of mass. They are a single point, not necessarily lying inside a shape, that defines the weighted “average position” of a shape in space. Naturally, the center of mass of any physical object with uniform density coincides with its geometric centroid, since the mass is uniformly distributed along the object’s volume.
Centers of mass are useful because they give you a point of balance: you can balance any object by any point directly under its center of mass (under constant vertical gravity). This comes from the fact the torques acting on the shape exactly cancel out in this configuration, so the object does not tilt either way.
Centroids exist for objects with any dimension you wish. A scattering of points has a centroid that is just their average position. In 1 dimension we have a line segment, whose centroid is always at its center. In 2, 3 or more dimensions, things get a bit trickier. We can always find the centroid by integrating all over the shape and weighting each point by that point’s position. This is generally a complicated enough problem by itself, but for simpler shapes this can be trivial.
Centroids, as well as centers of mass, also have the nice property of being additive: the union of two shapes has a centroid that is the weighted average of both centroids. So if you can decompose a shape into simpler ones, you can find its centroid without any hassle.
Pappus’s Centroid Theorems (for surfaces of revolution)
So, let’s imagine we have ourselves some generic planar curve, which we’ll call the generator. This can be a line segment or some arc of a circle, like in the main animation of this post, above. Anything will do, as long as it lies on a plane.
If we rotate the generator around an axis lying on its plane, and which does not cross the generator, it will “sweep” an area in space. Pappus’s theorem then states:
The surface area swept by a generator curve is equal to the length of the generator multiplied by the length of the path traced by the geometric centroid of the generator.
In other words, if you have a generating curve with length c, and its centroid is at a distance a from the axis of rotation, then after a complete turn the generator will have swept an area A = 2πac, where 2πa is just the circumference of the circle traced by the centroid. This is what the first animation in this post is showing.
Note that in that animation we are ignoring the circular parts on top and bottom of the cylinder and cone, for simplicity. But this isn’t really a limitation of the theorem at all. If we add line segments for generating those regions we get a new generator with a different centroid, and the theorem still holds. Here’s what that setup looks like:
Try doing the math! It’s nice to see how things work out in the end.
The second theorem is exactly the same statement, but it deals with volumes. So, instead of a planar curve, we now have a closed planar shape with an area A.
If we now rotate it around an axis, the shape will sweep a volume in space. The volume is then just area of the generating shape times the length of the path traced by its centroid, that is, V = 2πRA, where R is the distance the centroid is from the axis of rotation.
Now, why does this work? What’s the big deal about the centroid? Here’s an informal, intuitive way to understand it.
You may have noticed that I drew the surfaces in the previous animations in a peculiar translucent way. This was done intentionally, not just to give the surfaces a physically “real” feel, but to illustrate the reason why the theorem works. (It also looks cooler!)
Here are the closed cylinder and cone after they were generated by a rotating curve:
Notice how the center of the top and bottom of the cylinder and the cone are a darker, denser color? This results from the fact that the generator is sweeping more “densely” in those regions. Farther out from the center of rotation, the surface is lighter, indicating a lower “density”.
To better convey this idea, let’s consider a line segment and a curve on a plane.
Below, we see equally spaced line segments of the same length placed along a red curve, perpendicular to it, in two different ways. Under the segments, we see the light blue area that would be swept by the line segment as it moved along the red curve in this way.
In this first case, the segments are placed with one edge on the curve. You can see that when the red curve bends, the spacing between the segments is not constant, since they are not always parallel to each other. This is what results in the different density in the “sweeping” of the surface’s area. Multiplying the length of those line segments by the length of the red curve will NOT give you the total area of the blue strip in this case, because the segments are not placed along the curve centered at their geometric centroids.
What this means is that the differences in areas being swept by the segment as the curve bends don’t cancel out, that is, the bits with more density don’t make up for the ones with a lower density, canceling out the effect of the bend.
However, in this second case, we place the segment so that its centroid is along the curve. In this case, the area is correctly given by Pappus’s theorem, because whenever there’s a bend in the curve one side of the segment is sweeping in a lower density and the other is sweeping at a higher density in a such a way that they both exactly cancel out.
This happens because that “density” is inversely proportional to the “speed” of each point of the line segment as it is moving along the red curve. But this “speed” is directly proportional to the distance from to the point of rotation, which lies along the red curve. This is why things only cancel out when you use the centroid along the curve.
The same argument works in 3D for volumes.
Generalizations and caveats
As mentioned, the theorem is much more general than solids and surfaces of revolution, and in fact works for a lot of tracing curves (open or closed) and generators, as long as certain conditions are met. These are described in detail in the article linked at the end.
First, the tracing curve, the one where the generator moves along (always colored red in these illustrations), needs to be sufficiently smooth, otherwise you can’t properly define the movement of the generator along its extent. Secondly, the generator must be two dimensional, always lying on a plane perpendicular to the tracing curve. Third, in order for the theorem to remain simple, the curve and the plane must intersect at the centroid of the generator.
This means that, in two dimensions, the generator can only be a line segment (or pieces of it), as in the previous images. In this case, both the “2D volume” (the area) and “2D area” (the lateral curves that bound the area, traced by the ends of the segment) can be properly described by the theorem. If the tracing curve has sharp enough bends or crosses itself, then different regions may be covered more than once. This is something that needs to be accounted for via other means.
The immediate extension of this 2D case to 3D is perfectly valid as well, where the line segment gets replaced by a circle as a generator. This gives us a cylindrical tube of constant radius along the tracing curve in space, no longer confined to a plane. Both the lateral surface area of the tube and its volume can be computed directly by the theorem. You can even have knots as the curve!
In 3D, we could also have other shapes instead of a circle as the generator. In this case there are complications, mostly because now the orientation of the shape matters. Say, for example, that we have a square-shaped generator. As it moves along a curve it can also twist around, as seen in the animation below:
In both cases, the volume is exactly the same, and is given by Pappus’ theorem. This can be understood as a generalization of Cavalieri’s principle along the red curve, which also only works because we’re using the centroid as our anchor.
However, the surface areas in this case are NOT the same: the surface area of the twisted version is larger.
So the theorem holds nicely for “2D volumes” (planar areas) and 3D volumes, but usually breaks down for surface areas in 3D. The theorem only holds for surface areas in 3D in a particular orientation of the generator along the curve (see reference).
In all valid cases, however, the centroid is the only point where you get the direct statement of the theorem as mentioned before.
Since the theorem holds for 2D and 3D volumes, we can do a lot more with it. So far, we only considered a generator that is constant along the curve, which is why we have the direct expression for the volume. We actually don’t need this restriction, but then we have to use calculus.
For instance, in 3D, given a tracing curve parametrized by 0 ≤ s ≤ L, and a generator as a shape of area A(s), which varies along the curve in such a way that the centroid is always in the curve, then we can compute the total volume simply by evaluating the integral:
Which is basically a line integral along the scalar field given by A(s).
This means we can use Pappus theorem to find the volume of all sorts of crazy shapes along a curve in space, which is quite nifty. Think of tentacles, bent pyramids and crazy helices.
So there you go. A nifty theorem that doesn’t get enough love and appreciation.
For a great and detailed generalization of the theorem, see: A. W. Goodman and Gary Goodman, The American Mathematical Monthly, Vol. 76, No. 4 (Apr., 1969), pp. 355-366. (You can read it for free online, you just need an account.)