I think next thursday is gonna be the best day of my entire life tbh
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I think next thursday is gonna be the best day of my entire life tbh
reblog for next thursday to be the best day of your life
not risking it

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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List of Elemental Abilities
Air/Wind
Aerokinesis -manipulate the air, wind, and gas.
Aeroportation - teleport using air/wind currents.
Air Mimicry - transform into a cloud of gas, fog, or mist.
Atmokinesis - manipulate the weather by mixing water, fire, earth, air, and lightning/electricity.
Deoxygenation - suck up all the oxygen from a place.
Lung Adaptation - breath anywhere
Wind Generation - create blasts of air.
Divine Winds Manipulation - create and control heavenly winds.
Dark Wind Manipulation - create and control eerie winds.
Earth
Geokinesis - control, manipulate, and reshape the earth at will.
Atmokinesis - control and manipulate the weather by mixing water, fire, earth, air, and lightning/electricity.
Crystallokinesis - manipulate minerals and crystals.
Ferrokinesis⦠manipulate metal at will.
Fraxikinesis - manipulate burnt matter.
Geo-Thermokinesis - manipulate, control, and create lava, magma and volcanoes.
Golem Creation - make golems out of inanimate materials like rocks, wood, plants, magma, etc.
Granulation⦠can turn things into sand.
Halokinesis - control and manipulate salt.
Hyalokinesis - control and manipulate glass.
Koniokinesis - manipulate and control dust particles.
Plassikinesis - manipulate and control all forms of plastic.
Psammokinesis - can control and manipulate sand.
Terrakinesis - control, manipulate and alter/reshape the surrounding terrain and landscape at will.
Terraportation - teleport via the earth and earth-based materials.
Sacred Earth Manipulation - Create, manipulate, control, reshape divine earth minerals.
Black Earth Manipulation - Create, manipulate and control tainted and evil earth minerals.
Fire
Pyrokinesis - create, control and manipulate fire, flame and heat.
Atmokinesis - control and manipulate the weather by mixing water, fire, earth, air, and lightning/electricity.
Fire Breath - breathe out flames.
Geo-Thermokinesis - manipulate lava, magma and volcanoes.
Heliokinesis - manipulate and control the sun and sunlight.
Hell-Fire Manipulation - Generate and control flames of hell.
Holy Fire Manipulation - Generate and control flames of Heaven.
Inflammation - burn things.
Melting - heat molecules to melt things.
Plasmakinesis - can control plasma.
Pyrotechnics - create fireworks.
Self-Detonation - explode self and reform.
Thermokinesis - create, control and manipulate heat.
Water
Hydrokinesis - manipulate and control liquid water and mold it into any desired shape or form.
Aquatic Adaptation - adapted to underwater living.
Aquatic Respiration - breathe underwater.
Atmokinesis- control and manipulate the various aspects of the weather by mixing water, fire, earth, air, and lightning/electricity.
Dehydration - absorb water.
Hydroportation - teleport across short or long distances through liquid water.
Water Mimicry - turn into liquid water.
Holy Water Manipulation - create, manipulate and control graceful waters.
Dark Water Manipulation - create, manipulate and control evil and dangerous waters.
Darkness
Umbrakinesis - can manipulate and control darkness or shadows.
Animated Shadow - Animate oneās shadow.
Light Absorption - block out light in an area.
Night Vision - see in the dark.
Sacred Darkness - create holy darkness.
Shadow Camouflage - be unseen in shadows.
Shadow Mimicry - become a shadow.
Umbrageous Teleportation - teleport via the shadows and darkness.
Electricity/Lightning
Quintessence Force -Can generate whitish-blue lightning that also contains pure life energy.
Electrokinesis - control, generate or absorb electric fields and shoot lightning bolts.
Activation & Deactivation - turn stuff on and off.
Positron Manipulation - control positrons, the antimatter counterpart to electrons.
Electrical Absorption - absorb electricity.
Electric Mimicry -transform entire body into a lightning-like being of pure electrical energy
Electrical Transportation - teleport with lightning.
Divine Lightning Manipulation - create and control the brightest lightning.
Black Lightning Manipulation - create and control the darkest lightning.
Energy
Dynamokinesis - manipulate existing energy.
Energy Blast - create blasts of energy.
Energy Emission - release energy.
Quintessence Force - create and manipulate unique form of electrical and life energy.
Mana Manipulation
Chi Manipulation
Electricity Manipulation
Energy Manipulation
Ice
Cryokinesis - control ice, snow and other forms of frozen water.
Freeze Breath - freeze things in solid ice.
Freezing - lower the temperature in kinetic atoms to freezing temperatures.
Frigokinesis - control snow either as precipitation or already on the ground.
Ice Beam - shoot beams of freezing energy.
Ice Generation
Light
Dark Light Manipulation - create the darkest light in existence.
White Light Manipulation- create sacred light from the divine.
Photokinesis - create and manipulate pure light.
Force-Field Generation - create protective shields of solid photons.
Invisibility - be unseen.
Laser Emission - bend light wavelengths to create lasers.
Light Absorption -absorb the light around you.
Light Generation - emit blinding light or glow in the dark.
Light Mimicry - take on the traits of light.
Photoportation - Teleport by using photons.
Projective Invisibility - turn other things invisible.
Evil Banish - Rid and banish all spirits of evil and black magic.
Light Manipulation
Weather
Atmokinesis - manipulate the various aspects of the weather by using water, fire, earth, air, and lightning/electricity.
Atmokinetic Resistance - immunity to all weather-based abilities and effects.
Atmokinetic Sensing - sense the future weather patterns.
Other
Aether Manipulation
Cosmic Manipulation
Gravity Manipulation
Nether Manipulation
Space-Time Manipulation
From Superpower Wikia. See their complete list of superpowers HERE.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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One of my first attempts at using copic markers buried deep in my sketch book. Her name is veronica renaldo and was an oc of mine from a comic I made. #webcomic #artblog #art #artistsoninstagram #cuteart #adorable (at Bristow, Virginia)
A master post of Thomas Romainās art tutorials.
Thereās not enough space to post all of them, SO hereāsĀ links to everything he has postedĀ (on twitter)Ā so far : 1 2 3 4 5 6 7 8 9 10 11 12.Ā
Now that new semesters have started, I thought people might need these.Ā Enjoy your lessons!
God Bless
The single best piece of writing advice I ever got was from a professor teaching a playwriting class, who told us that in every scene, especially scenes that were just dialogue, every character should want something. Making every character in a scene have a goal is an easy way to avoid dialogue thatās just exposition, and to make sure your dialogue drives the plot forward and/or reveals characterization.Ā
It doesnāt have to be complicated or super weightyāas long as the characters have a goal, there will be tension in the scene even if the goals are small. Character X wants to borrow a pen, and character Y wants to make a good impression on character X. X wants to insult Y until they go away, and Y wantsĀ to annoy X by pretending not to notice the insults. X wants Y to give them the last slice of pizza, and Y is super full but still doesnāt want X to have it. No matter whatĀ your characterās goal is, it will reveal something about who that character is to the reader, and the conflict between your charactersā goals will give the scene momentum.
Todayās tutorial for #LEARNUARY is How to THINK When You Draw GEMS and CRYSTALS! PLUS EXTRA STUFF! Over on our TWITTER we just posted upthis INCREDIBLE set of SHIRT CREASE REFERENCES by Miyuliart, and THIS FANTASTIC GOGGLE-DRAWING TUTORIAL by Meg Wittwer! TONS more to come on our twitter HERE TODAY! Tutorials BOOK coming to KICKSTARTER March 2018, just mail āAdd me, Lorenzo!ā to [email protected] to be on the launch day mailing list - best chance to get ORIGINAL ART with your books :) And if you want MORE, hereās my first 100 ONE HUNDED tutorials for FREE! Lorenzo!
why you should make a webcomic and why you can make a webcomic
why should you make a webcomic?
itās regular drawing practice
you get to draw and develop the universe your OCs live in
you could draw your OCs making out with context
see number 3
how can you make a webcomic?
make a new tumblr
install this themeĀ https://www.tumblr.com/theme/37061
post comics as you would on any other tumblr they show up on their own webcomic site
what if nobody sees my webcomic :(
too bad you got to draw your OCs making out and nobody can appreciate your artistic genius obviously the world is not ready for this webcomic genius
It also might be good for an artistic resume or portfolio.
Welp, guess that settles it. I need to start a webcomic.
reblogging this to add while the original link to the theme in this post is inactive, you can find the newest webcomic theme here

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch ⢠No registration required ⢠HD streaming
For artists who have problems with perspective (furniture etc.) in indoor scenes like me - thereās an online programm called roomsketcher where you can design a house/roon and snap pictures of it using different perspectives.
Itās got an almost endless range of furniture, doors, windows, stairs etc and is easy to use. In addition to that, you donāt have to install anything and if you create an account (which is free) you can save and return to your houses.
Examples (all done by me):
Hereās an example for how you can use it
rapidpunches:
SHORT STORY/ONE-SHOT/ONE CHAPTER/COMICS 101 CRASH COURSE RAPIDPUNCHESā STYLE
Iām NOT an expert but I have some working experience I can share. You need experience to become great. Here is my set of instructions, tips, and notes towards making a 12-page comic.
My method is to work backwards. Personally I work ābackwardsā because the end is the only wholly necessary page or set of panels in the story. Everything in between is open to editing and hacking as the most important moments are emphasized and chosen.
I even plan/draw the end page first. The end is the last page a reader sees- so spend your freshest energies on making it as epic, memorable, poignant, and beautiful as #$%^&.
If you draw the pages from 1 to 12 sequentially you run the risk of fresh to burnt out- an uneven distribution of drawing skill. (treat the first page and the 2-page splash as you would the last).
Roughly⦠the steps to making your comic is
WRITE
PLAN THUMBNAILS
DRAW
ā¦BEGIN THE WRITING (DO NOT SKIP NO MATTER WHAT) like this, in this order:
How does it end?
Does the protag succeed or fail?
What is the turning point of their story?
What the protag do that led them there?
Where does it start?
Who is this protag?
EXAMPLE:
Guy gets mauled by a bear.
This is a fail on the guyās half.
The bear must eat something or heāll starve to death.
Itās the guyās fault the bear canāt find other food. He caused the avalanche that buried all the cabins.
The guy is yodeling in an avalanche zone.
The guy is some guy.
CREATING āTHE BEAT SHEETā Take the above stuff and reorder it to make sense.
This guy yodels.
Echoes roll.
Snow slides down.
Avalanche buries the mountain.
Cabins are engulfed.
This bear has no access to cabin food and garbage.
Bear eats this guy.
Expand. Blow up important beats for emphasis. Keep less important beats brief.
This guy is hiking in the snowy mountains.
He comes across an avalanche warning sign.
There is nobody around but him.
A dumb expression forms over his face and he yodels.
Echoes roll but nothing nearby is moved.
At the top of the mountain the snow drifts twitch.
Guy, satisfied, hikes away from there still yodeling.
Frozen snow cracks.
Snow puffs billow and great slabs of ice crash down the mountain side.
Guy sees this and hightails it to safer ground.
Animals, people, are all panicking and getting pushed over by the rushing snow.
Cabins are destroyed.
The guy takes cover by an outcropping of rocks, fastens himself securely to the rock face, and waits for the avalanche to die down.
Avalanche dies down.
A lone bear shambles over from the other side of the mountain.
The bear goes to where a cabin used to be (only roof tiles are left). Bear sniffs a dish satellite.
Bear forlornly eats a food wrapper.
Bear tries to dig.
Guy comes down from the rocks he as climbing and sees bear.
Bear stops digging and sees him.
Guy runs.
Bear chases him down.
Bear eats the guy.
BEAT SHEET COMPLETED!!!
After the beat sheet, write up all the sound effects and speech bubbles and conversation/dialogue you want to be in your comic.
Since comics are a visual medium, highest priority is given to the beats. If a story canāt be told with the art without the dialogueā you messed up and itās time to rethink your life choices.
Try to keep all your text chunks as short as a tweet. Professionally you donāt want more than 25 words per speech bubble and no more than 250 words per page.
Next is translating the beats to pagesā¦
STRUCTURE OVERVIEW:
[1] point of entry, in media res, hero intro
[2][3] conflict. establish conflict, setting, and mood by the third page. [4][5] rising action/false resolution to conflict/investigation
[6][7] turning point/plot twist/epiphany (this one epic image, to page spread is pivotal, spend a lot of effort into creating this)
[8][9] aftermath/ādarkness before dawnā/struggle [10][11] recovery/ārise and conquerā/āfallā
[12] resolution/final end/cliffhanger
[front cover][interior] [interior][back cover]
āāāāāāā
My maximum per page is nine panels but Iāve seen pages that have way more. I like to have about 3 to 4 panels per row or less but Iāve seen the ārulesā broken before. Advanced comic book artists manipulate time with the number of panels and the size of each panel.
remember, DIAGONALS!!! open up an issue of batman, superman, spider man, deadpool or whatever youre reading theyre everywhere.
āāā-
ā¦DRAW IN THIS ORDER:
Page 12,
Page 6 and 7 (this is typically one large image that takes up the space of two pages),
Page 1,
and then the rest.
ONLY āDEVIATIONā ALLOWED:
Page 12 and 1*
Page 6 and 7,
and then the rest.
*Draw the first and last page as a spread in situations where the beginning of the story mirrors the end of the story.
Cover is dead last.
āāā-
(If at the very end you find out you need more pages and itās absolutely unavoidable and totally necessary you have to add them in fours. Try to stick to 12 pages for this crash course.)
āāāāāāā
FURTHER NOTES:
Plan and draw the pages in spreads (the twos) since this is how it will appear in print and when you submit them to an editor for review guess what, the pages with an exception to the first and last will be reviewed as spreads.
You at most only need one establishing panel of the setting and environment (scene) per page.
Forget ātrue to lifeā perspective outside of the establishing panel). Practice diagonal composition of objects and subjects within panels. For dynamism.
You donāt have to present the text all in one go (one paragraph or bubble). You can and should break up paragraphs, sentences, and if you need to single out wordsā to make smaller, more easily managed bubbles to scatter through the panel.
Less important moments have smaller panels and or lesser detail. More details (or more word bubbles) slow down time. More drawn detail also creates a concentration of values (itās darker and sometimes combines together as one shape or mass)
Know your light sources. Control the blacks. Control the values.
TIPS | COFFEE? :3 | dA | IG |Ā ā” |  ⤠|Ā ā
(more coming soon 11/22/2016)
Iāve known this like, for a long ass time. Still surprised that a lot of people doesnāt know about this. So this is a qucik art tip.
Hm no I didnāt. Thanks for the tip
New and old

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I think about this constantly.
by storyboard supervisor Erik Fountain
A few years ago, Erik put together these updated AT storyboard guidelines for new board artists and revisionists.
These are excellent notes for tv boarding.