Sims 4- planet legacy
Option rules = *
Gen 1: Mercury
People often forget about you, you grew up with very successful parents. Life has never been easy for you, so you ran away as a teen to Sulani with your S/O.
Aspiration- Beach Life
Traits- Child of the Islands, active, adventurous
Rules-
Must start as a teen
Must have a family early
Must name kids after real islands
Must reach lvl 10 in the conservationist career.
Gen 2: Venusâ¨You grew up surrounded by love, but it always felt⌠conditional. Beauty, charm, and romance were expected of you, not choices. Determined to prove youâre more than just someone to adore, you chase passion, connection, and a life that feels real, not scripted.
Aspiration â Serial Romantic
Traits â Romantic, Charismatic, Jealous
Rules â
Must grow up seeing at least one unstable or failed relationship
Must have at least 3 romantic relationships before settling down
Must get married for love (not money or status)
Must have only one child, cherished above all else
Must reach lvl 10 in the Charisma skill
* Must host gold-level dates with their future spouse
Gen 3: Earthâ¨You grew up balanced between chaos and love. Stability matters to you more than anything, and you believe family, routine, and hard work are what keep the world turning. You want roots, not drama and youâll fight to protect the life you build.
Aspiration â Super Parent
Traits â Family-Oriented, Responsible, Good
Rules â
Must have a stable childhood (no running away, no constant moving)
Must marry once and stay married
Must have 2â4 children
Must always live in the same world your whole life
Must reach lvl 10 in the Parenting skill
Must reach lvl 5 or higher in Gardening and Cooking
Must keep all family relationship at full green
Gen 4: Marsâ¨You grew up smothered by rules, routines, and expectations. Everyone wanted peace, you wanted fire. Angry, impulsive, and fiercely independent, you thrive on conflict and adrenaline. You donât want a quiet life you want to feel alive, even if it burns everything and everyone.
Aspiration â Public Enemy
Traits â Hot-Headed, Self-Assured, Reckless
Rules â
Must constantly argue with at least one family member
Must run away or move out as a teen or young adult
Must get into multiple fights (verbal or physical)
Must have at least one enemy at all times
Must try at least two different careers before settling (or never settle)
Must WooHoo without commitment at least once
Marriage is optional, but divorce or breakup is encouraged
Must reach lvl 10 in Mischief
Gen 5: Jupiterâ¨You were born from chaosâand instead of running from it, you leaned in. Bigger than life, endlessly curious, and slightly unhinged, youâre drawn to secrets, conspiracies, and power. When everyone else looks away, you dig deeper. StrangerVille doesnât scare you⌠it calls to you.
Aspiration â StrangerVille Mystery
Traits â Paranoid, Genius, Ambitious
Rules â
Must move to StrangerVille as a Young Adult
* wear hazmat or conspiracy-style outfits regularly
Must investigate every strange occurrence (infection, plants, possessed Sims)
Must befriend at least two infected Sims
Must fully complete the StrangerVille storyline
Must explore the Secret Lab multiple times
Must collect at least 5 pieces of evidence before progressing the story
Must reach lvl 10 in Logic
Career must be Scientist, Military, or Freelancer
Gen 6: Saturnâ¨You grew up in fear, secrecy, and constant tension. Truth was hidden, danger felt normal, and trust was a luxury you never learned how to afford. You believe life is about endurance, not happiness. You carry the weight of your familyâs past like a sentence you never agreed to.
Aspiration â Inner Peace
Traits â Gloomy, Paranoid, Perfectionist
Rules â
Must have a strained or distant relationship with at least one parent
Must grow up with low emotional support (negative family sentiments encouraged)
Must struggle with trust: friendships progress slowly
Must live alone for at least one full life stage
Romance is delayed or avoided until adulthood
Never fully commit to a partner
Must experience burnout (overwork career or skills) at least once
Must reach lvl 10 in Logic and Writing, or
Career must be high-pressure or isolating (Scientist, Doctor, Lawyer)
Must move homes at least twice to âstart overâ
Have one child accidentally
Gen 7: Uranusâ¨You grew up seeing the weight of the world and decided: nope, Iâm bringing sunshine instead. Kind, eccentric, and endlessly curious, you live for surprises, friendship, and love in every form. People are drawn to your energy, and youâre happiest when helping others.
Aspiration â Friend of the World
Traits â Good, Cheerful, Goofball
Rules â
Must have at least 5 close friendships by adulthood (family not included)
Must throw or attend at least 3 fun parties per life stage
Must adopt or befriend a stray pet
Must donate the maximum amount each week
Must have the same S/O forever and stay completely loyal to them
Must reach lvl 10 in painting, writing, comedy and charisma
Gen 8: Neptuneâ¨You were born to stare at the stars and wonder whatâs really out there. Mystical, intuitive, and a little otherworldly, youâre drawn to the unknown, the unexplained, and the extraterrestrial. Life is less about rules and more about exploration, connection, and understanding what lies beyond normal perception.
Aspiration â Nerd Brain
Traits â Genius, Curious, Alien Influenced
Rules â
Must investigate alien technology or signals multiple times
Must befriend at least one alien Sim
Must travel into space at least once
Must collect alien artifacts or space relics
*Marry an alien sim
Must reach lvl 10 in Logic and Rocket Science
Must complete at least one full alien storyline
Must throw one âspace-themedâ party for friends and aliens alike












