By:HaneRu
OMG THIS GONNA HELP ME
Noah Kahan
đ©” avery cochrane đ©”
Game of Thrones Daily
EXPECTATIONS

let's talk about Bridgerton tea, my ask is open
art blog(derogatory)
Jules of Nature

JVL
I'd rather be in outer space đž
Monterey Bay Aquarium

shark vs the universe

Kiana Khansmith

Andulka
noise dept.
Stranger Things
Lint Roller? I Barely Know Her
Claire Keane
h

seen from United States

seen from United States
seen from United States

seen from Germany
seen from United Kingdom

seen from TĂŒrkiye
seen from United States
seen from France

seen from Australia
seen from TĂŒrkiye

seen from Saudi Arabia

seen from United States

seen from Bangladesh
seen from Netherlands

seen from Japan
seen from United States
seen from Germany
seen from Russia
seen from Canada
seen from Austria
@kaerhio
By:HaneRu
OMG THIS GONNA HELP ME

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch âą No registration required âą HD streaming
Here are my brush settings in Paint Tool SAI, since some people have been asking.
Itâs nothing fancy, really. I use the same old default brush and change 2-3 settings according to what Iâm doing (painting details or wanting to cover a big space with blending colors). I basically do everything with this brush - from sketching to coloring.
Sometimes I change to the Round Flat 1 brush (itâs on the dropdown list where it says ânoneâ), mostly when I paint fur, but nothing else.
I play a lot with color blending, itâs usually between 12 and 45%.
Iâve been using âFine Flatâ as my default brush lately, but everything else is mostly the same.
i did a thing for beginers and me personally  âcause I have a mind like a golden fish   ( ÂŽ_ă`)
1. Ah Fai was a chief animator for McDullâs animated features. Heâs super cool. Ultimate senpai.Â
2. Previous post on breakdowns right hereÂ
Some thoughts on acceleration and force
I presented this in the order of how I slowly understood the trick of delivering force -Â first an abstract concept of impact taught by Ah Fai, then a more complicated discovery on the acceleration pattern, last back to a more abstract concept of breakdowns.Â
Like Iâve previously stressed, 2D animation is everything but one single approach. Thereâs no one rule that rules them all, but interchangeable ideas with math, or physics, or music, etc. Thereâs no âperfectâ animation either, but what is perceived as organic and dynamic. E.g., using the Fibonacci numbers to animate didnât bring me a perfect animation! On the other hand, a tiny change in the pattern could already make the feeling of force so much more powerful.Â
Not so much of a tutorial than a personal experience. I hope you find this interesting hahahaÂ
Water Splash Tutorial Top Image Row 2 Row 3 Row 4: Left, Right Row 5 Row 6 Bottom Row: Left, Right Video References Video: One, Two, Three, Four, Five, Six, Seven, Eight, Nine, Ten, Eleven, Twelve, Thirteen, Fourteen. Video Lessons Lesson: One, Two, Three, Four.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch âą No registration required âą HD streaming
That one time Slade thought Clark Kent was Bruce Wayne and slipped him a Neurotoxin Mickey only to get his ass kicked anyway.
This comic is great!
[Superman: American Alien #3]
Best.
AMAZING LMAO
âTa-dah! Sard borken.â
Fav comic panel in the history of comic panels.
This is the best âvillain gets Clark and Bruce mixed upâ situation Iâve ever seen.
Phoneme Chart by TheEndIsNearUs
This is a nice chart! Lipsync is one of my not-so-secret passions. I also hate front mouths. Theyâre harder to inbetween, I find, and theyâre not used nearly as frequently. Hereâs some Ÿ mouths I made.
These are the basic shapes I was taught, and I use. Standard lipsync shapes;;Â
You have your closed mouth to open, to clenched teeth, to oohs, and your (often optional) F, L, and TH mouths.
Tips!
Your top teeth donât move; Â I mean, stylistically it happens sometimes (Gravity falls does it fairly well, as much as I haaaaate that), but your lipsync will prolly look better if they donât.
My clenched teeth (SH) mouth is always a bit wider than my biggest AH mouth. It adds variation and helps your shapes blend more nicely. Conversely, my biggest AH mouth is narrower than my SH mouth and my closed (M) mouth.
My L mouth is a tiny bit more closed than my biggest AH, and not as closed as my second biggest AH. It fits between them nicely so that if you have to go from an L to an AH mouth, like you would for the word âLikeâ or âLoveâ, it doesnât pop or look weird.
My R and oo mouths move forward on the face a bit, it adds dimension, and if you leave it all in the same place and have the mouth just shrink into a circle it miiiight look weird.
Aaaaand I think thatâs it?  Never go from a SH mouth to a TH mouth, itâll pop and look weirdâŠuhhh;  Also! Itâs alright to skip some shapes;; So below is a lipsync I made using the above shapes;
Itâs clear what theyâre saying, the mouth is moving nicely, but thereâs only one problem. Veeeery rarely do they give you enough time to use all the mouths you want to make it move nice. Voice actors talk fast to fit everything in and holycrap do we hate  love them for it.
So hereâs a fast one.
Those two gifs should start at the same time, and notice that the second one stops while the first one is still saying âdoingâ. I not only cut out the mouth between the biggest AH and the clenched teeth, but I combined the word âAre youâ into, like, 3 shapes. I also trimmed some inbetweens overall. The lipsync still reads, though! You can still tell what theyâre saying even without audio (which would help it a bit, haha~) Cutting out that stuff ended the lipsync a whole 14 frames sooner (more than half a second!). It doesnât sound like much, but with 24 frames per second and dialogue moving at the speed of light, you donât have time to dilly dally. This isnât a preschool show;; Aaaaaand I think thatâs it. Liiiipsyyyyyync~~~ Now to go back to actual work and stop talking about things most ppl donât care about;
The head, at various angles, in perspective.
BEAUTIFUL REFERENCE
ooh
Iâm just gonna leave this on my blog for reference because this is PERFECT
lessee.. Iâve gotten Ÿths Left and Ÿths right downâŠ.but I suck at all the other angles. Gosh darnit, brain, why canât you 3D?
one more from the same cool guy C:
âKiss Scene rough sketches - Drawing for Boys Love (Yaoi)â (Part 2 of 3)
A 103 page book/CD rom with male/male kissing scenes, from many different angles, for artist drawing references.
Other art references like this can be found here:
Kiss Scene - Drawing for Boys Love (Yaoi) (Part 1 of 3)
Kiss Scene - Drawing for Boys Love (Yaoi) (Part 3 of 3)
Love Scene - Drawing for Boys Love (Yaoi)
Mangaka Boy Love Pose Collection: Love Scene 2 (Part 1 of 2)
Mangaka Boy Love Pose Collection: Love Scene 2 (Part 2 of 2)
Mangaka Boy Love Pose Collection: Love Scene 3â (Part 1 of 2)
Mangaka Boy Love Pose Collection: Love Scene 3â (Part 2 of 2)
Mangaka Boy Love Pose Collection: Love Scene 3â (Part 3 of 3)

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch âą No registration required âą HD streaming
High Heels Row 1: Left Right Row 2 Row 3: Left, Right Row 4: (Source Unknown) Row 5 Row 6
Just curious on how you approach composition and perspective. I feel as if sometimes I think too hard, not really about what to draw but how to draw it and make it look interesting. The comic panels you have been doing are amazing. Any tips/references on improving my knowledge of composition and perspective? What do you think about as you lay your pencil on the drawing paper? what goes through your mind?
*STANDARD DISCLAIMER* Iâm not handing down life lessons or trying to assert that thereâs a âcorrect wayâ to draw. Iâm just trying to make perspective more approachable for thems that want to tackle it.
Okay. Letâs do this.
1. Understand what perspective is and what itâs for. Stay away from rulers while you get comfortable.
Everyone struggles with perspective because 1. itâs not well or widely taught and 2. artists tend to see linear perspective as a set of rules rather than a set of tools.
Linear perspective is a TOOL we use to create and depict SPACE. Thatâs it. Thatâs all it is. Your goal is not to draw in âaccurate linear perspective.â Stay away from the ruler and precision for as long as you can. Your goal is to create the illusion of three-dimensional space on a two-dimensional surface. Perspective is just a tool to help you construct and correct that space.
2. Know in your bones that you can ONLY learn to draw in perspective through physical practice. There is no other way.
Grab some paper and draw with me. If you match me drawing for drawing you will be more fluent in linear perspective and spatial drawing by the end of this post. Unfortunately if you donât, you wonât be.
3. Sketch around in rough perspective. NO RULERS.
So letâs make some simple space. letâs start with a two dimensional surfaceâŠ
K. We have a flat, 2D surface. Letâs create some depth by putting a vanishing point in the middle, and having parallel lines converge towards it. Make a gridded plane inside that space.
Good. Letâs make that space meaningful by adding a dude and a road or something. (Again, parallel âdepth linesâ will converge into the vanishing point along the horizon)
And now we have the rough illusion of some space. I didnât use any rulers, and itâs not perfectly accurate, but we got our depth from that vanishing point right in the middle of the page. And since we have a little dude in there, weâve got human scale, which allows us to gauge the size of the space weâve created. Gives it meaning.
You need people or cars or some recognizable, human-scale THING in there as a frame of reference or your space wonât mean much to your viewer. Watch. We can make that same basic space a whole lot bigger like this:
Same vanishing point in the same place, completely different scale, and a totally different feeling of space. Cool, right?
3. Sketch around in rough perspective MORE. STAY LOOSE.
See what sort of spaces and feelings you can create with vanishing points and gridded planes on a post-it or something. Super small, super rough. Feel it out. Pick a vanishing point or lay out a grid in perspective, and MAKE SOME SPACE. Do it. Draw, I donât know, a lady and her dog in a desert. Iâll do it, too.
Good job. LOOK AT YOU creating the illusion of space! This is how youâll thumbnail and plan anything you want to draw in space. All of my drawings start this way. I think about how I want the viewer to feel and then play around with space and composition until I find something that works.
Once you have a sketch you like, and space that you feel, THEN you can take out the ruler and make it more accurate and convincing.
4. Draw environments from life.
I cannot stress this enough. Draw the world around you, try to draw the shapes and angles as you see them, and you will âgetâ how and why perspective is used. Use something permanent so that youâll move fast and commit. I usually use black prismacolor pencil.
Youâll learn or reinforce something with every drawing. I learned a lot about multiple vanishing points from this drawing:
Learned from the receding, winding space I tired to draw here:
Layered, interior spaces:
You get the idea.
Life drawing will also help you develop your own shorthand and language for depicting textures, materials, details, natural and architectural features, etc. Do it. Do it all the time. Go to pretty or interesting places just to draw them.
Take a second and just draw a quick sketch of whatever room youâre in.
5. Perspective in formal Illustration: apply what youâve learned.
1. I always start with research. For this particular location I looked at Angkor Wat.
2. Once I had enough reference, I did a bunch of little thumbnail sketches with a very loose sense of space and picked the one I liked best.
3. Scanned the thumbnail and drew a little more clearly over it. Worked out the rough space before using formal perspective.
4. Reinforced the space with formal perspective. I dropped in pre-made vanishing points over my drawing. If I were drawing in real media hereâs where Iâd get out the ruler to sketch in some accurate space.
5. Drew the damn thing. Because I do my research, draw from life, and am comfortable drawing in perspective, I can wing it. I just sort of âbuildâ the ruins freehand in the space Iâve established, keeping it more or less accurate, experimenting and playing with details along the way. I erase a lot, too, both in PS and when drawing in pencil. Keeps it fun for me.
And thatâs what I know about composition and perspective. If you want more formal instruction on perspective and itâs uses, you can use John Buscemaâs How to Draw Comics the Marvel Way. Or If you want to get really intense about it, Andrew Loomis can help you.
-Jake Wyatt
Figure Dump 02 by SylwiaPakulska
sorry for any grammar mistakes
long time without a tutorial⊠I tried to explain my general process of working here, hope someone will find it useful :)
Src: â„

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch âą No registration required âą HD streaming
Hey kids! Â If youâre a filmmaker, animator, or storyboard artist and you donât know what screen direction is, you might want to read this.
For the record, there are always exceptions to the rule in filmmaking, which is why I pointed out 3 examples here.
Iâve also found that comic books tend to NOT take screen direction as seriously as film does, but Iâm still on the fence if this is wise or not. Â My favorite comics pay close attention to screen direction so as to not confuse the reader.
Good luck!
Emoji Challenge Vr. 2.
Can someone shoot me with this? I should get back to drawing ;_;
Preferably a character I actually know of though LOL