Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
✓ Live Streaming✓ Interactive Chat✓ Private Shows✓ HD Quality✓ Free Actions
Free to watch • No registration required • HD streaming
Chapter 3 is odd. Conceived and teased ahead of release as a breaktime chapter of fun and frivolity, light on story and drama, this presentation conceals the fact that it contains more strange and inscrutable details than perhaps any other chapter in the game, not to mention the most elaborate installments to date of the Shadow Crystal Quest and Egg Hunt, and is only more dissonant for its constant assurances that nothing is wrong and everything is normal.
It is a pretty banal observation at this point to say that Chapter 3's strange atmosphere and structure is a reflection of Kris's inner thoughts - their memories, interests, fears. But perhaps the most disquieting element of Kris's TV World is the way in which immanent features of DELTARUNE - the story, world, and game - repeatedly manifest as structural motifs of this synecdochical Dark World. What's more, concentrated within it are more allusions to the enigmatic, demiurgic Gaster-shaped figure at the core of everything than in perhaps any other chapter of the game. Enough even for us to possibly sketch a vague image of what desires and motivations may lie behind that fallen angel - and, hopefully, to elucidate what his presence all over Chapter 3 may imply about him, Kris, and Deltarune itself.
THE THEATER AND ITS DOUBLE
One of the primary recurring ideas in Chapter 3 is a duality between an untouched, primordial world and a new one which was born from it – one altered, directed, manufactured.
The most fundamental evocation of this idea is in the very nature of the Dark World itself, as explained by the “camerathing” Darkner Shuttah, whose cryptic and esoteric dialogue can be hard to make sense of but ultimately proves extremely meaningful. Get familiar with this weirdo, because it is relevant to basically everything I discuss in this post.
* The couch cliffs, how purple and majestic they were.
* The dusty, the empty, such are the worlds such as those.
* Ooo la la. The purple worlds, you think they give the creeps.
* Tsk... You have seen not but that tempered by light.
* You should thank Tenna for brightening everything up.
* In the once upon a time, there was a land like purple cliffs.
* A frozen waste, watery basin, a metal desert.
* But, this theater was built upon that... and, it grew.
* Not everyone liked the change. Some people left.
* Of course, that was in the days of the black-and-white.
* There once was a great wilderness here! Yes...
* But, the world became the theater, and us, children of Tenna's contract.
* Those that did not sign the paper, set off for the far land and were forgotten.
* Now... only the legend old hermit still knows the way to the place.
* ... Kris? Do you not know him so much?
* Even the water spirits were put to the bottles and coo as coolers...
* A liquid contract... a waste of their natural figure. Ooh la la.
Shuttah speaks in riddles, but let’s try to parse what it’s saying. Shuttah says that preceding Tenna’s “brightening everything up”, there were “purple worlds”. It mentions the “couch cliffs” – referencing the opening area of Chapter 3, which resembles the empty cliffs area which Kris and Susie likewise wake up in after falling into the supply closet Dark World in Chapter 1. Shuttah makes the connection between these two areas clear when it says – “the dusty, the empty, such are the worlds such as those” – in both areas, dust piles can be found scattered about, and it seems that the reason behind their peculiar natures is their ‘emptiness’. The supply closet is barren, devoid of theming and influence – except, one assumes, for whatever objects Castle Town might correspond to. Similarly, it seems, the Dreemurr living room, abandoned and bereft of purpose, would’ve resulted in another barren Dark World, reflecting the broken state of the Dremurr family. That is, if it weren’t for Tenna (i.e. the plugging in and turning on of the TV). In itself, this information is interesting, but not necessarily super meaningful yet. The truly curious part comes when Shuttah says:
“A frozen waste, a watery basin, a metal desert”
I know this line made some ears perk up when playing through the Chapter because there was actually a theory before the release of 3 and 4 that TV World would mirror the theming and progression of Undertale.
An archetypal example of this theory, by u/Jackofriend
Most people dismissed this speculation as crack, and while TV World’s progression didn’t end up conforming to this pattern, it, as it turns out, was actually integrated into the narrative of the Chapter with Shuttah's lines here! The question, then, is of what narrative significance this connection is. It's not relevant to the experience of actually going through TV World, and it doesn't change anything about the basic fact that the Dark World would've been empty and reminiscent of Chapter 1's Cliffs if Tenna hadn't been there.
The only reason to establish this connection would be to further an idea or motif. Once Upon a Time (Before the Story, even) there was an untouched Undertale-like world - but upon that foundation, a "theater" was built, and it grew. Not everyone liked the change, Shuttah says, so they left. The only Darkners we know of that left are the Flying Aces, and it's a bit of a simplification to say that they "left" - rather, they were forgotten, and thus consigned to "Nowhere" - a paradoxical realm of manifested nonexistence, evoking the idea of a forgotten memory which sticks in the unconscious. You could interpret the dialogue to mean that there may have been other potential Darkners which were forgotten more permanently and had all traces erased - but in any case the point remains that everything in the Dark World of the Dreemurr household had to conform to the will of this new world, lest it be consigned to Nowhere and forgotten - in other words, erased. This is why the water in the Dreemurr household manifests as Watercoolers rather than Mizzles - within the diegetic logic of the Dark World, the Mizzles have been encased within the watercoolers to fit the TV theming - Tenna's theater.
Let's digress. The bulk of your time in TV World is spent playing Tenna's game show. It's made up of multiple "boards" in a top-down Zelda style video game which the Fun Gang is made to play. It's a pretty ordered experience, with many set goals you must fulfill. But here and there, cracks start showing. Go off the beaten path and you may find remnants of another experience which Tenna tries his best to cover up. Go backstage between the boards and you find Ramb, who informs you that the game show is a modified version of the "ORIGINAL game" - nothing but a "big ol' blasted line from A to B", in contrast to the free form nature of the original where "YOU decide what to do."
Boot up the original game - which is seemingly called 'MANTLE' - and you find that many of the enemies deliberately parallel the inhabitants of Hometown, most of which are returning characters from Undertale. There are even parts which allude to Undertale-exclusive events, like this room where killing a grey armored fish enemy leads to yellow lizards killing themselves - a blatant reference to one neutral ending of Undertale.
Ramb's description of a freeform original game with real, meaningful choices which is superseded by a linear adventure where you don't get to decide what to do is maybe the most on-the-nose metaphor for the relationship between Undertale and Deltarune in the game, with the former emphasizing the player's freedom of choice and the latter emphasizing their lack of choice. And once more, the culprit for the new world is the same - Tenna is positioned as the one who constructs a controlled experience on top of an Undertale-like foundation. Of course, the description of MANTLE as a truly "free" game with meaningful choices turns out to not be very accurate, arguably railroading you even harder into a Genocide Route-esque hunt for the Shadow Mantle. It could be that Ramb simply misrepresented the game to Kris, or it could be that the "someone" who Kris feels backstage with them (the same someone possessing the Mantle and in all likelihood the same person as dropped the pink-and-yellow Odd Controller you need to play the game) made their own adjustments to the structure of the original game, like Tenna. An allusion, perhaps, to the fact that Deltarune's Weird Route - the alternative to following the prophecy's script - itself restricts the player to some pretty specific steps they have to perform, arguably moreso than the normal route.
Lastly, the final evocation of a new world which was built on an old one is rather more abstract than the preceding two examples, and comes in the form of a speech given by the Forgotten Man. He tells you a far-fetched tale:
* ONCE UPON A TIME, THE WHOLE WORLD LOOKED LIKE THIS.
* DO YOU THINK SO?
...
* WELL, THE WORLD CHANGED. SOCIETY WAS DEVELOPED.
* THE EARTH WAS COVERED IN WATER, DINOSAURS APPEARED, AN ICE AGE,
* HM... ACTUALLY, THERE ARE STILL DINOSAURS... IS IT MIXED UP?
* IN ANY CASE, THIS ISLAND IS THE ONLY PLACE LEFT I CAN TALK.
* DO YOU UNDERSTAND WHAT I'M SAYING?
These lines require a little more interpretation, but taking a broad look, it conforms to the same general pattern as the other examples. Once Upon a Time, there was a different world - a world which looked "like this". What exactly "this" would be isn't exactly clear; 8-bit? Green? Monochrome? But this line of questioning may be missing the forest for the trees: the world presumably bore a resemble to this corner of Nowhere. Evidently, this world that was has been erased, forgotten. Paved over to make way for a "changed" world, where "society was developed". How much meaning we can ascribe to the 'developments' the Forgotten Man describes or even his fable in general, which he readily admits is just an absurd story, I can't say... But it is important that we take note of this repeated pattern:
Old world. New world. Erasure and forgetting of the old.
The Forgotten Man is what bridges the gap between this pattern's significance to Chapter 3 and the rest of the game.
GUYS TRAPPED IN THE PAST
TV World is centrally concerned with the topic of nostalgia. In a sense, all the first three Dark Worlds are, as they're all manifestations of the same childhood game of make believe which the Dreemurrs and Holidays played with various objects from Hometown. But TV World is where this theme is most prominent by far, as not only is it the Chapter where the nature of the Dark Worlds and their relation to Kris's past is fully divulged to the audience, but it's also set in the location where the make believe games are implied to have been mainly played. Of course, it's also the location Kris grew up in.
The theme of nostalgia is embodied in the Dark World's central Darkner character, Tenna. Having recently been plugged back in after years of disuse, Tenna not only still mentally inhabits a bygone past but is also desperate to recapture and restore it. As the Chapter progresses, Tenna continually reminisces about the happy memories of the now broken Dreemurr family and displays an inability to reckon with the fact that those times are gone for good. In contradiction to these nostalgic inclinations, however, one of Tenna's other core traits is his desperation to stay cutting edge and relevant. Somewhat aware of his own outmoded nature, Tenna often copes by deluding himself about being "modern" and "cutting-edge", while privately despairing about airing only "the same old reruns", even being willing to make contracts and deals that harm or endanger others if it means he might be able to "plug in" and "become big" again. Tenna's crippling insecurity over his own dwindling relevancy and his fear of abandonment is the driving force of the character, motivating most of the actions he takes in Chapter 3. The tragic core of his story, though, is that these attempts to reinvent himself into something shiny and new are doomed to fail, as he remains firmly and immutably anchored to the past. His only hope, ultimately, lies in accepting that his world has changed.
Ramb, in contrast to Tenna, is totally disinterested in changing himself to stay modern and relevant. Whereas Tenna's concern is keeping up with the times, or simply indulging in the delusion that the times are static and unchanging and that there will always be a place for him, Ramb is a true-blue oldhead. He likes how it was in the good old days; none of these new developments can compare. If things are different, that's just a reason to dig your heels in, spurn the future, spurn change, and go back to the way things used to be. That's the basis of Ramb's hostility to Tenna's game; he resents Tenna's presumptuousness in thinking that anything he makes could be better than the old classics. No, Ramb knows that's not what Kris wants, Kris wants the ORIGINAL game - in reality, likely a dream-amalgam of formative video games Kris played and expressed themself through as a child. But as selflessly devoted to Kris and their wants as Ramb must think himself to be, this aspect of him is really more a reflection of his own experiences than any kind of special insight into Kris. Ramb is himself a product of Kris's childhood gaming experiences. An average plugboy from the Cyber World until Kris picked him out; like an angel chosen by their god, he was marked as special, colored in with experience. Eventually, though, things came to an end. Kris stopped playing with Ramb and he was left stranded in the Dreemurr household, away from his cyber-kin, unable to integrate with the rest of the living room objects, left with nothing but the meaning he once held to Kris to define himself by, alienating him from every other Darkner - grey and hardened on the inside, grey like a lifeless statue, or a photo of a bygone time.
The Most Hateful Pippins In TV World just spells out the connection to those not caught on yet:
And you know who else is trapped in the past? Like, literally?
These other guys, they have it pretty bad - still, I am inclined to give the "living in the past" prize to the guy who's literally been metaphysically consigned to the decaying memories of some nonbinary teenager. And, y'know, it feels important to just get this out of the way right now: this dude is Gaster. I don't know how or why, when there's another perfectly acceptable Gaster already in our story, but he is. He appears 'in-between' regular rooms (as the mysteryman in Undertale did) and he and all traces of him have been metaphysically erased from the world, including everyone's memories (which I've had to hear for a decade is technically not fully confirmed to have been what happened to Gaster). And the Seven Flying Aces that have set up shop in his Mancountry? There are actually only six of them.
Funnily enough, the Gaster we've become used to - the one that speaks to us in the black void every now and then - doesn't seem too fond of this other version (part?) of himself. On PlayStation, collecting an egg bars you from getting that Chapter's "COMPLETE WITHOUT ISSUE" trophy, and Gaster was even initially planned to mention it in his dialogue at the end of Chapter 4.
And if we need any further evidence that memory is an incredibly important and prominent symbol in Gaster's story we need look no further than the one major character who is unambiguously, brazenly connected to him - Sans. If there was ever a bad case of homesickness. When we meet him in Undertale, he's seemingly been multiversally stranded. Though his machine is irreversibly broken and he's given up on "going back", he evidently has not been able to forget, as the note on the back of that poorly drawn picture in his workshop testifies to.
I'm not sure I need to spell it out, but Tenna is clearly a Gaster parallel. A showman spinning a story for our heroes which some complain is too ordered an experience, too railroaded in comparison to an "original game" which served as its foundation, with everyone and everything that didn't fit that vision consigned to Nowhere, and the rest trapped in contracts that bind them to certain conditions.
What's maybe less obvious is that Ramb parallels Sans. This is made unambiguous in the fact that they share an identical anecdote where they make the same joke - but whereas Sans is quickly welcomed among his new peers, Ramb is shunned and unable to integrate.
In spite of Sans's easier time fitting in, he too is stranded in an alien world, seemingly working in a somewhat subservient role to some higher powers ("our reports"? "gasterblasters"?) and yearns, deep down, for a lost past; whereas Ramb deludes himself into thinking that going back is still attainable, Sans, in some sense, lets himself be spiritually defeated by the fact of his past being gone forever, only finding solace in pictures which have captured and preserved moments of a time now impossibly far away.
PICTURES OF THE PAST
Which takes us back to Shuttah. With everything we've considered so far, it perhaps shouldn't really surprise us that the camera Darkner is the most Gasterpilled thing on the planet. What are photos? Reality - light - captured, transmuted, by chemical or digital means, into a lifeless, illusory copy of itself; a moment mummified, plucked out of timespace, preserved in stasis. A frozen memory. A way of going back without moving an inch.
For a long time we wondered what the motif of grey meant in relation to Gaster. Shuttah answers it.
SHUTTAH - When its eyes snap shut, memories are made in grey.
It's about memory. The preservation of something which is gone.
The Aces in turn tell us what goners are.
COPIES ARE MONOCHROME,
BUT YOU COLORED EACH OF US IN WITH CARE.
Lifeless copies given life. Given experience.
Frankly, this should've been more obvious to us earlier.
Knowing this, we can look to other notable instances of grey and compare. An interesting thing that sometimes happens to Darkners is petrification; when they do not belong within the "will" of a given Fountain, Darkners turn into grey, lifeless statues. This makes a fair bit of sense when we consider that petrified Darkners literally belong elsewhere in time and space; when given form in a world they don't belong to, they can only exist as lifeless replicas of what they are supposed to be elsewhere.
And this photocopy metaphor has broader implications. The allegory the Aces present - mechanically copying something already existing and using it as a basis for renewed life - is exactly what Tenna does with his Boards, and it is, in a sense, what Deltarune is as a game. From the foundation of Undertale - its setting, designs, systems, expectations - something new and a little uncanny is created. Like the aces are colored in and made real through being passed off as authentic, we bring Deltarune to life with our "hope" and our experience playing through it.
CONSTRUCTED WORLDS
But... at bottom, it's not real, is it? As with the Dark Worlds, DELTARUNE is only "real" for as long as you're actively absorbed within it - or, perhaps more optimistically and sentimentally - for as long as you keep it alive inside your heart. But outside of your belief, your engagement, your hope? It's little more than a program, comprised of some assets and lines of code.
The parallels between the game of DELTARUNE and the experience of the Dark Worlds have been obvious to most since at least Chapter 2, but what makes Chapter 3 so interesting is that it introduces yet another layer to this recursive analogy.
* Today's "GAME" SHOW will be... A VIRTUAL ADVENTURE THROUGH TV DESERT!
* Each of you will use our CUTTING EDGE, PROPRIETARY CONTROLLER PADS...
* To control FANTASY VERSIONS OF YOURSELF in a world so REAL, you'll forget IT'S NOT!
Indeed, the bulk of the Chapter takes place in these fictional video game "boards". You could say we're "three layers" deep in fictional worlds. And yet, what makes these boards stand out in comparison to something like the Dark Worlds, as well as pre-Chapter 3 speculation about hypothesized "darker than dark worlds", is how clearly established from the beginning these are as *fake worlds* - even if Tenna says that you'll forget they're not. We always see our heroes on screen with controllers in hand, literally framing the action visually as artificial and second-order. Unlike the Dark Worlds - whose artificiality are initially treated with a sort of "wink, wink, nudge nudge" attitude (this one's for the Media Literacy Havers!) - Chapter 3 takes pains to firmly establish a clear division between the comparative reality of the Dark World, and the obvious unreality of the boards.
All the more interesting, then, that the presentation of the boards evolve in the opposite direction to the presentation of the Dark Worlds up until Chapter 3; whereas Deltarune has become more and more explicit about the artificial, contingent nature of the Dark Worlds, Chapter 3 progressively complicates this division in the boards between "the real" and "the fake" which seemed so clean and simple to begin with. As Kris (and you) go through the first board of MANTLE - which pushes the player into an imitation of Undertale's Genocide Route, where every enemy needs to be killed for your player avatar to become maximally strong - solace is taken in the fact that none of this is "real" and that you (and Kris) aren't truly responsible for anything that happens within this game; even if there is a spooky disembodied voice asking if you're having fun... But come Board 2, you may find an in-game avatar of Tenna, hidden off in one of the rooms, seemingly having escaped into MANTLE for a place to air out his anxieties in private. Is that really Tenna? Is that someone else playing as Tenna? Is that some sort of imitation of him spontaneously generated by the game? What is happening here, exactly? Progress further into the ICE PALACE, and things become more disquietingly real. You meet Noelle in the guise of the "White Cloak". You use her to open a door visually alluding to the often referenced headband Kris used to wear, and speak to that mysterious voice again before it grants you the Shelter Key. When I played this moment for the first time, a shock ran through my body and I briefly thought I had just gotten the actual key to the Shelter in the Light World - I had forgotten that this was all just "fake". Come next board, you're not just killing random enemies - you are (Kris is) killing digital representations of your (Kris's) friends. You go through a final dungeon, reminiscent of the basement of Queen's Mansion in Chapter 2 and possibly alluding to the site of some traumatic event in Kris's past, and after you cut down some Hometown-looking trees, you enter a digital recreation of the Shelter, fight the Shadow Mantle (with your "real" SOUL taking "real" damage), before your (second) player avatar simply exits the screen, causing Kris to drop the controller, terrified.
The boundaries are shattered at this point; it is clear as day that the divide is illusory. This is all a Dark World. None of this is real. All of this is real.
Remember that the boards are not just functioning as an allegory for the Dark Worlds, as the second-order "fictional worlds", but also, as we established at the beginning, an allegory for the games of Deltarune and Undertale themselves. This contradictory semantic layering achieves the effect of, again, tearing down boundaries.
Going into Chapter 3, it felt like the obvious thematic conclusion that the Dark Worlds werent truly real - they only appeared as such. Ralsei articulates this sensible perspective at the start of the Chapter. And yet the question the game actually seems much more interested in, especially with the coming of 3 and 4, is: what if they are real?
Light and Dark seemed like such fixed boundaries to us. Until the horror monster appeared on screen, killed the personification of "escapism" itself, and kidnapped a real person into the real shelter. Until the mystical fantasy prophecy was actually revealed to be the basis of the mundane suburbia's local religion all along. Until the game-logic of "equipping items" is forcibly imposed on Noelle in the real world. Until the Titan - bred from the deepest dark - appeared as an angel of light.
It's all real. It's all fake.
Of particular note this chapter are also its numerous ties to Link’s Awakening. This connection is immediately apparent from visual, musical and structural similarities in the Boards, which are clearly modeled after the old top-down 2D Zelda games. Though technically only one of the Boards is said to take place on an island, as Link's Awakening does, that setting is the most emphasized by the game; not only does Gerson single it out for his description of his variation of Chapter 3 as 'The Isles of Northernlight', but the MANTLE versions of the Boards also all play the same ambient sound effect of waves crashing against the shore. The name of the island - Kodakoda Island - is also an obvious reference to Link's Awakening's Koholint Island (along with the camera company Kodak for equally obvious reasons).
One especially transparent connection is the way in which the Sword Route's final battle against the Shadow Mantle alludes to the final boss of Link's Awakening against the Nightmares - shadowy beings formed from a kind of collective unconscious of the world, which can inhabit the forms of one's fears - in Link's case, previous bosses he has gone up against. The Nightmares of Link's Awakening are quite reminiscent of the deep dark creatures introduced in Chapters 3 and 4, like Titans, Unknowns and FRIEND, but more than that the encounter with the Shadow Mantle was carefully designed to evoke the final confrontation of Link's Awakening. They're both fought in blue underground areas, both antagonists have a pre-battle monologue scored with very similar ambient music, both bosses are simple all-black figures, and both fly and teleport around the arena with almost identical sound effects. And if there was any doubt as to whether this was all just a coincidence, the Spamton Sweepstakes page /romb/, which was used to tease the Sword Route and Shadow Mantle battle ahead of time, just straight up quotes the Nightmares. Not only that, but in Chapter 3's data, the music in the final area of MANTLE is titled "nightmare", with one earlier variation of BURNING EYES, "nightmare_boss_links" (as in, links awakening), making it especially clear that the track interpolates and remixes the boss theme against the Nightmares. If there's any major difference between the Shadow Mantle and the Nightmares it's in the outlook of the respective bosses - whereas the Nightmares are fighting Link to prevent him from awakening, the one controlling the Shadow Mantle seeks to "awaken" Kris further, longs to see their eyes "burn", and takes gleeful joy in the artificiality of the game.
For those unacquainted, the plot of Link’s Awakening revolves around Link’s gradual realization that he is trapped inside an artificial dream-world of a deity known as the Wind Fish, who slumbers encased within a giant egg at the top of Koholint Island. At first, Link and the player are led to believe that Link has stranded on a real island, but gradually, the true nature of Koholint becomes clear, both explicitly (the game's bosses allude to the island's contingent nature and eventually plead with Link to not awaken the Wind Fish), and implicitly (it may dawn on the player that many of the elements of the setting and plot mirror aspects of previous games, seemingly drawn from Link's own memories - one example being the game's love interest, Marin, who Link initially confuses for Zelda; the player may also question the general surreal atmosphere and dream logic Koholint seems to operate on). The ultimate goal of the game becomes about cracking open the egg and awakening both the Wind Fish and Link from their shared dream; a structure bearing obvious similarities to the sealing of the Dark Worlds, and what feels like a somewhat ominous portend of what the ending of DELTARUNE itself might entail. The Wind Fish himself speaks in all-capitals, and his dialogue carries an authoritative yet often poetic air, much like both Gaster and the Forgotten Man. Ultimately, he says, the dream of Koholint must end, but its memory can live on within Link, to be revisited any time as long as he doesn't forget.
One of the most underdiscussed and unsettling moments in the game for me happens in a missable scene near the end of the chapter. You won't have the opportunity to see the final parental lock puzzle if you've already claimed the Shadow Mantle and turned off every screen in TV World, but if you boot it up, you're greeted with this screen.
A perfect facsimile of Kris's Light World home. Inside the "fake game".
Continue through it and you'll suddenly pass back into the obviously 'fictive world' of the boards, before you eventually pick up the camera. Snap some pictures and its eye will reveal the reality lying underneath.
Take enough and the world crashes.
Grey, hissing static - and endless, empty strings of zeroes. At bottom, it's all dark. There is no reality or fantasy and certainly no hard separation between the two - there is only DELTARUNE. This world and its illusory boundaries are artificially constructed. It's what the Secret Bosses came to realize. And our heroes are marching, chapter by chapter, towards a confrontation with that inevitable truth.
THE KRIS OF IT ALL
There is a giant unanswered question at the heart of this essay. Why? Why is all of this present in Kris's Dark World specifically? Why is it Kris's mind that generates these constant subliminal allusions to the artificiality of the world? These parallels to the demiurgic creator at its root? What is Gaster to Kris?
Let's go back to the Egg Rooms.
For all their strangeness, the Egg Rooms were rather inconspicuous in the preceding two chapters. The description of the Eggs said: "not too important, not too unimportant", and we all took them at their word. It's really only in Chapter 3 that we began to have any comprehensible idea of what they mean. As we've discussed, they are in Nowhere - a metaphysical layer of reality which is the domain of all that has been erased or forgotten - but these are corners of Nowhere specifically modelled after Kris's memories, with deep ties to their childhood. After you've collected the third egg, Shuttah will remark:
* Kris! You suddenly look much more adult.
* What is it? Did you make the journey?
* Well, slow down! Let me get the picture of your youth!
* Kris! Our Kris...
Undoubtedly the most conspicuous addition to the Egg Rooms in Chapters 3 and 4 are the Flying Aces, also linked to Kris's past: to cheat at card games, Kris photocopied certain cards and colored their grey, monochrome forms in to pass them off as real. Eventually they got lost between the couch and forgotten about, and they end up manifesting here in Nowhere.
We've already discussed how this functions as veiled exposition about goners, the eerie grey creatures tied to Gaster. For example, it is quite likely that the strange striped bird in the Librarby (internally titled "normalnpc", in case there was any doubt about its normalcy) is an undercover goner, sharing a design with one of the Followers from Undertale.
Note this character's emphasis on "waiting" and deferring progress until later.
But isn't it just a little bit odd if these new characters, present only in the "Kris repressed backstory rooms", and deeply tied to their childhood, only exist to provide random exposition about... like, some spooky henchmen guys? And yet this is the overwhelming consensus. It just feels like something is missing. Again, why? What is Toby communicating here?
And isn't it an odd detail that the blue Seventh Ace (blue, always blue) mentions being small (like how Kris is noted to be small), but says that "knockoffs don't have the right to complain"?
And how about the fact that the Goulden Sams - the "cages" - make a return in Chapter 3? And not only them, but new variants colored blue and grey? And there seems to be uncertainty about which one is "original"?
Okay, there's no real point beating around the bush. I think Kris is a goner vessel. I think they were artificially created by Gaster to house the SOUL - a mutual SOUL, jointly created for both us and Kris. A SOUL which is a red heart, representing LOVE and CONNECTION - the bond which ties us to DELTARUNE, and holds the fate of the world.
I think Kris was "colored in", and passed off as a real human. Inserted into Hometown, and allowed to develop individuation and an autonomous personality through their experiences, and the relationships with the people that took them in.
This very good and incredible and lovely art was created by chubbidust
I think this is at the core of their identity struggles and their depersonalization; not only do they have to reckon with the artificiality of their world, as the Secret Bosses do, but even moreso than the other Lightners they're forced to confront that they are "false" - an artificial creation stuck with one purpose: to be the Cage.
I think this has the potential to explain and contextualize a lot about Kris that other theories can't really, such as their odd relationship to their own body, and the fact that, by all accounts, Kris's relationship with their SOUL has been strange for a very long time - certainly preceding "our" first arrival (for example, the wagon and cage having already seen many crashes, the bloodstain near it, the anecdote about them miming ripping out their heart as a child, etc).
But I know that many are gonna think this doesn't make any sense. There is entrenched fanon consensus around a lot of stuff with Kris and the Vessel. Perhaps the most prominent objection people will have is that the Vessel was made by Gaster to impartially house our pure, unfiltered will, and Kris is the opposite of that - why make this so complicated instead of just going with the Vessel as we saw them at the beginning of the game? And this is not even to mention the Second Voice.
I don't want to get too into the Second Voice since it is a topic we simply don't know anything about beyond there being another speaker in Gonermaker besides Gaster - but to put it lightly, I do not think the common proposed scenario of an intruding presence who forcibly scrapped the "freedom Vessel" (odd, given that Gaster seems otherwise strongly tied to fate, not freedom), thwarting Gaster (who apparently was powerless to stop this but also unphased and uninterested in expressing any sort of opinion or concern about this at any point), only to then bemoan that "no one can choose who they are in this world", actually makes any sense at all. The whole idea is a logistically implausible and thematically jumbled mess and I think we're better off just razing it to the ground and starting over from firmer foundations. We can't know precisely what's going on, but we can probably figure out which themes are being conveyed.
The opening sequence of Deltarune is a misdirect. We are led to believe that we will be creating a custom vessel with two stripes - alluding to Frisk from Undertale (one of the head options also strongly resembles them), who was for most of the game a very impartial player character that allowed us to make all sorts of choices while we inhabited them. But at the end, the vessel is discarded (for what literal, logistical purpose - again, we don't know yet), and another speaker bemoans that this isn't the sort of world where people get to choose freely. We play as Kris instead, and as we progress through the Chapters we learn that this world is in the grips of an all-encompassing prophecy which determines every major event of the game. We are given approximately ten trillion hints, in game and outside it, that this prophecy is linked to and probably created by Gaster, as the metaphorical author of the game. And we learn that the First Hero - ostensibly Kris - is the Cage.
I can hear the objection already: it being Kris is a misdirect - it's actually the Vessel, and the prophecy's roles are malleable. Without even getting into how the prophecy being malleable would kind of completely undermine the whole established point of it being all-encompassing, down to insignificant details, and that everything it says will come to pass - I have to ask, does "Cage" make sense as a descriptor for our custom-created freedom Vessel? Isn't the role of a Cage to... imprison? Constrict freedom?
So if the Cage is Kris - and it is - we should probably take note of the fact that it is described as being made of "parts". Kris is uniquely dehumanized by the prophecy. Susie is referred to by her gender and personality traits, Ralsei is referred to by his status and role, but Kris is only given emphasis as a (constructed) body to be inhabited.
Many people react to the idea that Kris is a goner vessel with a kind of kneejerk revulsion, and this is why it's actually a good twist. It feels like a suckerpunch - people have invested a lot in the idea that Kris is real, they're authentic, they have human parents and an unrelated backstory, they're an outsider, whose life was unjustly hijacked by a foreign force. What would it mean for Kris to have actually been created for this purpose all along? If the idea feels bad and tragic, it's because it is.
But this painful confrontation with artificiality is at the heart of the game - it is a microcosm of the reckoning that is coming to EVERY character. What does it mean for the Dark Worlds to be fake? What does it mean for the Light World to be fake? What does it mean for DELTARUNE to be fake? Did it all mean nothing?
Or was it actually real all along - and still is real - because you choose to believe that it is?
Kris might want to go to the festival with Berdly - And that's okay.
There's been a long-standing misconception in the fandom about the festival options with Berdly that I'm quite tired of still seeing around. I guess it's because it's funny to frame it as Kris being very adverse to the option to go with him, but the joke loses steam when it's based on a very possible misinterpretation of the relationship.
As the fandom has been exposed to one extreme end of the conversation ("Kris HATES Berdly" crowd), I think the fandom should also hear from an actual shipper and not an ironic one or Berdly hater (or Kris hater even). We will ALL give you a different point of view on this topic and one side honestly feels like blatant mischaracterization.
Basically. NO, Kris does not hate that we can choose to go with Berdly. They do not hate him. Annoyed? Maybe. Hate? No. I want to explain why I think they're actually pretty cool with this.
(Obviously this analysis will be VERY biased. I am a kerdly shipper, so a kerdly perspective is expected. This is a very long semi-serious text analysis & mild crashout post on the fandom btw. (YAY.) Post will be subject to future edits and additions!)
Clearing Out Some Thoughts
The popular interpretation of the "repeating Berdly" dialogue has been my BIGGEST HEADACHE ever since the chapters released and I'm frustrated it hasn't been cleared up after all these months. It mainly comes from people who don’t understand how Kris and Berdly’s relationship has been set up so far (which to be fair is kind of subtle). I personally recommend everyone, even me, to do another run of DR to refresh yourself on character relationships.
NO, Kris is not screaming in fear here. They are not flailing, gagging, nor throwing a fit about it. I've literally seen people claim that Kris "started crying" at this option...which just goes to show how the flanderization has blown out of proportion. Where is this dialogue you guys speak of?? What Deltarune did you guys play??
You can see where my frustration comes from after so many bad faith takes like these have been popularized. I blame viral fan content interpretations where they have Kris screaming and crashing out. Not to mention, one of the most popular voiceovers from what I've seen ISN'T EVEN THE RIGHT DIALOGUE. It's the one audio where Ralsei says "Why do you sound so confused Kris?" I know people don't like checking the source material, so I'm almost convinced this is what blew this misconception out of proportion because a "haha funni Berdly hate" video will stick with people more than the canon interaction. There's a lot of videos btw, this isn't any specific callout to anyone :/
ANYWAYS. Let me break down the actual dialogue for y'all. A lot of this comes from discussing with and seeing discussion between other kerdly-heads, so I think these are things that we've come to a common consensus on. Healthy debate is always welcome though.
Kris: Your Honor, He's Not That Bad
First of all, if the theory that the options are Kris's thoughts is correct (and the way these are phrased feels very "Kris-like" (of what we know SO FAR of their personality)), then Berdly being HERE is already quite suspicious because why are they actually considering him as an option?
If you remember, back in Chapter 2 when Susie asked Kris who they were taking to the festival, there were four options to choose from. Susie, Noelle, Ralsei, and just silence ("..."). I really like the take that this could have been the Berdly option (or "not going," that's fair too!), but Kris had not built up quite the confidence to think of him as a viable choice. Kris is also going through an arc which has them slowly gaining autonomy and confidence in the main route, and working through all of their strained relationships. It could be that up until THIS POINT, they didn't allow themselves to think of the possibility of hanging out with him again ESPECIALLY at the festival (which is a big deal btw).
Yes. These two have a history hanging out together several times. This has been very established. Kris is implied to have become distant and reclusive as of late, and that would have to include not hanging out with Berdly as much anymore. This has caused some of the awkwardness you can read between them, like Berdly's few attempts to appeal to Kris or have them join him (ex. coaster battle "join/do not join", Queen mansion puzzles) but simultaneously trying to maintain his rivalry shtick. I have to throw this out there because Noelle and Kris aren't the only ones with a weird strained/distant relationship. I think people forget this.
Despite popular fan perception, RALSEI is the one who was surprised here, NOT KRIS. Choosing Berdly momentarily stuns HIM as, to be honest, Berdly was likely not someone he thought Kris would have in mind...but they do.
The third ellipses and literal side-eye he's giving Kris is telling. He's thinking picking him was totally out of the blue (or judging their tastes /j)...and THIS is what makes Kris react. It's in response to Ralsei's questioning and silence, not because THEY were confused. They said "Berdly" just as straightforward as all the other options. If we pick Noelle, Ralsei's confusion is mild and short-lived. He simply encourages them to have Susie join them too as that would make Noelle very happy. He gets flattered if we pick him and wants Susie to hang out with them in his place, and tries to put a positive spin on the "not going" option. His reaction to Berdly sticks out awfully compared to the others, he only questions choosing him.
BTW, the way he phrases the Noelle option by not including Berdly makes me think he didn't even take into account him appearing at all, so his surprise to hearing Berdly as their choice out of everyone is understandable. It's like "Oh! Him? Yeah him, I forgot...I didn't know you two were close." And they ARE- Ralsei probably doesn't know this. They've literally met only 2 days ago and the only thing Ralsei knows about Kris (as far as we know) is what he's heard of the prophecy, and maybe Dreemurr family lore if his connection to them is true. Berdly is NOT in the prophecy, so Ralsei barely has any info on the guy (but somehow he does know about Noelle? debatable), and their encounters were limited to his short time in the Cyber World. Not the best impression to have of him vs Kris who's known and interacted with Berdly for years, so they know him way better.
I could get a lot more speculative here, and I'm totally overthinking, and say this is more proof of how Berdly is unpredictable by this world's prophetic standards. Or at least, his connection to relevancy and being “forgotten” is pushed a little further. See, Berdly is INSISTENT on going to the festival, even if his arm is fried/numbed out, he says how that won't stop him from going - and I believe him! He's stubborn! But Ralsei, the one who's been told secrets of the world and what's been foretold by time and space itself, being really surprised by Berdly being considered a festival option by Kris and him potentially joining/hanging out with the gang...is awfully interesting to me. He didn’t see that coming. Huh.
Berdly, Birds and Memory is a long post for another day.
The bread and butter of this whole damn thing. Here we go.
Kris repeats themself...LOUDLY. That's all that we get. There is no tone indicator at all. This is on purpose for some comedy, sure, but also for ambiguity. PLEASE keep this in mind for later, I will come back to this. The most important thing here is they repeat it for RALSEI who is stunned. They're trying to get their point across here. "Berdly. BERDLY. YES I SAID BERDLY."
Call me stupid, but in these two lines of dialogue, there is not a word that insinuates a BAD reception to this choice. Ralsei acts surprised at their insistence, but that doesn't mean it's because THEY were negative about it. He's trying to politely tell them "Okay I get it, I get it!!" Ralsei doesn't say “screaming,” he says “loudly.” I know debating semantics is kind of annoying, but I think it makes a world of a difference seeing how different sectors of the fandom ended up interpreting this and we still can't agree on what the right interpretation of it is.
Here's the truth though, they DIDN'T scream. They are only raising their voice at him, as if he didn't hear them the first time around (he did). Ralsei doesn't describe any other behaviors from them that would tie this to a negative connotation. Kris doesn't visibly move here like they've done in other occasions where they had a negative reaction to something. Examples are Post SNeo screaming & turning away from us, or the mild down tilt in the Chapter 4 ending cutscene. You could make the case that these are extremely serious moments and therefore more expression is needed, but there have been other subtle movements for positive scenes as well, like the Susie lake skip scene.
They've also been shown to know what the choice is before saying/acting upon it, so if they didn't want to say "Berdly," they would've been confused FROM THE START. That's literally what they did when choosing Ralsei or Noelle in Chapter 2 when Susie questions them about the festival and she comments they sounded confused. Or they would've done something to stop themselves from saying his name, even just coughing or yawning to cover it up. But they don't. They say his name. Then they double down on it. Triple down even.
Therefore, I think the interpretation that the fandom ran with...Kris screaming in disbelief, disgust, anger, even fear...is pretty baseless, false, and ridiculous. Also blatant projection from the massive Berdly hating side of the fandom who think Kris also hates him, nothing new tbh.
People ALWAYS leave these two lines out of the conversation and it makes me want to crash out, probably because if they were acknowledged their entire argument would be put into question.
Kris sounded genuine and insistent enough for Ralsei to wish them well. He thinks Susie would be happy for them to pursue him at the festival (which you can debate how true that is, but that's not the point here (but Susie WOULD care for their happiness and respect their choices, their autonomy, if that’s what they really want)). This dialogue here reads to me like "Okay, weird taste but we'll still support you! Go get him you!"
Ralsei is awkward, sure, and his social cues aren't always the best (he IS learning), but the entire conversation is simply a lighthearted back and forth. Kris is trying to be cool about this like "yes him, HIM, don't judge me damn it," which is wayyy funnier than the popular take imo!! Kris has mostly been established as a weird, kinda shy, but lowkey cool kid. A good flirt, but also easily flustered to do so ("cringe" blush sprite confirms this to me). So, with this reading of them, it's them feelling pressured by judgement and that freaking side-eye as they try to make a good case for their potential interest in Berdly. LOL.
By the way, why do so many portrayals of Kris have them acting like they're above Berdly's pompous and cringy personality as if they're not the certified weirdo of the town?? This kid barks like a dog and does weird shit on the daily y'all. They probably had cringy OCs and obsessions when they were younger that they’re trying to hide today. That’s the kind of vibes I get from Kris.
Anyways, Ralsei supports enby rights and wrongs.
Kris, Why Berdly?? - Sincerely, Everyone
I HAVE to mention this because I think it adds context to this scene and a previous chapter 2 one. In chapter 2, there is this scrapped swan boat dialogue that has Ralsei asking Kris what they are thinking about at the moment. It's a similar premise as well, and Kris DOES think about Berdly here as he's one of the choices, but goes silent when Ralsei specifically asks "what part" of him they're thinking about. (And wow, would you look at that. They’re not screaming or crashing out about choosing Berdly here either.)
This was scrapped...but the question was reimplemented in a more comedic moment with the Berdly statue. If you keep interacting with it, Kris keeps staring intently and Noelle starts to question "what part" they're even looking at. Kris is very persistent with admiring it (trolling at this point) till Noelle starts to compliment it as well.
There's also the plushie gifting options where giving it to Berdly makes everyone question them like, "Berdly, why Berdly??" Ralsei tries to wave this off as an act of kindness from their part, even if giving it to any other person would also be kind...so he was just flabbergasted. Again.
The takeaway here is that there is a small continuing pattern of Kris dodging being questioned on their interest towards Berdly because literally no one else but themself understands this. So far they don't feel like explaining. I rest my case for this point.
Kris Shoots Their Shot; Ends up in an IRL Dating Sim
This leads me here, to the choice that's been unnecessarily filled with dread by the fanbase. I have a lot of thoughts.
First of all, it's a bit weird how much people have been really stretching the joke about "punishing" Kris by having them go to the festival with Berdly. You're what, enjoying acting like you're purposefully revoking further autonomy over the kid you already control during most of the gameplay? Ah yes, the worst thing that you can do to them is pushing them to ask out the nerdy loud bird guy from class who they've already hung out with plenty of times before, and therefore knows what to expect and how to deal with him. So very punishing. Also, I know people like using this and the Ralsei dialogue as set up for the joke that this is why Kris beats the SOUL up later (I can't tell whether this joke has become unironic in the fanbase), but they were gonna beat the shit out of us whether or not we engaged with every single Berdly option or completely avoided him. That has nothing to do with him. They just hate us in general lol.
Seeing how much we don't know about Kris and their relationships still, it would be fitting for them to actually not have a problem with going with him at all to go against the popular consensus against Berdly. If the "options are Kris's thoughts" theory holds up, they were already actively considering accepting his indirect date invite anyways and you're simply acting upon their thought. You could say, the SOUL is wingmanning them to take a shot at it?? Pranking him here feels like their "safe" option because it stays in within their established dynamic so far (friendly banter), and seemingly wouldn't push their relationship any further...or does it?
Berdly’s reaction is what sells me on Kris not having a problem with this, because they say it genuinely enough to throw Berdly completely off guard. He takes THREE BOXES to recover, quite literally having a hard time comprehending what just happened here. Also, he’s flattered?? If Kris had said it in a confused or mocking way, he would have noticed right? His typical reaction to being at the other end of Kris's pranks is being quick to anger and annoyance. Him being FLATTERED, hesitant, and stuttering (just TRY voicing this out loud) makes me think Kris had no mocking tone in their voice. Maybe their response ranged from something like "Sure dude, I'll go with you." or straight up flirting with the way he's reacting - flustered!! He's FLUSTERED!!!
There’s other instances of him being confused about Kris being genuine with him. The most prominent example is at the end of the Berdly and Queen fight when Berdly is exhausted post-fight. We can have Kris walk up to him and they unpromptedly ask him if he’s okay. He’s kinda touched by the question but assures he’ll be okay, and further prompting makes him think they’re flirting with him and also pushes them away basically. It's almost like he questioned their insistence on his well-being as if they really cared, right? The plushy gift that coincidentally is figured with his desire (nipples, lol) also makes him very happy and hesitantly holds his truce "this once" with Kris. So when they actually accept his date invite, it fits the pattern of confusing him first and then...
Berdly being Berdly snaps back into his persona and, as classic (one-sided) rivals do, turns this into a competition for his hand. THIS IS THE ONLY OPTION WHERE HE MENTIONS THIS COMPETITION!!! Though, I do think it'll still end up happening because Kris, Susie, Noelle, and Berdly are going to the festival, and he's most certainly not going to show up with a partner. ANYWAYS. He was thrown so off-guard he made it up on the spot. I do think he enjoys being competitive with Kris, so this was an easy way to claim the “upper hand” in his eyes. However, I also think it was an easy excuse to make it harder to admit that this very forward acceptance was real, and not a joke on Kris’s part. He's absolutely dodging their answer here, so there could be heavy denial under that smug face.
A big part of Berdly’s journey is learning to differentiate platonic v romantic bonds. Like I've said before, a real romantic advance towards him would be met with confusion. Every instance of being kind to him in game is always met with Berdly begrudgingly thanking Kris or giving push back. He has a hard time being honest, and accepting kindness without expecting anything in return…why would he be liked just because? Why would anyone be his friend or care about him just because? It might have to do with expectations he either self-imposed or came from another figure in his life, but this is speculation on my part...it's a bit more than Universal Mother Theory.
“The lover who impresses me the most” is a very interesting phrase to me. His festival choice is not who he finds the most romantically appealing, but who he thinks will try to appeal TO HIM the most. He wants to see someone going above and beyond for him because he deeply craves that attention and true affection/connection. He’s basically saying: “I won’t make this easy for you, Kris! Show me how far you’re willing to go for me, and maybe I’ll actually believe you really want to date me! *smug face*” aaaand he will still end up denying it if they do “win.” It's par for the course with him.
ALSO he doesn't make it this hard for Noelle and Susie!! It's JUST KRIS he wants to make it hard for!! JUST SAY YES DUDE IT'S NOT THAT HARD. But now, no suspense in a ship set up would be boring, wouldn't it?
This last part just solidifies the kind of dynamic kerdly has had for a while now, which is cringe gamers taunting, challenging and ribbing at each other. Look, he's not even rejecting them here, so he's okay with them pursuing him?? I mean, HE'S the one who pulled them into this spur of the moment competition instead of just accepting god dammit.
I really think he does want to see Kris trying to vie for his hand though. He wishes them luck. That's pretty gay.
Best Prank of the Century? No, They're Just Down Bad
(↑ Ralsei surprised by “Berdly” choice VS Berdly reacting to Kris accepting ↑)
So to recollect our thoughts here, if Kris was sooo against going out with Berdly, why do they seemingly switch up overnight and decide to vaguely flirt/fluster him??? The reactions above with the popular take feel contradicting as in neither instance does Kris do anything to stop themself from acting on the choice. What, do they suddenly want to play up the prank? "SOUL, I would NEVER date Berdly!!!" to "Hey SOUL, I just had the FUNNIEST fucking idea-"
I don't buy this at all though. WHY?
BECAUSE we already have examples of Berdly being able to pick up when Kris is teasing him!!! If Kris is saying it in disbelief, in mockery, he would be able to tell! Take the scene in Ch1 when Kris taunts him to stand at the hospital window (so Rudy can throw something at him) and he picks up it's another joke; calls them unemployed. Or the many times Kris plays along w taunting/pranking him (both battles honestly, Queen's mansion interactions), or selecting the "Runs away fast" option in Ch4 which he plays along with because of their speedrunning shtick.
And why wouldn't he be able to read them when it's implied they've hung out a considerable amount of times? He would be used to hearing such tones from them. He has EXPERIENCE falling for Kris's jokes.
(Side tangent. This dialogue makes me clutch my head because he's simultaneously trying to appeal to them and putting them down. "Oh don't I seem just so cool right now, Kris? Join me and tell me I'm cool!" but also won't let them be THAT close to him. Similar to him asking for their help alone in Queen's mansion...simply to heal his bruising ego? But he's confiding in Kris in a vulnerable moment. More proof of their weird strained bond. Does he want them close or not god dammit! Is he scared of letting them in too close? To put down his walls around them? Is he just seeking their approval? What do you want Berdly?!)
(↑ Wrong Number Song VS Go with Berdly ↑)
If Kris was mocking him, I would have expected another angry or frustrated reaction that he got caught up in another joke of theirs, like in the alternate phone call choice. Yet, these are two completely different reactions, and when Kris accepts he doesn't react out of frustration, AT ALL.
I think people forget this and don't credit Berdly enough for actually knowing Kris's behaviors after all this time knowing them. Y'all forget HE'S the one who's known and interacted with the true current Kris the most than Noelle (nostalgic for the past, strained bond), Susie (past bully/victim history, current SOUL involvement), OR Ralsei (most knowledge is prophecy based/cryptic). Therefore, he’s one of the few who can read through their antics.
Berdly's a little dumb but not THAT dumb okay.
Weird Route: Hope And Longing
(↑ Chapter 3 S-Rank end of Board 3; Weird Route VS Main Route ↑)
I'm bringing this dialogue up because I think it adds another layer to the conversation. The choice to not change the Ralsei dialogue about Berdly in Weird Route but actively changing it HERE is strange. This is where the tone ambiguity that I pointed out earlier starts to become interesting because it coullllld confirm it's correct to frame it as positive.
It's FOUL sure because he's comatose, but almost hopeful and longing from Kris's POV?? The insistence suddenly makes sense here. Instead of going to the festival, engaging further with Noelle, and potentially causing more harm, we'll stay with Berdly at the hospital, potentially aborting the Weird Route at that point and letting Suselle play out similar to what's being set up on Main Route...just my two cents there. Kris would love nothing more but to put an end to the tormenting of the route, remember? Everything about their SOUL-less actions is them doing damage control, so this choice could be a moment of relief?
If the dialogue isn't changed, doesn't an offended and silly "Berdly? BERDLY?? BERDLY??!?" clash with WR's established grim and serious tone?? I mean c'mon, this is the route where Kris's care towards him is the most blatant and in-your-face. They have an undescribed negative reaction to Susie's joke in the picture above. There's the Jackenstein flavor text that implies they're thinking of him a bit more with tragic undertones (rotting apples, withering memories). They took him to the hospital and unpromptedly tried to nurse him to health when we take them to visit him later. They are persistent with Noelle that "Berdly will get better" to where I don't even know if they're trying to comfort her more or themself about his condition. Why would the Ralsei conversation suddenly change into disbelief and disgust in WR?? It doesn't make sense, nor does it hold up with the popular negative take.
What fuels this idea even more is that choosing Noelle on WR DOES make Ralsei react differently. Instead of encouraging them to hang out, he's despondent, saying going with her would not be a good idea. Kris isn't happy that we're pushing them to hurt her more, of course they'd happily take hanging out with Berdly instead in this scenario. Ralsei still wishes them well afterwards with Berdly. Ralsei assumedly doesn't know about his condition. He'd just see them being stubbornly insistent about the choice. "Berdly. BERDLY. BERDLY. (Please.)"
(The bird noises thing is very cute btw, more of Kris teasing/imitating him even when apart. Even Susie is weirded out. I love them sm)
Kris Plays It Safe and Wins Big. Wow.
OKAY FINALLY. As a huge kerdly-head, my favorite option is actually pranking him lol. It was actually my choice in my first playthrough! I just think this is the funniest portrayal of their banter-filled dynamic and threw me so off-guard with the entire interaction...because wdym Kerdly canon. Unfortunately, I do have wayyyy less to say about it; most of it would be me repeating my previous points. It’s also a much shorter response and I feel it's kinda self-explanatory.
The one thing I find very funny about choosing this option to “spare” Kris a festival date with Berdly, is that this option STILL ends up being kerdly-pilled. Truly, the illusion of choice.
The first thing to point out is how absolutely agitated he is with them here. It makes me think that Kris put their all into singing the song, maybe tossed in some swears, or sung it obnoxiously, who knows. Yet again, this is an example of Berdly reacting to Kris joking with him, claiming they’re “taunting” him even. His persona falters again as he falls for their bait. THIS is the reaction I would have expected for “Go with Berdly,” had Kris asked him out in a jokey manner. But they weren’t joking…and he was confused by this.
Berdly gets offended that Kris had the audacity to listen to his ramblings before being prompted with a date invite, and I think that’s interesting. We don’t get to hear a lot of Berdly when he thinks he’s by himself, and a lot of the rant was him trying to justify why Susie and Noelle had rejected him. Not only that, he basically admits how he’s also playing along with having “feelings” because he wants to throw up at the idea that Susie has “gone yandere” for him. Lol.
He’s offended that his so-called rival just overheard how he really feels about Susie and Noelle, stripping one layer away from his facade that he's worked so hard to build up. That's a MASSIVE slip up from him, and “taunting” could be him thinking Kris will use this against him? Maybe? Again, the strained aspect of their relationship shows as he puts Kris in an antagonistic light here. Not like they would do anything to intentionally harm their friends though, and put his thoughts on blast. Does he know this though? Does he know they care? Probably not...for now.
Afterwards, he tries to pull himself together and acts boastful because even though his actual feelings towards Susie and Noelle were just exposed, he’s still convinced the girls are falling for HIM. He’s confident he will also end up wooing Kris just like all of his other very very real suitors.
It would be incredibly funny if in reality Kris already fell for him a while ago, the first and only domino if you will, and he's just never picked up on this fact because of his platonic v romantic misunderstandings. He probably thinks he's oh so smart using a domino comparison that he's ALREADY incorrect on. Not to mention, Kris's affection would be anything BUT typical, so reading romantic advances from them would be quite puzzling on his end I think.
BTW, he does NOT BRING UP A COMPETITION HERE. He quite literally made that shit up to cover up his flustered reaction in option 1. It’s more like he takes it as HIS challenge that KRIS WILL FALL FOR HIM. The “competition” aspect is sorta flipped?? (Imagine Berdly trying hard to woo Kris using the most tropey things he's learned from all his VN's. And IT WORKS.)
Also Berdly is absolutely flirting with them here. "You're next," is a fire pick up line. And Kris is basically flirting with HIM in the first option based on his reaction. They're flirting with each other. And dancing around it instead of just accepting the date. I'M GOING TO BE SICK!!!!!!!!
-SO IN CONCLUSION-
"Berdly. BERDLY. BERDLY."
Kris thinks of Berdly as an alternate festival companion. Gay.
Ralsei is STUNNED into silence and judges their tastes.
Kris becomes insistent that their taste is not that bad okay.
Ralsei wishes them luck with their ugly ass (potential) boyfriend
WR: Kris could be insistent and RELIEVED they'll be spending their time with him instead of continuing the Noelle Torment™
"Go with Berdly"
Kris flusters Berdly by being genuine and forward...or flirting-
Berdly is in denial and basically playing hard to get by making it a competition
Berdly doesn't reject them and wishes them luck. This is GAY.
"Sing the Wrong Number Song"
Kris pranks tf out of Berdly and he rages; wins "fell for it again" award
Berdly claims he's got game and potential suitors (this is being fact checked)
Berdly claims Kris WILL fall for his charm and drops banger pick up line
Fact check says Berdly might have game AND a suitor
Berdly cannot understand actual romance for SHIT and Kris is struggling to get it through his thick skull that they're down to go on a festival date. It's totally fine dude. Berdly plays hard to get. Or thinks Kris wants to play hard to get. They should just kiss.
The conclusion is gay people can never simply ask each other out normally.
Is it just me or is there a really really funny implication behind the dark world in chapter 5 featuring:
A) a glasses-wearing awkward nerd who likes birds, looks after a powerup that takes the form of a feather, greatly admires a certain bluebird, and describes their gender identity in unused dialog as “Something as cool as a bluebird... That a blue bird... also thinks is the coolest!” (sic)
B) Kris bribing said nerd with a blue feather they somehow obtained from the aforementioned bluebird, and blushing when Susie asks about it
and C) the Kawkaw encounter which is both doglike and birdlike and in-universe is described on multiple occasions as cute.
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
✓ Live Streaming✓ Interactive Chat✓ Private Shows✓ HD Quality✓ Free Actions
Free to watch • No registration required • HD streaming
BLUE IS LITERALLY A BLUE MAN WITH WINGS. PROTECTING YELLOW. THEY SHOW KRIS IN A COWBOY HAT.
AND YELLOW IS LIKE A HOPELESS PUPPYDOG, DOING THINGS FOR "JUSTICE" but they have no clue what they're doing, and you can completely manipulate them, completely. and they feel horrible.
BECAUSE they're being told its THEIR fault for something we did.
only BLUE can make them feel better
but blue comes down and is like "stop manipulating yellow" like berdly stood up for noelle, he just KNEW something bad was going on. ahhhhh imagine berdly saves kris~
or kris is hoping they save noelle or them, but maybe we hurt berdly instead in one route to PREVENT HIM PROTECTING KRIS. and kris feels crushed because we hurt berdly they cant live after that. they feel like THEY hurt berdly not the player. because you manipulate them.
its like blue is so above it, he can heal, he chooses how and who to fight for what reason, he knows whats right and wrong, he knows what story he wants, how life should be. like his life is a short show it will be a comedy.
like berdly was in chapter 2 basically playing his own game, he decided constantly what direction he will go, and it was a comedy because of him
BLUE AND YELLOW. THE ONLY CANON COUPLES. (other than suselle chill chill) CHIIIIIIIIIIIIIIIIIIILLSSSSSS
The setting that prevents your work being used to train AI models is turned off by default! I had no idea about this until now! Artists, go to your settings, click “visibility”, and turn on this setting! Protect your work!
Hello. For the past few months I have been working on a document deconstructing the dynamic between UNDERTALE's protagonist and the various factors surrounding them.
After replaying the game I've had a revelation of sorts regarding this topic that I'd like to share with you.
For theorists in this community, I only hope that this proves useful going into DELTARUNE.
cracks knuckles. okay i'm gonna take a stab at. some of this with minimal context beyond this post and what all i know about deltarune.
jevil <--> eram - obviously the link in games. instead of trying to escape the confines of fate and "break their strings" they're... generally complacent in fate itself; jevil says there's no escape to a game that you're already playing, and eram questions whether getting the shadow crystals will "really get you what you want".
additionally they're the most, ehh... well not aggressive, per se, but they don't really try to get into the party's/kris'/our good graces that much before initiating combat. with eram actively provoking kris.
spamton <--> gerson (<--> FRIEND) - they lean more to breaking fate! spamton talks about cutting strings a lot, and gerson talks about how following the prophecy too closely can lead you to losing sight of what's important.
(i'd also want to note briefly that regular spamton's pink/gold is just on his glasses and not, like, ingrained into his design. like he's trying to imitate being free while only being a puppet. and wanting to put himself in a body that'd make him free [that has pink and gold as part of it]. while still only being a puppet. i don't have any further insight i just think that's neat)
i don't really have many thoughts about FRIEND yet (still cooking on that) but i do think the spare colours thing is interesting. to spare a monster in undertale you (usually, with only a few exceptions) had to become their friend. spamton and gerson both actively get closer with the party (whether genuine or not is up in the air, at least on spamton's part). FRIEND imitating an ideal of safety and comfort, as it were. following the pointed tail.
mike(s) <--> FRIEND - i don't fucking know. why did the mikes only cause more questions than answers. why are they based on a game noelle liked. help.
(something about old games and safety and nostalgia i guess. FRIEND's false sense of security continues.)
ramb <--> eram <--> seam - seam has more faded colours than ramb. additionally they're more nihilistic than ramb is. seam has given up whereas ramb is desperately clinging to relevancy in a world that doesn't want him. it's like ramb is like. trying to do what spamton did with swatch. to seam. which sounds absolutely WILD but like. trying to imitate another character while mentioning freedom. yk. (i would assume seam knows more than swatch does however.)
also of note - eram and seam both directly reference collecting shadow crystals. eram seems to think it's pointless and seam seems to be slowly regaining hope as we do. they're opposites. why are they opposites. what does it mean.
ANOTHER MAJOR NOTE THAT I DIDN'T REALLY KNOW WHERE ELSE TO PUT BUT FEELS IMPORTANT - the yellow and pink is just blue and green inverted. which cements the two sides as opposites but honestly the same. either way you act with "freedom" still leads you back to the same point. "only one ending."
THE SPOOKYSWORD - eram is scary as shit. i'm running out of points.
SO WHERE DOES THIS ALL LEAD? - i dunno! FRIEND promising freedom but also seemingly being involved in the dessapearance. and thus possibly the knight. thus suggesting that there's no real freedom and it's just pulling the rug from under us. which ties into the inevitability of the prophecy.
which is... most certainly going to be broken.
(seam seems to think so, and the shadow crystals alone give them hope. perhaps it's a war of attrition.)
ME BEING SELF INDULGENT - FRIEND boss fight would go crazy. very self-indulgent idea of seam fighting the party for the sake of "prove to me you're strong enough to survive". playing with toys for the sake of safety and to prepare for real problems. awesome.
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
✓ Live Streaming✓ Interactive Chat✓ Private Shows✓ HD Quality✓ Free Actions
Free to watch • No registration required • HD streaming
Hello. For the past few months I have been working on a document deconstructing the dynamic between UNDERTALE's protagonist and the various factors surrounding them.
After replaying the game I've had a revelation of sorts regarding this topic that I'd like to share with you.
For theorists in this community, I only hope that this proves useful going into DELTARUNE.
design of the sillies in full colors from this comic
and this... I had quite the fun drawing them in UT, everyone has their own interpretation, and it's so cool!
my silly idea would be that Tenna will send the human to gather some parts for him, since he has reduced mobility, he can't really go on his own, and he certainly will not send Spamton to get them so his quest would be to gather some parts so he can "fix" himself to at last work better!
Spamton would simply ask the human to deliver letters to certain people since he wouldn't want to leave Tenna for too long, and so he doesn't worry too much about him!
tiny bonus of the UT variants :D
yess Tenna would probably shrink down a little to fit inside their little shop x)
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
✓ Live Streaming✓ Interactive Chat✓ Private Shows✓ HD Quality✓ Free Actions
Free to watch • No registration required • HD streaming