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This Video Game Stands & Displays item is sold by ConsoleYourself. Ships from United Kingdom. Listed on 12 Jun, 2023

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Having looked at games where the title started with a number last time, we now begin the alphabet proper with games begin with an 'A'. Quick
So here we are with part one of a series where I'll be playing games from the DSiWare catalogue and writing a short review. First, a quick r
I have a tendency to climb aboard my horse on the subject of piracy. I've yet to hear a believable reason for denying a developer reward for
And so we reach the end. A bittersweet day as this is the final part of this series. Which today, obviously, means I'm looking at W, X, Y, a

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Penultimate part of this series as I'm upping the count to four games for this last couple of brackets. Which today means I'm looking at S,
A rambling diatribe on retro-gaming elitism
Thereâs a lot to be annoyed about in the world today - obviously - especially with the various types of mess weâre all living with in every country in the world.
But a particular, and specific annoyance in the retrogaming hobby/lifestyle/environment/zeitgeist, is the hive-mind attitude from an increasing number of the most vocal (and seemingly most affluent) participants that this is, or should be, an extremely expensive hobby/lifestyle/etc/etc.
Itâs impossible not to notice an underlying, deeply unpleasant, atmosphere of elitism in many of the communities I visit. An attitude of âyouâre not doing it rightâ directed at anyone who doesnât have their Neo Geo AES hooked up to a 20â PVM via OSSC. (I have no idea if that example makes sense, nor do I care.)
This is the kind of arms-race attitude that fought to keep PC gaming an exclusive club for decades, and it has gradually seeped into retro gaming's language and ecosystem almost undetected.
The simple joy of rekindling one's nostalgia for Super Mario World, or re-experiencing the simple fun of games lost with the arcades, is being obfuscated by a collective need to quantify, update, and monetise every aspect of vintage computer entertainment.
Itâs the kind of environment where you might expect the gateway drug of emulation to be met with the utmost scorn, but instead the self appointed guardians of retro (You can have that for your quiz team/band name, BTW) have positioned emulation behind a paywall of Retron 5s, Mega SGs, and (only the latest and most expensive) Everdrives. Any excited newcomer asking about the best controller to play retro games on their laptop is quickly overwhelmed with talks of latency, resolutions, and refresh rates.
If it wasnât bad enough that forced exclusivity exists, it actually appears to be having itâs desired effect.
You can see it both in the way questions are asked and in the tone of the responses. You can see it in the photos of someones latest, expensive, haul and the other even more expensive stuff in the background - almost, but not quite, out of focus.
People donât ask where they can find a cheap CRT, they ask if their $100 Trinitron is âgood enoughâ. A joyous celebration of a bargain buy, or a long lost attic discovery, will be met with derision and disbelief, the underlying accusation that unless you can afford the inflated eBay prices for a barely average Sega Saturn game, then you arenât worthy to own it.
Which brings me neatly to the event that triggered this rambling blog entry.
There was someone on a Discord server Iâve been frequenting who stated, blankly, without malice, that âall the good Saturn games are 100+ dollarsâ.
Why would they think this? Simply because itâs what the gatekeepers want them, you, and everyone else to think.
These are the people who, when a collective question is asked, wouldnât dream of recommending any of the dozens of fantastic, better even, Saturn games you could buy for the price of Burning Rangers.
Itâs this sub-group who donât want you enjoying Sonic the Hedgehog for free when theyâve invested $200 in a Mega SG. The only way their post-purchase rationalisation can cope is by attacking the perceived difference in quality, by claiming they seek a âpurerâ experience, and by attempting to undermine the simple pleasure of just playing old games by insinuating that someone with a secondhand NES Mini isnât doing it right.
Now I just want to be clear that Iâm not claiming to be some kind of saint who never judges anyone else's choices, nor am I saying that there arenât benefits to some modern retro products, but the weaponised affluence Iâm seeing increasingly around retro gaming communities is something else entirely.
Admission 1: I strongly believe that by downloading a thousand roms and picking one to play for five minutes before switching to another, then another, then another... your assessment of them will lack a psychological bond of choice, expectation, and - yes - sometimes investment that adds to the whole experience of a game.
But this is no less true of a pack of illegal roms than it is of someone with thousands in disposable income spending a tenth of that on a game theyâll probably never play.
Cost, value, and investment are relative terms. The kind of âbondâ Iâm trying to describe between a player and a game can be gained through the investment of time, the effort of research, and the expectation of finding out for oneself if that game from your childhood holds up 20 years later.
Admission 2: I think games from the previous century should be played on a CRT television whenever possible. Pixels look better with real scanlines - itâs an incontrovertible fact - and the colour depth offered by that massive, humming monstrosity wedged into the corner is really something lost to the ages.
But itâs not a prerequisite of fun. And itâs especially not necessary to find the most expensive, most instagrammable, most egregiously hyped PVM to enjoy a game of Super Mariokart with your kids.
When I say: "I think these games should be played on a CRT", I mean ANY CRT. Iâm typing this in a room with 6 of the things, two of them were free, and the whole collection has been compiled for the total cash investment of ÂŁ26.
As someone born over 4 decades ago Iâll let you into a secret: The geometry has always been rubbish, the hum has always been loud, the picture has always flickered and no one ever cared about resolution or refresh rate or input lag when playing Tornado Low Level on their ZX Spectrum in 1984.
Itâs entirely possible to argue a convincing case that youâll get a more enjoyable retro experience from a wonky Bush portable TV than from any professional quality display equipment. And beyond that, if you canât find a tube telly or donât have room for one, use an LCD - itâs better than nothing, and the filters some emulators have these days are great.
It comes down this:
If youâre lucky enough, or have worked hard enough, to have the disposable income necessary to buy $400 RGB Scart cables and a professional monitor the size of a family car - and thatâs genuinely what you want for your retro gaming experience - Thatâs cool. You donât need anyone's approval or respect, youâre doing what you want to do the way you want to do it - and thatâs a life lesson for everyone right there. But itâs your way, and nothing more than that.
This nonsense of idolising only the most expensive elements of this hobby has to change and we, the members of these communities, are the only people in a place to do that.
So the next time you see an excited new Dreamcast owner looking for game suggestions, mention the best ones first, not the most expensive.
When you come across a reddit picture of someone's game collection donât immediately look for the over-priced ârareâ game they havenât got, look for the ones you have in common and can have a conversation about.
And if you ever, ever, see someone being criticised for playing roms, or using composite cables, or playing on a flat screen TV, or any of that postering gibberish - step into that conversation and ask what games they love? What happy memories do they have? What is it about retro games brings them joy?
Because this is the real value of games.
They bring us experiences and memories to savour forever, they engage with us in a different way to that of films and music - and that difference should be cherished.
Games exist to bring us pleasure. Sometimes that pleasure is tinged with fear, and sometimes itâs truly dark and doesnât feel like pleasure at all. Sometimes the pleasure comes from intellectual stimulation, sometimes from mindless entertainment.
But whatever form it takes, this pleasure, this⌠fun⌠cannot be tempered by technology, and it must never be attributed to any scale of monetary investment.
The simplicity of Retro Games is joyous, they are heartbreaking, they are brilliant and they must never be withheld from those who measure value in the size of their smile, by those who measure it in the size of their wallet.
You better get the aspect ratio right though, or I will hunt you down!
Part six of this series brings me to the awkward P, Q, and R section. My PlayStation collection has grown slowly over years to well over 120
Check out âGaming the Pandemicâ on Flipboard
Gaming the Pandemic
In April 2020 I was furloughed from work due to the Covid-19 pandemic. The lack of daily structure quickly impacted my mental health and so,
We cross the halfway mark as part three of this mini-series of blogs brings us to the letters M, N, and O. My PlayStation collection has gro

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Part three of this mini-series of blogs brings us to the letters J, K, and L. My PlayStation collection has grown slowly over years to well
https://www.reddit.com/r/retrogames/comments/mhx7mt/the_thursday_three_lets_hears_about_the_retro/?utm_medium=android_app&utm_source=share
Beautiful LuftrauserZ package from RGCD.co.uk...
Part two of this mini-series of blogs brings us to the letters D, E, and F. My PlayStation collection has grown slowly over years to well ov
An A-Z of great PlayStation games: C is for...
A two horse race here, with CT Special Forces just beating out idiosyncratic strategy RPG Carnage Heart for the honour of representing the letter C.
If Carnage Heart focused more on the strategy and less on the RPG we would probably have a different result here as itâs logic-gate programming of the mech-army is an absolute joy but it spends a little too long on other elements for my tastes.
CT Special Forces, on the other hand, doesnât waste a moment at any point during your play time with it.
On appearances everything about the game screams cheap âMetal Slugâ knock-off, from the unknown developer to the obviously GBA port graphics. This is not a game that would leap from the shelf at anyone - nor, to be honest, does it fill one with inspiration when it first loads up.
Real world pictures of military vehicles and stock marching music clashes with the cartoon character art from the very beginning and, once you start playing, youâll find slow moving sprites and aiming that is limited to left, right, and straight up.
As far the prerequisites for quality run and gun action goes, the first impressions are not exactly inspiring.
But as you ascend the first three levelâs âSnowy Mountainâ, the assumption that the straight upwards aiming is fairly limited is belied when it really comes into its own in the structure of the levels; as much you can progress in the usual style of this kind of game, itâs safer and more effective to clear a path from below before progressing upwards.
And more diversity from the run-and-gun norm is revealed the more you play. In the second level, for example, there is a great looking base-jump intermission whereby you must use the direction and altitude meters to know where and when to pull your chute.
Thereâs sniper sections, where you see only a small scope-view on a black screen and have to search for, and save, hostages. Thereâs even âTwin Cobraâ style vertical shooter levels in which you pilot a helicopter and attack air and ground targets.
All in all CT Special Forces is an unassuming gem which is highly recommended for any run-and-gun fan.

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An A-Z of great PlayStation games: B is for...
Despite a direct sequel and many attempts over the years to create a âspiritual successorâ, there has never been anything quite like the utter brilliance of Bushido Blade.
The developers, Light Weight, never made another game that even approached itâs quality, so Bushido Blade remains lightning in a bottle, a miraculous one-off whoâs legacy has endured long after those of lesser polygon fighters has faded.
The game is most often celebrated for tense and brutal one-on-one battles that can be won with a single thrust or slice of your chosen weapon, and during which the tiniest mistake can leave you wounded, hobbled, or very very dead.
And itâs these weapons that add an extra dimension to the game that is often forgotten. Each of the 8 available has distinct characteristics and affects the combatants in various ways.
Often, pairing particular weapons and characters will open up new moves and combinations, but additionally, making an poor selection can have negative effects - I remember in particular that arming the young warrior Tatsumi with the enormous sledgehammer opened up a few moves particular to that combination - at least one of which ended with him falling and the weight of the weapon.
Another that sticks in my mind is the pairing of female fighter Mikado with the long Nodachi sword that resulted in an overhead swing that caused the character to stumble forward under the inertia.
Add to all this the ability to run away from fights, 2 endings for each character, link cable support, and the âCode of Bushidoâ; a set of rules of engagement, for which the punishment for conduct unbecoming a samurai was the immediate end of your game - and you have yourself a genuine, spectacular, one-of-a-kind masterpiece.
An A-Z of great PlayStation games: A is for...
The Ace Combat series has grown into a sprawling, quasi-futuristic, melodramatic behemoth since the first game, Air Combat in the west, was released 26 years ago. As you might imagine this first game is simpler and, while there is a plot, it is much more straightforward than those in the sequels, spin-offs, and itâs appearance in various other media.
There are fifteen or so real-world aircraft to choose from with performance more-or-less in line with what youâd expect from machines of their size and power but, fortunately, the attempts at realism end there.
Air Combat started out as Arcade game and, while the PlayStation version is not really a âportâ of that game, it very much keeps gameplay toward the fun and exciting end of the spectrum. I canât remember if the missiles are infinite or so vast in number that they as well be, but that should be indication enough that this is arcade action from start - via to death-defying canyon runs, high speed interceptions, and love-em-or-hate-em escort missions - to finish.
It has to be said that the first sequel adds a level of scale and polish to the original that should see it comfortably chosen to represent the series here, and it was a close run thing, but Air Combat include a two player dog-fight mode that is brilliant in its simplicity and in which, with two decent pilots, battles can go on for a very long time time and take on a highly strategic air.