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My feelings about queernormative worlds in SFF is that I can often enjoy it, but I rarely believe it.
Almost everything surrounding gender, sex, and sexuality, and all the different social norms and expectations that different cultures build up around them, derive ultimately from the various realities of sexual activity and pregnancy: who can have it, who can’t, for how long, who does have it, who doesn’t, and what that means for society. I’m not being bioessentialist here, because human bodies are all quite different and different cultures develop different ways to react to that, and rates of and reactions to fertility can be different, and what different sexual and gender roles mean in different cultures and who can and can’t embody them can get extremely different. (Hell, how pregnancy itself even works can be different depending on where you live, what your lifestyle is like, and what your diet consists of!) But like, the reason gender even matters, historically, has been because of reproduction. And the reason reproduction matters, in agricultural societies anyway, has very often been because of property ownership and the need to work on farms.
So I’m totally here for queernormative worlds. But to interest me you have to answer the questions of: okay, but how does your culture work though, and how is kinship structured, and how is reproduction seen, and how is property inheritance understood, and how does gender fit into all this, for me to feel like you’ve actually tried. (And don’t say that there ARE no norms, so no one falls outside of them. There’s no culture where that’s true.)
Sci-fi worlds can get away with this easier than fantasy worlds, imo. Partially because they can posit that it is our future but we’ve gone through all of the Social Justice Struggles already and solved them, but also because technology can really alter all of these topics. The Vorkosigan Saga, for instance, makes it clear that Beta Colony is as gender-egalitarian and free-love as it is because of contraception and uterine replicators, which FULLY decouple “the ability to have children” from “the need for anyone to be pregnant.” This is huge, and the Vorkosigan Saga treats it as appropriately so! Ancillary Justice is another one that thinks a lot about how the genderless culture that decenters romance as a core social organizing principle works. But I read so many low-ish-tech fantasy worlds that are happily queernormative and gender doesn’t matter and they just feel shallow. I don’t believe this world. I don’t dislike it, exactly, I just don’t believe it, I don’t believe people would be like this because you’ve put no effort into imagining a world that works like this makes any sense.
Which is totally fine for people’s D&D games and cute oneshot comics and personal works and such, but when you want me to take your worldbuilding seriously, you’re going to have to convince me! And a lot of it is not convincing.
gender is a social construct, but it is built in response to the conditions of a given reality - even if your worldsetting never developed hierarchies along sex-gender divisions, there are still lots of things about any world that will dictate some kind of equivalent social order & a resulting set of biases: maintaining a viable population, controlling the flow of wealth/property/ownership across generations, perceived differences between social categories that result in different treatments, ie lower classes are seen as stupid → less funding for their education → they perform worse adademically → lower classes are seen as stupid → repeat etc.
It's not always unbelievable to have queernormative settings, but like it's easy to make that normativity feel hollow, you know? If same sex couples are totally normal and accepted, what impact does that have on the birth rate? Is there a social pressure against abortion in response to lower birth rates, so that there's lots of unwanted children born into an adoption system for same sex couples to adopt? Or do the people who have kids just have more of them per family? Sci-fi can easily use tech based work arounds for surrogacy and pregnancy, but fantasy can do the same, especially if you're willing to be a little bit silly with it. Storks delivering babies to wanting couples that can't do it on their own, make it part of the magical surrealism (don't worry about it, maybe babies grow on shrubs in the stork land or whatever), or explore it some more (where do the storks get the babies from? do they have some kind of means tested way of determining which couples get a baby, or what kind of babies? Do they deliver only perfectly healthy able bodied children, or do some couples get a disabled child? What's the social response to a gift-child that's not Healthy™?). If inheritance is still an issue, what's the culture around deciding which child is the First Born or equivalent? Do parents just pick a favourite, is it based on age of the child, or on how long they've been adopted for? (If you adopt a baby, and then a few years later adopt a kid that is older than your first baby is now, which one has priority in inheritance?) If there's cool blood based powers, inherented genetically, are there processes to transfer power to non-blood relations? If there's families that are more complex than a gay nuclear family, what are the legal or social relationships like between an extended polycule family unit? How normalised are those kinds of families?
You don't have to ask these kinds of questions obvi, but like these are the kinds of questions that can make the difference between a lighter, easy reading story, and a more in depth, fully fleshed out world. Pulpy fiction verses hard/speculative fiction, yakno? Queernormative stories are good, and I love reading fluffy pulpy stuff where homophobia never occured to even the worst of the bad guys, but I also love reading fiction that asks more questions, that says "since there's no homophobia, here's the other ways that bigots are still bigoted". Don't stop writing pulp, but also don't be afraid to get into the weeds sometimes too, you never know what you might find there
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andrew kwon | spring 2026
There used to be a lot of activities that took place around a populated area like a village or town, which you would encounter before you reached the town itself. Most of those crafts have either been eliminated in the developed world or now take place out of view on private land, and so modern authors don't think of them when creating fantasy worlds or writing historical fiction. I think that sprinkling those in could both enrich the worlds you're writing in and, potentially, add useful plot devices.
For example, your travelers might know that they're near civilization when they start finding trees in the woods that have been tapped, for pitch or for sap. They might find a forester's trap line and trace it back to his hut to get medical care. Maybe they retrace the passage of a peasant and his pig out hunting for truffles. If they're coming along a coast, maybe your travelers come across the pools where sea water is dried down to salt, or the furnaces where bog iron ore is smelted.
Maybe they see a column of smoke and follow it to the house-sized kilns of a potter's yard where men work making bricks or roof tiles. From miles away they could smell the unmistakeable odor of pine sap being rendered down into pitch, and follow that to a village. Or they hear the flute playing of a shepherd boy whiling away the hours in the high pasture.
They could find the clearing where the charcoal burners recently broke down an earth kiln, and follow the hoof prints and drag marks of their horse and sledge as they hauled the charcoal back to civilization. Or follow the sound of metal on stone to a quarry or gravel pit. Maybe they know they're nearly to town when they come across a clay bank with signs of recent clay gathering.
Of course around every town and city there will be farms, more densely packed the closer you are. But don't just think of fields of grains or vegetables. Think of managed woodlands, like maybe trees coppiced-- cut and then regrown--to customize the shape or size of the branches. Cows being grazed in a communal green. Waiting as a huge flock of ducks is driven across the road. Orchards in bloom.
If they're approaching by road, there will be things best done out of town. The threshing floor where grain is beaten with flails or run through crushing wheels to separate the grain from its casing, and then winnowed, using the wind to carry away the chaff. Laundresses working in the river, their linens bleaching on the grass at the drying yard. The stench of the tanners, barred from town for stinking so badly. The rushing wheel-race and great creaking wheel of the flour mill.
If it's a larger town, there might be a livestock market outside the gates, with goats milling in woven willow pens or chickens in wooden cages. Or a line of horses for the wealthier buyer or your desperate travelers. There might be a red light district, escaping the regulations of the city proper, or plain old slums. More industrial yards, like the yards where fabric is dyed (these might also smell quite bad, like rotting plant material, or urine).
There are so many things that preindustrial people did and would find familiar that we just don't know about now. So much of life was lived out in the open for anyone to see. Make your world busy and loud and colorful!
This is a big reason that I have always loved the Brother Cadfael novels, set in the mid 1100s. Written by Ellis Peters, each book has such a vivid sense of the place and the time period. Many different settings around Shrewsbury are described, along with the people and their various jobs.
I love that kind of world building and would add that many resources were tightly regulated that we don't consider nowadays. Examples are the right to herd your pigs in an oak forest belonging to a specific monastery (saw an example where an altar piece had a carved pig to make sure the claim was known and advertised) or down to which farmers had the right to tree leaves in the fall (shortage of other animal bedding in certain Swiss valleys). The idea of a wilderness in a medieval setting is not what we think.
Great points! Thank you.
Forever recommending A Collection of Unmitigated Pedantry as an introductory resource for this! The author is a historian of the ancient mediterranean and he has a lengthy two-part blog post on "lonely cities": how fictional cities tend to look in pseudomedieval fantasy versus how real cities actually worked, specifically how they reshaped the land use for many miles around. Part I, part II, or available read aloud on YouTube here.
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