“The thing is: If you’re cold, you hurt people. If you’re sensitive, they hurt you.”
— Unknown
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@kaychuuxx
“The thing is: If you’re cold, you hurt people. If you’re sensitive, they hurt you.”
— Unknown

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When life starts to feel great again, you should allow it, you deserve good things too.
“Stop being afraid of what could go wrong and start being excited about what could go right.”
— Zig Ziglar

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Shadow Moon Challenge
Hello! I’m Simbones! *waves*
I created this challenge as I never play with Vampires anymore and I thought it would be great idea to combine general gameplay with Vampire generations.
This challenge is based on the same style of the Not So Berry challenge, which I love and I enjoy the general layout so I wanted to create a similar style challenge but with Occults. You don’t have to stick to any colours for this Challenge, I just wanted to keep the format the same. If you haven’t already, you can check out the NSB Challenge here.
You can follow my gameplay over on my blog @simbonez
Use the hashtag #shadowmoon to share your stories!
RULES:
There are some notes on some Gen rules, I have tried to explain as much as I can, but ultimately how you play this challenge, story wise is up to you.
Gender is not specific to any Generation, apart from Gen 2, where you must birth a son, a ‘male heir’ this will be the first born male. This ‘heir’ however is a false heir and will not be the heir to the next generation, Gen 3.
If a sim specifies that they have a coven, you must make a coven using the GTW group feature. You may put whoever in this coven, the only rule is that they vampires.
If another occult is mentioned in a Gen, e.g A Witch, give them the Vampire occult.
Money cheats can be used, but only to purchase a Gen’s first home, this must be realistic however, especially if they have money tasks in their rules.
If their is no career specified for a gen, you can choose if they have a career or not, such as the vampire aspiration gens.
Explanations:
Bloodline - a direct descendant of your selected sim.
Pureblood - a ‘true’ vampire, a sim that has not been turned, but is a descendant from vampire parents.
Coven - A group of vampires using GTW Clubs. If a sim specifies that they have a coven, you must make a coven using the GTW Club feature. You may put whoever in this coven, the only rule is that they are vampires.
Let me know if you have any questions! I haven’t yet play-tested, so let me know if you find any conflicts within the story line!
I hope you enjoy!
Generation One: The Founder
You’re a sim thats obsessed with everything occult. Born human, it is your ultimate dream to infiltrate the vampire kind with your own coven. Driven by your desire, you want to train and produce as many vampires in your bloodline as possible.
Traits: Bookworm, Perfectionist, Genius
Aspiration: Vampire Family
Rules:
Complete Vampire Family Aspiration
Must Start as a Human Sim
Be Turned by a Vampire
Master Vampiric Lore and Parenting Skill
Have 4 Children of your Bloodline
Generation Two: The Dark Sheep
Being brought up with a large family has meant there was a lot of competition growing up. Secretly you just really want to please your parents. However you have become obsessed with the dark arts and it has made you power hungry, you want to be the ultimate high priest no matter who you have to step on to get there.
Traits: Kleptomaniac, Snob, Ambitious
Aspiration: Master Vampire
Rules:
Produce a Male ‘Heir’ to your Coven (Have as many children to achieve this, but you must have at least 2 children, this ‘Male heir’ will be a false heir.)
Master the Master Vampire Aspiration
Master Logic & Pipe Organ Skill
Marry a ‘Pureblood’ Vampire (A Vampire that has not been turned but of vampiric descent*)
Generation Three: The Rebel
Always walking in your siblings shadow, you were not chosen as your parents heir to their empire. It has made you despise your vampiric culture and everything your family stands for. You wish to steer your life as far away from it as possible. You love herbalism and pour your heart and soul into your life away from the darker forms of vampirism. Unfortunately your curse will remain with you, making your love for the outdoors a dream.
Traits: Loves outdoors, Vegetarian, Good
Aspiration: Good Vampire
Career: Gardener
Rules
Master Gardener Career
Complete Good Vampire Aspiration
Complete Herbalism Skill
Live outside of Forgotten Hollow
Consume Plasma Fruits as much as you can and live by your vegetarian values.
Keep your occult a secret from your Children & Spouse
Generation Four: The Icon
On your ‘young adult’ birthday, you stumble across an old occult book, and you find out about your parent’s origins. Suddenly you begin to make sense of where you came from. You visit forgotten Hollow and realise that everyone is dressing in the 18th century, this town needs a makeover.. STAT.
Traits: Neat, Materialistic, Creative
Aspiration: Leader of the Pack
Career: Style Influencer
Rules
Master Style Influencer career
Master Leader of the Pack Aspiration
Makeover 10 Vampires from Forgotten Hollow using the makeover chair
Create and run your own Elite Coven of Vampires.
Release your mother of her immortality using the Ultimate Vampire Cure drink and make her mortal. (You must make the drink yourself)
Generation Five: The Recluse
Always surrounded by flamboyant parties and guests, you are abit of a loner and prefer the company of familiars. You live a simple life and only have what you need. Your family and cats.. lots and lots of cats.
Traits: Loner, Geek, Insane
Aspiration: Friend of the Animals
Career: Writer
Rules
Master Friend of the Animals aspiration
Master writing skill and Pet training skill.
Marry a ‘Witch’ (*as we do not have witch occults, use the vampire occult)
Produce a litter of kittens from your cats
Volunteer as a family 3 times
Generation Six: The Gifted
Half Vampire, Half Witch, you are gifted from a very small age. Your powers are unlike others at your age. Your parents told you however to only take what you need, but you often use your powers for personal gain. Neither Vampire nor Witch coven’s don’t want anything to do with you, but you’re happy just playing your guitar and looking after your kid.
Traits: Music Lover, Self-Assured, Romantic
Aspiration: Musical Genius
Career: Entertainer
Rules
Master Musical Genius Aspiration
Master Guitar Skill
Have one child with a human sim
Never Marry or Move in a partner
Generation Seven: The Mother
Growing up you were the apple of your parent’s eye. You always had everything you ever wanted and your parent tried everything they could to make it happen. As half human and half occult, you are unable to carry vampiric spawn to full term. You insist on having a vampire baby and choose to conjure one instead, no matter the consequences.
Traits: Childish, Insane, Neat
Aspiration: Successful Lineage
Career: Painter
Rules
“Conjure” a vampiric baby (you can cheat this after adopting a child and make them a vampire*)
Master Successful Lineage Aspiration
Master Wellness Skill
Master Painting skill
Only wear dresses for your entire life
Generation Eight: The Enigma
Nobody really knows where you came from, you’re abit of an outcast.. nobody really trusts your magical origins. Conjured by magic, you often wonder if there is a reason for your existence. However you are naturally skilled at vampiric lore beyond your age level and you don’t know why. A dark illegal coven takes you under their wing and you never look back.
Traits: Hot headed, Mean, Active
Aspiration: Public Enemy
Career: Criminal Career
Rules
Cheat Vampiric Lore skill to 8
Master Criminal Career
Complete Public Enemy Aspiration
Adopt 2 guard dogs
Have a home worth at least £200,000 Simoleons
Generation Nine: The Fairytale
Being brought up in a Coven Boss household wasn’t the greatest for your love life, an overprotective parent meant you’ve always had your nose in a book and have dreamed of your very own romance story. Wishing someone would save you from a life of crime you will do whatever it takes to find your true love.
Traits: Bookworm, Romantic, Jealous
Aspiration: Soulmate
Career: Arts Critic
Rules
Master Writing & Piano Skill
Master Arts Critic Career
Run away from home as a Teen
Be a Grade A student at School
Marry a Human Spouse
Generation Ten: The Ultimatum
You have had a privileged upbringing and are well aware of your Human & Vampire roots. You are extremely talented in Potion Making and think it may be your true calling. You love creating potions and your Vampire side. However you must make a difficult decision. Do you give in and become a legendary Potion Master, or do you give it all up for true love?
Traits: Cheerful, Self-Assured, Outgoing
Aspiration: Master Mixologist
Career: Culinary
Rules
Master the Mixology Skill
Have a Neatly kept garden at your home
Fall in love with a Human Sim
Observe the death of your Human Lover (*This can be cheated if desired)
Create the Shadow Realm potion to bring them back to life
Live an eternal life
stardew valley sims 4 generations challenge.
a sims 4 challenge by @chellplays
this is a twelve generation challenge for all of the marriage candidates from concernedape’s stardew valley. this challenge is completely base game compatible with optional challenges for dlc. use the tag #svs4 or tag #chellplays if you would like me to see your gameplay.
usual rules apply, meaning no cheats that give you an unfair advantage. your sims do not have to look or be named after the characters in each generation. do whatever you like!
generation 1: abigail.
you were raised with humble upbringings. your dad ran a general store, while your mom was best at complaining about your “alternative lifestyle.” you left home looking to start a life free of rules and parents, and with 20 000 simoleons in your pocket, you settled down in a new city.
traits: music lover, loves outdoors, geek (alternatively, cats & dogs dlc: cat lover). aspiration: the curator. career: entertainer, musician branch.
goals:
have one “quirky” trait, appearance-wise (e.g. unnatural hair color).
obtain at least five points in the video game skill.
complete the frog collection.
have two best friends, and marry one of them.
befriend a ghost. alternatively, with the vampires dlc, befriend a vampire.
cats & dogs dlc: own a cat named david jr.
have at least two children.
generation 2: emily.
you’re just working at the bar to make ends meet… but your real passion is tailoring. you make your clothes from scratch.
traits: cheerful, music lover, good (alternatively, get together dlc: dance machine; city living dlc: vegetarian). aspiration: freelance botanist. career: culinary, mixologist branch.
must live in the same house as your sibling.
make a best friend with a sim who lives in another city/world.
grow your own garden. you like your meals organic.
decorate your house with clothing racks. you love fashion.
complete the elements collection.
develop max affinity with another sim in both the green and pink bars, have two or more children with them, then “ask just to be friends.”
never marry.
generation 3: sam.
you are an outgoing, friendly sim who is brimming with youthful energy. you play guitar and drums, and want to start a band as soon as you have enough songs together. however, you do have a habit of starting ambitious projects and not finishing them.
traits: music lover, outgoing, ambitious. aspiration: musical genius. career: entertainer, musician branch.
must not be the youngest child. live with your younger sibling(s) until they are old enough to move out. have a good relationship with them.
have a strained relationship with your father (if not applicable, with any one parent).
have a job as a part-time retail employee as a teen.
max out the guitar skill.
reach the job of the entertainer career.
become best friends with two other entertainers.
obtain at least five points in the video game skill.
be married twice, and have one child with each spouse.
generation 4: sebastian.
you are a rebellious loner who lives in your parents’ basement. you tend to get deeply absorbed in computer games, comic books, and sci-fi novels, and will sometimes spend great lengths of time pursuing these hobbies alone in your room. you can be a bit unfriendly to people you don’t know.
traits: loner, geek, bookworm. aspiration: computer whiz. career: tech guru, either branch.
have a negative relationship with your half-sibling and step-parent.
live in the basement of your parents’ house.
reach at least level 5 of the tech guru career before marriage.
max out the video gaming skill.
reach the top of the tech guru career.
only have one child, with whom you have a strained relationship.
eventually let your relationship with your spouse deteriorate and subsequently get a divorce.
generation 5: penny.
you live with your mom in a little trailer. while your mom is out carousing at the bar, you quietly tends to your chores in the dim, stuffy room you are forced to call home. you is shy and modest, without any grand ambitions for life other than settling in and starting a family. she likes to cook (although your skills are questionable) and read books from the local library.
traits: family-oriented, bookworm, neat. aspiration: big happy family (alternatively, parenthood dlc: super parent). career: none.
live with your mother (if not applicable, any one parent), with whom you have a negative relationship.
you must cook for your parent and clean the house every day.
live in a trailer-esque house. you are by no means wealthy.
both you and your parent may not have jobs.
marry the first person you fall in love with.
your spouse is the only one who may bring in any income, while you are a stay at home mom. earning money from writing, etc. is optional.
own a luxury pool at some point in your life.
generation 6: harvey.
you’re a little old for a bachelor, but you have a kind heart and a respected position in the community. you live in a small apartment, but spend most of your time working. there’s a sense of sadness about you.
traits: genius, foodie, good (alternative, get together dlc: dance machine). aspiration: successful lineage. career: astronaut, space ranger track (alternatively, get to work dlc: doctor).
never date throughout your teens or young adulthood. focus on your career instead. get married only as an adult.
own a coffee machine. drink coffee as much as possible.
go jogging at least three times a week.
set up a reading garden in your backyard.
alternatively, city living dlc: live in an apartment.
have at least two children. having spent most of your life single, you want to have a comfortably sized family asap.
generation 7: haley.
being wealthy and popular throughout high school has made you a little conceited and self-centered. you have a tendency to judge people for superficial reasons. but is it too late for you to discover a deeper meaning to life? is there a fun, open-minded young person hidden within that shell?
traits: materialistic, snob, outgoing. aspiration: fabulously wealthy (alternatively, city living dlc: city native). career: none.
become enemies with your sibling(s) as a teenager.
max out the photography skill.
you may only get a career after you are married, and you must follow the same career path as your spouse. they opened your mind and inspired you to have interests beyond shopping.
earn at least three points in charisma, so you may donate to online charities after you are married.
bake a cake for every birthday that comes around.
grow a flower garden.
become friends with your sibling(s) again after you are married.
generation 8: elliot.
you live alone in a cabin. you are a writer who dreams of one day writing a magnificent novel. you are a sentimental “romantic” with a tendency to go off onto flowery, poetic tangents. when you can afford it, you enjoy a strong beverage at the bar.
traits: romantic, bookworm, loner. aspiration: bestselling author. career: writer, author branch.
live in a cabin-esque house.
obtain at least five points in the piano skill.
own a small garden.
specialize in romance books and poetry. later, you may also specialize in sci fi or mystery novels.
write love emails to your love interest at least once a week.
generation 9: leah.
you love to spend time outside, foraging for a wild meal or simply enjoying the gifts of the season. you’re a talented artist with a large portfolio of work… yet you’re too nervous to display it to the public.
traits: art lover, loves outdoors, foodie. aspiration: painter extraordinaire. career: none (painter, later on).
date only one person in your young adulthood and have a child with them, but never marry. your partner is unsupportive of your artistic lifestyle and encourages you to “get a real job.” whether you choose to get a traditional career, that is not as a painter, is up to you.
eventually marry the love of your life as an adult: someone who is supportive of your art. if you did choose a career, quit and take up a career as a painter.
have at least one child with your new spouse.
harvest wild fruits, vegetables, etc. on weekends.
grow an excellent apple tree.
reach maximum painting skill, and paint at least 5 masterpieces.
city living dlc: attend a flea market and sell your art.
generation 10: maru.
you acquired a passion for creating gadgets at a young age. when you aren’t in your room, fiddling with tools and machinery, you sometime do odd jobs at the local hospital.
traits: ambitious, outgoing, geek. aspiration: nerd brain. career: astronaut, space ranger branch (alternatively, get to work dlc: doctor or scientist).
have a negative relationship with your half-sibling.
max out the handiness skill.
max out the logic skill.
upgrade at least five objects.
own a rocket ship.
your sim’s partner must be friends with your father (if not applicable, with either parent) before you can become engaged.
eventually, your relationship with your spouse becomes strained and you break up. you die as soon as your eldest child is a young adult.
get to work dlc: get abducted by aliens.
generation 11: alex.
you love sports. you are quite arrogant and brag to everyone that you are going to be a professional athlete. is your cockiness just a facade to mask your crushing self-doubt? are you using your sports dream to fill the void left by the disappearance of your parents?
traits: bro, active, mean (alternatively, cats & dogs dlc: dog lover). aspiration: bodybuilder. career: athlete, professional athlete branch.
goals:
become enemies with your father, but have had a very close relationship with your mother.
begin dating in your teens and go on at least three dates with three different people.
do not marry until you are in the later stages of young adulthood. you’re marrying your soulmate, someone who stuck with you despite your arrogance.
max out the athletic skill.
reach level 10 of the athlete career track.
cats & dogs dlc: own a dog named dusty.
generation 12: shane.
you are often rude and unhappy, and suffer from depression and alcohol dependence. however, your attitude starts to change towards your spouse. after work you frequently spend your evenings at the bar. if you could reset your life maybe you’d start a chicken farm. only free-range eggs of course.
traits: lazy, gloomy, mean. aspiration: master mixologist. career: culinary, mixologist branch.
have a career as a retail worker as a teen.
go to the bar after work every day.
only get married as an adult.
after marriage, quit your job as a mixologist and choose a different career path. you’ve been encouraged by your spouse to give up alcohol.
after marriage, start a garden.
have a maximum of two children.
cats & dogs dlc: adopt a pet named charlie.
THIS!
yeah i'm a dream girl. your worst fucking nightmare actually
THISSSSSSS

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whenevr u get random bruises nd u don’t know where they came from. it was me i beat u w a hammer while u were asleep
i am aware of the problems. however. i would rather be comfy in my bed. good night.
💖 all i want is for you to be totally obsessed with me 💖

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
“The bravest thing I ever did was continuing my life when I wanted to die.”
— Juliette Lewis
They really are though. Are y'all ready!? ✨