Final Reflection
I do know that when writing for blogs, posts are supposed to be short.
However, this one is going to be a long one.
This is actually my paper for the final assignment on this blog project.
I just felt that I could not leave this blog without including all the work Iâve put into it.
Plus, I am pretty pleased with my paper. :)
Introduction
      Generic history suggests that the usage of technology is what allowed humanity to develop complex societies. Utilization of advanced tools allowed people to incur leisure time. With this leisure time, people could turn their minds to contemplating concepts beyond how to survive from day to day. In these contemplations, human society advanced further and technology evolved in tandem. Eventually society accepted the notion that the growth of ideas equates to technological progress, or vice versa.
The progression of this dualistic existence, of man and machine, has become ever more entwined through the ages. Right into the current 21st century. Presently, with the advent of social media, people have formed a shared identity between their existence in real life and their presence online. Social interactions and pastimes are now curated through online social media platforms. YouTube is one such platform. The website was created to provide an outlet for online users to post video content onto personal âchannelsâ.
Since YouTube commenced operations, entertainment news channels like FOMO Daily, BuzzfeedVideo, we are mitu, Facts., and WatchCut Video have developed and successfully gained large audiences. A superficial viewing of these channels suggests they are merely utilized by their followers as entertainment. However, when focusing on these channels with critical intent, one finds that they reflect Hearnâs thoughts on Labor, relate to Fuchs critique of Jenkinsâ concepts of Fans & Amateurs, and show influences of Bucherâs insights into Anonymity & Transparency. Using the authors concepts, an analysis of the channels can be done by using the idea that the commodification process of Object (e.g., post, picture, video, tweet, etc.) value in relation to YouTube channels can be seen within the context of convergence culture, as an avenue for financial profit.
Explanation + Justification
Hearnâs article, Structuring feeling: Web 2.0, online ranking and rating, and the digital âreputationâ economy, Fuchsâs article, Social Media as Participatory Culture, and Bucherâs article, Want to be on the top? Algorithmic power and the threat of invisibility on Facebook, were chosen to construct a final reflection. This choice was made because these three readings intersect and overlap in a manner which offers adequate information to critically analyze YouTube entertainment news channels and their usage of social media.
Hearnâs article outlines the emergence of an economy of social capitalism through âfreeâ digital labor, by focusing on how development of a good reputation can be used to generate value. According to Hearnâs article, the perception of generating profit just from being oneself online and posting self-related content is an optimistic truism. The interactive nature of media is structured in a manner which establishes a one-way avenue for profit. People who âlikeâ a userâs posted Object are not compensated for their promotion of the Object they liked. But the like itself adds value to the original userâs Object. Thus, the increasing value of an Object can be converted into profit for the original user at no cost. So, without compensation for their interactions, or âlaborâ, online users are exploited by those who desire to garner profit from marketing their own reputation.
Here is where Hearnâs and Fuchâs ideas intersect. Fuchâs article, Social Media as Participatory Culture, critiques Jenkinâs account on online participatory culture. In the article, references are made to Jenkinâs argument that exploitation of usersâ digital labor is all right if users gain some social benefit from their participation. Hearnâs idea that users with a good reputation are likelier to positively generate value does connect with Jenkinsâ idea. Sometimes those who create an original Object due so at personal cost. But as others interact with the Object the owner develops a reputation which could prove socially beneficial. A typical benefit is the creation of an online social community or network which can be used to develop relational connections.
Additionally, both authors agree there does exist an exploitation of free digital labor. Yet there the significant difference between the concepts outline in Hearnâs article and with Jenkinsâ position on participatory culture. Jenkins asserts that the social benefits participants gain from their labor negate the exploitive nature of user interactions. Hearnâs position that free digital labor aligns more with Fuchâs argument against Jenkins on this issue. Both Hearn and Fuchâs articles stress that monetary profit is highly influential in motivating people. Financially profiting from labor wherein no compensation is made to the laborer is exploitation. According to Fuchs, Jenkinsâ article did not address the issue of generating profit from free user interactions.
Fuchs clarifies that, content may be generated from interactions amongst users, or âfansâ, but circulated content does not become fiscally profitable until after it has gone through a process of commodification. Although distinct topically from Hearnâs and Fuchâs articles, Bucherâs article Want to be on the top? Algorithmic power and the threat of invisibility on Facebook, offers insight into some of the methodology behind generating profit from interactions online. Bucher does so by developing a personal case study to look at the EdgeRank Algorithm. The EdgeRank Algorithm is utilized by Facebook (FB) to generate and format peopleâs personal News Feeds. EdgeRank determines what content is, or is not, visible to a FB user. News Feeds feature FB posts based off the algorithmâs calculations. A postâs EdgeRank is calculated from the multiplication of Affinity, Weight and Time, and Decay scores against each Edge. With an Edge being the variable produced from the userâs interactions with an Object (i.e. FB post). Dependent on EdgeRank, certain posts are deemed to have greater value than others.
This algorithm could be considered a manifestation of Hearnâs ideas on measurable reputation and its subsequently ascribed value. According to Bucherâs article, once a post is calculated to have high âvalueâ, it gains a position of greater visibility on a userâs News Feed. Having a prominent position promotes greater interaction with an Object, maintaining or generating ever greater value for it. When an Object achieves a certain level of value, it can begin to provide profit for its possessor. This makes a position of high visibility strategically important. Conjecture points out that desirability of visibility is what creates the threat of invisibility, a concept that Bucher develops. Bucher inverses Foucaultâs Panopticism to illustrate the concept. When an Object loses a position of prominent visibility its value begins to diminish. Devaluation of an Object then stagnates any interactions and diminishes its profitability. Without interactions, an Object becomes progressively invisible, creating a negatively cyclical pattern. Bucherâs insights on FBâs methodology and the threat of invisibility, point to the importance of maintaining a noticeable online presence. Especially when trying to generate revenue through the marketing oneâs own Objects.
Given FBâs EdgeRank Algorithm and the threat of invisibility, an explanation is offered for Fuchâs earlier suggestion of value commodification. In Fuchâs article, it was suggested that the value of an Object only becomes profitable after it has gone through a commodification process. Between Fuchâs critiques on Jenkinsâ views regarding amateur production in participatory culture and Hearnâs exploration into free digital labor as accessed through promotion of reputation, a context of convergence culture is developed. The suggested occurrence of Object commodification in this context, leads one to infer that generating significantly successful revenue from Objects requires considerable resource investments. From this finding, one must then consider whether a typical online user has access to the resources needed to generate revenue substantial enough to validate their investments in creating and maintaining their Objects. Collectively taking the concepts advanced in the articles of Hearn, Fuch, and Bucher develops the idea of Object value commodification within the context of convergence culture. Application of this idea to YouTube entertainment news channels then offers a more focused analysis of their social media.
Analysis + Interpretation
Since the idea of the commodification process in convergence culture has been established, YouTube itself presents a prime example of this phenomena. YouTube offers a âcourseâ on how its users can monetize their channel content. If one goes to creatoracademy.youtube.com/page/lesson/revenue-basics, YouTube provides lessons and tips on turning creativity into commodity. The following is an excerpt from the site (direct quotations have been marked as such):
Lesson 1: Earn money with YouTube
·      first need to grow your audience before you can earn money
·      connect your channel to an AdSense account
·      get to know what kinds of videos you can monetize and the different ad formats
·      select âmonetize with adsâ and choose which ad formats and videos you want from Creator Studio app
·      Keep making enjoyable videos!
·      âNote: Monetization is only available in certain countries, and copyright or community guidelines violations can affect your eligibility to earn money.â
·      âYouTube connects your channel to paying advertisers so you can focus on what you do best: creating. In most cases, you get paid when viewers watch ads. We're constantly improving our ad systems so they work better for viewers and pay out to more creators.â
·      âYou can also earn money from YouTube Red subscriptions. YouTube Red members pay a recurring fee for special benefits like watching YouTube videos without ads. The amount you earn from YouTube Red is calculated based on how much time members spend watching your content compared to other content.â
·      Other suggestions for making money on YouTube:
o  working with brands and ad agencies â âthink of it like a collab!â
o  merchandising
o  crowdfunding
o  events
o  âTip: Use interactive cards to funnel viewers to your merchandise page or crowdfunding sites.â
o  Note: Not all of these revenue streams are available in all countries. If you are being paid or compensated to create content, make sure you understand your disclosure requirements.
Although only the first lesson was chosen to be viewed in detail, the basic principle of generating revenue through user content is accounted for. When reading through these lessons, patterns of monetization on FOMO Daily and Facts. manifest. Viewings of their social media platforms throughout the duration of this project, saw an increase in ad presence and promotion of channel relevant merchandise. In addition, FOMO Daily began coordinating channel events and promoted these engagements across their social media. Critical reflection on this, affirmed similar patterns across all the channels.
      One aspect of YouTubeâs lesson plan stood out. Throughout the course lessons, the need to consistently create and release updated content was reiterated. The threat of invisibility appears to be acknowledged as a key factor in successfully profiting from creative content. Reviewing the history of the channels, it appears that there is a direct link between content production and success. Each channel averaged the following number of videos, as posted in the span of a week,
Buzzfeed: 21
FOMO Daily: 14
we are mitu: 7
Facts.: 5
WatchCut video: 4
An assumption can be made that Buzzfeed produces so many videos due to their status in this project as the channel with the largest available resources. These channels are all affiliated with production studios and they all utilize consulting agencies to increase their audience followings. However, the scale of Buzzfeed far outstrips the other channels.
      Focusing on Buzzfeed, Business Insider featured an article May 4, 2016 by Meola titled, Buzzfeed is drawing an absurd amount of content views every month, on the company. It relates that in 2016 Buzzfeed announced that it pulls in about 7 billion content views each month. Buzzfeedâs FB has 1.09 billion daily active users, Snapchat more than 100 million, and YouTube more than 1 billion users, with Buzzfeedâs own website sees 200 million monthly unique visitors.
In an Entrepreneur article by Connolly, entitled How Buzzfeed Discovered the Secret to Success on Social Media (November 2, 2015), founder of Buzzfeed John Peretti was quoted. Peretti stated that the power to enact change in an audience, comes from creating emotional connections with consumers by considering numerous trends and creating the convergence of them. Based off Ingramâs February 16, 2016 article, The Real Secret to Buzzfeedâs Success Isnâtt Cat GIFs, Itâs Data (Fortune), this convergence of trends and consumerism is made possible thanks to Buzzfeedâs use of tools like Pound. As a âhuge, real-time database that can ingest and track Buzzfeed content wherever it is shared across multiple platforms,â Pound enables Buzzfeed to understand content flow and online interactive behavior.
Conclusion
      With a resource tool like Pound, Buzzfeed has a greater advantage, over other smaller-scaled YouTube channels, in combating the threat of invisibility. Also, Buzzfeedâs success falls in-line with the cyclical pattern of Object value, interaction, and profit. This pattern is further reflected in YouTubeâs own advice to users concerning revenue generation. The channels analyzed for this project engage in the commodification process by self-commodifying. They do so by establishing a reputation as effective producers of entertainment news. Additionally, their social media platforms make use of the EdgeRank Algorithm to connect with their audience. An audience who further develops the value of channel Objects with their interactivity, eventually producing a profit for the channel owners. Drawn from Hearn, Fuch, and Bucherâs concepts, in using the constructed idea that Object value commodification within the context of convergence culture, as an analytical tool to see is and how YouTube entertainment news channels generate revenue from users concluded that this is a valid idea.













