So my sister is very into Polgannon and got several of us to play it (she had already completed a solo playthrough). She wrote a monologue of the culprit's final interview, complete with accidental confession, and did a dramatic reading for us once we'd finished. It's amazing and hilarious and I asked her if I could share it with the fandom (she's an extremely offline person). Here it is!
POLGANNON ENDING SPOILERS UNDER THE READMORE
âI hope you know, I would never intend to kill Blaise. But I must admit, I did see him that day; it was I who asked him to meet at the stone circle. I just wanted to scare him a little. He had all this blustery
talk about revealing the source of the Kids Into Learning missing funds andâwell, I suppose that catâs out of the bag now, anyway.
âI never took anything I didnât earn threefold. You canât imagine how hard it was, seeing my parents pour all that time and money and belief into dear Davyth as I sat and my dreams withered. If I had been
given the same opportunities as him, as any of you men, well, I would simply be unstoppable. I deserved every cent I took; I was just rebalancing the scales. I am that charity. Do you know how many
children Iâve helped? Certainly Iâm owed something in return.
âAnd to have Blaise on my tailâoh! It was intolerable! Can you imagine our dear, powerful, conniving, awful Lord Polgarth being the one thing standing between you and the life youâve always deserved but never gotten? He had to be stopped. Safely, of course. Just enough to put him in his place.
âNo, I donât know why I brought the dagger. Just self-protection, I suppose. A woman all alone out in the woods with the most powerful man in townâthe crime fiction practically writes itself. If only I
hadnât dropped it, left it behind for her to find, perhaps that poor, decrepit man would still be alive.
âI wasnât shocked to hear the news, of course. I suspected Rozen even before I heard about the creepy occult symbols and tokens she left out there with him after driving the dagger into his back. Have you heard the rumors that Seth was his? What a bitter, malicious, strange old woman. I certainly wouldnât put anything past her, and, well, the scene did speak for itself.
âWhat do you mean the occult props werenât set up correctly? Thatâs quite impossible; my research
was impeccabââ (Eva pauses.) ââŚI think itâs best if I speak with my lawyer now.
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I last wrote an update for progress with my ânewâ Polgannon project over two years ago. Blimey. Well, thereâs been a lot of progress. I have more or less rewritten the whole thing. The central mystery remains but the characters have been fleshed out considerably, the plot thickened, the setting developed and, Iâm pleased to say, Iâve successfully incorporated (I think anyway) most of the things I wanted to include in the original plus added some new material. Iâm now at the stage of trying to put it into its final form which is another mountain to climb, not least because I am going to have to learn lots of new skills. The idea is this is eventually going to be a commercial product though the finish line is still a long way off (and maybe Iâll never get there).
There have also been some unexpected outcomes to this work in the development of two smaller side-projects. These are the Fairplay Mysteries and a second set of mystery stories which donât have a name yet (maybe Second Chance Mysteries? Not sure but see below). The Fairplay Mysteries developed as I was trying to work out how to make Polgannonâs mystery work: that is to say how to get the interactive story elements to work to allow the âreaderâ to choose the path they take through the story. The Fairplay Mysteries are like short stories but are also puzzle challenges.  I have already got the firm outlines for four of them with two of them more or less fully written. The first few of these will be free to play as I use the project to work out in detail how I am going to get the story systems to work. I think eventually I might use these to ask for support as I develop Polgannon which is a much bigger project and more time-consuming and, frankly, Iâd like to have a little income to support me while I do it.Â
The second project, which is very new, is about cold cases. I have fallen down an absolute rabbit hole recently reading and learning about real cold cases and forensic science. I already have some ideas about things I might do with that. In particular, I am finding the ingenious ways you can extract information in an almost academic way from actual data/evidence absolutely fascinating.
Upcoming
I really am at a crossroads with these projects. I have done a lot of writing in the last two years and a lot of research (itâs been fun) but I have recently settled down to work out properly how it is I am going to present these stories in their final form. Theyâre interactive which means they do not come solely in written form. Iâm actually using the Unity game engine to piece it all together. Itâs a challenge for me but I am hoping to get something on the chocks for release later this year. In the first instance, this will probably be a Fairplay Mystery (or even two!)
White Willow
Because Iâd like to do all this as a way of earning a little money for myself (instead of being just an indigent housefrau), I have created a little company for myself. This will comprise an online entity for me to operate through which is separate from my personal online presence. The name of the new entity is White Willow and the picture on this post is a draft of the logo I made for it.Â
There is a longer version of this report over at tflc here if youâd like to learn a little more detail: https://littlecarping.com/mybb/showthread.php?tid=158
If you are interested in play-testing the first Playfair Mysteries for me, you can get in touch with me via my email at:
Since the domain for Simlogical.com has expired, I've used the wayback machine to download her mods and uploaded them all onto Simsfileshare into sub-folders. I've added descriptions for each mod in these files.
â Access â Complete â
Hacked doors and override patches to control where Sims can go.
â Apartment Fixes â Complete â
Game overrides and objects to make life in apartments more logical.
â Childraising â Work in Progress â
Objects and hacks to help out your Simmie parents.
â Eating â Complete â
Hacked objects and patches to control your Sims' eating habits. Also some new meshes.
â Furnishing â Work in Progress â
Furniture, curtains etc
â Institutions â Work in Progress â
Objects to help you run a school or prison
â Learning â Work in Progress â
Skill and grade hacks. New school types
â Petting â Work in Progress â
Stuff about animals for Pets EP onwards
â Sleeping â Work in Progress â
Modified and new beds and cribs, and sleep behaviour mods
â Voyaging â Work in Progress â
Modified and new beds and cribs, and sleep behaviour mods
â Collections â Complete â
A page of collection packages for simlogical downloads, kindly offered by Rickzoe
â Aging â Work in Progress â
Hacked objects and patches to help you control how your sims and pets age
â Building â Work in Progress â
Build mode content. Doors, windows, stairs. Also walls and floors.
â Dressing â Work in Progress â
Hacks to get your Sims into particular outfits.
â Feeling â Complete â
Hacks to change your Sims' moods and the way they express them.
â Hiding â Complete â
Controllers to hide various things that get in the way of your view.
â Landing â Complete â
Lots and Terrains.
â Money â Work in Progress â
Personal finance, business objects and hacks etc
â Relating â Work in Progress â
Hacks affecting relationships
â Teleporting â Work in Progress â
Teleporters, meeting controllers, putting kids up for adoption etc. Things to make Sims be somewhere of *your* choosing.
from Alfred Hitchcock's 1960 film, Psycho
3+ bedrooms - 2 bathrooms - basement
two versions: with minimal CC & with No CC
lightly furnished & ready for you to customize
Did you know this "house" was just a large prop really? For many years it sat on the studio's backlot without any back walls, floors, or internal wall structure! It was just the front and side walls - propped up with scaffolding!
It has been moved three times, and been added-to over the years. It is now a fully walled in structure, and is currently an attraction on Universal's Backlot Tour.
Read more on my BLOG >
Cross-posted to MTS and Simblr.
Lot Size: 40X20
Lot Price w/CC: $117,871
Lot Price NoCC: $117,286
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Sims Crafters is having a community lot building contest
Well, maybe more of a friendly "lets do this together" type event is more accurate. Generally here are the important parts.
Join Sims Crafters if you haven't already.
The build is occurring between September 1 and September 21, 2024.
The goal is to produce functional (in some way) community lots that are common in real life but not normally build or supplied items for in game. Think out of the box. Gas stations, photography studios, banks, pharmacies, doctor's office, etc. Also keep it as cc free as possible. Shoot for no more than ten types of cc. Yes, odd wording but that means if you want to use the torrox build set as a whole, you can do that. custom recolors of a certain object, go wild, etc. The goal is to use your creativity and imagination and share ideas with others.
This is for Sims 2. Please check in for a contestant host or contestant role if you haven't got one already.
It's finally time! To thank all you lovely people for your support, I have been working hard to get this ready for upload and here we are. Today I am sharing my custom memory object, and my library of a whopping 201 custom memories. Based on the wonderful Tattered Diary by DiLight over on MTS, and the tutorial she shared of how to make your own custom memories.
I've always cared a lot about memories, to me they tell the story of the Sims life. Some of you from MTS may recall when I did the whole several year rebuild of my hood, replicating every last detail of the original. I'm memory crazy, okay? And when DiLight gave me the power to make my own, I may have gone a tad overboard. Or just the right amount, you get to decide :P DiLight taught me most of what I know about making custom memories, and the base BHAVs are from her, but as I've learned more I've added some bells and whistles that I hope you will enjoy. It's a new clone and separate GUID from the original tutorial object set up by DiLight, so if you have your own you can have mine too without issues :) Found in misc/misc, costs 1 simoleon.
Download on simfileshare
Features
- Brand new form, created by me. Resized BV photo album with new mapping and new texture (seen above, in game pictures at the end of this post). I wanted something that was uniquely mine, and that you don't necessarily have to hide away in the attic or under the foundation. If you don't like it, you also have some additional model forms you can switch between through the pie menu.
- Adaptable dynamic menu. Thanks to a really neat trick from @picknmixsims the menu reflects the memories you put in your downloads. If no file with the correct guid is found, the option for it won't show. Which means that although I am crazy enough to have 201, you can go ahead and only pick your favorite ones and the object will automatically detect and adapt the menu to that selection.
- Memories all have a custom icon, that's made from game icons from TS2 or TS3. Some I am quite proud of, some are admittedly not great. Not everything is easy to convey through game icons, but I've tried my best, I hope the effort shows. 5 memories have icons that are not from the game, but I tried to match them to the aesthetic as best I could.
- Memory subject menu shows only relevant age groups. For example, if the memory is about having a baby, only baby/toddler Sims will show as options. Goal being to keep menu as concise as possible. If you wish to assign memories retroactively, please see jonasn's excellent Memory Commander object, which has support to add my custom memories without age limitations. As well as a whole lot of other useful memory-related stuff.
- Extensive documentation detailing everything you may need to know about the memories (text, icon, background, who can get it, who they can get it about, repeatability, where to find it on the object) to help you select the ones you want for your game, and familiarize yourself with them.
- English and Swedish translations of memories, and object menu. If someone wants to add their language, that would be great but it's a lot of work so I don't expect it. You are welcome to share your translated versions directly if you wish, or you can send them to me for me to update files shared here :)
Examples of types of custom memories included
- Extended family members memories (got cousin, got aunt/uncle, got sibling, got twin sibling, got great grandchild, got stepparent, got stepchild)
- Birth related memories (pregnancy, becoming parent, late in life parent, had multiples birth, premature baby)
- Marriage related memories (divorce, parental divorce, custody things, alimony)
- Relationship related memories (fighting, breakups, additional love memories)
- Woohoo related (memories for specific woohoo locations, repeatable generic woohoo/public woohoo)
- University degree related (declared major memories, got a minor degree memories, got a major degree memories, for remembering having studied multiple things and being able to see what major your Sim chose without looking at their diploma)
- Loan related, for remembering taking and paying off loans of different types
- Moving memories (first apartment, child moves out, various memories for sims moving in with others)
- Kids related (child's first day in school, got their own pet, nursery rhyme, giving up for adoption, living at orphanage)
Mods automating delivery of my CC memories (more to come)
Learned nursery rhyme from - Found here, by me
Wrote restaurant guide - Found here, part of jonasn "Novel Writing Improvements" mod
Credits: DiLight, @picknmixsims, @morepopcorn, @latmosims, @joplayingthesims, maxon, @keoni-chan. For detailed info on how they all impacted the creation of this, see readme :)
Policy: Give credit to DiLight, beyond that, totally open. Enjoy!
Late September in Frankfurt and it is still warm and sunny. Itâs cooler now than it has been over the summer: things got very hot this year in late July and early August but itâs still t-shirt, shorts and sandals weather and will be for a while (even for Him Indoors). Germany has trouble letting the summer go. Still, our favourite Italian eis cafĂŠ will close for the winter in a couple of weeks and then weâll be headed into the winter season and Christmas. The street fairs have already started with the approach of Oktoberfest and will go on every now and again till the Christmas markets begin in mid-December. I think sometimes outsiders imagine the Christmas markets are an isolated thing, just for Christmas and typical of German towns but in reality they act as a sort of culmination of a season of street fairs in the autumn starting with Oktoberfest. The Germans like their street markets. You always have to plan to have your lunch or evening meal when you go: youâve never seen so much food and itâs all pretty good. I love the roasted almonds in particular. Weâre thinking of going to Weisbaden this year: all the markets are different and we have been told itâs good and fun to try out different towns. Weisbaden is the capital of Hessen and at the other end of the S-Bahn line from home.
I came into Frankfurt today, getting off the S-Bahn at Konstablerwache (in the centre of the city) and setting off down towards the river through some of the back streets off the Ziel. I visited my favourite city centre cafĂŠ on Hasengasse. Casa Nostra is an Italian cafĂŠ that does arancini and canoli as well as delicious coffee and all these little pastries with crème anglais and fruit. At the weekends they do lasagne which Him Indoors loves. Iâm tempted by the truffle arancini (truffles are also in season) but Iâm going to have lunch later so settle with my creamy cappuccino as the bells of St Bartholomaus start ringing for a morning service. I can see the tower from where Iâm sitting under the trees outside the cafĂŠ. Itâs a very European sound.
I set off again and go through the Kleinmarkt. Today is Thursday and so market day in Frankfurt. Konstablerwache was filled with stalls but they donât quite match the exoticism of the Kleinmarkt which is a permanent indoor market and is open all days in the week.  Itâs a glory hole (e.g. the Persian ingredients stall) and I spend a happy 15 minutes looking at all the strange ingredients (I come here if I want to make something unusual) and consider the array of mushrooms available including, once more, a variety Iâve never seen for sale before. A frilly thing: large but mostly made of air as far I can see. I donât even know what it is.  Like most things in the Kleinmarkt, itâs a bit pricey but Iâm tempted just for the fun of using an ingredient Iâve never used before. With the autumn comes soup-making season and Iâve made some of the best mushroom soups Iâve ever made since I came here.Â
Then I cross Liebfrauenberg Platz and trip through back streets and arcades, going west towards Hauptwache to find Hoogen Boogle (Itâs actually Hoogendubel but I can never remember the name properly) to buy some cards so I can write some letters home and browse their extensive collection of books. I settle in for a while in one of their substantial seating areas to people watch as eccentric little women in shabby but quirky clothes (pants that have shrunk up their legs and exposed their colourful knitted socks which have crumpled round their ankles for example) and untidy bookish old men fossick about the books and make their choices.Â
The place where I planned on having my lunch is closed today so I decide to head back towards Konstablerwache but by a circuitous route heading south towards the river and past my second favourite cafĂŠ (Wackers). The towers of Frankfurtâs financial district loom to the west. Itâs like a bit of Manhattan got broken off and just plunked there; they loom up out of nowhere. Huge, and there are also many cranes about too hefting new walls and windows into the air as Frankfurtâs financial boom drives more development. I think about heading into Wackers for a second cappuccino and something to eat but they really only do chocolate and kuchen and I want lunch not something sweet. Itâs a fascinating little place though and has been going for over a century. The interior is packed with coffee- and tea-related comestibles and lots of chocolate in various forms all stacked on dark oak shelving and with attractive glittery displays that tempt you to buy.  Thereâs usually a queue out the door, there is today, but the service at the coffee counter is quick and efficient and you usually donât wait too long.Â
The Main is glittering in an alluring fashion at the bottom of the hill but I turn back towards Liebfrauenberg Platz. Iâd come through earlier but kept on going instead of visiting the Leibfrauen church or at least its precincts. Leibfrauen Kirche is actually the church for a monastic community right here in the centre of Frankfurt. They have a little courtyard behind the church between the monastic buildings which contain a seating area and a votive stand which anyone can visit for contemplation and, presumably, prayer. Itâs a surprisingly restful place in the midst of Frankfurtâs commercial bustle. I sometimes come here on very busy days when Iâm feeling a bit overwhelmed and sit for 10 minutes in the peace and quiet. It can be incredibly refreshing. People are naturally respectful and only talk in whispers if they talk at all. They light candles and spend 10 minutes in the quiet and peace like me. I leave a small donation as I usually do â Iâm not particularly religious but I do think preserving places of solace like this is important.
I walk back along TĂśngesgasse which is filled with little and sometimes distinctly odd shops (thereâs one dedicated to brushes â I kid you not). There are a lot of eye-catching trinket and jewellery shops to look at because weâre not that far from the main tourist centre which is just down towards the river from here. You overhear a lot of different languages. Thereâs one shop that does carvings in malachite and other semi-precious stones. The window display is a wondrous arrangement of swirling greens set in gold (or gold-looking) metal frames. I pass the flower shop with the huge amaryllis bulbs ready for Christmas planting and look into a rug shop with some very luscious bright autumnal designs in wool pile: red, green, copper colours. Very attractive. Then past the kitchenware shop (good quality pans) and the BDSM shop (I told you there were some oddities) and to a quirky little cafĂŠ next to the speciality tea shop. They do what they call health food though it actually sells burgers and chips (fries). They call them high protein meals or some such. To be fair they also sell avocado platters too. Anyway, they have the distinction of serving fairly tasty food, veggie and vegan options, some nice fruit juice-based drinks and a lunchtime offer which is not expensive compared to much else of central Frankfurt. I settle down for half an hour in the bright interior, painted a cheerful light sky blue and read. Then I head off back to Konstablerwache to catch the S-Bahn home. It only takes 20 minutes.
My Sims Crafters Discord is holding a "just for fun" Victorian building contest for Sims 2!
Come join the fun. If you want to join in come pop in the server and @ me or one of the other moderators/admin and we will give you the contestant role. You can see it but can only respond with an emoji otherwise. (Unless you are a member and have a higher role already.)
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
â Live Streamingâ Interactive Chatâ Private Showsâ HD Qualityâ Free Actions
Free to watch ⢠No registration required ⢠HD streaming
As some of you may have noticed, the Plumb Bob Keep site has been down for several days. At this time, we do not know anything about the future of the site; we have no contact with Sunni's family, who pay for it.
Since the future of the site is uncertain, we are calling for all hands on deck to help us try to archive as much of the downloads as possible: images, text, links and actual download zips. We will primarily be using the Wayback Machine, but as Google searching was only turned on in the last year, many things will not be accessible.
Fire_flower has created a spreadsheet to help organize the effort and allow us to see where the gaps are. This will be step one of the process, before we dive into our personal collections.
If you would like to help out, please add your name to the spreadsheet linked below. Large sections might need 2 or more people to team up. Please ask if you have questions over at the PBK Discord or fireflowersims or fracturedmoonlight via tumblr. Thank you so much for your time and help!
PBK Archive Spreadsheet
Reblogging this because I think it's important. I would absolutely help if I could but I've never really played historical games and have only ever DL a little from PBK. However, word needs to be spread.
So Polgannon. Iâve been doing a lot of work on it. For those of you who have played the neighbourhood (and solved the crime! or tried to anyway), you might think itâs done and dusted and wonder why Iâve been working on it.
Well...
Iâve been thinking about this for ages and it has been something Iâve wanted to do for a long time. Late last year, I finally launched a new project with Polgannon and its follow-up story Market Bannaby, to convert it into a new format. I have some very modest financial backing to get me started. This is going to be a sort of interactive story.Â
The work I have done on it has been in developing the end of the story which was (naturally) left open-ended in the Sims version since what I was providing there a neighbourhood to play from the murder of Blaise forward. Your own version of Polgannon, if you would. Iâve also done a lot of work on the characters to develop their tales, especially Ruan and Margaret who were deliberately left somewhat blank as characters in the Sims version. And I have been working on the supernatural theme for the story (yes, there was one) which got somewhat lost in the Sims version because I couldnât work out how to make it work in the Sims neighbourhood. Itâs the same story but a fuller, more thoroughly realised version of it.
I donât want to say too much about it all at the moment as Iâm not sure I can even do this. But Iâve been having an awful lot of fun planning things and writing stuff. The aim is to produce something commercial (though Iâm hardly expecting it to make my fortune). I have even set up a Patreon page for the project (NB I am NOT currently looking for Patreons but will post the link later if youâre interested. Iâm not sure Iâm going to use Patreon anyway since it doesnât allow for a zero cost basic level membership). Thereâs probably going to be a dedicated website down the line too. For the time-being though, information about Polgannon will be posted at tflc here which is where the current version of the neighbourhood is hosted and also here on my Polgannon tumblr.
Sims 2 CC Making, Schedules and Creativity â a retirement story
Iâve been meaning to post this second message about changes with me and progress with Polgannon since December but have been finding it difficult to work out what exactly I want to say.
There are a couple of things here: I want to post about whatâs happening with Polgannon, which Iâm excited about, and to announce my âretirementâ from making stuff for Sims 2.
(junk shop)
Letâs take the latter first. Iâve been involved with the Sims community since the first game and have been making stuff for Sims 2 from the beginning. The first version of Polgannon was for Sims 2. However, I have not really played at all in the last two or three years. I canât anymore, I no longer find playing interesting. Iâve been making simple CC for the last few years but thatâs been about it. I decided finally that I should stop â mainly because I want to concentrate on whatâs going on with Polgannon and other stuff in my life (piano is being neglected).Â
This does not mean though that I wonât be around because Iâve made a number of friends in the Sims community over the years and I donât want to lose touch. Itâs also a fact, since deciding to stop that Iâve been making some new walls and pictures (posts to come).Â
This is a bit of a conundrum. I think what Iâm trying to say â or perhaps more importantly tell myself â is that I want to stop âofficiallyâ making stuff for the Sims so Iâm not always telling myself I need to do something. I think thereâs a good chance I will, in fact, make more stuff for the game but as something I just want to do that day. The reason I like making walls for the game so much is that I just love messing around with colours and patterns. Itâs a go-to activity when I get stressed or just when I want to do something creative without being serious about it. So I think I still might be doing more of that but wonât be doing much else â and not on any kind of schedule.
Iâm going to post about Polgannon in another post to follow.
Isn't that picture hideous? It's a quick glimpse of stuff I've done over the years.
I have a couple of things to report about Polgannon and, to some extent, something to say about what Iâm doing at the moment and will be doing in the future. Iâm going to put the update into two posts to break it all down a bit. Iâm also cross-posting this to my main Tumblr blog so if youâre subscribed to both, you might see the message twice â sorry about that.
Polgannon, Hall of Fame and the True Solution!
Ruan Finally Breaks Through
Polgannon Stream
Earlier this year, Tea Addict â a much loved member of the simming community and Sims 2 streamer â played through Polgannon live on her Twitch stream channel (linky above). I attended most of the streams providing background encouragement and the occasional bit of help. I really, really enjoyed it. Iâm not kidding. For me, it was a lovely experience seeing people having fun with something Iâd made.
TeaAddict and her cabal of watchers looked at the murder scene, deplored Blaise, collected information from all the residents of Polgannon, went through all the evidence and motives and discussed the many shady and dreadful characters â suspecting many along the way. However, they worked very, very hard, TeaAddict did her homework(!), they sorted through the evidence and, collectively, they (streamer and watchers) came to a successful conclusion. Hurrah! The streams are a lot of fun: lots of laughing, tea drinking and pointing collective fingers at sus characters.
So following on from that..
Hall Of Fame
Following on from that, the true solution to Polgannon has now been in the public domain for some time. For this reason, I am now closing the Hall Of Fame with TeaAddict and her stream community members the last on the list of successful solvers.Â
This is the final list of successful solvers of Polgannon's mystery (or the ones who contacted me with a proposed solution that was correct). Congrats to them:
Jojoa777
koololdster
bloodstained_black_lace
Amairani
vllygrl
Lord St.Croix
lorinsv60 & Little Nemo
vaayvaay
Sims2 4ever
Medollga
notreallifeliving
letmereadinpeace4
Paolopollo
TeaAddict and all members of her stream community (especially Jo)
This does not mean you cannot contact me, if you want to have a shot at the solution by yourself. I will still respond with a breakdown of why you are wrong (or possibly right) but I will not now add your name to the list of glory. Sorry.
The True Solution
Tea Addict has now uploaded all of the streams to her You Tube Channel and you can go and watch them if youâd like to. If you really just want to know whodunnit, you may want to skip to the final broadcast in the series with the solution:
The point where they actually got to the solution is from about 1hr:20mins. Theyâre searching for the murder weapon and find it! They knew it was there somewhere because itâs in the CC collection for the neighbourhood! This lead them, bearing in mind the evidence they had uncovered, to the correct conclusion about who it was who murdered Blaise Penhaligan on All Hallows Eve!
TeaAddictâs UTube Channel where you can watch the whole series (along with other things sheâs done and is doing) is here.
And her Twitch channel is here. She broadcasts 2-3 times per week.
So you might be wondering why Mercer was so bad, what happened to Cecilia and how did the Sororah sisters end up with one dad apiece. It all started in October 2004. I managed to get a whole lot of play in in Little Carping, before the release of University in March 2005 when, finally, I brought in some new characters so the following stories are about the early residents of Little Carping. The Goths, Vaughans and Phoebe Sororah all moved on quite considerably during that very brief time just after the game released and the arrival of the University expansion. Itâs kind of strange writing up these stories more fully after so much time. The original events were much more fragmented of course, and I kind of melded the sims responses into a story for each family based on my interpretation of what they did. When I talk about Randolphâs response to Ceceliaâs boredom and frustration below, for instance, he did actually have the gall to lecture her one evening. If I had been Cecelia I would have punched him but she just apologised at the time. Still, Ceceliaâs frustration stuck at home looking after Gunther, as a knowledge sim, was very apparent at the time.
--------------------
The senior Goths quickly settled into a large square house (based on their house in TS1) on the most exclusive road (Buckingham Road) in Little Carping. They had almost no money left after the purchase of the house and grounds and much of the interior was not even furnished but they still just managed to buy it. Randolph though thought that it was important for them to live in a property commensurate with his social standing and Ceceliaâs for that matter â Randolph had married in Cecelia, a scion of the Crumplebottom family of course.
The house has an impressive entry with two story windows and a double stairway to the upper level. To the right is a large dining room at the front and a kitchen behind. The kitchen had some furnishing (in blue!) but the dining room was unfurnished at first. To the left of the hallway is the lounge (or drawing room probably for the Goths), furnished in red and cream. This was also unfurnished at first. Behind that is Randolphâs study and then across the back of the ground floor is a music room (nothing in there at first, LOL) and the downstairs bathroom. Just in front of that is a set of stairs which lead to the cellars. Going upstairs, there is also a large landing space with five bedrooms to the sides. The master bedroom is at the front of the house to the right with an en-suite bathroom. There is another large bedroom on the left frontage. Three smaller bedrooms are at the back of the house. Only two rooms had beds at first â there was nothing else up there apart from bare wooden floors and one small wall light on the landing â they couldnât even afford to decorate the walls. Randolph and Cecelia got depressed just going to bed.
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Iâve always liked having sims earn absolutely everything they have â I donât use money cheats all that often. In buying the plot of land and building the shell of the house, the Goths were practically broke. They had one toilet and a fridge, counter and sink downstairs and a bed and crib upstairs. There were several rooms where the windows had not been put in and the upstairs landing had no bannisters (so watch your step in the one light dark up there â sadly sims donât fall off edges). So although Randolph had a place to live that was sufficiently impressive and reflective of his status as a representative of the Goth family, they were flat broke and he had to get to work pretty quickly.Â
Randolph naturally went to see his father
âI need a job, fatherâ, he said, âor Cecelia and I wonât be able to manage.â
âYou will need to learn the ropes my boy, if youâre to be any use to the firmâ said his father
and so Randolph started at the very bottom in the mailroom at the family firm and started bringing home a small salary with which to keep the family afloat. For the first few years, they were living hand to mouth buying food and paying bills and occasionally buying some dÊcor or furniture to open up a bit more of the house to use. Most evenings were spent studying for the skills and knowledge Randolph needed for work leaving little time for his wife and son. After that, he also had to spend quite a bit of time socialising and pressing flesh to develop the necessary friendship network in order to advance. And advance he did, as time passed, Randolph was a success at work, earning several promotions in rapid succession.
In the meantime, Cecelia stayed at home. She spent most of her time reading cookery books with the aim of not incinerating her entire family at dinner time. She did wonder why she had spent all that time at school studying hard and doing well when what she ended up with was caring for a small child all day, doing the housework and not a lot else. Little Carping offered her little in the way of distraction and entertainment.  The only community spaces at that time were a grocery, a clothes shop and a â albeit nice â little park. âThere only so much shopping and strolling I can do,â she complained to Randolph one evening, âand you canât have an intelligent conversation with a small child.âÂ
âI really think, as my wife, you need to remember what I am trying to do for our family,â Randolph responded pompously, âI need to come home to a quiet well-ordered house and to be able to get on with preparing for work.âÂ
Cecelia then became pregnant again and barfed all over the place â apparently Randolph didnât need to spend absolutely all his time pursuing knowledge and skills. The physical toll of the pregnancy, her constant hunger and tiredness, plus looking after Guntherâs needs, meant she hadnât time to get round to everything and much of the housework got left undone. Randolph was often doing his studying surrounded by dirty pots from breakfast which meant the socialising he had to do was done outside the house since it was not a pleasant place to invite people over. Cecelia was miserable and found herself thinking back to when she was at school. âI was such a good student,â she thought, âI enjoyed it so much.âÂ
Poor Gunther was stuck between a bored and increasingly fractious mother and a father who had no time to spend with him.Â
On the other hand, Randolphâs success meant more money coming into the house in wages and a series of bonus payments. This meant that completing the build by inserting windows and the occasional door and decorating and furnishing more spaces was possible. They furnished the lounge (in the aforementioned red and cream) and bought a TV so Cecelia had at least something to watch and pass the time. They bought an easel to stick in the study though that appealed more to Randolph than Cecelia. He needed the creativity points. They were even able to afford a new bed for Gunther when he aged up which was fortunate as Marianne arrived shortly after. She was a brown haired, grey-eyed baby like her mother.
Then, while partially furnished (they may have had the piano by then), they invited the Headmaster of the local public school (one Vince Walter*) over and Cecelia gave him Mac n Cheese for dinner (not burnt). Both Randolph and Cecelia schmoozed for all they were worth and Gunther showed Mr Walter the piano. Gunther got into the local public** school â probably more on the Goth name than how impressive the Goth residence was at the time I should imagine. The Mac n Cheese was probably good though â Cecelia is pretty clever and practical after all and she had several points in cooking by this point.
So Cecelia was bored and being lectured to by her ambitious distant husband with a small baby to look after, Randolph was out most of the time with work concerns and Gunther went off every morning in his natty school uniform. Randolph tried not to show disappointment in Guntherâs slow academic progress. Because he was a bit slow. Poor Gunther.
* This is the early days of the game remember, so I still had all the regular Pleasantview townies in the game. I got rid of them all later
** yeah, I know private school in America but Iâm British so Iâll call it public school. Actual schools for the public are called state schools here.
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This was originally posted at tflc:Â https://littlecarping.com/mybb/showthread.php?tid=34
So this is a copy-paste of a post I wrote elsewhere a good while ago telling about how Little Carping came into being. Â I decided not to update the text (some of the information is a little out of date now) but it gives a good overview of how Little Carping started and what I was thinking and introduces the initial founding characters of the neighbourhood: the Goths, the Vaughans and Phoebe Sororah.
I got TS2 the moment it was available here in the UK (probably a couple of days after it came out in the US). I had been playing TS1 since it was released. Â TS1 was my most played and enjoyed game ever (though SimCity 2000 gave it a run for its money). Anyway, I installed TS2 and had a look around. Pleasantview didnât attract me (I think I had a look at the Goth house) but Strangetown looked more quirky and interesting. I played the Curious brothers first for a short while and that was pretty fun. It was obvious the game had taken a huge leap forward and I think, even then, I realised I wouldnât go back to TS1. I never did.
EXCEPT - I realised though that I wasnât ready to give up my TS1 characters. I played Neighbourhood 1 almost exclusively in TS1 and had filled EVERY SINGLE LOT with sim families. I had left the Maxis families in there and, in my head, had built an entire sim community. So in the first week of having TS2, I decided I would try to recreate the neighbourhood I had developed in TS1 BUT that I was going to grow it not just make it. Itâs interesting to me that even then, I was able to recognise the potential in the game to develop a neighbourhood over time and give it a real history.
So I thought about it and planned. The oldest residents in TS1 had been the Goths (senior) and a couple of sisters - Sororah - I had created to run a kennels (when Unleashed was released), followed a little later by Ginia Katt and Mama Hick. Iâd also created an older couple called Porter who were the janitors/caretakers for a hall of residence I built for some student sims. Remember TS1 didnât having aging so although the Sororah sisters were later additions to the neighbourhood (coming in with Unleashed) as they were created as elders, they - well - stayed that way and were some of the oldest residents of the neighbourhood.  I developed a schedule to introduce them to Little Carping.  It helped that the senior Goths were my favourite characters from TS1.  A bit unusual, I think, but then I just loved subverting their respectability.  The other thing to say is about where I use EAxis sims.  It should be remembered that this is my version of those sims - not the canon version.  I donât follow the EAxis stories and thereâs significant deviation later on.  Though some things are the same - Mortimer does marry Bella (eventually).  Cornelia doesnât really like her though.  But thatâs getting ahead âŚ
I wanted history (and possibly hysteria). I decided to bring in the Goths first along with Sororah. BUT I wanted the family background for Gunther and Cornelia so I pushed the timeline of the neighbourhood back and made a family for each of them and a parent family for the Sororah sisters too.
First I made Randolph and Cecelia Goth. Randolph was a businessman (fortune) and, in my head, was to develop into a very successful financier (which he did). Cecelia was clever (knowledge) but, the origin of Little Carping being set some time ago, she was stuck at home with the kids while they were small. Â That was Gunther to start with (made as a toddler in CAS), then the first born-in-game child arrived (after Pascalâs in Strangetown), Guntherâs sister Marianne. Â You can see Gunther is blond in the picture (as is Cornelia, also born to dark-haired parents). Â This, of course, doesnât gel with the in-game genetics (at all - silly maxon). Â You have to bear in mind that they were created in CAS in 2004 and we -I- had no idea about how the genetics in-game actually worked (semi-realistically as it happens and is something I like but whatever). Â Although both children have genetics generated from their parents (in CAS), I changed the hair colour. Â I had to retro-fit that by pretending both parents carried a recessive blond gene. Â
The first Goth family
Randolph went on to be very successful and Cecelia, once the kids had grown up a bit, went back to work and into politics and eventually became mayor (the actual story of that is quite complicated). The storyline developed of Gunther growing up in this high-achieving, competitive climate but always feeling he didnât quite measure up: he had a clever mother and a thrusting successful businessman father. It made his character more interesting to me than the original version in TS1. Heâs always been morose and bitter (though with some surprising talents - he learnt to meditate and levitate and to move around lots like a ninja - a talent he needed). Gunther in TS1 had been Dean of a college but in TS2 I decided to send him into business following his father in an attempt to impress him (Gunther is also fortune) but Gunther was not as successful and never got the helicopter to go to work. His situation was not helped in the slightest by his wife.
Cecelia and Randolph - as they were at first. Â Thereâs a recessive blond gene in there - yes, there is.
One thing I loved about the senior Goths in TS1 was that Maxis had given us this apparently conventional and respectable, high-status couple and I spent hours and hours disrupting that - mainly via Cornelia. She had affairs right, left and centre. She picked fights and made enemies. She drank and partied. If theyâd had shop-lifting in TS1, she would have done that. Cornelia was hopeless at concealing affairs, mainly because she had me to deal with and I set it up so that sheâd get caught every other day when Gunther came home at 3pm. Gunther was forever coming home to find her in bed with some man or other. Heâd stand in the bedroom and stamp and shout and pull his hair out and then theyâd have a stand up slap fight. Ah, fun times⌠So, Cornelia needed to get that from somewhere and so the Vaughans were made. Corneliaâs mother was Amelia: a loving, patient woman (family) who had married a dashing and charming advertising executive who worked for Randolph Goth: Mercer. Mercer was a sleazeball (romance). They came, along with Ameliaâs mother Isabella Briggs and a toddler Cornelia, to live in Little Carping.
Amelia and Mercer - my favourite sim ever
Iâve written elsewhere about how Mercer took me by surprise and behaved incredibly badly (though the unanticipated behaviour of romance sims played into the plotline in a most satisfactory way). Â He romanced just about every adult female in Little Carping, except Cecilia Goth who always saw through him and disapproved (but then she ended up with a lot to disapprove of). Â Poor Amelia was permanently depressed throughout (until she met Kennedy Cox â more on him in a bit).
Cornelia, poor girl, is like her father (sheâs also romance). She got pregnant by Gunther as a teenager (the only time I have used InTeen for its intended purpose and also, yay, the first Inteen was out around the time University was released) and had to marry him before Mortimer arrived. It was a very quiet affair at the Goth house though she got the memory of marrying into money. Afterwards, she felt trapped in her marriage (she eventually had four kids though one of them wasnât by Gunther â something that hadnât cramped Mercerâs style (he had seven by the time he died)) and was jealous when her two younger brothers, Henry and Horace (twins) went off to university. So she started misbehaving and poor Gunther was back to stamping, shouting and pulling his hair out. Fun timesâŚ
The Vaughans - the name Vaughan always makes me think of advertising execs and sleaziness. Â Poor Amelia got saddled with that Iâm afraid. Â Well she married him. Â Her lookout I say.
The other âfamilyâ was Phoebe Sororah - also a romance sim. Iâd envisioned her as a silly romantic woman waylaid by Mercer into an extramarital affair. Well Phoebeâs romance sim inclinations soon put paid to that but she did have an affair with Mercer (you get a more straightforward answer if you ask who *didnât* Mercer have an affair with) and also had an affair with Randolph. So the Sororah sisters who had originated in my TS1 hood (Cecily and Clarissa) turned out to be half-sisters rather than full sisters. Phoebe had a string of amorous adventures too (between her and Mercer, Little Carping was a seething hotbed of lust) and eventually had five children by three different men. She died a while back after having moved in her latest (and newly adult) lover (a townie: Amin Sims) who now is about to die but lives in her house keeping it open for when her youngest child (Chloe â his daughter) returns from university.
Phoebe
Thatâs how it started. Mama, Ginia and the Porters came along shortly after - Ginia just in time to have a romance with Mercer and bear his seventh child (Stephen, still at school but only just) - and Little Carping has grown and grown from there. Itâs still a hotbed of lust though thereâs plenty of envy, jealousy, ambition, greed and all the rest of it too. I found recently that Fergus Crims wishes to see the ghost of Maddy Jayalapan (an EAxis generated apartment neighbour) because they had a fight - well series of fights - their relationship is -100/-100. He just bought a gun and will be laying a nice new concrete patio in his back garden shortly. The Curious brothers and Nervous will come to join us eventually because I do have a soft spot for the Curious brothers.
I went through Little Carpingâs screenshots folder and realised that when I started in 2004, of course, the quality of snapshots was horrid. Â So Iâve taken some new pictures â remaking Randolph, Cecilia, Mercer, Amelia and Phoebe from clones of the originals in Little Carping. Â The pictures show them with my newer defaults (of course) and I tried to get the spirit of their original homes though itâs inevitable Iâve forgotten details or used the wrong stuff. Â The original lots only used EAxis content of course, it was a while before we got recolours for objects (CC skins were available before the game was released â I even have some still. Â Well one or two). Â They all had custom skintones which theyâre still wearing and Phoebe has custom eyes.
A basic building workshop for beginners, covering the in-game building tools, roofs, and CFE. We will briefly touch on the Lot and Grid Adjusters - there will be other workshops covering the Adjusters in more detail later.
Please have an idea (or floor plan) of the lot you would like to build. I will be building this Cape Cod style house with dormered attic living space. And, weâll be adding an attached garage to the foundation on the right side.
We will be using CFE to create a large enough attic space, and to attach the garage to the house on a foundation.
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