You are so brave and quiet I forget you are suffering.
Ernest Hemingway (via hymnaries)
KIROKAZE
Fai_Ryy

bliss lane
Sweet Seals For You, Always
occasionally subtle


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Show & Tell
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Love Begins
$LAYYYTER
2025 on Tumblr: Trends That Defined the Year
NASA
Xuebing Du
Cosimo Galluzzi
Monterey Bay Aquarium

Origami Around

❣ Chile in a Photography ❣
The Bowery Presents
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@ingreycompany
You are so brave and quiet I forget you are suffering.
Ernest Hemingway (via hymnaries)

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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i literally can’t listen to tik tok by kesha without thinking about that goddamn star trek tos fanvid…you know the one
this fucking video
Guys? Kesha knows about this, too
What Makes “Gollum’s Song” So Great
If you are familiar with Peter Jackson’s The Lord of the Rings film trilogy, you will know that for each of the three instalments in the franchise an accompanying theme song was written, to be played during the credits of each film. These songs include Enya’s “May It Be” for The Fellowship of the Ring and “Into the West” by Annie Lennox, which plays at the end of The Return of the King. A song that appears to be largely overlooked, however, is “Gollum’s Song”, performed by the Icelandic singer Emilíana Torrini for The Two Towers. Unlike the aforementioned two, this song has a rawness and a darkness to it, owing to the subject matter with which it deals. As you can probably tell by its name, Gollum’s Song is a manifestation of Gollum’s inner mind process, detailing the ever-present conflict between the two sides of his psyche: the ‘good’ side (which is to say, the little that remains of his old self) and the ‘bad’ side (the side created by the Ring). Now, I personally consider this song as a bit of a masterpiece in its own right, which is why I will be sharing some of my thoughts on what I think makes this song so great. However, seeing that I am not from a musical background, I just want to put it out there that I will be focusing on this song mostly from a lyrical point of view, as opposed to going into any of the composition, which is beyond my area of expertise.
Where once was light
Now darkness falls
Where once was love
Love is no more
So, the song begins by showing Gollum’s transition over time. In other words, highlighting the contrast between the then and the now. Through the word choice employed here, we can infer that this has been a negative transition.
Don’t say goodbye
Don’t say I didn’t try
This second stanza, I think, serves to demonstrate Gollum’s helplessness. It is almost as if he is pleading with us. In many ways we cannot be expected to blame him for not being able to withstand the power of the Ring, which nearly all of its bearers have succumbed to before the end.
These tears we cry
Are falling rain
For all the lies
You told us
The hurt, the blame!
The third stanza is essentially a summary of the torment that has been inflicted upon Gollum by the Ring over time. Notice the repetition of negative word choice, which suggests this idea of continuous agony. Additionally, I’m assuming that by “You”, the ‘good’ side of Gollum is addressing his ‘bad’ side (the side created by the Ring) upon which he naturally blames all his pain. Or perhaps he may even be addressing the Ring itself.
And we will weep
To be so alone
We are lost!
We can never go home
In the fourth stanza, there is a continuation of this idea of torment, again, realised through the choice of negative words. More than that, however, it also introduces the idea that Gollum cannot undo what the Ring has done to him over all this time. He is, once again, quite helpless in this matter.
So in the end
I will be, what I will be
No loyal friend
Was ever there for me
The fifth stanza sees us heading in a slightly different direction. Here is where there begin to be rumblings of this idea of gradual acceptance. Perhaps Gollum believes himself to be so far-gone by this point that he may as well continue to wade in. He no longer sees the point in resisting the evil that has troubled him for so long. As such, he starts to give in to the ‘bad’ side.
Now we say, goodbye
We say, you didn’t try
The sixth stanza sees a continuation of this idea of newfound acceptance. This very much contrasts with the earlier “Don’t say goodbye/Don’t say I didn’t try”. Indeed, there has been a reversal of roles, with the evil gradually taking charge once more.
These tears you cry
Have come too late
Take back the lies
The hurt, the blame!
By the seventh stanza it becomes apparent that the ‘evil’ side of Gollum has reassumed its control over him. Additionally, this idea of resentment has also started to kick in by this point, which will ultimately lead him to renounce the ‘good’ side entirely.
And you will weep
When you face the end alone
You are lost!
You can never go home
You are lost!
You can never go home
The last stanza is perhaps the most eerie within the entire song, as it gives way to utter despair, reinforcing this idea that most likely there may be no hope for Gollum. What I am especially interested in, however, is the repetition of those last two lines at the end. Indeed, you can’t help but feel that they are perhaps meant tauntingly, thus serving as a final reminder of the abusive relationship that exists between the two sides of Gollum’s psyche. Aside from this, there also doesn’t seem to be any hint of a potential recovery or consolation for Gollum, forcing us to conclude that he is indeed “lost”.
As a last remark, I would also like to mention Emilíana Torrini’s unique voice, which, I think, suits Gollum extremely well. Together, her high-pitched voice and her gravelly, drawn-out kind of singing almost sound like a form of wailing, thus giving life to Gollum’s pain and torment. Indeed, the whole song manifests itself as a kind of cry, or plea for help, even if there is no one there to hear it. I wouldn’t be at all surprised if this kind of thing is what keeps Gollum up at night, all alone in the dark, with nothing but his conflicted inner dialogue for company.
At first glance, it may indeed be very easy for us, the audience, to dismiss Gollum as a mere villain altogether, even though, in reality, he is so much more than that. I would even go as far as to say that he is easily the most interesting character within the entire story of The Lord of the Rings. Even after what has been nearly 500 years of torment, the little that remains of Gollum’s old light is still fighting the darkness inside of him, continuing to resist it. As most of it has been quenched by the Ring’s influence, there may not be much goodness left in him, and yet what fascinates me is that the little of it that remains still continues to put up a fight, even if it knows it’ll never win. It is a little something that Tolkien liked to refer to as “The Long Defeat”, and it is a notion that pervades much of his work. This idea of fighting even if you know that you will lose in the end. This makes Gollum a rather tragic figure really, and I think “Gollum’s Song” really embodies that. A piteous lament for one of Middle-earth’s unsung heros, for lack of a better word.
This comic about spot loving Data so much and Realising Lore is not her person because Data is soft/loving and wouldn’t be mean to spot or try to kill his crew has me in actual tears
@lilstinky
Berkeleymews dump
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Every single one of these is pure gold.

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Tales from the Loop is one of my favorite RPGs published in recent years. There’s just something so perfect about it.
Based on the world revealed in the paintings of Simon Stalenhag, this is a game about kids having adventures in an alternate 1980s, but while investigating the mysteries of wild science may seem like the focus of the game, the real star is how the game centers much of the action on the everyday lives of the kid protagonists.
The game mechanics are simple. Stats and skills translate to a pool of six-sided dice. The more dice, the better. To succeed most tests, you need to have a single six come up on one of the dice. Statuses like fatigue and injury modify your pool total. And while kids can be injured, they can never be killed. Easy.
While the overall plot of Tales from the Loop is charted by a GM, the game turns on a concept called Trouble. Trouble is anything that might prevent the kids from doing what they want to do, be it a booby-trap at the entrance to mad scientist’s lair or a mom who is intent on enforcing curfew. Trouble is a collaboration between player and GM, much like a storytelling game, and it involves improvisation that naturally fleshes out characters and relationships as the game goes on. It won’t be long before your kids are ensnared in a whole host of entanglements with parents, teachers, siblings and bullies that make dealing with giant robots all the more difficult.
Much of the nostalgic 80s atmosphere of the game is conveyed through Stalenhag’s artwork. They mostly depict life among the robots and other technological wonders that have become commonplace because of the Loop (a Hadron Collider that has spurred international innovation and top secret weirdness). Most of his work is set at dusk, capitalizing on his supreme skill at capturing that magical lighting. 80s songs and Stranger Things comparisons are one thing, but that light – that marks the border of freedom for the day, having to abandon adventure to go home when the street lights come on – is the vibe the fuels the whole game.
Paladins fight for their right to party
Monks take a solemn vow to party
Warlocks made a pact to party
Wizards learn how to party
Sorcerers are born to party
Clerics worship the party
Barbarians get hype for the party
Druids are party animals
Rogues bring the party
Rangers know where to find the party
Fighters are always down to party
Bards are the party
Excuse me Rouges don’t bring the party but they do steal the show
Me: *watching* What the hell is the point of th- OH MY GOD
I thought this caption was being over the top, but… they aren’t wrong
This is so fuckin great
I was told recently about a school that was shamed into changing its school motto. The motto was “I hear, I see, I learn.” Nothing wrong with that per se. Unfortunately the motto was in Latin, and the Latin for “I hear, I see, I learn” is “audio, video, disco”.

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Eau Claire Leader, Wisconsin, December 30, 1937
the best moment in any media involving super heroes ever
Chicago Tribune, Illinois, October 15, 1905
Chicago Tribune, Illinois, July 30, 1905

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My friend explained the spoon theory to our DM and he was like “ohhh so it’s like when you’re out of spell slots and you need to take a long rest to regain them all” and now I keep thinking of myself as being out of spell slots instead of out of spoons
It’s perfect actually because taking a shower is like a 2nd level task, whereas making an important phone call is a 5th. If you’re out of 5th level task slots, you can’t do that phone call. However you can expend higher level slots to take that shower if you’ve spent your lower task slots on dishes, eating, and getting dressed.
THANK YOU FOR REBLOGGING THIS FRIENDO BECAUSE THIS IS A PERFECT COMPARISON AND IT HAS RESTORED ME