A Project Draft
Stemming from an interest in Semester Oneās look into the human and technology relationship.
I want to investigate how weāve become accustomed to technology becoming an emotional outlet by looking into the similarities between people and their technology, primarily telephones/mobile phones. The investigation will be around how people interact and communicate with their devices in emotional situations (positive or negative). Primarily when these devices are used as a conduit to communicate with another individual.
The practical side of this project will be through interviewing and recording individuals. I want to then record each individual and ask them to replicate an emotional conversation or just tell a āpersonā what they wish they could say. These events could be positive or negative emotions.
Presenting these recordings will take the form of multiple handsets arranged in a semi-circle equidistant from one another. These will either be hanging or on a form of mount.
Interacting with the project would involve answering one of the many phones. This ring would be randomised and when someone talks on the phone they get a recording of one of the conversations recorded that fits within a certain emotional category (excitement, resentment, sadness, grief⦠etc). The conversation will be edited to sound more āon the phoneā. As more people join the semi-circle and answer phones they are each played segments of one another's recordings. Still all in the same category of emotion. These fade in/out and create a cloudy audio of different people articulating the emotion.
Technology can be, in a way, a materialisation of our own abstract emotion.
How we interact with our devices has become ever more intimate. I would go as far to say that we are more honest with our technology. The honesty probably manifests more in negative emotion as weāre less likely to share negative emotion but weād still call a close friend or family when we win something, I think.
I wanted to create something that dives into the human experience and whether or not we all experience emotion the same way however process it differently. My current assumption is that the average person will experience a wide range of emotions similar to their peers. This project also has a personal element as I have struggled with experiencing and processing emotion. Human Scripts will allow me to develop my own personal understanding of how to work through emotion.
Sound will play a major role in this project as the quotes/soundbites will need to be treated with great care. They will also need to sound and be perceived as authentic.
Sound will be sourced from multiple sources. Primary sources being friends, family and hopefully strangers (ethical approval pending). Secondary sources will be movie/song samples where a character is expressing emotion.
The sounds sourced will be categorised into separate databases with each database representing an emotional category. Rather than using a static description for each category (happy, sad etc) I am wanting to categorise the emotion into one that represents the situation that provoked the emotion to allow for more context to each sample.
Editing the sound will involve chopping up each recording and taking the important, emotionally provocative pieces. One recording may have multiple samples that fit across a variety of categories.
I want each sample to be personal to the user. Removing names and choosing samples that are direct.
āIām sorry⦠Iām proud of you⦠I canāt believe how good that summer was... Remember whenā¦ā
The hardware necessary for this exhibition will include multiple arduino boards, dummy phones and a central controller.
Each phone will need to be able to play an independent recording out of a small speaker. Thatās the minimum required functionality for each device.
The central controller will be the logic that controls what database the sounds are being pulled from.
My current elementary understanding of this system is as follows:
- Phones randomly ringing, 30 - 45 second intervals between each silent ring. Phones light up on ring.
- Each ring represents an emotional category.
- When a phone is answered that locks the emotional category and tells the controller to only play samples from the current category.
- When more users join the other phones they are also played samples from the same emotional category. These samples are more obvious in the source phone however they are also relayed and over layed into the other phones currently active. This will create a cloudy atmosphere or overlapping emotional samples.
- When the phones are hung up, the samples decrease until it is only one user. When all phones are hung up the controller sets the phones back to ringing and randomly selecting emotional categories.
- If users are constantly using the phones and not all are retired. Potential for the same category to be looped without moving onto other categories. Fix: have the phones force change after ~120 seconds.