I am going to be perfectly honest here, this is the video game I watched (and helped) him play when I realized that I loved him so it holds a soft spot in my heart for that. This game’s story is incredible! I love the concept of a half abandoned underwater city controlled by a psycho hell-bent on his perfect utopia. The tone of the game is consistent, the story is captivating, mini puzzles along the way keep your interest piqued, and the challenges getting from one zone to the next to continue the story kept me on the edge of my seat. There were side quests that felt more like unraveling the story than grinding. I loved how the music changed, decreased in volume, picked up at just the right points and was in theme with the game’s 1930s art deco look. We made the decision to save the little sisters so that may have an effect on your gameplay, but at no point did I feel like he was just mindlessly playing. The idea of plasmids was a very interesting way to slip magic into an otherwise semi-realistic setting. I am a big fan of the film Metropolis and it felt like that movie came to life in a game along with a big reveal and a huge twist!
There was almost a near constant sound of running water that would get louder or softer depending on where you were, along with eerie distant jazz recordings, and scratchy radios keeping you in contact with these very odd people was music to my ears. There was a lot of gunfire but nothing outrageous, yelling splicers were a bit of a shock, and groaning Big Daddies filled me with anticipation.
The environment was expansive, well rendered and just beyond gorgeous! Again that 1930s art deco architecture was played really well and to a fantastic advantage, drumming up images of early soviet statuary, and the dread of high school editions of atlas shrugged while being abandoned and filling slowly with water. IDK I WAS JUST POSITIVELY GAGA ABOUT THE ENVIRONMENT IN THIS GAME OK.
You never really see yourself/your playable character at all other than his hands with that infamous chain tattoo that gives quite a surprising bit of insight to his character. The majority of the characters that you DO see have NPC-syndrome AKA there are slight variations but the majority of archetypes look the same. There are probably like 5 types of splicers and some are in a blue dress instead of a red one, 3 Big Daddies, and like 1 Little Sister with different coloured hair for “different” ones. Any actual faces that you could get close to, such as Andrew Ryan, that freaky artist guy, and the crazy yell-y doctor guy that I guess you could only kill with fire had very simplistic faces, like a basic base render with a mesh on top of it. BUT what this game lacks in visual character depth, it more than makes up for it in storytelling and characterization arcs.
There were quite a few times were he got very nervous and would yell at the Big Daddies but tbh I was right there next to him yellin’ up a storm. He would get frustrated with how many times he died but there was nothing major, no loud sudden expletives from nowhere. He DID need quite a bit of help with the mini-games and puzzles but I love puzzles so it was fun to stand next to the tv and point him in the right direction.
“Um..... It’s probably one of the best games of it’s time? Also electric hands. That’s all.”
DEFINITELY WATCH. This can be fun for both player and watcher if you are inclined to help and navigate. Also “COME BACK WHEN U GET SUM MONEY BUDDY AHAHAHAHA” is part of our daily lexicon now.
10/10 (this is a really good one all around that stands the test of time being made in 2007 and all. A fascinating story arc that will keep you both engulfed)










