burn it đĨ
(he/him) đ
Not today Justin

#extradirty
occasionally subtle
The Stonewall Inn
RMH
trying on a metaphor
TVSTRANGERTHINGS
YOU ARE THE REASON
d e v o n
NASA
Sweet Seals For You, Always
hello vonnie
let's talk about Bridgerton tea, my ask is open
icyghini twinkie


Jar Jar Binks Fan Club
Stranger Things
The Bowery Presents
Claire Keane

Discoholic đĒŠ
seen from Netherlands

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@gooeylad
burn it đĨ
(he/him) đ

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Hello hornet..
The 'Silksong is too difficult' discourse feels eerily reminiscent of the 'Dark Souls should have an easy mode' discourse.
What I think is particularly interesting is, like Dark Souls, every criticism of the difficulty seems to consciously miss what the developers are intentionally doing from a design point of view, while subconsciously being a direct response to it.
One of the biggest complaints is that a lot of enemies do two points of damage, so why does Hornet even have 5 health points? Why not just give her 3?
The thing is, Team Cherry could easily have given Hornet 3 health points and nothing would have changed beyond the game suddenly feeling more fair. The reason Hornet has 5 hit points but often takes 2 points of damage is to establish that Pharloom is an extremely dangerous environment. The monsters hit harder, the spikes are sharper, the poisons are more deadly. The game's world is designed to feel hostile. This tangible sense that everything is really, really dangerous (the thing which is ultimately frustrating players) would be lost if every enemy did 1 damage and Hornet only had 3HP, even though, functionally, nothing would change about the gameplay itself. If the game is frustrating you, just think of Hornet as having 3HP instead of 5HP and play accordingly.
Similarly, there is another complaint that everything in Pharloom costs money and, since there aren't many prayer beads available in the early game, finding prayer beads for things like maps and benches is just busywork. The problem is, the lack of prayer beads early on is, again, a considered design choice by the developers. The game's currency being the devotional objects carried by the cultists directly plays into this idea of religion as a way as a way to achieve rewards. The higher you climb, the more devoted the cultists/pilgrims are, and so they drop more money when killed. Their faith is directly tied to their material wealth. I'm not yet far enough in the game to see how this plays out, but Team Cherry are clearly going for something. By the time you reach Greymoor, you should have no issue sourcing beads to pay for items, and I would not be surprised if you eventually reach a point where the amount of prayer beads you're finding outstrips your ability to actually spend them.
The final complaint I've seen is that enemies have 'too much' HP. Really, this is because most enemies can be skipped; you shouldn't be fighting every enemy every time you run through an area. Enemies in the wild serve mostly as a way to train your skills against their movesets so that you can fight them in the 'challenge room' segments without taking too many hits. Hunter's March is a perfect example of this. If you take the time to learn the Red Ants' movesets in 1 on 1 fights around the area, you should have no problem defeating the challenge room at the back of the area. That said, if you do die, there is also a clear runback path that allows you to skip past every enemy and be back at the challenge room within 30 seconds.
Really, I think Silksong has been doomed by its own success. Like Dark Soulsâwhich it takes significant design cues fromâSilksong is not a game for everybody. Without the extreme hype cycle, it would be a moderately successful experience enjoyed by a smaller number of players more willing to engage with it on its own terms and hone their skills in order to progress. What has happened instead is the same thing that happened when Bloodborne, and later Sekiro, released off the back of the massive critical and cult success of the Dark Souls games: people who did not expect a game to test them, punish them, and force them to engage with it on its own terms, were frustrated by the fact that they couldn't make rapid progress and started complaining online.
People are complaining now about people saying 'get good' but, again, that comes from the Dark Souls fandom. The games are very similar.
Also, the fact that everyone is playing Silksong at the same time means many players feel like they're falling behind if they have to fight a boss 5 or 6 times before finally defeating itâespecially when some players seem to be having no problem with sections that other players are finding extremely frustrating.
Silksong's difficulty is intentional. The game is finely tuned (fair but uncompromising), and intended to provide pushback every step of the way without ever making it impossible to progress. Yes, it occasionally forces the player to stop and practice before they can move forward, but, like FromSoft's titles, you are not being bullied, you are being asked to learn.
Where's the African mythology?
The Kickstarter is live now!
I know I have close to zero Tumblr fame, which I normally appreciate, but I would love it if this made it into the world and got fully backed. You can even pledge to get the digital content and send a real copy to a school in Africa or to a HBCU or community library of your choosing!
Misusing my blog again so more people can see this then
shapeshift!

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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I see people get really worried about making their fursona different from themselves meanwhile I have whatever the fuck is going on with mine
Imagine being realistic about your appearance
I hope it becomes a trend
Joining your little trend :]
@factual-fantasy
i'd like to add that the shadow color isnt necessarily dictated entirely by the primary light source, but the bounce light! so for the example of a sunny environment, the reason the shadows are blue are because of the light from the blue sky reflects across the environment; but, if the character were to be under tree cover, the bounce light would be coming from the leaves and thus the shadow would look greener.
Yee yee!!! You got it right on the nose!
Bounce light is something I didn't cover but I adore it!
Gotta work on my bounce light đĒ
My good friends this is called using a
Gamut Mask
(image via )
James Gurney is an absolute master and gives really good clarity on colour techniques. Yes, it is traditional paint focused, but the principles are the same. Yes it is informed by the environmental colour but as a painting technique it is achieved this way!
I would also suggest that in digital processing, rather than apply a regular colour layer at a mid opacity, try out the different types of layers, Eg. Screen or Multiply. This can give you at least a starting point to help direct your colour palette.
Layer Blend Modes are so so so important to working in digital art. There's a ton of math that goes into figuring out how the layers should blend together, which is why some of the modes you can pick are literally called Multiply, Add, Divide, and Difference (that's subtraction). The graphics software takes the color values of your base and blend layers and runs a calculation to get your resulting layer appearance. The ones that don't have specifically mathematical sounding names are still doing calculations, but they're more complicated (think linear Algebra and higher). Some of them, like dodge and burn, are named for actual photo editing techniques.
While it's not super important to know about the mathematical side of blend modes, I think it's worth knowing at least enough about how each of the categories of blend modes works and why they do what they do; if for no other reason than having a starting point when you start experimenting with them in your work.
An overview of the basic blend modes and how they work from Genevieve's Design Studio: Accessible with minimal color knowledge; practical and illustration focused. https://youtu.be/kMc87hQrJd0?si=TWCB365pKSfWS8p0. (16 minutes) This creator also has a ton of free resources you can download, including a Blend Modes cheatsheet, but fair warning: you have to create an account to get them!
Want to learn even more about the math-y stuff? It has great film visuals! A video from FilmmakerIQ: You need some basic knowledge of RGB color models, understanding of values/luma, and at least a tenuous understanding of Algebraic formulas. (26 minutes) https://youtu.be/F7_kaTP7_W4?si=x0urqXZ8f51nQVKl
DA SLEEBY SLIMERRRR
@gooeylad attacks u attacks u >:3
My gooper trooper!! Hell yeah broski!!
Artfight attacks! I did very few this year because I had Covid and then a family emergency that took about half the month.
Two for @gooeylad, one for MossTheCreator, and one for CrumbyLogic.
Ayo look!! It's my pumpkin boy!!
Do YOU like little various mostly cat-like characters? Or maybe some (probably really gay) cowboys and cowgirls? How about pathetic little miserable men and chaotic ladies? WELL. Have I got the treat for you.
Check out my artfight! Where I'm constantly trying to post more character refs and quality attacks, while panicking!!! What a treat!!!
Expect idk.. 1 or 2 more characters.. I promise I have more im just a little slow. It's worth attacking me I swear my attacks and revenges I try to make quality.

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Actually made a card for Artfight this year!! Knock on wood Crystals doesn't become tonight's biggest loser. Have fun and game on, folks!
Finally made a ArtFight profile this year! Can't wait to attack so many crazy artists... It's gonna be good
Here's my second water color painting!
There's some stuff I am not happy with, but for the most part it came out really well!
Kirsikka my darling child, I hope I can play you again some time........
based shadow
"I got owned today. And yes, I get owned constantly"
Thought i'd be a little self indulgent with myself (totally not avoiding artfight prep) and go back to my fandom roots :]

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch âĸ No registration required âĸ HD streaming
My Sprout Fight submission! âī¸đǎ
Shout out to all the Black ppl that can no longer participate directly in the fandom they love because of the stresses of racism đđž you contain multitudes of value and I'm sorry that the color of your skin and the power of your voice makes people not want to acknowledge that.
Yes, nonblack people can reblog. I'd appreciate it, in fact, if y'all took the time to vocally support your Black friends/fans in fandom.