hanabi
posca markers
cara/insta/bluesky/ store
Cosmic Funnies
trying on a metaphor

Xuebing Du

tannertan36
styofa doing anything
Cosimo Galluzzi
we're not kids anymore.

祝日 / Permanent Vacation

Misplaced Lens Cap

@theartofmadeline
Sweet Seals For You, Always

★
NASA
Jules of Nature
2025 on Tumblr: Trends That Defined the Year

❣ Chile in a Photography ❣
Stranger Things
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@l-agache
hanabi
posca markers
cara/insta/bluesky/ store

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really really awesome image
WAIT i went back to actually read the article. fifteen more frog hands
Sallet decorated with a mournful visage
Royal bodyguards are granted armor adorned with likenesses of bygone kings. It is done to symbolize ancestral protection or perhaps to remind knights of their solemn duty.
This particular helmet depicts the Sunset Queen, who is said to have died of a broken heart at the sight of sundown over the Western Sea.
Received my order from @bfleuter.
Thank you kindly, fellow monster girls appreciator, they'll join Anathema shortly on my shelves!
it's my birthday, please send me radishes

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Travelers on the road alone should avoid travelers on the road alone.
-Old proverb
at the window
hi! i love love love your art and i loved playing flesh blood & concrete as well, you're a huge inspiration :) i especially love how organic your illustrations are, it really feels like everything fits perfectly together if that makes sense? also, i hope it's okay to ask - do you have any tips for tackling backgrounds/buildings?
thank you for creating such beautiful art!!
hi anon! i love love love YOU, thank you for such a thoughtful compliment, it means a lot to me 🫶 sometimes when i'm drawing something, i think "how the fuck can i justify this weird assortment of objects" lol
i guess, for backgrounds, the trick is finding things you enjoy painting- don't think of it as exercise, try to find something that can be meditative and relaxing rather than a chore. er, that's totally unhelpful, isn't it???!!!
anyways, when i started painting backgrounds, i copied photographs (from google street view most often) almost exactly. i'd find a place in iceland or quebec or whereever that captured my eye and draw it. after a long time of copying photographs, i eventually became comfortable just painting from imagination (with reference). i think that initial step of copying was really helpful, though- all landscape painters you might admire were painting from life, after all!
i think there's a big difference mentally between painting natural landscapes and architecture, in that natural landscapes have much more allowance when it comes to perspective 'looking right'. so starting off with natural landscapes helped a lot
and a lot of what i've learned is how much detail you can get away with NOT drawing- adding too much can detract a lot
lots of love and word salad
INTERVIEW ON THE MAKING OF THE CANCELLED MMORPG NINELIVES
Ninelives is the most beautiful RPG that was never completed, but can still be experienced as it was left. As part of my video on the game (now up for early access on Nebula), I also interviewed Tota of SmokymonkeyS on its inspirations and development before its suspension in 2016.
What would you say are your main inspirations for the art style in Ninelives? E.g. other artists, film, games, literature, history etc.!
I was a huge fan of Adventure Gamebook when I was a kid. Well, maybe you don't know what that is. Please read the wiki if you need: https://en.wikipedia.org/wiki/Gamebook. I was reading (playing) translated oversea gamebooks well, and love the inner artwork especially what draw by monochrome. I had never seen pictures like that before, and had a strong impact on me. So, I wanted to make a gamebook by my self. When I started making my own gamebooks, I learned a lot about how games are made. That's because a gamebook is a medium in which the player can see all the source code. At first I started making gamebooks because I was attracted by the artwork, but my interest eventually shifted to making the game itself.
Related to the above, do you take a lot of inspiration from real world cultures and places? Are there any that you particularly gravitate towards?
I like the mixed culture, like Chinoiserie in France at the 17 century. Plus, since I'm Japanese and this country has always been greatly influenced by China. So I'm not limited to any one of these cultures, but trying to create as I am influenced by all of them. Sometimes people say that what I create looks Japanese, Chinese, or Asian, which is neither correct nor incorrect. I try not to be only of a certain culture when I create. That's because I want to create an imaginary world that is somewhat like reality, but slightly different.
Why did you want to make Ninelives?
Ninelives was the first game I ever thought of making, I think when I was about 17.
Do you think Ninelives being in an unfinished state provides a different atmosphere when playing the game and exploring the world?
I don't particularly think so. The atmosphere of the game is still complete. I wanted the game to be a relaxed, free-roamed adventure for players.
I wasn't certain during my research, so I wanted to confirm if Tomomi Sakuba was involved in Ninelives in any way?
Yeah, Sakuba was involved in Ninelives lots of ways. As you said, he did some of the texture pictures for flowers, plants and tree leaves. He also drawn the world map and area maps of the game like below: http://www.smokymonkeys.com/kyrill/index.asp?direct=138 He actually walked around the world by himself to make this. He was one of the most earliest game tester of the game. Oh, and I have to tell you this. He's a voice actor of male Nightbreed and Elf! In addition, his wife did some of creature voices. Her voice is also used on Triglav too!
What are your own personal thoughts on Ninelives? Is there anything you would drastically change looking back on it? Or any big changes you would want to make if you were to continue development at any point?
Ninelives was too much for me in many ways. It was a world I had been thinking about since I was young, but there were too many things to actually create to handle, and in that sense it's exactly the dream a child thinks about. We are a team of two in SmokymonkeyS, but one of us is in charge of programming and system engineering, and the game itself was created completely by myself. I had to create all the pictures, models, terrain, music, and story by myself. Now if I'm going to make something, I don't make it on such a large scale anymore.
Apart from the Switch release for Garage and occasional updates on Triglav that you mentioned before, is there anything that SmokymonkeyS are working on for the future?
Not yet so far.
I noticed your banner on the official website (http://www.smokymonkeys.com/kyrill/index.asp) has a character on a train platform, I wondered if that might be a future game?
Once it was. It was a previous project of Triglav for mobile. But it was going to be on a larger scale again, so we decided to port Triglav before that. There are no plans to make that game now. But I may make another game with that worldview and atmosphere. For example, as a mobile game.
A big thank you to Tota for taking the time to answer my questions! You can find SmokymonkeyS and their games here:
Commission work.

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Sorry about the lack of updates, it’s been hard to think of a point of doing all this lately. I mean, I’m having fun while I do, but I can’t seem to think of any way to get out of the situation I’m in. To go further, to evolve.. The current crisis doesn’t help with looking for an art-related job, but let’s be honest, the problems are older than that. It’s probably time to move on.
Until I find something else, I’ll keep drawing, and I’ll probably keep drawing after that, but obviously not with the same intent.
Here's my first real draft for the Fox gambler. She's huge, more than 2 meters tall. I intended her to be a dignified/stoic character, but after scribbling a silly smile for fun, I couldn't resist turning her into a goofball. Unless that's exactly what she wants you to think?
Still not quite sure about her markings, or her hair. A short bobcut might suit her? Drew one of her eyes because what's not, as she probably will never open them ordinarily. I'm too much a fan of that trope to miss using it when I get to work on a kitsune character.
So, my friend Hippolyte went crazy and did this wonderful model of my nymph OC, Liseron. It such a wonderful feeling to see a character you designed turn and move!
Please check out his work!
https://www.artstation.com/ipo
https://www.instagram.com/ipolythe/
Doodled the vampire gal while waiting for results.
She's a vampire that tried to learn how to ignore her thirst through intense training and meditation. Didn't work, and now with all the skill she gained, she's even more of a crazed, unstoppable force of mayhem than before.Still not sure about the pupils, maybe they'll switch depending on her mood?
Also, yeah, she can grow a giant, teeth-covered tongue from the back of her head, but also teeth from the palm of her hands and sole of her feet. Faster than sucking blood the classy way I guess.
Might use her for this month's CDC (Yokai & Kami) as she's a blend of a vampire, but also a futakuchi-onna and a kuchisake-onna. And I guess I'll have to think of a name? Probably something silly like Emi Globine.
Strawpoll - Monster girl design
Hey! I wanna get back on working on Scylla's Seat, but I think it'd be funnier if you were the ones to chose on wich concept I should work first.
Right now you've aready seen Liseron, the nymph guitarist, but let's expand the cast, shall we?
https://www.strawpoll.me/21130364

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Designs made for Uri’s #Gobtober!
#01 Fighter: "Ulberg is a twig, but a swing of that axe should still prove useful.. as long as it lands on the desired target."
#02 Hungry: "As most goblin artifacts are made out of salvaged corpses, bone-chewing is seen as a crucial role for the tribe. They say that when Hikapo enter her transe, the noises that can be heard are words ripped straight from the Earth itself."
#03 Artificer: "Like most goblin tinkerers, Mishga is generally drunk or bursting with adrenaline. The mayhem that usually follow each of her "stroke of genius" is always surprising, even by goblin standards."
#04 Wild: "A Wildcaller's powers can turn the tide of a battle. However Slobenak inherited the flegm of the Capybara that chose him as vessel, becoming completely uninterested in fighting. For now, he mostly take naps in the middle of the battlefield."
All together for the main one, #05 Party!
Follow Uri on Twitter at @Gobb_u!
#02 Wisp
"Initially used to hoard spirits and act as familiars, those constructs are now prized by mind mages to use as an emergency body should they meet an abrupt end."
Already late three days in? Yup. Who's the dumbass? I'm the dumbass!
So, i went and participated in not one, but two challenges for this month! Uri's Gobtober (where I'll do quick designs, trying to go faster and be more efficient as I go) and the classic #Inktober, where I'll use the" official" list and make props.
I'll probably only post here the ones I really like, or in some batches. For those curious about the whole thing, it's fully available on my Twitter.