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Misplaced Lens Cap
TVSTRANGERTHINGS
official daine visual archive

Not today Justin
todays bird
Fai_Ryy
hello vonnie
will byers stan first human second
Stranger Things

★
RMH
I'd rather be in outer space 🛸
Aqua Utopia|海の底で記憶を紡ぐ
Sweet Seals For You, Always

Love Begins
Cosimo Galluzzi

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@kemarux
I’m fucking dying

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Please watch this series of Japanese gum commercials
You won’t regret it I promise
……wow
OMG?
That went places.
is that hideo kojima
Fucking screaming at the end! Omg! Such a cute funny commercial series!
Holy shit
2d Animation Tips - Tracing
This seems to be a sensitive topic for many people, but I’d like to make the case for tracing to be an important tool for learning. In fact, I think tracing is one of the most efficient ways you can learn not just to animate, but to learn to draw more generally. This is more of general advice for people starting out, rather than a tutorial.
If you want to learn to learn anything, you should start with the best. I found one of yoh yoshinari’s many animations of yoko. The movement is pretty solid, but where would you begin with understanding his thought process?
I think it’s best to kind of reverse engineer some major forms to see the general movement so I first traced it.
There’s quite a bit going on here. I tried to isolate the head movement
And made a line of movement
From here you can try to use the form of the head to see if you can reconstruct the original animation, but I just wanted to keep the line of movement to make things less derivative.
The movement is very rough and needs a bit of polishing and refining, but I think you can make it into a solid animation with a second or third pass.
The bigger question is, did I make something derivative? Yeah, in some sense it is derivative. It wasn’t directly traced, but I took the line of movement from Yoh’s animation. The better answer is: it doesn’t matter.. because it’s about you learning rather than showing it to people telling them how cool you are for tracing another artist.
There are a few things to be said here. If you are at a level where you can make solid animation with good composition ( and yes there is composition in animations just like there are in illustrations and movies), the dangers of making derivative work rise pretty quickly. Maybe there is a market and audience for people who can trace really well, but personally I don’t care for that and I assume others don’t care about that either. In other words: if you want to be known for your animations, you probably shouldn’t trace others.
Just to break the taboo a little more, there is a guy by the name of Drew Struzan. He is a professional movie poster illustrator, he made covers for star wars, indiana jones, and back to the future .. just to name a few. He uses a projector to trace people’s faces onto his posters. He does this to maximize his time for what would take him days or weeks to do by eye. Is there anything wrong with this? I feel like there isn’t, and the reason is because I feel movie posters’ main strength and appeal are their color choice and composition. There are people who get paid to capture someone’s likeness and, sure enough, that is a talent that you develop with time and skill. I just don’t think Drew is paid for how well he can make the faces look exact.
And just to touch on some of the drama of people tracing me, I don’t think it’s a big deal. There are people out there that think it’s ok to use my art for advertisements, and leak patreon stuff. It just doesn’t seem like a big deal to me if someone traced an animation.
Anyways, hope that is somewhat helpful.
Always reblog Hope Corgi.
One of DC’s shining moments
by Nuclear Sharingan

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RHADS - https://www.facebook.com/artbyrhads - https://instagram.com/rhads001 - https://vk.com/rhads_club - https://society6.com/rhads/prints - https://www.artstation.com/artist/rhads - https://soundcloud.com/artem-rhads-cheboha/tracks - https://www.behance.net/rhads - https://www.facebook.com/therhads
HAPPY LAO BAN SANTA DAY
Magikarp
Old comic mmmm forgot to post it ljfvdnv

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Finally finished this comic! The moon bear’s name is Julio, nickname is Momo The coyote’s name is Fernando, Feri for short. Feri and Momo / Julio and Fernando :3 The guys at the table in panel 3: Silver, Ty, LancerBuck and Mark, thanks for taking the ych slots and supporting me :3 Also thanks to my friend Rob @sonsofnortherndarkness for his suggestions to make the layout and letters of the fist page more fun and readable. Big improvement! :3
Finally finished this comic! The moon bear’s name is Julio, nickname is Momo The coyote’s name is Fernando, Feri for short. Feri and Momo / Julio and Fernando :3 The guys at the table in panel 3: Silver, Ty, LancerBuck and Mark, thanks for taking the ych slots and supporting me :3 Also thanks to my friend Rob @sonsofnortherndarkness for his suggestions to make the layout and letters of the fist page more fun and readable. Big improvement! :3
Ha ha seriously tho.
I needed to hear this right now. <3
My new favorite post.
#relevant
released

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Hey guys! Here’s a post that I hope some will find helpful, things I have picked up along the way that I wish I had known from the start! These are not set in stone, and only just suggestions, I’m no expert okay guys THINGS I WISH I HAD KNOWN ABOUT PHOTOSHOP: 1. FLOW. Flow was put in place primarily for the airbrush folks. Now its relevance has changed slightly. With textured brushes, try reducing the flow to “expose” texture. 2. Ctrl+U : HUE/SATURATION/LIGHTNESS. For people who are indecisive about color, use this to slide around the color quickly instead of repainting or replacing the color. 3. CLIPPING/ LAYER MASKS. Seriously, take five minutes to do this. A good online resource is ctrlpaint. This will be instrumental in creating hard edges, something beginner digital artists really struggle with. Also non-destructive, you will save SO much time. 4. With that said, ctrl+alt+g makes the current layer you are on a clipping mask. You can layer mask a group. 5. MULTIPLY and the surrounding layer types in its little section is like a dark glaze. Good for shadows. 6. OVERLAY and the surrounding layer types in its little section is like a lightening glaze. Good for lighting. LIGHTEN and the dudes around him are also good for lighting, esp. screen. 7. MAKE YOUR GOSH DARN BACKGROUND IN THE INTERFACE LIGHTER. Your contrast will thank you. Right click on the background of the interface and choose the one you like the best. I know dark grey looks sexy, I know. 8. TRANSFORM TOOLS ARE THE BEST (but paint over them). If you have a tile, pattern, whatever- Image>transform> choose your weapon. Have a tiled floor? Don’t you dare paint all those tiles. Scales? Paint them flat in a square, then use the warp tool to push them around the form. Then make your painterly adjustments. 9. PAINTING SHORTCUTS: Numbers affect the opacity. Shift+ Number affects the flow. Holding down alt gives you the eyedropper. Brackets [] change size of brush, these dudes <> cycle between your brushes. 10. HISTOGRAM. If you have a fairly even histogram, this means your distribution of lights mids and darks is even. If it is skewed, and you don’t mean it to be, adjust accordingly. Just be casual about it and love your art I love you all drawmaevedraw.tumblr.com
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