I've always loved the diamond in cards

❣ Chile in a Photography ❣
trying on a metaphor
Sweet Seals For You, Always
Misplaced Lens Cap
macklin celebrini has autism
he wasn't even looking at me and he found me
Xuebing Du

roma★

★

gracie abrams
𓃗
The Stonewall Inn
cherry valley forever
d e v o n
occasionally subtle
One Nice Bug Per Day
TVSTRANGERTHINGS
PUT YOUR BEARD IN MY MOUTH
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@illustratemy
I've always loved the diamond in cards

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Hi! I hope you’re doing well! You’ve asked me a few things, so I figured I would return the favor! Do you have a favorite ship from TWST, and if so, why is it your favourite?
OMGAAAAA HIII!!!!
I'm doing great! Thanks for asking! I've never received an ask before! I'm so happy you asked me something! THAAAANKKKKSSSS SO MUCH!
Right, right, back to the question!
Yes! I do have favorite ships! Actually, just today —by coincidence— I was playing one of those random ship-ranking games, and my top 10 made it to the top! Here they are:
And look who's in first place!
Yes!
Our beloved lucky four-leaf clover: TREYKEI, MY BELOVEDS 😭❤️♣️♦️
I like Trey and Cater because I enjoy dynamics involving people who unexpectedly grew attached to one another, characters who don't feel worthy of love, and couples who need to learn how to communicate and be honest with each other—even when it's hard!
I'm still finishing the main story and haven't read the extra character cards yet, but I'm certain Cater entered NRC with no expectations of lasting friendships. He figured he'd stay for a while, but—like everything else in his life—it would be temporary; he'd leave soon enough. I bet it came as a surprise to him how Trey entered his life, slowly breaking down the emotional walls Cater had built up. Even though Trey has zero communication skills (he's learning!), he still pays close attention to Cater, and that's beautiful to me.
Cater pays close attention to him, too—he knows him, helps him, supports him, and somehow wants him to be part of his life (I'm thinking of Book 5, where Cater laments that Trey didn't dance with him at the VDC, and the Al'ab Nariya event in Scalding Sands, where Cater invites Trey to travel).
I think Cater is also really good for Trey, helping him "come out of his shell" and socialize a bit more.
I find it fascinating how similar yet different Trey and Cater are, and yet they're so in sync! They are each other's salvation and ruin in different ways, and I love them for that.
They’re my favorite Twisted Wonderland couple, and they mean the world to me!
Thanks again for the ask! I hope I wrote everything correctly! English isn't my native language, so it's a bit hard for me to express myself 😅
How do you think Trey distinguishes Cater from the clones?
Trey mentions being able to do so in the Diasomnia book, but I don't think he ever specified or explained how he tells them apart at any other point...
Btw, I hope you're fine <3
Ahhh! Firstly, thank you for being so, so sweet. I’m doing well! I hope you are too <3
Secondly, excellent question! Moose, if you see this, this is heading into spoiler territory. Read at your own risk 😂 But this is something I had headcanoned FAR before Book 7 came to the NA server. When I found out about this playing the story though, I freaked out. But anyways, on to the question.
So, I just went back to Book Seven to see what Trey says exactly in regards to being able to tell Cater’s clones apart. Chapter 259 is where we learn this. The conversation is as follows:
“Cater? …Wait, you’re not the original.”
“Whoah! How’d you guess?”
“It’s not hard after knowing you for three years.”
“Oh, uh… Huh. Is that a fact? Have you been able to tell us apart immediately this whole time?”
“Depends on the occasion, really. You seem very different from normal today, so it was an easy guess to make.”
So, Trey says that his being able to tell them apart depends on whatever is going on. We know the clones are virtually identical to Cater, so it all boils down to personality, body language, the way he carries himself. I think Trey just is so well attuned to Cater and his personality(ies) that he’s able to tell if a clone comes in with a slightly different attitude than what he had last seen Cater with. We can also infer that Trey pays so much attention to Cater due to the Make A Wish event where Cater makes a wish, Trey says that Cater made the same wish last year (which Trey wasn’t a Star Sender that year, we can safely assume), and so Cater changes it, and when Trey leaves, he mentions that he had hoped Cater would have shared his true wish since they had known each other for so long, and he takes it as a sign Cater doesn’t trust him.
But, I digress. I honestly think Trey is just extremely observant to all things Cater. He uses his spell to change flavors when Cater asks for him to do so as a party trick without complaining because he knows Cater hates sweets. He could honestly write a book on all things Cater, I think. I know that many people point out the… rather obvious difference between the Cater in Trey’s dream and the real Cater, and that is why Trey assumed that the real Cater was a clone. But he indicates that he’s done it before. They were roommates, and Trey has a knack for observing people closest to him.
I don’t know if this answered anything or if I just rambled for far too long, but I hope this satisfies your question! Thank you so much for the chance to ramble about my boys 😭🫶
March, 2023 Interview with Twisted Wonderland Creator Toboso Yana
This interview can be viewed in its original form in the App store.
*Disclaimer: This is a fan translation and is not endorsed by anyone associated with Twst. Speaking on Yana's behalf makes me very nervous so I am very careful (and hire a professional proofreader for projects like this), but results may vary! Thank you for your understanding!
The Passion of Toboso Yana, the Creator of the Game’s Concept and Characters
Where did the inspiration for the world and characters of "Disney's Twisted Wonderland" come from?
The person who painstakingly took care of every creative element and holds the key to the entire project is well-known manga artist Toboso Yana.
“I love constraints and aiming to do the best I possibly can when surrounded by hurdles.”
- Toboso Yana (concept and scenario creator, character designer)
“I have a manga series—Black Butler—that is still ongoing, so I had been turning down offers for long-term projects. But then I heard about this, and I love Disney’s works and their characters, so I said I’d do it without a moment’s hesitation. Before I even saw it my editor told me that I would be taking this one on for sure, like a line straight out of a western TV show, and he was absolutely right.
At that time, however, the only thing that had been decided was that it would be a game themed around Disney villains. We started working with Aniplex without knowing what it was we were actually going to make.
Initially we thought ‘Well, the first thing that comes to mind when you hear Disney is Hollywood,’ so our initial proposal was that the characters were young actors performing the different Disney IPs in a musical theater format. That was rejected.
Disney has a lot of rules to ensure that their works are accessible to everyone regardless of age or gender, and a lot of our other proposals after the ‘training up actors for the theater’ idea were also turned down.
After that we came up with the idea of setting the game in a school, as a genre that is gaining recognition both in Japan and abroad.”
It took Toboso Yana about six months to come up with the idea that eventually became what the game is today. As she began creating stories and illustrating different elements, the world of “Twisted Wonderland” began to take shape.
“Working on my manga I would often submit different ideas over and over again until I received an OK, and then I would work closely with my editor to brush up on what had been approved. I think those experiences really came in handy.
Personally I love constraints and aiming to do the best I possibly can when surrounded by all the hurdles and decisions that come with game production. In the pre-development stages we were all communicating weekly with one another as I drew ideas for the rhythmic games, user interfaces and battle scenes. I think a big part of the fact that we were able to release Twst at all was that we were able to break through the parts of the game that we just couldn’t imagine or verbalize using the power of illustration."
The Message Entrusted to the Villains
In the main story you get to know seven dormitories and their unique students. You learn about the different sides to each of these characters, and, over time, the weaknesses and problems of these spiteful students who all seem to hate each other.
The depth of the storylines and character development also required a lot of effort from Toboso Yana.
“The story and the characters were created almost simultaneously. The story itself is an homage to the fates suffered by the different Disney villains, but when fitting the characters into the story, they shouldn’t be on a radically more developed stage than the story or vice versa.
The full main plot that I was to share with Disney seemed linear and uninteresting, so I submitted character details and sub-plots at the same time.
I received very thorough checks and made corrections to what was returned to me to be resubmitted in a process that took about a year before I was really able to start writing the scenario for the game in earnest.
And since Disney’s works are universal stories, villain underlings are often a bit comical and subservient to their villain…so there was some difficulty coming up with multiple, individual characters based on them.
For example, coming up with four different students based on the card soldiers from ‘Alice in Wonderland’, and creating a character based entirely on the poison apple from ‘Snow White’ was not easy.
Basically I would put myself in the position of a card soldier and think about how the poison apple must have felt, then I wrote that down and built upon it.
There is no way that apple wanted to become poisonous; it was forced into those circumstances against its will by the Queen just because it was the most appetizing option. Maybe that is what its thoughts would have been? etc.
While working out each character’s personality we created a huge character guide before the game was even released. Since we only had one or two lines for the voice actors to record in the beginning we had them read that character guide, and there were a few times that they showed genuine surprise at the sheer amount of information that was available for them to work with.”
And what’s beyond this story of villains facing their own weakness and frustrations that Toboso Yana has created? Therein lies a positive message that she hopes will reach the game’s users.
“Happy endings in Disney works come from righteous actions and love, but I believe that the villains are characters who do not get saved during the story. That is why, through this game, I want to portray the message that even if you get beat up all the way to a bad ending, you can grow from it and live your life without feeling discouraged.
Acting lame, obstinate, without hesitation, being open and honest—it’s not as bad as it sounds.
I would like to paint a positive picture of living honestly with yourself and not worrying about others.
In today’s society there are so many people who live in fear of failure and are always walking on eggshells, but nobody’s flawless. It is exhausting to try to live your life so that no one will hate you.”
An original culture woven into costume
One of the elements of Twisted Wonderland that has had the most heart poured into it is the costume design.
Toboso Yana explains the struggles behind creating entirely unique designs meant to reinterpret the worlds of the movies upon which the seven dormitories were based.
“I started the design process from the dorm uniforms based on the original works and their worlds.
I wanted the costumes to be modern while also portraying the worldview of each dorm within this school where different countries, cultures and time periods all exist simultaneously.
I also had to be constantly aware of whether some things were too close to existing cultures or fashion brands. For every look that actually made it into the final game, I created almost three times as many different designs for everything.
For example, for the designs for the Pomefiore dorm uniform, the more elements that were added, the wider the disconnect from the original, classic animation. It was very difficult, but eventually I settled upon using the silhouette as a starting point and reconstructing it from there, rather than focusing on individual elements. By incorporating what Japanese people consider to be classical (kimono), I was able to come up with a design reminiscent of the simple but elegant impression of the original ‘Snow White.’
For Diasomnia’s dorm uniform, I wanted to incorporate the relationship between Maleficent and her black-armored minion goons into the design. For that I chose leather as something that is both classical and rigid. I also incorporated harnesses, which were trendy in the world of high fashion at the time that I was making these designs.
While keeping the high fashion of the real world in mind, I also placed a lot of importance on expressing the unique culture of Twisted Wonderland itself through the clothing that appears in various events. For example the clothes in the ‘Harveston’s Kelkkalot’ and ‘Tamashina-Mina’ events aren’t reinterpretations of existing costumes. The starting point was designing a possible clothing history based on the daylight hours and the climate of those areas.
A region that is often deep in snow with short daylight hours is likely to develop a culture of embroidery, as people would spend long hours indoors. In hot climates, people might dye breathable materials such as cotton and linen, and maybe end up with something like this or that, etc. That was the thought process. That is how I design costumes based on the different textile histories and cultures of Twisted Wonderland.
The costumes for some of the events took almost two years to complete, including constant checks and revisions. There are often times when people will spend actual money in order to acquire these costumes, so I don’t want the quality to be anything less than one might expect to find at a fashionable store.
A member of staff at my own studio, D-6th, holds professional certifications in Western-style sewing and pattern making, so everything from the backs of the costumes to how they would be worn has been designed so that they could actually be functional. Since it is a world of magic, however, fantastical and dreamlike designs are just as important as realistic ones, so sometimes we decided, ’This part would look too awkward if it were sewn on, so let’s pretend it has been attached by magic.’"
The Epic Story of Twisted Wonderland
Since its launch in 2020, the world of Twisted Wonderland that you, the main character, have wandered into, has been developing spectacularly along the main story by Toboso Yana. Here, she explains the passion that comes from the creative development process:
“We have been able to achieve some degree of success through the combination of myself (who had only ever drawn manga), Aniplex (who were unaccustomed to creating games targeted at a female audience) and F4samurai (who handled the development and management on-site but had never attempted this genre before).
I think one of the reasons for this is how close all three of us were able to work with one another. I enjoy every meeting that we have. Despite having no idea how game development works I am always coming up with these ideas, and they are always so accommodating and are never caught off guard. It feels like we have always been working by trial and error together.
The text of the first book is 35,000 Japanese characters long but book 6 has over 250,000. Up until about book 3 users are still getting to know the characters, so we prioritized helping people come to understand the world of Twst and keeping things compact. After the game was released, however, it felt like people were reading much more deeply into the story than we had anticipated. So now I include much more information than was provided during those setup chapters.
Going forward things are going to be on a much larger scale, incorporating not only the vertical and horizontal axes of the story but also expanding upon elements such as a present, past and future.
Look forward to Book 7 (currently on chapter 2)!
What I thought of while writing the story is that villains can become extremely strong if they can keep their mindset flexible while developing mutual understanding without compromising their own identities.
The core of this game consists of becoming stronger while reaching an understanding with the strengths, weaknesses and points of view of those who are different from you.
I think that this might be similar to the stance that we all share as we create it.
I think that I have become tougher myself since I first got involved with the development of Twst. I am a manga artist, and this is my first attempt at creating a game. I was surprised, at first, by how many situations there were where my skills were completely useless: meeting the different team members for the first time, being so unfamiliar with the culture of the gaming industry and the strictness of being judged as part of a global work instead of as an exclusively Japanese form of entertainment.
As a result I have reached the point where I am able to adapt my approach to different challenges when my first attempts fail, rather than simply fight them.
Since the characters in the story are villains they do not admit defeat, but they will admit when their opponent does well. Even if they don’t like each other, they will recognize each other’s abilities.
We will continue to develop this game that emphasizes the spirit of villains that cannot be discouraged, and we hope that our users will continue to enjoy it."
Of course, Sebek and Silver are "country kids" and have no experience being in a big city.
But come to think of it, many places we've seen in previous events have been more like old Europe — no skyscrapers or high-tech cities. The tallest buildings we've seen in TWST so far have been old towers or castles... So maybe high-tech megacities like this don't exist in the TWST world at all?
(Island of Woe is an exception)

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IMO Cater is one of the most realistic representations of depression and I find it sad how many people overlook his struggles with it
Relationship dynamic like:
THIS IS ROOKVIL IRL
Hey Ravn, to askyou, are Kalim and Mina close? I’m confused because Kalim senma to like Mina alot but I think you said Kalim’s VA said they have a bad relationship?
Yes, that’s right! Kalim’s VA suggests that Mina and Kalim have a rocky relationship (probably to mirror how the Jasmine and the Sultan weren’t seeing eye-to-eye in the film). This happened at Anime Japan 2026.
In book 8 chapter 3, we open with Kalim cheering on his cousin Minajael and singing his praises to Scarabia mobs. This might have caused some fans to assume Kalim’s VA was incorrect and that Kalim + Mina are actually close. However, that’s not necessarily the case.
We have to keep in mind that we only know things from Kalim’s perspective. Kalim, a character who notoriously looks on the bright side of things and cannot read when people have ill intent or dislike him. His dialogue suggests to me that he’s like a younger cousin who really looks up to an older cousin, thinking they’re so cool and accomplished. He doesn’t seem to understand Mina that well, as Kalim is confused why Mina is not happy about having suitors lining up for his hand. (This also may imply Mina vents to Kalim about these things, but that Kalim is oblivious to Mina’s distress. Knowing Kalim, he may have unintentionally something callous or just thinks the suitors make his cousin even cooler.) He genuinely might not be aware that Mina may not reciprocate his feelings of fondness.
From Mina’s end, he doesn’t talk about Kalim that much. The one time he does mention him, it’s asking Jamil, Kalim’s caretaker, how he’s doing. This seems like a formality or exchanging obligatory pleasantries to me. In the same breath, Mina also asks about another relative (I think a grandma?) is doing. He then proceeds to completely drop the subject of Kalim and talks about how much he admires the rebellious actions of his grandmother, who was a princess that ran away to marry a merchant. Kalim’s never mentioned by Mina again, at least not as if the most recent update.
There’s nothing that indicates to me that Mina hates Kalim, but the connection does feel more distant or reserved from Mina’s end. I don’t think he’s necessarily mean to Kalim, but more like polite or standoffish to him?? And Kalim just reacts and perceives him in the typical sunshine-coated way he usually does… This honestly might be a case where Kalim, like the Sultan, isn’t intentionally malicious, but believes in something that is expected of Mina/Jasmine, not realizing Mina/Jasmine don’t want it and not understanding why they feel that way. That’s my best guess, anyway—at least until canon provides more lore.
By the way, regarding Sparklink, it seems they're finally going to start announcing the game's characters! And while it appears to be an idol game, the first group of characters seem to be based on Goofy, Donald, Mickey, and Chip and Dale.
[ More news about Sparklink Stars here!
My personal thoughts + warnings about coly inc. and AI usage here. Just be aware that this doesn’t necessarily mean they will use generative AI for the final illustrations. ]
BRUH 😭 I’ve been joking for the last 5 years that we’d get an ikemen Mickey, Donald, and Goofy in Twst AnD THEN WE GET THEM IN AN ENTirELY NeW GAME IN 2026-2027 as IDOLS, of all things???? Surreal…
I… I guess it makes sense to have Mickey as the cheery group leader for a group literally called “UPbeats!”… What are they going to do with the others, make mischievous twins Chip and Dale? Himbo Goofy?? TSUNDERE DONALD??? I feel like I’m speaking in tongues 💀
Based on the promotional tweets, it seems like there may be a different idol group for each of the highlighted areas on the Sparkle Island(s), particular the central island, Luminoustair. The Sparkle Island(s) are an archipelago with cutting-edge science and lots of nature. These aspects are able to exist in harmony.
More on the locations introduced:
The central island is Luminoustair.
It is formed by three interlocking circles.
Luminoustair is described as a global entertainment hub which captivates visitors and draws international attention.
Dream Plaza is a town that is just like a theme park, packed with excitement in every corner. (I’m guessing this is based on Disney parks and its classic mascots like Mickey and gang?)
It seems like there’s a trolley that can take you around?
A key attraction is the largest movie theater in the archipelago.
This is the area that is associated with the group UPbeats!
Electri City is a vibrant place that’s full of human warmth.
It is known for its energy company, where laughter echoes. (I-Is this Monsters Inc??? Are we going to see Mike Wasowski as an idol…)
The night life is bustling and full of energy!
Wisdom Hill is a city scented with roses. (B-Beauty and the Beast?)
It is a very traditional place.
There is a grand library and a garden full of roses.
The grand library has one of the world’s largest collections of literature.
Crystal Float is a fantasy-like and historic city of glass which sits upon water. (Seems like this is based on Cinderella?)
It is home to the research institution SIKR (read as “Cycle”).
When the bell tolls at midnight, the city’s lights vanish like magic.
There is an exquisite view of the shimmering city upon the water’s surface.
Hiiiii, how are you? :3
I absolutely love your Treykei fanfics, I'm so excited for the next ones!I'd like to ask if you've ever heard of the Cater Cinderella theory?What do you think of ? Have you ever thought about writing something about?
OMG hi!!! Sorry, I’ve been so MIA lately. And thank you for the love for my fics! I absolutely ADORE the Caterella theory. I haven’t thought of writing it, but I think it would make a very fun plot line for future fics! Thank you so much for the ask, and again I’m so sorry for the late reply 😫

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babys
"fun fact; Disney has a dating sim mobile app called “Twisted Wonderland” and they turned Iago into a ✨GIRL✨"
(please do not correct me on this quote I KNOW OP is wrong)
| 🦦 | 🐍 |
| 🌹 | 🦁 | 🐙 | 🦦 | 👑 | 💀 | 🐉 |
Kalim kissing Jamil without warning in a dangerous situation (surrounded by enemies or something like that, when they're both exhausted and almost out of magic) to give him just enough magic to let him use Snake Whisper on everyone at once. It's practical and nothing more (unless...?)
That's it, that's the post.
Old Jamil fanart i made last year before my style changed,, sometimes i wish i stuck to this fairy tale style but im glad with what i have now
NEW SCAM ALERT!!!
If you get mentioned under ANY blog that says they're Tumblr staff. DON'T FALL FOR IT!!!!!!
Reblogging this would help spread awareness to prevent ppl from getting their accounts hacked and such.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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oftentimes the appeal of a character is that they are a loser who sucks and their soul and their essence is that of a greasy stoner and then you check the fanart and theyre being drawn like pop stars and its just not right. it just aint right
oftentimes the appeal of a character is that they are a loser who sucks and their soul and their essence is that of a greasy stoner and then you check the fanart and theyre being drawn like pop stars and its just not right. it just aint right