Item: majestic-ass biscuit, although I dunno how majestic it’s gonna be for $4.99

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Item: majestic-ass biscuit, although I dunno how majestic it’s gonna be for $4.99

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Jousting at the festival to impress your lady love!!!
Did you play AD&D? I can't remember how old you are, so hopefully that's not too offensive. If so, was a typical game really as hostile as people say it was?
That's one of those question where the answer hovers somewhere between "no, with a couple of massive caveats" and "yes, but not in the way most people think".
A lot of AD&D 1st Edition's GMing practices are pretty hardass by modern standards; however, they need to be understood in the context that the game's authors were writing for a target audience who mainly played the game in college wargaming clubs, where players would frequently transfer between groups and group sizes tended to be very large – six players per GM was considered a bare minimum, and up to a dozen player characters in a single party was by no means unheard of!
In particular, players would often bring their character sheets with them when hopping between groups, and it was considered a faux pas for a GM to reject an incoming player's existing character or request any substantive changes be made, so managing expectations could be quite challenging; even as late as 2nd Edition, the Dungeon Master's Guide contains extensive discussion of how to gracefully handle players bringing existing characters with them who aren't necessarily a good fit for the present game's tone or resource economy.
The upshot is that the culture of play these iterations of Dungeons & Dragons are targeting inherently obliges the GM to take a much firmer hand to keep things on track than a pickup game that draws players exclusively from within the GM's established friend group might – and to be sure, some GMs abused these expectations to act like petty tyrants, but some contemporary GMs do that, too.
A big part of the modern perception that 1E and 2E were extraordinarily player hostile, meanwhile, has nothing to do with the previously discussed GMing practices; rather, it emerges from the transition away from that culture of play in a slightly unexpected way.
In brief, back when D&D was mainly played by wargaming clubs, it was fashionable to run pre-written adventure modules competitively at conventions; the competition wasn't between players, but between parties, with multiple groups running the same adventure in parallel to contend for prizes. Tournament play sometimes chose its winners based on the fastest real-time completion of the module in question, or set specific objectives within the module which would award points when completed, a bit like speed-running or achievement-hunting in a video game (though neither practice existed yet at the time).
It was the survival module, however, that quickly emerged as the most popular tournament format. In a survival tournament, each player would provide (or was furnished with) a binder containing a fixed number of pre-generated character sheets, switching to the next character sheet in the set as each preceding character died; the winning group was the one whose last surviving character's corpse hit the dirt furthest from the dungeon entrance.
Many of 1E's most popular adventure modules, including the infamous Tomb of Horrors, were originally written as survival modules to be run at tournaments in conventions. As such, they were designed to kill off player characters both quickly and efficiently, so as to reduce the likelihood that the tournament would run overtime and get kicked out of the convention venue. When they were later cleanup and repackaged as commercial adventure modules, their text rarely bothered to explain any of this – who doesn't recognise a survival module when they see one?
The answer to that question, of course, is kids who didn't come up through the mentorship system of the college wargaming clubs, but taught themselves how to play D&D from first principles using books they bought at their local hobby stores – and when D&D's popularity unexpectedly exploded in the early 1980s, there were suddenly rather a lot of them!
These kids purchased the repackaged survival modules along with all their other D&D books; having no frame of reference, they assumed that these represented what a "standard" D&D adventure was supposed to look like – and since they weren't experienced players with whole binders full of pre-generated backup characters at their fingertips, the result was a lot of seemingly unfair total party kills, and a lot of kids concluding that the previous generation's GMs must have been objectively insane.
harry dubois would end death note in one episode. he'd be unkillable bc he has no fucking idea what his name is and then he'd go drink driving and accidentally run light over and the killings would mysteriously stop
Harry: Kim, what's following that kid?
Kim: ...
Harry: What?
Kim: What are you talking about?
Inland Empire [80%]
Looks like you're the only one who can see it.
Harry: The... bone monster?
Kim: The bone monster.
Harry: Yes. The bone monster.
THE BONE MONSTER - As you approach it grins, watching you watching it.
THE BONE MONSTER'S KID - "Good morning officers."
YOU - Continue looking at the bone monster.
THE BONE MONSTER - It tilts its head to the side quizzically at you.
YOU - Tilt your head in response.
THE BONE MONSTER - It begins leering over you, grinning even harder.
THE BONE MONSTER'S KID - The kid turns towards you.
PERCEPTION [LEGENDARY: SUCCESS] - For a moment he looked at the bone monster, and then to you.
THE BONE MONSTER'S KID - "Is there a problem, officers?"
KIM - "You will have to forgive my partner, he has quite an active imagination."
THE BONE MONSTER - "You hear that? I'm just a part of your imagination."
INLAND EMPIRE - I don't think he's a part of your imagination.
This man... He can see Ryuk? But how? The only explanation is that he touched my Death Note, but I've had it with me all day! Did he sneak into my room last night while I was asleep? But, all my security measures were intact... And he seems confused, is he putting on an act? Let me see if I can...
"Pardon me officer, I don't think I caught your name?"
"Uh, well that's the thing, I, uh, don't actually remember it at the moment."
Damn him! He knows I need a name to kill, and now he's taunting me! He can see Ryuk, too, so one wrong move could end me! I might have to make the eye deal at this point...
---------------------------------
LOGIC [Medium, failure]: This bone monster is obviously Kira. You are fucked.
Try to make Kim see the bone monster. [Suggestion, Legendary]
Attempt to arrest the bone monster.
Put yourself between the bone monster and Light.
Ask Light for some money.
Try to play it off as a joke and leave quickly. [Composure, Formidable]
> Attempt to arrest the bone monster
PERCEPTION [EASY: FAILURE] - You can't tell what gender it is.
YOU - "Excuse me, sir-- or, uh, madam?-- Bone... person..."
THE BONE MONSTER - It laughs, a deep, gutteral sound, like air escaping from the lungs of a corpse. As its jaw moves, you can see rows upon rows of sharp teeth inside its gaping maw.
COMPOSURE [CHALLENGING: SUCCESS] - You stand your ground and manage not to freak out.
YOU - "I'm afraid I'm going to have to ask you to come down to the police station. You... uh, match the description of a suspect... I think."
THE BONE MONSTER - It lets out a loud, phlegmatic belly laugh. "What are you going to do, arrest me?"
AUTHORITY - Damn right you are. Cuff him.
YOU - "Yes, as a matter of fact, I will. You are under arrest on suspicion of being Kira. Put your hands forward, wrists together."
KIM - "How exactly are you going to handcuff a hallucination, Detective?"
THE BONE MONSTER - It laughs again, like this is the funniest thing in the world, before obediently sticking out its arms.
THE BONE MONSTER'S KID - His eyes go wide and his face goes pale as you place the cuffs on the monster's wrists, before his gaze darts to Kim.
KIM - He is staring at the cuffs. He looks bewildered. "Are those handcuffs... floating?"
-----------------------------------
Shit! Ryuk, why did you have to comply?! Is this a game to you? No matter... They still don't realize that I'm Kira, not Ryuk. All I have to do is stay calm and act surprised. I'm sure Ryuk can just escape later, once he gets bored. And this other cop obviously can't see him, so it seems it's only the first one who has touched a Death Note... I just need to make it seem that he's the only one who can see Shinigami. Then I'll seem innocent, and he'll be the suspicious one!
"How did you do that? Is it some kind of magic trick?"
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SHIVERS [Heroic, Success]: As intimidating as it looks, the bone monster isn't the real threat.
Deduce who the real Kira is [Logic, Godly]
Ask Light what he knows about the bone monster.
Tell Kim I-told-you-so.
Convince Light you are a sorcerer [Drama, Impossible]
Ask Light if he has any cigarettes.
I don't know shit about Harry's universe but I wanna see where this is gonna go. I vote cigarettes next.
Let's be fair, the Rock is capable of solid line delivery and emotional acting, it's just that he always try stay in his comfort zone of "cool badass action hero" and won't allow his characters to show physical or emotional weakness, limiting his performances.
The Rock has the potential to be a great actor, but his ego is holding him back.
Funny enough I think that’s more scathing
The fact that an SNL skit about the Rock inventing the worlds most evil invention and one about him snorting drugs for ed reasons are some of his best work as an actor and shows hed be great at comedy, but he holds himself back in movies by demanding to play a cool bad ass action hero, makes it all the more baffling he seems incapable of acting
Like he has shown hes great at comedic timing, and is held back by the fact even his comedy movies insist he play a bad ass action hero
A friend of mine once had this to say about The Rock, after coming back from seeing Black Adam: "Dwayne Johnson created and starred in a show called Young Rock, which is about a dramatized version of his own life, and this movie is the most masturbatory thing he's ever done."

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For as popular as the idea of a "hivemind" is we never talk about how it doesn't exist in nature. There's no animal colony that connects and controls all its members through a psychic connection. Even bees, the eponimous hivemind, communicate by pheremones and, more importantly, interpretive dance. My point is when are we going to get a movie about an intensely organized alien race that mainly communicates via sick dance moves, why are we sleeping on this.
Official sick dance move mind post 🐝 💃
a bard with Otto’s irresistible dance is the closest thing to a hivemind
but if we were gonna lean into the goofy side of mass effect we should have had a thing in the citadel dlc where all translators get disconnected for comedy reasons. all the humans suddenly have much more pronounced accents or even flat out other languages. kaidan speaks tagalog just to annoy others who havent bothered to learn anything other than english in the 22nd century. tali can actually speak other alien languages because quarians rarely have fully properly translated VIs courtesy of the galaxy sucking. krogans sound twice as intimidating and wrex enjoys it. turians sound like somewhere between a cat and a bird clicking and squawking and everyone laughs about it. asari inexplicably sound a thousand times more beautiful but also none of them can speak a single word in another language except liara t'soni nerd extraordinaire but she's only fluent in mandarin considering it's the most populous language on earth. the whole incident lasts five minutes but it's enough to be the sole conversation topic during the party afterwards
the places studying particle physics will take you
Call me easily impressed, but after thirty-odd years of gaming, boss fight music that starts out with traditional acoustic instrumentation, then when the really good bit kicks in it adds a single electric guitar still gets me pumped every single time.
I need to use tumblr more but here some news I'm was one of the NPC Backers for Mina the Hollower meaning I got to add a character!

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Me when I see the word beaʃte
In my head: ah! The archaic form of the letter s! Being a casual scholar of linguistics myself I am well aware that though it resembles the letter f in modern typography in fact it is phonetically identical to s! How foolish it would be to stumble into such a simple lexiconical pitfall!
Me aloud to myself every time: beeft
A writer's relationship with their own work goes: this is genius, this is garbage, this is genius, this is garbage, i should never have been born, okay actually this line is good
A little doodle I made at work that I decided to turn into a full picture.
me with the. When she. When her. When the she her me

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(sources: 1, 2, - ocatg on bsky)
@tyrantisterror
only americans will understand::
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