Animal (2026) : This high-detail Z-depth render accurately transforms the scene into a grayscale depth map. Closest elements like the immediate wooden floor planks are white, midground features (the person and window frame) are light grays, and the distant city skyline buildings recede into darker grays and black based on their distance from the camera. The result maintains sharp edges and focused details without any blur or haze, using the full dynamic range of grayscale values for a clear, raw depth scan aesthetic.









