NO WAY
Honestly how the fuck
this did not disappoint
Iâve watched this 100 times, the music makes it 2000% better without fail.
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Game Changer & Make Some Noise
Monterey Bay Aquarium

romaâ

pixel skylines
macklin celebrini has autism

PR's Tumblrdome
Show & Tell

Andulka
Sade Olutola
Xuebing Du


Kiana Khansmith
2025 on Tumblr: Trends That Defined the Year

bliss lane
Jules of Nature
hello vonnie

shark vs the universe
Not today Justin

seen from Bangladesh

seen from TĂźrkiye
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seen from United States
seen from United States
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seen from Iraq
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seen from United States
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seen from United States
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seen from United States
@howveryarchetypical
NO WAY
Honestly how the fuck
this did not disappoint
Iâve watched this 100 times, the music makes it 2000% better without fail.

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Bernie Sanders | What is happening at the border right now constitutes torture, according to Amnesty International. Separating parents from their children is inhumane and must be stopped.
@tokai-teio
@kingofemo
Art by Anton Tareev

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next gen + text posts
everyone with fucking sense: hey plz legalize maryjuana and release the black people who are jailed over it
capitalistic hellscape: mmmmnooo kant dew that fdskhkjfh
everyone with fucking sense: uh why the fuck not?
capitalistic hellscape: hhrnnngngghhhh uhmmmm âŚ. THE DOGS NEED JOBS CANT TAEK AWAY DOG JAWBS HecKin PUppER needS WeRK
Ralph McQuarrie; Return of the Jedi
This is sO important. We arenât having a full discussion about gun violence if we ignore police brutality that targets Black and Brown people. Please take two minutes and watch this.
Ralph McQuarrieâs Original Star Wars Concept Art Â
Star Wars Episode V: The Empire Strikes Back
Still some of my favorite concept art to this day. Ralphâs massive sense of scale is just the best

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âAll things fade into the storied past, and in a little while are shrouded in oblivion. Even to men whose lives were a blaze of glory, this comes to pass; as to the rest, the breath is hardly out of them before, in Homerâs words, they are âlost to sight alike and hearsayâ. What, after all, is immortal fame? An empty, hollow thing. To what, then, must we aspire? This, and this alone: the just thought, the unselfish act, the tongue that utters no falsehood, the temper that greets each passing event as something predestined, expected and emanating from the One source and origin.â
â
Marcus Aurelius, Emperor of Rome, born on this date, April 26, in 121 CE. Â
Marcus Aurelius, fragment of a bronze portrait. Roman artwork, after 170 CE. Collection of the Louvre Museum, Paris. Photo by:Â Marie-Lan Nguyen (2007) via Wikimeida Commons (X). License: Public Domain.
Marcus Aurelius took up the age and attire of a philosopher at the age of 11. He began to keep a record of his thoughts in the year 170, for his own benefit and guidance, never intending for it to be published. A single copy in Greek survived, and was first published, with a Latin translation, in 1559. You can read his Meditations here.
Read the Eulogium on Marcus Aurelius by Antoine LÊonard Thomas here.
illiterate dairy maid in 1750, hundreds of years before germ theory was even thought of: because of my exposure to cowpox, im immune to smallpox. if we expose people to cowpox, they wonât die of smallpox
upper middle class college educated mother with internet living in the year of our lord 2018: vaccines are the devils handiwork and a conspiracy iâd rather my child die of polio than be the autism
Giveaway Time!
To celebrate passing 5500 followers, itâs time for another giveaway!
There will be five winners, separated into 3 tiers! Bronze Tier (2 Winners) will receive a full set of dice!
Silver Tier (2 Winners) will receive a full set of dice, as well as a custom bath bomb for the DMC! Known as the âBeholder Bomb,â it smells of Blueberry and Pine, and should be a delight!
Gold Tier (1 Winner) will receive a dice set and a D&D 5e book of their choice!
Rules:Â
1. Only reblogs will count as entries, and only one entry per day.
2. Must be following this blog.
3. Youâll be contacted by PM once the giveaway ends if you won.
4. Entries will be accepted until April 30th, 2018.
Thatâs it! Thanks for following the DMC!
some notes iâve been taking on DMing, culled from various sources
Plot & Campaign:
Donât think of yourself as being âagainstâ the players. They arenât playing âagainstâ you. They are playing against the world and situations you pose to them, but you should be on their side.
Similarly, donât think of the campaign as âyourâ story that you are telling to the players. It is a story that you are telling together. They affect the outcome of it as much (or more) than you do. If the players find a way to ruin your carefully crafted plot, let it go. You have to accept not getting your own way all the time the same way that the players do.
That said, have contingency plans in case the PCs kill or ignore your plot hook, find a way to bypass your carefully created puzzle, or successfully charm your final boss into not attacking them.
Use up your most fantastic ideas - donât hoard them for later. You never know how long a campaign will last, and you might never get to those cool scenes and setpieces you were saving.
Utilize recurring NPCs. Itâs less work for you and gives the players someone familiar to look forward to seeing (or resent intensely.)
Give the players a nemesis - someone or something working against their efforts, even if that is not a âvillainâ per se.
Have descriptions ready for locations and NPCs, but donât over-describe. Give them enough details to build a sense of atmosphere without requiring them to draw the scene.
Have a set of possible random events ready to go, and periodically roll to see if any of them happen, to keep your players (and you!) on your toes.
Rules & Rolls:
Like in improv theatre, go for the âyes andâ (or âyes butâ) response to a playerâs idea rather than a âno.â If the rules donât specifically ban a player from doing something, let them do it. If itâs especially game-breaking and stupid, this is a great time to say âyes, butâ and come up with a fun consequence.
Donât stop everything to look up a rule. If you canât find or figure out the answer within a minute, tell the players how youâll do it this time based on your best guess and look it up for the future. Alternatively, if you arenât sure what the rule would be for what a player proposes, just let them roll a d20 and add a relevant modifier to it versus your best estimate of difficulty level.
Donât assume that a failed check means ânothing happens.â Failures can be as eventful, interesting, and story-driving as successes.
Calculating small currency amounts, weight encumbrances, and rations is incredibly boring for everyone. Decide ahead of time whether you want to just ditch those elements (within reason - if you are being kind to the players by not making them weigh out every item in their inventory, they should be kind to you by not claiming they are carrying a whole refrigerator.)
Rewards:
Pay attention to what motivates your players most (treasure, money, challenging fights, puzzles, stories) and use that to guide your campaign ideas. Let them tell you what carrot will lead them through the plot.
Make a note of what your players mention wanting out of the game experience (a certain kind of adventure or scene, an item) and find an opportunity to reward them with it.
Come up with a set of treasure/advanced weapons/other loot-ish rewards specific to each player. Whenever they are dungeoncrawling or getting rewards, roll to see which items they receive at that time.
Players:
Provide opportunities every session, if possible, for each character to use their skillset and playstyle, so that they donât feel like the sidekick in someone elseâs adventure.
Encourage the players to make themselves a âbattle sheetâ in addition to their standard character sheet that lists all their skills and spells (in their own words) and how it works, so that they understand their own potential and remember to use them! You are there to help them out if they arenât sure of a mechanic, but encourage them to take ownership of their own characterâs abilities.
Cliffhangers arenât actually great ways to end a session (in case the campaign stalls out there, or a player drops out), but you can end with a new situation arising or a hard question to ponder, giving the players something to think about and look forward to returning to for the next session.Â
Pay attention to the playersâ welfare and condition as much (or more) than to their characters. If they are stressed, unhappy, or angry about something in the adventure (or something another player is doing), you should be ready to moderate that as much as you would moderate an in-game rule.
7 Ancient Ruins Around The World âReconstructedâ with GIFsÂ
In these GIFs made for Expedia by NeoMam and Thisisrender, seven architectural wonders are reconstructed into their original form, allowing us to see how the ruins visible today developed from the initial structures in all their glory.
Identified from the top:
The Parthenon Athens, Greece / 432 BC
Luxor Temple Luxor, Egypt / 1380 BC
Nohoch Mul Pyramid (Coba) Quintana Roo, Mexico / 100 BC-100 AD
Temple of Jupiter Pompeii, Italy / 200 BC
Milecastle 39 (Part of Hadrianâs Wall) Northumberland, England / 100 AD
The Pyramid of the Sun, TeotihuacĂĄn Teotihuacan, Mexico / 200 CE
Area Sacra di Largo ArgentinaâTemple B Rome, Italy / 101 BC

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THOMAS BETHANY ESDA HOWARD!
if you release Skyrim ONE MORE TIME you will be GROUNDED!
Being a good person is a choice. Donât let people fool you into believing that truly good people never have bad thoughts, are never tempted by the easier path, by the low road, never mess up or act out selfishly. Never believe a person can be good without making a conscious effort.
Every single time you do something good, youâve made a decision to make the world a little brighter.
Goodness is not an inherent trait, it is a choice. Keep making it! I see you, Iâm proud of you, and Iâm rooting for you!