2014 5th D&D: Way of the Jar Monk
LET ME SOLO THEM 3rd-level Way of the Jar feature When you choose this subclass at 3rd level, you learn to harness your ki into a supernatural compulsion. As a bonus action during your turn, you can expend 2 ki points to duplicate the effect of either the compelled duel or hunter's mark spell. Additionally, any melee weapon you have proficiency with counts as a monk weapon as long as it doesn't have the heavy or two-handed properties.
CRITICAL REJUVENATION 6th-level Way of the Jar feature Beginning at 6th level, you can regenerate your ki during combat. Whenever you deal a critical hit or reduce a creature to 0 hit points using a melee attack, you regain a number of expended ki points equal to half your proficiency bonus (rounded down). You can use this feature a number of times equal to your Wisdom modifier, and regain all expended uses after you finish a long rest.
QUICK RETALIATION 11th-level Way of the Jar feature Starting at 11th level, your reflexes allow you to retaliate against harm in a flash. Whenever a hostile creature misses you with a melee attack, you can immediately spend 1 ki point to make one melee attack against that creature without expending a reaction.
FATIGUING ASSAULT 17th-level Way of the Jar feature At 17th level, your resonance with an enemy's ki can drain them of energy. Whenever a creature succeeds on a saving throw made to resist one of your ki abilities, it must succeed on a Constitution saving throw against your ki save DC or suffer one level of exhaustion. A creature succeeding against this feature doesn't trigger another saving throw.




















