Player: Roxie
Avatar: Elle Fanning
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@ifwewereactuallyawesome
Player: Roxie
Avatar: Elle Fanning

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Apollo
Race: Elf Class: Sorcerer (Celestial)
Alignment: Chaotic Neutral
Player: Roxie
Avatar:
Backstory:
Apollo was born in a noble household where he lived with his warrior father and brother. He was not the warrior type and when his father called out his hedonistic lifestyle, he declared he will join a religion. He did, except he went on to become a Calistrian Prostitute, where he learned more of the art of pleasing men and women. He reckons it was his divine duty to gift the people with his stunning good looks and perfect body. It was going very well for him except after 20 years, his father learns of this and sends him out on a journey to make himself braver and be able to handle himself out in the world.
Goal: To become completely divine and have a religion created after his honor. He wants to become a living god among the people where he will be worshipped everyday.
Tardar
Specie: Catfolk
Alignment: Lawful Neutral
Player: Nicco
Backstory:
Found by goat herders in a tar pit in the snowy wastelands of the Crown of the World, Tardar’s earliest memory is that of getting bitten by a goat. Believing him to be a baby yeti, the goat herders showed him off as a curiosity to fellow tribesmen before leaving him at the Temple of Azure Wind. The monks of that temple took him in and raised him. In time he learned the ways of the monks, struggling along in the training but making progress by sheer persistence. He was eventually accepted into the order (as opposed to being sent back to the tribe that left him there) and was assigned the duties of an assistant cook. He was actually happy there, cooking for his brethren, training with them, discussing philosophy and learning the esoteric mysteries of the martial arts.
It came as quite a shock to Tardar when the temple grandmaster suddenly asked him to join the annual martial arts competitions that were the traditional basis for advancement in the Azure Wind Order. He joined half-heartedly but somehow performed well enough to advance one rank and earn an Azure Wind Temple Sash. Within days of this event, the grandmaster arranged for Tardar to become his apprentice. While this was supposed to be a great honor, it earned Tardar the scorn of several other temple residents who had been trying to get the Grandmaster’s attention for decades. Training under the grandmaster wasn’t all that fun either as it entailed spending mornings running up and down the mountain range, mid-days sparring with the master, afternoons of recovering from injuries and being subjected to experimental medicinal treatments, and nights meditating in the freezing cold.
At some point in Tardar’s now miserable existence the grandmaster fell mortally ill. Upon his deathbed, the possibly delirious grandmaster assigned Tardar a quest to seek enlightenment in the flight of a tern (a common bird in the region) and afterwards found a new monk school among his own people. There was a quiet ceremony wherein he was given the grandmaster’s own Mountain Deity Bracers and a small pouch to open only after “the tern’s last lesson”. Soon enough, Tardar was sent out of the only home he knew to wander the mountains in search of a tern. He found one almost immediately.
The bird led Tardar on a harrowing, season long trek across the Crown of the World before it was eaten by a fox and eventually pooped out onto the snow. Feeling this was the Tern’s last lesson, he opened the mysterious pouch to find that in it was the Medallion of Wisdom, a sacred heirloom kept by every Azure Wind grandmaster since the order’s founding. Seeing that returning with it would probably throw the temple into chaos (and not to mention involve Tardar in order succession politics) Tardar opted to continue the quest that the grandmaster gave him. His wanderings eventually led him to Avistan. He guessed that the larger population density there would make his search easier.
Upon arriving in Avistan, Tardar sought the nearest temple of Iro-shu. He had difficulty in this matter since Iro-shu was knows as Irori in these parts. After some misadventures involving the clerics of Cayden Cailean, he eventually did find shelter with the clerics of Irori. They taught him what he needed to know about the land and its people while he taught them the basic principles of the martial arts. When he was finally ready, he regretfully left their company to continue his assigned quest. While journeying about as a travelling food vendor, Tardar was accosted by almost every knight or adventuring party he happened to meet, mostly to be given an impromptu interrogation with regards to who and what he is. He finally did find some Catfolk, but not any that would be suitable material for the founding of a monk school. The first Catfolk he met was a professional thief from a tribe of thieves. That meeting was brief and mostly cordial. The second was some sort of crazed berserker that tried to kill him. The third set sail in search of treasure within days of their meeting.
For a time, Tardar resided in the Rusty Dragon Inn in Sandpoint and makes a living running a food cart. He’s something of a curiosity there and several of the younger members of the guild of carpenters have started making likenesses of his amusingly grumpy countenance in secret.
After many “horrible” adventures, he’s finally figured out that “his people” doesn’t have to mean Catfolk. More likely, his master wanted him to make a temple that would take in those who have a hard time finding a place in society because they are perceived as different by others. He’s also managed to find a place to make into a monastery and to gather the resources to start a “Varisian church of Iro-shu”.
He’s resolved though that if anyone from the Temple of Azure Wind does come for his master’s heirloom, he would set that person on a quest to prove that he or she is worthy of it, very probably involving this aspiring grandmaster in Tardar’s own quest at whatever stage it is currently on.
Vicente
Usually makes a character that supplements the party, tends to be transient but has good character builds.
Maddie
Makes the best social and economically proficient characters in the game. She does occasionally play the crazy warrior that rushes into battle at the drop of a hat.

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Roxie
Plays whatever concept catches her fancy at the time. She like to fuss over her characters and what her character has and does. Likes finding and doing cool things and are in the game for the fun moments and the collector's appeal. She likes to collect things that she can't have in real life, like dimensional bags and flying carpets.
Victor
He likes making characters, he plays them inconsistently.
Nicco
Usually makes a character that will have either martial arts, magic and boobs or any combination thereof. He’ll fly with any concept he finds interesting or fun to play. His play usually involves the concept of "What would this button do?"
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Alvin
His characters are always interesting, sometimes disturbing and often have a touch of "wrong" about them. He likes to play the 'bad-wrong-fun' kinds.

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PanM
He plays whatever crazy idea pops into his head. He usually makes a character backstory so extravagant, that a starting character’s stats will always fall short. He likes roleplaying somewhat bizarre and unique characters. It usually causes his characters great pain and suffering due to them being poorly built to cope with the challenges. He also tends to fixate on random details, to the point that he goes off in a different tangent during the adventure.
Blake
The resident number crunching power gamer. Makes optimized builds, likes combat and wants to make a simple but efficient combat build. Unfortunately he often ends up doing all the administering & mid level management of in-game resources that the other players don't really bother with. This is despite his disdain for such duties because it's too much like his real job.
Pathfinder Characters
Take on the role of a canny fighter hacking through enemies with an enchanted sword, a powerful sorceress blessed with magic by the hint of demon blood in her veins, a wise cleric of gods benevolent or malign, a witty rogue ready to defuse even the deadliest of traps, or any of countless other heroes. The only limit is your imagination!
A creature, person, entity created in the mind is as real as the person next to you. After all, who’s to say that we are nothing more than figments of god’s imagination?
Exalted Characters
Players take the role on the Exalted, heroic men and women granted blessings of power by the mightiest of the gods. The Exalted can slay gods with their blades and arrows, leap across vast canyons, master ancient and miraculous sorcery, endure the burning heat of the desert or the killing cold of the tundra with only their natural resilience, and outwit demons using their razor wit.
A creature, person, entity created in the mind is as real as the person next to you. After all, who’s to say that we are nothing more than figments of god’s imagination?
Pathfinder
The Pathfinder Roleplaying Game puts you in the role of a brave adventurer fighting to survive in a world beset by magic and evil!

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Exalted
This is the tale of a forgotten age before the oceans were bent, when the world was flat and floated atop a sea of chaos. This is the tale of a decadent empire raised up on the bones of the fallen Golden Age, whose splendor it faintly echoed but could not match. This is a tale of primal frontiers, of the restless dead, of jeweled cities ruled openly by spirits in defiance of Heaven’s law. This is a tale of glorious heroes blessed by the gods, and of their passions and the wars they waged in the final era of legends.
This is your tale.This is Exalted.
What legends will they tell of your deeds?
The Gods Of This Realm
The Players. The gods who pull the strings of the characters, revelling in their adventures and allowing the magic of the mind transport them to different worlds that may or may not exist out there.