Welcome to the Oasis, my names Mike and today is an exciting day because here we have the brand new Oculus Rift S. In today's video, I'm going to be showing you what comes in the box, how easy it is to get this headset up and running, some tips and tricks I've learnt and some more hands on impressions which I'll share at the end of the video so make sure you stay tuned for that. This headset was provided for free and early by Oculus so I could share my thoughts on this headset with you guys and girls. If you're interested in ordering a Rift S yourself, you can pre-order one now for delivery around the 21st May. I've put some links in the description down below which are my amazon affiliate links, it just means if you order a headset through the link it doesn't cost you any more but helps support me and the channel. I've also put timestamps to all the sections in this video in the description down below. I hope you guys and girls enjoy this one and without further ado, let's dive in... So we have the box of the Oculus Rift S, the Rift S completely replaces the original Rift in the Oculus lineup moving forward. The original Rift is no longer being produced and most outlets are now out of stock. But this doesn't mean that the original Rift won't continue to be supported. It will still work will all the latest games for a long long time to come as the both the original Rift and new Rift S will use the exact same store. The back of the box features artwork of some of the most anticipated Oculus exclusive titles coming soon such as Stormland, Defector and Asgards Wrath. Also on the front you can see a single Lenovo logo as this headset was designed by Oculus in partnership with Lenovo. So lets get inside the box and here you have the new Oculus touch controllers with the new inverted tracking ring for the Oculus insight inside out tracking system. You also get a pair of AA batteries to power the controllers, they take a single AA each. Here you have the Oculus Rift S headset itself with a 15ft long cable which has a Display Port and USB 3.0 to connect to your PC. Also in the box you get a Display Port to Mini Display Port adaptor. Display Port to HDMI adapters could potentially work if you don't have a free Display Port on your PC but Oculus state they can't guarantee compatibility. And of course a Quick Start Guide and Warranty Manual. Now let's get onto the setup. I have to say, the Oculus Rift S is the easiest PCVR headset I've ever setup, it's super simple. Ensure you have Oculus Home installed, I've put a link to it in the description below along with a system checker tool which you can use to see if your Windows 10 PC is up to scratch. Once Oculus Home is installed plug in the Rift S Display Port and USB connector into your PC. Open Oculus Home and you'll get a notification pop up asking you if you want to set up the new Rift S headset. The system will check to ensure you've connected the cables properly and will prompt a quick firmware update. Once the AA batteries are installed, the touch controllers come pre paired which is really handy and they get a firmware update too. You then get greeted with a short health and safety video which advises you to keep your place space clear and to set a guardian boundary at limits of your play space. If this is your first time with a VR headset note the content markers next to games and experiences on the store. Comfortable, Moderate and Intense. Stick with comfortable games until you get used to VR and then you can experiment with more intense titles. If you want some advice to help with motion sickness, check out my video about it here. Now you're ready to jump into VR and go through the room setup. Here you choose your orientation, set the floor level and draw out the edges of your boundary using the new pass through mode so you can see your real room layout through the headset. This looks better in the headset and didn't like being recorded in this mode. Once that's all done which takes no more than 10 minutes you'll be presented with the new Oculus First Steps experience where you learn how to use the touch controllers and your virtual hands. You can see the controllers have the same great analog triggers and grips with capacitive touch sensors as the original controllers. You're then are transported to the First Contact demo where you interact with an adorable Wall-E / Johnny Five type robot that shows you whats possible in VR. For those who have a Rift already, you'll be familiar with this. Strangely during the setup process, I found no mention of IPD adjustment. IPD is the distance between your eyes and its important to set this correctly for a comfortable VR experience. The Oculus Rift S features software based IPD adjustment due to it's single panel display. You can adjust it through the Oculus Dash menu and selecting settings or on your desktop. But sadly there's no IPD calibration tool so I would urge new comers to try to measure your IPD yourself or get your opticians to do it for you. So now you're all setup to experience applications from Oculus Home, but you can also use the Rift S with SteamVR. All you need to do is Download and install SteamVR from Steam and once installed click the VR button in the top right corner of the Steam dashboard. Strangely SteamVR recognises the Rift S as a Rift with three tracking sensors. Choose the game you want to play and away you go, simple. After playing around with the Rift S for a while there's a couple of things I found that would be useful for those picking up a Rift S, so here's a couple of tips; The first tip is about the cable on the headset. The plastic cable hook on the left hand side of the headset isn't in an ideal location as it makes the cable hang over your left shoulder and generally gets in the way. I found by using a Velcro cable tidy I was able to move the cable to hang directly over my back which got the cable completely out of my way. You could use a velcro strap like me or an adhesive plastic cable tidy clip, ideally you want something to give the cable some slack so it doesn't hinder the headsets adjustment. The second tip is about the pass through mode. The pass through mode of the Rift S is a really useful and a feature I know I'm going to love using in the future. It's not a perfect view but good enough to see whats going on around you. In Oculus Dash in the settings you can toggle a setting which allows you to just double press the Oculus Home button to enable pass through at any time. It's great if you just want to take a quick drink or chat to someone around you. The third tip is about the cable length. The Oculus Rift S comes with a reasonably long 15 ft cable which is great for those with larger play spaces but I wanted to push that even further and I found you can extend the Display Port and USB 3.0 by a further 6 ft and I've not had any issues. It will be interesting to see with experimentation how much further you can go with this. Final tip is great for those that wear glasses. The Oculus Rift S uses practically the same display and lenses as the Oculus Go. This means if you've bought prescription inserts for the Oculus Go they'll fit in your Oculus Rift S like the ones I'm showing here from WidmoVR. So now lets move onto some final thoughts now I've had more hands on time with the headset. Audio isn't great, I thought this at PAX but was difficult to tell on the show floor. I can confirm it's ok. For the best experience use some headphones but getting headphones over the chunky Halo strap is an issue too. I'm really hoping Oculus release some official accessory to make this situation better. The headset itself is really comfortable and I'm starting to enjoy the halo design more and more. The only criticisms I have is that the spongy facial interface material that sits on your face is glued to the removable plastic surround. It would have been nice for a velcro surround so pads could be swapped out easily for hygiene reasons. Controllers feel familiar in VR to the original controllers, they are actually a bit lighter than the the original touch, both had controllers batteries installed during this test. The Oculus Insight tracking system is really impressive. I've not had any issues with it so far and I was surprised about how well it tracks even with half my room being a plain green wall. You're going to think I'm crazy but the controllers actually feel more responsive than the original Rift. I tested the tracking in a darkened room with only my PC lights providing some ambient light and it worked just fine. It a pitch black room it won't work that well or at all but with a small amount of ambient light it should be fine. The only issue I found is that the tracking doesn't work well with gun stocks in my brief testing. The good news is that the new touch controllers will fit the Oculus Rift holders on a ProTube and sit in their nicely due to the new textured grips. The problem is that one controller is occluding the other in a straight line and one is fairly close to the headset. Also reloading tends to hit the tracking ring on the tube. I'll need to spend more time testing this more but just a word of warning to the hardcore fps players. Due to the new LCD panel everything in the headset looks slightly sharper and clearer than the original Rift with less screen door effect and reduced godrays. The panel running at 80hz really doesn't make any difference at all and I would be hard pushed to tell the difference between 90hz and 80hz. So the big question is, will I be using this headset over my original Rift moving forward? Absolutely. I can't wait to play Stormland on this headset. Ok, so there we have it guys and girls, that's how to setup the new Oculus Rift S, what comes in the box and some tips and tricks and hands on impressions. Overall I think the Rift S is pretty great and it far exceeded my initial expectations of this device. It marks as a slight upgrade to current Rift owners who want the highest resolution and clarity on the Oculus platform but with the main compromise being the built in audio system which I wasn't a big fan of. It's definitely one of the easiest headsets to setup and use with a vast library of content available from Oculus and SteamVR at a competitive price of $399 making it very accessible to VR newcomers. Personally, I think Oculus have raised the bar and now set the standard of what a PCVR headset with inside out tracking can achieve. If you want to try out the Rift S yourself before pulling the trigger you can demo the headset at select Microsoft stores starting from the 21st May. If you've got any questions about the headset, put them in the comments below and I'll try to answer as many as I can. Leave a like if you liked the video, make sure you're subscribed for all my future content and as always. I'll see you on the next one. Cheers!