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This is the second half to my POC render guide! :)
Check out byvegalia on insta for her braid and curl brushes if y
Had a good bit of people on insta asking for a POC hair rendering guide, so I made one! :) this is my first time making a guide, hopefully it makes sense.
I wanted to keep the rendering breakdown digestible, and for this to also be informative of POC hair as a whole. So some rendering bits like accounting for bounce lighting weren’t focused on just since this was meant to be more beginner friendly.
Please let me know there needs to be clarification for anything I tried my best to break it down to just 20 pages .
Check out @byvegalia on insta for her brush set!
(I used it for the braid slide on pt.2 :) but rendered the loc and twists myself.)
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this video shows how i make hair from scratch for the sims 4, using the curves method, in blender 4.3!
this took some weeks; first recording, then editing and doing some extra voice overs, and finally gathering enough courage to actually post it. i'm not gonna lie, i feel really vulnerable sharing it... with my weird voice, weird accent, failing blender terminology, gramma mistakes etc. so for now the video is only accessible via sharing this link, because simblr is just where i feel most comfortable. i might make it fully public later on. until then, it's for simblr eyes only <33
info under the cut
this tutorial uses:
blender 4.3
sims4studio (1.4.5.5)
adobe photoshop (optional, for step 15)
you'll also need an adobe photoshop DDS plugin!
download for mac | download for pc
important! you will need your own hair textures. i've uploaded 24 of my own swatches (to cover all of EA's colors) as well as a normal and specular map. feel free to use and recolor but if you make a hair for sharing and you use my texture, please credit me!
DOWNLOAD (google drive)
also, the tutorial will not show you how to download and install sims4studio and blender 4.3 so make sure you already have these two programs installed.
parts covered in this tutorial:
1: making the package file in sims4studio
2: blender basics + preparing the strand
3: adding all the strands (speed meshing)
4: converting strands to mesh
5: make uv_0 - texturing the hair
6: apply vertex paint
7: apply weight paint
8: making a uv_1 map
9: decimate to lower polygons
10: import back into sims4studio and preparing the package file
11: correcting gaps in mesh
12: 1st in game testing
13: correcting mesh
14: making hat chops
15: making a shadow map
16: making LOD 1-3
additional help/tutorials:
alerii's full hair tutorial (the one i followed to learn myself!)
especially recommended if you're using blender 2.79 or older
shows you how to do weight transfer from another hair and uv_1 data transfer (instead of doing the uv_1 manually)
also has some good tips on batch importing/exporting inside sims4studio
pocket-posies hair tutorials:
weight paint + here highly recommended!!!:
hat chops
other tutorials:
mauvemorn on the sims4studio' forum full guide for every step, except meshing the hair, with good explanations on why each step is needed
also, i highly recommend making a user at the sims4studio forum, to be able to ask for help and troubleshooting in the "creator help" section.
also, this tumblr post has further hair tutorial links
Do you have any tricks to render semi realistic hair?
ive never really done a tutorial before so forgive me if this isnt helpful ! but this is how i do hair
starting with straight hair these are the steps and methods i use, but this can be applied to any hair type.
heres those same steps with a curl pattern, and i would do the same method with other hair types just adjusting how tightly wound the coil of the hair is. these were done in like 30 minutes so forgive me if theyre not great lol. but this gives a general idea of how i personally render hair !
There was a main flaw in my last tutorial, and that was the baldness of Donnie Ninja Turtle. Fear Not! Here I come with a hair tutorial where we look at different hairtextures so you get an idea on how to do different types of hair!
Step1: Get your characters
Our victims today are April, CJ and Donnie (human version from Nuclear Family)
Step 2: Draw the hair
Easier said than done, right? Dont worry, we're going slow
Step 2.1: Identify the hairline
We all have hairlines. Some are receding, some are not, theyre different shapes, but getting an idea of where hair comes from is good to know the general direction
Step 2.2: Think of the shapes
Hair tends to be divided in 3 parts: Bangs, top half and bottom half. Then theres also side burns and more complex stuff, but lets keep it simple
Its easier to think of hair in terms of general shapes and volumes than individual strands. Lets get this to our subjects
just realized maybe these werent The Best characters to choose but its too late we're comiting to it
Straight hair tends to blend in together better. If the hair has more volume, you may needa add more shapes
fuck it we adding bad hair day Leo
Step3: Lineart and color
We not gonna stop for long here because the fun part here is the rendering process
hurray
Step4: Shadows
We are gonna use the same process that we used over here, but imma focus on the hair aspect a lil more
April (very curly hair):
As mentioned, we're treating the hair as an object, a mass. This type of hair forms puffs, and you need to identify the main volumes of it. As we talked before, errase the areas that are hit by light
for the second layer of shadow, we're adding to the volume information by darkening the areas further from the light
This just helps to diferenciate between volumes
CJ (straight hair):
Exact same concept. CJ's hair is very straight and stays together a lot, so his hair is very straightforward (hah). Identify main areas stuck by light, darken parts that arent
Donnie (locs):
Same concept all over. Only part that makes locs "harder" (they arent actually harder) is the fact that, unlike the other two, locs are separated into more volumes and more strands. However, they follow the exact same logic
Leo (wavy hair):
You guessed it: same concept. Id argue this hair might be harder than the curlier types. Very tight curls, if more afro like, act like one main mass and are easier to follow, same with locs. Wavy hair is defined enough so that you needa pay more attention to the sections, but not uniform like straight hair. However, again, same logic: Identify main areas hit by light, darken parts that are not there
As you can see, all hairtypes follow the same logic. Its all about identifying main volumes and shapes and following acordingly
Step5: General Lights
First pass of light is just there to lighten up the drawing, you can check my rendering tutorial for more info, its not very important. Just a soft overlay over general areas to add faint glow
As I said, not very hair relevant
Step 6: Main Hair Highlights
Heres where things start getting interesting. First, identify the main areas where the light hits. There, add a big highlight shape (overlay, light yellow)
Now, this is a bit too harsh; time to soften it. Not much, just a lil
Now its time to errase. We wanna focus on the highlight area, and by errasing you get to focus more on the shape. With straighter hairs you follow the direction of the hair, while with curlier ones you errase away from the general shape
taking away from it helps add some volume and definition to the shape of the hair. After this i lower the opacity because I dont wanna overwhelm the drawing too much. We are slowly building layers, it helps, trust
Step 7: More Highlights
Did i mention I like highlights? Anyways, here is when we finally break from the "one main shape" mentality and add some strand-shaped highlights. This is just a few highlight strands, and just around the areas we highlighted in the previous step. We dont wanna go crazy just yet
Depending on the hair texture, these highlights will be curly, wavy, or straight
If you notice in Aprils hair, I did small curved lines, but not actual curls. Why?
in a ringlet of curly hair, only one bit of the curl is exposed to the light. This way of drawing hair is very much not defined, but we still follow this logic by implying the shape of the curl through the highlight
I like to soften these highlights too and lower the opacity again so they dont overwhelm the rest of the drawing
Step 8: Details!!
Heres where you can go crazy and have fun drawing extra individual strands. now, you needa take into account, the more you do, the messier the hair will look. If you want messy hair, you'll get a lot of flyaways. If the hair is purpesfully styled, you'll get less
The method I use is colorpick from different parts and draw the hairs with different colors depending on where they are. Its best to work from dark to light, in my experience
(reaching the image limit fuck)
April: Because here we are doing individual strands, you can go for drawing the curl shape better
CJ: His hair is slicked back and looked kinda greasy. The greasier the hair is, the more it'll clump together
Donnie: When doing locs, follow the shape of the loc with the details. I like doing details particularly with locs because it makes them seem fluffier, and I really like the look of them
Leo: His hair is freer and fluffier than Casey's, so he has a lot more flyaways
And we're finished!!
As we've seen, theres no one hair texture thats easier or harder than the other- its all practice, really, and finidng a method that works out. I've been experimenting for a while and my process isnt foolproof yet, but hopefully this can help some of yall out :D
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a few people have asked for this so i thought i'd just show my process, i'm still learning myself but sharing is caring. This is all done in the Procreate app on the ipad.
i used to use these brushes when i had my old ts3 acc: photoshop brushes these are super good if you might be be able to draw the individual strands, now i just use 3 brushes from samdoesart patreon:
round brush: has some hard edges
air brush: better for curly hair as it's soft
syrup brush : i use this more for straight/wavy hair
procreate does have FREE brushes so alternatives for the brushes i use are found in: calligraphy - 'script', airbrushing - 'hard blend' & 'soft brush'.
step1: i'll gather reference on pinterest for curly/wavy hair as straight hair is more simple to draw, this help me to understand how the hair falls and where to put highlight/shadows
step2: *create new layer* pick the brush and colour pick the hair, i like a lot of loose strands and messy looking hair, start drawing your strands lightly and build up. The only thing that differs with sims 3 is that when drawing the strands i use a bigger brush size to start with then go in with smaller strands later.
step3: *create new layer* blending mode: multiply opacity: 50-60% i'll add shadows to the parts of the hair that 'bend' to add more depth. (remember shadows are never usually completely black, so if the sim has blue hair make the shadow a dark blue)
step4: *create new layer* blending mode: add. opacity 20-30%. i'll add highlight by using the selection tool and similar to how anime hair looks with the hair higlight ill add zig zag lines going around the hair, then go in with my brush lightly making the centre more intense. Once done ill get the eraser and make sure the edges aren't too harsh
step5: *create new layer* blending mode: normal (place under shadows layer. i'll add colour highlights, (for black hair i'll use a littie bit of brown as no ones hair is really completely black)
step 6: *create new layer* blending mode: add. this one is for lighting purposes. for the rest of the screenshot then i'll add extra shine to hair & add shadows to the body
step 7: once i'm done. *create new layer* blending mode: overlay and i'll go over the parts that are in the light. merge all layers together and add some grain so the hair drawing blends in with the rest of the screenshot.
if you have any questions feel free to direct them to my inbox & u can check out other tutorials here