Ponies: Pone Harder
Hi! I'm not dead! :D
Twilight Sparkle, Delusional Egotist 4UR Legendary Creature ā Unicorn UR: Change the target of target spell or ability with a single target to Twilight Sparkle, Delusional Egotist. UR: Change the text of target instant or sorcery spell that only targets Twilight to "Target creature's controller discards a card, then draws a card." 4/4
Rarity, Fragile Veteran 2WW Legendary Creature ā Unicorn Soldier Creatures you control have first strike and vigilance. Whenever Rarity, Fragile Veteran is dealt damage, tap it and it loses all abilities until end of turn. The ravages of war can leave scars that no scarf can hide. 3/4
Fluttershy, Herald of Smooze 2BGW Legendary Creature ā Pegasus Cleric Flying Whenever another creature dies, put a devotion counter on Fluttershy, Herald of Smooze. B(gw), Sacrifice Fluttershy: Put an X/X legendary green Ooze Avatar token named Avatar of Smooze onto the battlefield, where X is the number of devotion counters on Fluttershy. That token has trample and "This creature is indestructible." 2/4
Rainbow Dash, Myopic Daredevil 1RRR Legendary Creature ā Pegasus Berserker Flying, haste At the beginning of combat on your turn, choose an opponent at random. Rainbow Dash, Myopic Daredevil attacks that player this combat if able. "Rainbow!" 4/4
Pinkie Pie, Roma Pony RWU Legendary Creature ā Pony Shaman At the beginning of your upkeep, put a verse counter on Pinkie Pie, Roma Pony Enchantment, instant, and sorcery spells you cast cost 1 less to cast for each verse counter on Pinkie Pie. She mixes music and magic into a spacetime-distorting melange. 1/4
Applejack, War Profiteer 4WB Legendary Creature ā Pony Mercenary Vigilance Whenever a creature attacks you or a planeswalker you control, you gain 1 life and attacking player loses 1 life unless that player pays 2. Underneath the folksy aphorisms and rustic charm lies a mind ready, willing, and able to bleed you dry. 4/5
Eye Candy 1W Enchantment ā Aura Enchant permanent While choosing targets as part of casting a spell or activating an ability, players must choose enchanted permanent if able. You'll be the talk of the town. And everywhere else.
Sweetie Belle, Soul Searcher 2W Legendary Artifact Creature ā Unicorn Defender, lifelink When Sweetie Belle, Soul Searcher becomes the target of a spell or ability that can't target a nonartifact creature, transform it. "Rarity, have I ever told you that I love you?" 3/3 Sweetie Bot, Merciless Automaton (br) Legendary Artifact Creature ā Juggernaut Deathtouch, trample Sweetie Bot, Merciless Automaton is indestructible and attacks each turn if able. When small things get pushed around, they just might destroy the town. 6/6
Raincloud, Noble Martyr 2WW Legendary Creature ā Elemental Flying W, Exile Raincloud, Noble Martyr: Creatures you control can't leave the battlefield this turn. (They can't be destroyed, sacrificed, exiled, or otherwise sent to another zone from the battlefield, even with toughness 0 or less.) 2/3
Overwatering U Enchantment ā Aura Enchant land At the beginning of your end step, put a flood counter on Overwatering. Whenever enchanted land becomes tapped, its controller puts the top card of his or her library into his or her graveyard for each flood counter on Overwatering. "You know what? Just keep doing what you're doing." āTwilight Sparkle, to unimportant background pony
Princess of the Night 1BB Enchantment ā Aura Enchant creature Enchanted creature's controller plays with the top card of his or her library revealed. Enchanted creature has "B, Exile the top card of your library: This creature gets +1/+1 until end of turn." As long as the top card of enchanted creature's controller's library is black, enchanted creature gets +2/+2, has swampwalk, and is black.
Bunny Fire 3RR Sorcery As an additional cost to cast Bunny Fire, sacrifice any number of creatures. Choose any number of target creatures and/or players. Bunny Fire deals damage to each of those creatures and/or players equal to the number of creatures you sacrificed to cast it plus the number of Rabbits you sacrificed to cast it. "Bouncing baby bunnies burning brightly..." āFluttershy, leader of the Cult of Smooze
Pavlov Bunny 1G Creature ā Rabbit Whenever Pavlov Bunny becomes the target of a spell, it gets +1/+1 until end of turn. Fluttershy soon discovered that stimulus-response training doesn't work very well when the stimulus is death. 2/2
Disguise Lenses 2 Artifact ā Equipment X, Reveal a creature card with converted mana cost X from your hand: Equipped creature becomes a copy of the revealed card until end of turn. Equip 2 They don't change how you see, but how you're seen.
Spike, the Sufferer WU Legendary Creature ā Dragon Child Spike, the Sufferer is indestructible. Whenever a source deals damage to Spike, that source's controller may draw a card. "Twilight told me I'm not allowed to dream." 0/4
Praise Smooze BG Sorcery As an additional cost to cast Praise Smooze, sacrifice a creature. Put X +1/+1 counters on target creature and gain X life, where X is the power of the sacrificed creature. Few cultists ever think to ask what the Smooze goo is made of.
Declaration of Intent (rg)(rg) Instant Spells and abilities that target target permanent can't be countered by spells or abilities this turn. Draw a card. "I will destroy you and steal your fiancĆ©! Booty, booty, booty, booty, rockin' everywhere!" āTwilight Sparkle
Luna, the Awkward 3UB Legendary Creature ā Pony Gamer Flying, intimidate Whenever Luna, the Awkward becomes the target of a spell or ability, counter that spell or ability unless its controller pays 2. Princess Molestia was never the same after her exile to Space Camp. 3/3
Whiplash, Orchard Slaver 3UR Legendary Creature ā Pony 2UR, T: Gain control of target creature for as long as Whiplash, Orchard Slaver remains on the battlefield. 1UR, Sacrifice a creature: Whiplash deals damage equal to the sacrificed creature's power to each creature that creature's owner controls. 2/3
Cadence Not-Evil Goodpony 3GWU Legendary Creature ā Unicorn Pegasus Flying, lifelink Other creatures you control have hexproof and "If this creature would be destroyed, regenerate it unless an opponent pays 2." If a player would draw a card, that player may skip that draw and gain 4 life instead. 2/5
Parental Preservation 4GW Enchantment Parental Preservation enters the battlefield with nine time counters on it. At the beginning of each player's end step, that player returns a creature card from his or her graveyard to the battlefield. If that player does, remove a time counter from Parental Preservation. When there are no time counters on Parental Preservation, sacrifice it. A kitchen time saves nine, even with just two in mind.

















