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Claire Keane
Cosimo Galluzzi

pixel skylines
One Nice Bug Per Day
occasionally subtle
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PUT YOUR BEARD IN MY MOUTH

Origami Around
official daine visual archive

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ojovivo
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Misplaced Lens Cap

shark vs the universe
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"I'm Dorothy Gale from Kansas"
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@huckletoon
Reblog if you will never. Ever. Use AI in your writing.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Journal blog/wall of text out to the void, I guess. I've needed to get this out since playing the Star Fox remake.
TW: Death of a family member
dress up is one of the most important pillars of gameplay that is often ignored by game developers to disasterous results
I have abandoned otherwise solid games for the lack of dress up where it was sorely needed.
Take 5 minutes for yourself and the universe. Rest your eyes, breathe deeply, and press play. Let your mind and body be free.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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This fucks. Happy Pride.
It's been a couple weeks since I've finished up Metroid Prime 3: Corruption, so I think it's time I put my thoughts down here. To my surprise, I recognized much more of the game than I expected, so I must have been farther along as a kid than I gave myself credit for.
Overall, I thoroughly enjoyed my time with the game, going so far as to get 100% item completion - a feat I didn't feel inclined to perform for the others. The game isn't without gripes, of course, but what game is?
First off, the obvious topic: motion controls. I must admit, I was not a fan of aiming with the Wii remote initially; after an hour or so, though, it wasn't a big deal. They were otherwise inoffensive.
To the meat, though: I appreciate Prime 3 for building out more of the world of the Galactic Federation in particular, as well as providing other bounty hunters as peers to Samus (more on them later). To this point, the lore entries felt fitting, much more-so than in Prime 2, though it still lacked environmental storytelling via the non-collectible lore that Prime 1 had (particularly re: the space pirates, in that case).
Given the ending, I'm a little unsure how Prime 4 will continue the story - surely Dark Samus and the Phazon wouldn't make a return, so I'd expect something more fresh, but we'll see.
On a thematic level - hoo boi. I love me some character tragedy, and while it's not a major emphasis in the game, it's still there and at least okay. I mean, Corruption is in the name and holds a major mechanical position - you literally die if you let it get bad enough. Seeing Samus's face get more and more fucked up as the game goes on is a nice bit of juice, in that regard. How this corruption affects her, her peers, and the resulting action (and inaction) is probably my favorite part of the game.
Specifically, having to fight and witness her peers perish in front of her while she's powerless to do anything? She's strong enough to best them, but not to save them - man, that hurts good. Especially when 1. she's the blueprint for Dark Samus, who kinda caused this whole situation, and 2. she was in a coma for 5 months while the rest of them were sent out alone, left to the hands of Dark Samus.
Oh also fuck the Galactic Federation for fucking with the phazon and trying to use it - classic Human behavior of "oh this is dangerous - let's weaponize it". And also modifying Samus's suit without consent, though to be fair it may have very well been important in keeping her alive. shrug.
Anyway now I have to wait for Prime 4
tragedy enjoyers when the tragedy is tragic ^-^
I've decided to play through the Metroid Prime series in preparation for Prime 4 coming out next year. Only truly finished Prime and Hunters, p sure I got decently far in both Echoes and Corruption but never rolled credits. Probably going to use this as a sort of journal for my thoughts throughout the playthroughs.
Anyway, playing through Prime has been very nostalgic and enjoyable. I'm only about maybe a quarter of the way through, but there are so many smaller details that I never gave much thought to before, yet I now have a fond appreciation for them - which I'll list now:
The HUD. There has to be every video essay already talking about this but god damn is this shit good. Classic diegetic design - the information you see is mostly believably also seen by Samus as part of her suit's visor.
Kinda similarly, the environmental effects that come as a result of wearing a helmet. Steam condensing against your (Samus's) helmet, obscuring your (Samus's) vision; Bombu's electrical fields interfering with your (assume I include Samus along with you, the player) visor's HUD; a close flash from an explosion reflecting your face against the inside of the helmet, seeing your eyes staring back at you.
Your arm cannon. Spamming a bunch of power beam shots causes waves of heat to emanate from the barrel of your cannon.
Idle animations. Sitting still for a while? You'll start looking around, fiddle with some things on your arm cannon, and eventually relax your arm cannon to your side.
None of this (except the HUD) is really necessary, but it's so juicy and adds so much to the experience of playing as Samus. Man I fuckin love Metroid.
Oh boi it's been two and a half weeks and I've been putting off jotting my thoughts down - so now it's time to talk about Prime 1 & 2. Overall I really loved my time with them and am really glad that I replayed them - just a little bit of a compare/contrast rant below the break.
I've since finished both Prime and Prime 2: Echoes, and I'm taking a bit of a break before I move on to Prime 3: Corruption. It was very clear to me that I was getting a little burnt out about halfway through Echoes, which might come through in some my criticisms of it.
First, a note: I played through both games with the Hint system turned off (mostly - more on that later). Second, I genuinely enjoyed my time with both of them; there were just a couple of things that I think Prime did better than Echoes.
With that in mind, the first point I have is the increased tedium in moving through the game world in Echoes. I only really got lost once when playing through Prime, and it wasn't bothersome to meander around the world for a while trying to look for or remember where I could use my current abilities to progress. It felt as though I was moving through the areas as a river moves through land - fluid, always moving forward, maybe taking detours here and there - it wasn't a slog. Conversely, there were two times I got stuck and couldn't meander my way to the next step in Echoes, and I decided to enable the Hints system to get me going. One of the main obstacles was the split world maps - it's just a little easier to overlook a portal that I hadn't gone through yet when I'm tired. That, and with the way the 3 main objectives in Echoes are broken out to separate areas, it sort of put a mental box around each area; sometimes it wasn't clear whether or not I had to leave or continue in the current area, but there at least were some cutscenes on the way out that clarified I was going the right way.
The second point is much less impactful to the gameplay, but still bugged me: the scannable lore in Echoes fell a little short for me. The Chozo and Space Pirate logs in Prime were cool, and in the case of the latter often got a chuckle out of me (e.g. "We tried replicating the morph ball. ouch their bones - stop that, science team"). In contrast, Echoes' Luminoth lore just kinda feels...blah, it's a bit similar to the Chozo without the connection to Samus and her backstory (which kinda carried the Chozo lore entries for me). The pirates had a little bit of scan flavor text in Echoes, but only sparingly in their own encampment and then just show up here and there. The Galactic Federation stuff in the prologue was cool, but it doesn't expand past that, which does at least give me something to look forward to in Prime 3: Corruption.
Echoes wasn't a flop by any means, of course - there were cool new abilities, the new suits were unique, the beams were rad, and while I wish it was a little more useful, the screw attack being added was nice to see.
I have more to say but I think that's good enough for now - I'm looking forward to dragging out my Wii U and seeing how well Prime 3: Corruptions holds up so many years later. Hopefully it's as well as Prime 1 does - but I think that's a bit of wishful thinking.
Everyone reblog this. Mandatory.

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The Pale from Disco Elysium is one of the most terrifying cosmic horror concepts I've ever read honestly, I love it.
There are gaps in the world. Vast stretches of these sort of... plains of nothingness, "whose fundamental property is the suspension of properties: physical, epistemological, linguistic" (quote from Joyce Messier's dialogue). It literally unmakes things, not just physically but metaphysically. The deeper into the Pale you travel, the less anything can be identified, perceived, or referred to. Numbers literally stop working at a certain point, which is called the Number Barrier, an obstacle no one has ever passed.
There are seven continents called "isolas" with the Pale between them all. At the edges, the landmasses sort of dissolve into the cold grey Pale, flowing up and into it, suspended and slowly inching away, as if even the clods of dirt swept up in the dissolution are trying to get away from themselves.
Civilians are allowed a maximum of 9 days in the Pale per year; trained officials are allowed up to 22 days. Each moment spent within it takes a little more of you. It's possible to travel between isolas if you build an airplane-ish vehicle, blast the Pale with radiowaves (which seems to slightly lessen its effects temporarily), and then launch the vehicle at the Pale with very careful precision. The vehicle's turbines will stop functioning at a certain depth as the laws of motion stop working, but if you aimed correctly, the vehicle will eventually emerge on the other side.
The main problem, though, is that the Pale is slowly expanding, as it eats away at the edges of the remaining fragments of the world. Inside an abandoned church in a poverty-stricken district of Revachol that all governments, ideologies, and institutions have failed, there is a single, tiny pocket of pure silence. Perhaps it too, will expand. If any trust can be placed in the Half-Light portion of Harry DuBois' mind (and that itself is a hell of an "if"), then we know this from the game: One day, specifically 9,855 days from the moment Harry DuBois wakes up from his alcohol coma, the world will end. And it will be very, very disco.
Some other out-of-game information - the Pale is formed when imagination is stolen from the future and manifested before it's supposed to actually happen, like if someone imagined a car and then invented it before it was supposed to have, with all the attendent problems this causes
This is why during the age of Dolores Dei, the one who assassinated her was cryptically screaming "we were supposed to figure this out for ourselves"
The Pale is formed from these lost futures
It is a metaphor for climate change
I've decided to play through the Metroid Prime series in preparation for Prime 4 coming out next year. Only truly finished Prime and Hunters, p sure I got decently far in both Echoes and Corruption but never rolled credits. Probably going to use this as a sort of journal for my thoughts throughout the playthroughs.
Anyway, playing through Prime has been very nostalgic and enjoyable. I'm only about maybe a quarter of the way through, but there are so many smaller details that I never gave much thought to before, yet I now have a fond appreciation for them - which I'll list now:
The HUD. There has to be every video essay already talking about this but god damn is this shit good. Classic diegetic design - the information you see is mostly believably also seen by Samus as part of her suit's visor.
Kinda similarly, the environmental effects that come as a result of wearing a helmet. Steam condensing against your (Samus's) helmet, obscuring your (Samus's) vision; Bombu's electrical fields interfering with your (assume I include Samus along with you, the player) visor's HUD; a close flash from an explosion reflecting your face against the inside of the helmet, seeing your eyes staring back at you.
Your arm cannon. Spamming a bunch of power beam shots causes waves of heat to emanate from the barrel of your cannon.
Idle animations. Sitting still for a while? You'll start looking around, fiddle with some things on your arm cannon, and eventually relax your arm cannon to your side.
None of this (except the HUD) is really necessary, but it's so juicy and adds so much to the experience of playing as Samus. Man I fuckin love Metroid.
Rabbit and Steel fun
I was gonna try and elaborate more in the morning but you nailed it tbh
I'M NOT TAKING ANOTHER PAYCUT!!!
Basically the WHOLE splatoon fandom:
I think one of my favorite details in pizza tower has to be the tv screen in the corner of the screen that has no other purpose other than to show peppinos completely deranged expressions.
This game has such an unhinged art style I love it.

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One of the most satisfying bits of Pizza Tower is how when you’re running at full speed, enemies just react to you running directly at them like this